Commit Graph

266 Commits

Author SHA1 Message Date
Ethan Roseman
96e85f4da1
SFX funcs, configure fix (#635)
* SFX funcs, configure fix

* the actual rename (oops)
2022-01-31 19:10:02 +09:00
Ethan Roseman
3bd5a9d91e
Goods and Services (misc decomp PR from eth number 335) (#629)
* an end func

* 2nd segment bss file added

* hud_element work

* some renaming, set_hud_element_scale

* 2 hud_element funcz

* remove more unneeded undefined_syms

* bss 3, PR comments

* fx_134

* func_80200080

* 4 funx

* fix shtuff

* a func

* create_actor

* func_80263064

* initialize_battle, some stuff, and cleanup

* clean

* NL
2022-01-20 22:08:24 +09:00
JoshDuMan
0f67c8c425
Disassemble Various Battle Scripts (#626)
* Disassemble DGB

* Disasm omo

* Disassemble KGR

* Disassemble Battle Goompa

* Disasm Goombario

* Disasm Jan2

* Disasm JAN Battle Map

* Delete data files

* Disasm Spin Smash

* Partners Disasm

* Disasm KZN Battle Map

* Delete func

* jungle_guy

* Spear Guy
2022-01-19 20:21:19 +09:00
JoshDuMan
44dd710d54
Disassemble 3 Battle Maps (#622)
* Disassemble ISK Part 2 Battle Map

* Disassemble MIM BTL Map and fix script maps

* Delete mim

* Disasm Script

* Disassemble ARN Battle Map

* Remove files

* Remove struct

* Handle comments and merge conflicts
2022-01-17 02:22:23 +09:00
HailSanta
4e33a016eb
struct renaming and trigger/entity cleanup (#623)
* rename static structs to blueprint

* evt structs renamed

* renamed HudElementAnim to HudScript, worked on triggers

* fix Trigger/TriggerBP fields and entity cleanup

* entity data cleanup 1

* block

* blue warp pipe

Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2022-01-16 22:28:09 +09:00
HailSanta
41c304137d
hud and item script names (#617)
* hud script names 1

* more hud elements!

* battle hud scripts

* names for some item globals

* hud elem scripts for items

* item entity names

* cleanup and missing struct in partners

* more partner cleanup

* battle stuff

* fix some warnings?

* resolve stuff

* fix symbol_addrs

* minor fixes

* splat pause_icon_table.data.s

* glabel -> dlabel

* rom addrs

* fix splat stuff

* data splits, warnings

* split more hud scripts

* added symbols for battle menu

* finished hud scripts fot 415D90

* entity documentation

* entity documentation

* more consistent name

Co-authored-by: HailSanta <Hail2Santa@gmail.com>
Co-authored-by: Ethan Roseman <ethteck@gmail.com>
2022-01-15 03:54:45 +09:00
Unnunu
5f05525446
match raycast functions (#620)
* npc_raycast_down

* npc_raycast_down_ahead

* npc_raycast_down_sides

* npc_raycast_up

* npc_raycast_up_corner

* npc_raycast_up_corners

* npc_test_move_complex_with_slipping

* player_raycast_down

* player_raycast_up_corners

* decomp 3 funcs

* player_test_move_without_slipping

* player_test_move_with_slipping

* match player_test_move_with_slipping

* clean up code

* fix param names

* remove space

Co-authored-by: Alex Bates <hi@imalex.xyz>

Co-authored-by: Alex Bates <hi@imalex.xyz>
2022-01-15 03:09:45 +09:00
Unnunu
486dbfda39
Match status_icons (#612) 2022-01-10 15:55:26 +00:00
Unnunu
559007d861
Match collision functions (#609)
* match allocate_hit_tables

* load_collision

* load_hit_data

* parent_collider_to_model

* update_collider_transform

* test_up_ray_collider

* test_ray_triangle_general

* test_down_ray_triangle

* test_up_ray_triangle

* test_ray_colliders

* test_ray_zones

* test_ray_entities

* func_8005DB00

* rename everything

* follow codyng style

* fix

* PR suggestions

* remove p prefix

Co-authored-by: Sergey Zorkin <szorkins@gmail.com>
2022-01-08 19:11:20 +09:00
Ethan Roseman
ccd3b17322
World Decomp & Dedupe (#604)
* two new funcs

