papermario/src/code_f2470_len_27f0.c

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#include "common.h"
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Npc* resolve_npc(ScriptInstance* script, NpcId npcIdOrPtr) {
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if (npcIdOrPtr == NpcId_SELF) {
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return get_npc_safe(script->ownerID);
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} else if (npcIdOrPtr >= -270000000) {
return get_npc_safe(npcIdOrPtr);
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} else {
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return (Npc*) npcIdOrPtr;
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}
}
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INCLUDE_ASM(code_f2470_len_27f0, set_npc_animation);
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ApiStatus DeleteNpc(ScriptInstance* script, s32 isInitialCall) {
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Bytecode* ptrReadPos = script->ptrReadPos;
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Npc* npcPtr = get_npc_unsafe(get_variable(script, *ptrReadPos++));
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if (npcPtr) {
free_npc(npcPtr);
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return ApiStatus_DONE2;
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}
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return ApiStatus_DONE2;
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}
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ApiStatus GetNpcPointer(ScriptInstance* script, s32 isInitialCall) {
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Bytecode* ptrReadPos = script->ptrReadPos;
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NpcId npcID = get_variable(script, *ptrReadPos++);
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Bytecode varNPC = *ptrReadPos++;
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set_variable(script, varNPC, get_npc_safe(npcID));
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return ApiStatus_DONE2;
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}
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INCLUDE_API_ASM(code_f2470_len_27f0, SetNpcPos);
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INCLUDE_API_ASM(code_f2470_len_27f0, SetNpcRotation);
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INCLUDE_API_ASM(code_f2470_len_27f0, SetNpcScale);
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ApiStatus SetNpcCollisionSize(ScriptInstance* script, s32 isInitialCall) {
Bytecode* ptrReadPos = script->ptrReadPos;
NpcId npcID = get_variable(script, *ptrReadPos++);
s32 height = get_variable(script, *ptrReadPos++);
s32 radius = get_variable(script, *ptrReadPos++);
Npc* npcPtr = resolve_npc(script, npcID);
s32 todo = 1; // TODO: Figure out why this variable and subsequent if block is required for matching
if (npcPtr != NULL) {
if (todo) {
npcPtr->collisionHeight = height;
npcPtr->collisionRadius = radius;
}
return ApiStatus_DONE2; // Doesn't match if omitted
}
return ApiStatus_DONE2;
}
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ApiStatus SetNpcSpeed(ScriptInstance* script, s32 isInitialCall) {
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Bytecode* ptrReadPos = script->ptrReadPos;
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NpcId npcID = get_variable(script, *ptrReadPos++);
f32 speed = get_float_variable(script, *ptrReadPos);
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Npc* npcPtr = resolve_npc(script, npcID);
if(npcPtr != NULL) {
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npcPtr->moveSpeed = speed;
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return ApiStatus_DONE2;
}
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return ApiStatus_DONE2;
}
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INCLUDE_API_ASM(code_f2470_len_27f0, SetNpcJumpscale);
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INCLUDE_API_ASM(code_f2470_len_27f0, SetNpcAnimation);
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INCLUDE_API_ASM(code_f2470_len_27f0, GetNpcAnimation);
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INCLUDE_API_ASM(code_f2470_len_27f0, NpcMoveTo);
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INCLUDE_ASM(code_f2470_len_27f0, _npc_jump_to);
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INCLUDE_API_ASM(code_f2470_len_27f0, NpcJump0);
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INCLUDE_API_ASM(code_f2470_len_27f0, NpcJump1);
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INCLUDE_API_ASM(code_f2470_len_27f0, NpcFlyTo);
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INCLUDE_API_ASM(code_f2470_len_27f0, GetNpcYaw);
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INCLUDE_API_ASM(code_f2470_len_27f0, SetNpcYaw);
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INCLUDE_API_ASM(code_f2470_len_27f0, InterpNpcYaw);
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INCLUDE_API_ASM(code_f2470_len_27f0, NpcFacePlayer);
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INCLUDE_API_ASM(code_f2470_len_27f0, NpcFaceNpc);
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INCLUDE_API_ASM(code_f2470_len_27f0, SetNpcFlagBits);
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INCLUDE_API_ASM(code_f2470_len_27f0, GetNpcPos);
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INCLUDE_API_ASM(code_f2470_len_27f0, EnableNpcShadow);
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INCLUDE_API_ASM(code_f2470_len_27f0, EnableNpcBlur);
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INCLUDE_API_ASM(code_f2470_len_27f0, ClearPartnerMoveHistory);
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INCLUDE_API_ASM(code_f2470_len_27f0, NpcSetHomePosToCurrent);
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INCLUDE_API_ASM(code_f2470_len_27f0, GetPartnerPos);
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INCLUDE_API_ASM(code_f2470_len_27f0, DisablePartnerAI);
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INCLUDE_API_ASM(code_f2470_len_27f0, EnablePartnerAI);
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INCLUDE_API_ASM(code_f2470_len_27f0, BringPartnerOut);
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INCLUDE_API_ASM(code_f2470_len_27f0, PutPartnerAway);
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INCLUDE_API_ASM(code_f2470_len_27f0, GetCurrentPartnerID);
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INCLUDE_API_ASM(code_f2470_len_27f0, SetNpcEffect);
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INCLUDE_API_ASM(code_f2470_len_27f0, PlaySoundAtNpc);