2020-07-19 06:15:50 +02:00
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#ifndef _MACROS_H_
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#define _MACROS_H_
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2021-12-16 09:33:47 +01:00
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#include "types.h"
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2021-03-09 18:10:12 +01:00
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#include "include_asm.h"
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2020-07-19 06:15:50 +02:00
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2021-11-19 15:31:28 +01:00
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#ifndef M2CTX
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2021-07-16 20:27:27 +02:00
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#define BSS __attribute__ ((section (".bss")))
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2022-01-06 14:40:01 +01:00
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#define TRANSPARENT_UNION __attribute__ ((__transparent_union__))
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2021-11-19 15:31:28 +01:00
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#else
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#define BSS static
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2022-01-06 14:40:01 +01:00
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#define TRANSPARENT_UNION
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2021-11-19 15:31:28 +01:00
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#endif
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2021-07-16 20:27:27 +02:00
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2020-12-02 00:23:26 +01:00
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#define ALIGN16(val) (((val) + 0xF) & ~0xF)
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2022-01-08 06:43:11 +01:00
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#define A(sym) NS(AREA, sym)
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2021-01-01 02:20:39 +01:00
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#define N(sym) NS(NAMESPACE, sym)
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2020-08-09 04:17:37 +02:00
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#define ARRAY_COUNT(arr) (s32)(sizeof(arr) / sizeof(arr[0]))
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2020-08-12 03:01:33 +02:00
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2021-03-25 09:56:12 +01:00
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#define PHYSICAL_TO_VIRTUAL(addr) (void*)((u32)(addr) + 0x80000000)
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#define VIRTUAL_TO_PHYSICAL(addr) (u32)((u8*)(addr) - 0x80000000)
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2021-07-19 10:22:43 +02:00
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#ifdef DEBUG
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#define ASSERT(condition) \
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if (!(condition)) { \
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func_80025F44("Assertion failed: " #condition, __FILE__, __LINE__); \
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while (TRUE) {} \
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}
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#define PANIC() \
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func_80025F44("Panic!", __FILE__, __LINE__); \
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while (TRUE) {}
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#else
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#define ASSERT(condition) if (!(condition)) { while (TRUE) {} }
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#define PANIC() while (TRUE) {}
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#endif
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2020-08-17 14:09:19 +02:00
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2022-02-08 19:24:51 +01:00
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#define BADGE_MENU_PAGE(index) (&gPauseBadgesPages[index])
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#define ITEM_MENU_PAGE(index) (&gPauseItemsPages[index])
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#define MENU_PANEL_SELECTED_GRID_DATA(panel) \
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(panel)->gridData[(panel)->page * (panel)->numCols * (panel)->numRows + \
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(panel)->numCols * (panel)->row + \
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(panel)->col]
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2020-11-10 21:21:37 +01:00
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2020-10-13 03:28:01 +02:00
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#define MAX_MAPVARS 16
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#define MAX_MAPFLAGS 3
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2020-11-08 21:40:26 +01:00
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#define MAX_ANIMATED_MODELS 16
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#define MAX_ANIMATED_MESHES 16
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2021-04-13 02:07:05 +02:00
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#define MAX_ENTITY_MODELS 256
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2020-10-22 02:07:00 +02:00
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#define MAX_MODELS 256
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2021-06-21 06:30:57 +02:00
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#define MAX_MODEL_TRANSFORM_GROUPS 4
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2020-10-13 03:28:01 +02:00
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#define MAX_SCRIPTS 128
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2020-10-22 02:07:00 +02:00
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#define MAX_NPCS 64
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#define MAX_TRIGGERS 64
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#define MAX_SHADOWS 60
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#define MAX_ENTITIES 30
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#define MAX_DYNAMIC_ENTITIES 16
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2021-03-28 20:31:15 +02:00
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#define MAX_TEX_PANNERS 16
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2021-04-29 19:09:30 +02:00