* UnkFunc53

* more cleanup & dedupe

* UnkEffect0FFuncs

* tst funcs

* anotha one

* UnkNpcAIFunc42

* UnkNpcAIFunc43

* UnkNpcAIFunc44

* UnkNpcAIFunc45

* UnkNpcAIMainFunc4

* UnkNpcAIMainFunc5

* UnkNpcAIMainFunc6

* warnings
2022-01-06 22:40:01 +09:00
JoshDuMan
55228bd3a7
Fix a few warnings (#601)
* .

* Externs

* Fix a few warnings

* __osGetCause

* Comment

* Ethan
2022-01-04 02:36:01 +09:00
JoshDuMan
bd56f6060f
Decomp Some Libultra (#588)
* Work on KMC Libultra

* libultra decomp

* fix
2021-12-29 15:14:20 -05:00
JoshDuMan
7f1c1351f2
Match actor_api.c (#585)
* Decomp 3 197F40 functions

* 2 more

* oops

* 3 more

* Match the last of actor_api.c

* comments
2021-12-29 21:22:01 +09:00
Ethan Roseman
15b6cb398c
Assorted Decomp Across The Galaxy (#574)
* popup_menu_update & other

* a bunch of 190B20

* starting load_player_actor

* load_player_actor

* blorp

* load_partner_actor

* fx_11_main

* fx_11 done

* cleanup

* fx_12

* 3 encounter_api funcs

* encounter_api done

* some 20ec0 funcs

* clean

* PR comments, warnings

* name btl_actorHomePositions

* PR comments
2021-12-28 20:43:24 +09:00
JoshDuMan
fe374e5fb1
Match func_802552EC (#573)
* Match func_802552EC

* Delete func_802552EC.s

* Clean-up

* actor

* Update functions.h

* oops

* Match update_actor_shadow
2021-12-27 21:55:35 -05:00
JoshDuMan
2f23f46775
Match func_802549F4 (#571)
* Match func_802549F4.

* Delete func_802549F4.s

* Match func_80254C50

* s8

* Delete func_80254C50.s

* Update functions.h

* s8 again

* Trying out github.dev

* Fix build?

* Match func_802550BC
2021-12-26 20:29:29 +09:00
Rainchus
095680b006
Duplighost battle functions (#556)
* decomp some functions in 1AC760.c

* broken data migration

* data nearly migrated, rodata in laki file is null

* fix building and laki data migration

* data migration for kpa3 WIP

* add missing data

* decomp duplighost functions and duplicates

* fix some warnings

* resolve issues

* fix warnings

Co-authored-by: Brotenko <brotenko@gmail.com>
2021-12-25 10:34:55 +09:00
JoshDuMan
6e062b19d8
Disassemble and format DGB data. (#558)
* Dissamble data.

* Fix warnings and format data
2021-12-22 23:59:52 +09:00
JoshDuMan
a5340e8dce
Fix many warnings. (#557)
* Fix many warnings.

* Fix more warnings.

* More warnings

* Some more warnings

* Last fixes and address comments

* ehtan
2021-12-21 00:59:25 +09:00
JoshDuMan
0b4d9252c1
Many func's in 20ec0_len_5040.c (#554)
* Start working matching 20ec0_len_5040.c

* Update 20ec0_len_5040.c

* Delete enable_status_1.s

* Delete enable_status_2.s

* Delete enable_status_3.s

* Delete enable_status_4.s

* Delete enable_status_icon_boost_hammer.s

* Delete enable_status_icon_boost_jump.s

* Delete enable_status_icon_boost_partner.s

* Delete enable_status_icon_danger.s

* Delete enable_status_icon_peril.s

* Delete enable_status_icon_surprise.s

* Match remove_status_ func's (#9)

* Fix build (#10)

* Match 6 more (#11)

* create_status_icon_boost_hammer

* Comments

* StatusIconFlag
2021-12-17 23:09:33 -05:00
JoshDuMan
2b6323a6b2
Match check_for_interactables (#553)
* Match check_for_interactables

* Delete check_for_interactables.s

* Update enums.h

* unk_C8 -> Npc*

* Update 77480.c

* Update 77480.c

* Update 77480.c

* Update 77480.c

* Update 77480.c (#7)

* Update functions.h

* Merge branch 'master' of https://github.com/pmret/papermario into arn

* Fix build.

* Update src/77480.c

Co-authored-by: Alex Bates <hi@imalex.xyz>

* Comments

Co-authored-by: Alex Bates <hi@imalex.xyz>
2021-12-17 23:04:54 -05:00
Alexander Faßbender
967427ba97
Decomp misc funcs (#546)
* decomp misc funcs

* cleanup on MakeShop and initial work on ShowShopOwnerDialog

* match ShowShopOwnerDialog

* decomp misc funcs

* cleanup on MakeShop and initial work on ShowShopOwnerDialog

* match ShowShopOwnerDialog

* resolve issues

* resolve warnings

* Update src/world/script_api/7E0E80.c

Co-authored-by: Alex Bates <hi@imalex.xyz>

Co-authored-by: Alex Bates <hi@imalex.xyz>
2021-12-15 20:12:43 +01:00
Ethan Roseman
7230c62545
Appetizer sampler (#547)
* 2 fold funcs

* func_8013B1B0

* cleanup & naming

* more formatting

* cleanup

* progress & filemenu stuff

* 2

* func_8013CFA8

* fold_load_gfx (thanks Wiseguy)

* update_encounters_pre_battle

* 3 mdl funcs

* more model funcs

* cd180 funcs

* progrezz

* 3 cam funcs

* more

* 1 more

* eob30 progress

* sfx_play_sound_at_position & sound enum cleanup

* cleanup

* cleanup2

* PR comments
2021-12-13 18:27:28 +09:00
Alexander Faßbender
c719faf847
Create simple data "migration" script (#548)
* setup function

* cleanup parts of calc_item_damage_enemy

* init data2c

* clean up data2c.py

* .

* rename and update script to have additional functionality

* .
2021-12-12 22:53:19 +09:00
Ethan Roseman
755c83a363
fold_* , effect_10, and other assorted decomp (#535)
* work on appendGfx_message

* :OK:

* indentation

* message window states

* SetEntityCullMode & some of appendGfx_model

* 9 smalls

* 2 more

* 2 mo

* update_player_actor_shadow

* EffectInstanceData rework

* some shtuff

* effect_10 dun

* wip

* wip

* wipz

* rename

* progz

* remove wip work for appendGfx_model

* PR comments

* Alex comments

* tomorrow for sure

* eventually
2021-11-19 23:31:28 +09:00
ThreeMustyFears
7a95f21a17
Match some 16F740 funcs (#532)
* update enums and functions

* match a couple of funcs

* run coverage.py

* some initial cleanup

* missed something

* requested changes

* remove space

* more changes

* aligned enum

Co-authored-by: ThreeMustyFears <>
2021-11-17 23:43:50 +09:00
Alexander Faßbender
e9f80f2856
Decompile misc battle map funcs (#528)
* .

* .

* resolve issues

* Update fx_api.c

* Update fx_api.c
2021-11-14 21:23:07 +01:00
Alexander Faßbender
75e2c18977
Decompile even more misc battle map funcs (#531)
* decompile misc battle map funcs

* fix warnings
2021-11-14 21:16:52 +01:00
Ethan Roseman
34254d102e
appendGfx_message (#520)
* work on appendGfx_message

* :OK:

* indentation

* message window states

* PR comments

* ran formatter

* change some types

* debuggin

* undebuggin

Co-authored-by: Alex Bates <hi@imalex.xyz>
2021-11-12 21:23:43 +09:00
Lightning
90c0d29bf9
match _heap_realloc (#524)
* match _heap_realloc

* Minor code cleanup
2021-11-11 13:38:52 +09:00
Lightning
4733902ec8
Match _heap_free (#522)
* Committing _heap_free match