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#define MAX_ITEM_ENTITIES 256
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2020-10-13 03:28:01 +02:00
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2021-07-22 20:48:30 +02:00
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#define SCREEN_WIDTH 320
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#define SCREEN_HEIGHT 240
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2020-10-26 22:45:24 +01:00
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// Alternative to libultra's M_PI: non-float version; more digits cause issues
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2021-04-29 19:31:16 +02:00
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#define PI 3.141592f
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#define PI_D 3.141592
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#define TAU 6.28318f
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2021-07-08 17:53:00 +02:00
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#define PI_S 3.14159f // Shorter PI
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2020-10-26 22:45:24 +01:00
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2021-04-22 05:19:31 +02:00
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#define SPRITE_WORLD_SCALE 0.71428573f
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2022-01-14 19:54:45 +01:00
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#define BATTLE_ENTITY_ID_MASK 0x800
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2022-03-26 12:47:10 +01:00
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#define COLLISION_WITH_NPC_BIT 0x2000
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#define COLLISION_WITH_ENTITY_BIT 0x4000
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#define COLLISION_IGNORE_ENTITIES 0x40000
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#define COLLISION_ONLY_ENTITIES 0x100000
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2021-07-12 11:15:00 +02:00
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#define PACK_FILL_COLOR(r, g, b, a) (GPACK_RGBA5551(r, g, b, a) << 0x10) | GPACK_RGBA5551(r, g, b, a)
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2022-06-26 12:21:38 +02:00
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#define SQ(x) ((x)*(x))
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2021-04-29 19:31:16 +02:00
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#define CUBE(x) (x*x*x)
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#define QUART(x) (x*x*x*x)
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2020-09-11 22:29:52 +02:00
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2021-08-18 18:28:32 +02:00
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/// Fixed-point short literal
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2020-10-20 05:08:28 +02:00
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#define F16(f) (s16)(f * 327.67f)
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2021-08-18 18:28:32 +02:00
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/// X.10 fixed-point literal
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#define X10(f) (s32)(f * 1024.0f)
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2020-12-28 08:09:39 +01:00
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#define _NS(x, y) x ## _ ## y
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#define NS(x, y) _NS(x, y)
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2020-10-21 15:12:24 +02:00
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2021-01-15 04:19:49 +01:00
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#define ASCII_TO_U32(a, b, c, d) ((u32)((a << 24) | (b << 16) | (c << 8) | (d << 0)))
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2021-12-28 13:52:32 +01:00
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#define SPRITE_PIXEL_SCALE (5.0 / 7.0)
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2022-04-29 06:32:16 +02:00
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/* common AI function and script variables */
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// ai script
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#define AI_TEMP_STATE functionTemp[0]
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#define AI_TEMP_STATE_AFTER_SUSPEND functionTemp[1]
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#define AI_PATROL_GOAL_INDEX functionTemp[2]
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// melee enemy
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#define AI_VAR_ATTACK_STATE varTable[0]
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#define AI_VAR_MELEE_PRE_TIME varTable[1]
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#define AI_VAR_MELEE_HIT_TIME varTable[2]
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#define AI_VAR_MELEE_MISS_TIME varTable[3]
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#define AI_VAR_NEXT_STATE varTable[7]
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// melee hitbox
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#define AI_VAR_HITNPC_YOFFSET varTable[0]
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#define AI_VAR_HITNPC_DIST varTable[1]
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#define AI_VAR_HITNPC_2 varTable[2]
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#define AI_VAR_HITNPC_3 varTable[3]
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#define AI_VAR_HITNPC_4 varTable[4]
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#define AI_VAR_HITNPC_SOUND varTable[15]
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// projectile hitbox
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#define VAR_PROJECTILE_HITBOX_STATE varTable[0]
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#define AI_PROJECTILE_AMMO_COUNT varTable[3]
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2021-08-22 23:55:26 +02:00
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#ifdef PERMUTER
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2022-01-20 14:08:24 +01:00
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#undef SCRIPT
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2021-08-22 23:55:26 +02:00
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#define SCRIPT(...) {}
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#endif
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2020-08-12 03:01:33 +02:00
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#endif
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