* More renames and fixes from PR

* Ver without goto's from Josh

* Accidently left pointers in

* More variable fixes based on calls to _heap_*

* Remove unneeded comments, fix function variable name in header

* Missing a space

* Revert to while loop

* Sneaking in an additional comment about heap_malloc_tail for clarity

* Missed whitespace

* Reduced some comments
2021-11-08 01:58:57 +09:00
Lightning
95ea4223d5
Match _heap_malloc and _heap_malloc_tail (#519)
* Matched _heap_malloc and _heap_malloc_tail

* Move heap_malloc away from using s32 returns

* Remove unmatched files

* Missed a line

* Requested changes

* Add more changes from hidden convos

* Working through entries :)

* Remove extra parens left over from match work

* Removed macro per Ethan's request

* Fix a space
2021-11-06 23:10:53 -04:00
Technoman
99a81611f6
Match ModifyActorDecoration, func_8026EA7C, get_coin_drop_amount (#516)
* Match get_coin_drop_amount

* Delete get_coin_drop_amount.s

* Match func_8026EA7C

* Delete func_8026EA7C.s

* extern func_80266D6C

* Match ModifyActorDecoration

* Update DecorationTable

* Update ModifyActorDecoration

* Fixed DecorationTable

* Delete ModifyActorDecoration.s

* Update DecorationTable

* Update DecorationTable

* Fixed DecorationTable, Added DecorationUnk

* Fixed DecorationTable?

* Update func_80266dc, create_part_shadow_by_ref

* Update get_coin_drop_amount

* func_8026EA7C

Co-authored-by: Alexander Faßbender <31699028+Brotenko@users.noreply.github.com>

* Update DecorationTable

* Update get_coin_drop_amount

* Update DecorationUnk

* Update get_coin_drop_amount

* Update get_coin_drop_amount

* Update DecorationUnk

Co-authored-by: Alex Bates <hi@imalex.xyz>

Co-authored-by: Alexander Faßbender <31699028+Brotenko@users.noreply.github.com>
Co-authored-by: Alex Bates <hi@imalex.xyz>
2021-11-04 02:08:36 -04:00
Alexander Faßbender
fbc901ac49
decompile several map and battle-map related functions (#504)
* decompile several map and battle-map related functions

* remove unnecessary folder

* resolve issue

* .

* .

* Update 52B6A0.c

* Update 6DBDA0.c
2021-10-29 20:14:51 +02:00
Ethan Roseman
068b8a5b08
B4580 and d0a70_len_4fe0 (#502)
* func_80133A94

* animator stuff

* add_anim_node and animator_node_update_model_transform

* a bunch more

* more

* .

* temp

* create_mesh_animator

* 2 mo

* d0a70 funcs

* more d0a70

* 2 mo

* 1 + cleanup

* 2 mo

* cleanup

* revert change to verbosity for splat

* PR comments
2021-10-30 02:57:15 +09:00
Alex Bates
af880293a3
Add sprite.h (#503)
* add sprite.h

* fix reflection warnings
2021-10-30 01:48:20 +09:00
Gota7
9ac9c6b904
Match msg_get_glyph (#497)
* Match msg_get_glyph

And fix the type definition for draw_msg, that's it really.

* PR fixes

* PR Fix
2021-10-28 21:19:44 -04:00
Alexander Faßbender
b9bc4b8af8
Assign dead maps to alive counterparts (#496)
* add information about dead maps

* link the names of dead maps to their alive counterparts

* Update EB1170.c

* remove redundant function declaration

* resolve issues
2021-10-27 11:24:52 +02:00
Alexander Faßbender
beeb5627e6
Deduplicate various dead functions (#494)
* what is dead may never die

* resolve issues

* fixing dead_gPartnerActionStatus2

* .

* resolve issues

Co-authored-by: Ethan Roseman <ethteck@gmail.com>
2021-10-25 16:32:44 +02:00
JoshDuMan
9631996e76
Fix some warnings. (#495)
* Fix some warnings.

* Update functions.h
2021-10-25 20:29:47 +09:00
JoshDuMan
aa6054a1ea
Match calc_enemy_damage_target (#489)
* Match calc_enemy_damage_target

* Update 1A5830.c

* Delete calc_enemy_damage_target.s

* Update enums.h

* Update 1A5830.c

* Update functions.h

* ;

* eth cleanup

* comments

Co-authored-by: Ethan Roseman <ethteck@gmail.com>
2021-10-25 19:28:45 +09:00
Ethan Roseman
33c9dda3a5
KMC GCC, effects, cleanup, map funcs (#476)
* warnings, cleanup, 2 npc ai funcs

* kmcgcc stuff

* effect_75

* effect_9.c done

* cleanup, work on kmc gcc

* start on fx_73

* guOrtho/guOrthoF

* more libultra/cleanup

* more libultra

* add wine for darwin

* effect_73 done

* UnkQuizFunc

* effect func naming

* name appendGfx funcs

* fix fx_66

* Add KMC wrapper to Jenkinsfile

* mac fixes

* fix macro usage

* oopz

* 3 fixes

* blah

* KMC_ASM

* config changes
2021-10-22 23:01:27 +09:00
JoshDuMan
ce1c0c715e
Match BoostDefense, VanishActor, ElectrifyActor, and HealActor (#481)
* Match BoostDefense, VanishActor, ElectrifyActor, and HealActor

* Delete BoostDefense.s

* Delete VanishActor.s

* Delete ElectrifyActor.s

* Delete HealActor.s

* Update 197F40.c

* Add D_8029FBD0

* Add inflict_status

* Address comments.
2021-10-20 00:15:38 +09:00
JoshDuMan
ae1e2a740d
Match BoostAttack (#477) 2021-10-17 20:34:18 +01:00
Gota7
072a585908
Match some spring, sprite, and pause code (#472)
* Start Spring Work

Progress.

* More WIP

* Still WIP

Spring isn't ready for this yet.

* Decompile some sprite functions

Making progress.

* Partner stuff

More progress.

* PR fixes

* PR fixes

For commenting.
2021-10-16 18:53:28 +09:00
JoshDuMan
99da60cace
Match func_802D2520 (#465) 2021-10-07 09:37:11 +01:00
JoshDuMan
ef1928e55d
Match virtual_entity_list_render_UI (#463)
* Update player_api.c

* Delete virtual_entity_list_render_UI.s

* Fix some warnings

* Fix warnings.

* Match virtual_entity_list_render_world

* Remove asm and fix warnings.

* Delete virtual_entity_list_render_world.s

* Add draw_entity_model_A
2021-10-06 15:22:42 +09:00
Ethan Roseman
969e28c76c
40% (#459)
* cleanup
* some of effect_9
* remove 1 warning
* restore Bowser Slug to his former glory (behavior)
2021-10-03 18:42:38 +01:00
Ethan Roseman
59050ec3e9
Effects & misc (#458)
* fx_6_appendGfx

* update_effects

* effect_6 done

* Update diff.py

* update configure for new splat

* git subrepo pull --force tools/splat

subrepo:
  subdir:   "tools/splat"
  merged:   "0efa552c5d"
upstream:
  origin:   "https://github.com/ethteck/splat.git"
  branch:   "master"
  commit:   "0efa552c5d"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "2f68596"

* nu stuff / undefined_syms org

* Actor struct refactor to match AddActorVar (thanks Josh)

* various cleanup, matched an obfuscation func

* fx_7 work

* is_block_on_ground

* state_*

* create_entity_shadow, update asm macro to fix diff.py

* set_standard_shadow_scale

* set_npc_shadow_scale and set_peach_shadow_scale

* create_shadow_type

* revert macro.inc

* clear_model_data (thanks Josh)

* cleanup

* mdl_get_next_texture_address

* mdl_set_all_fog_mode

* load_model_textures

* fx_7_appendGfx (effect_7 done)

* fx_8_main

* fx_8_render

* fx_8_update

* func_E0010000

* func_E0010104

* effect_8 done

* effect_8 done

* warnings

* cleanup

* try to fix some warnings

* warnings + change Bowser Slug behavior
2021-10-04 00:44:16 +09:00
Dalrik
c3bf1ad8fa
Match pause_stats_init and pause_stats_handle_input (#456) 2021-10-03 00:49:22 +01:00