Ethan Roseman
c7a7567d68
FX data/funcs, camera funcs, state funcs ( #364 )
...
* fx table work
* fx data
* blah
* render_effects_UI
* split out effects.c
* battle state menu functions
* render_frame
* clean
* clean
* 4 camera funcs
* state_step_end_battle & symbol names
* state_file_select done
* 111f0 done
* .
* PR comments
2021-08-17 03:14:58 +09:00
alex
bd529b6edb
some pause BSS, some api deduplication ( #363 )
...
* move some pause bss out of undefined_syms
* dedup LoadPartyImage
* dedup StashVars.inc.c a bit
* put BSS attribute at start of line
2021-08-17 00:00:00 +09:00
ThreeMustyFears
25dcbe4b92
Match some funcs in world/action/walk ( #362 )
...
* match some walk funcs
* fix D_800F7B40 type
* update functions.h
* update splat.yaml
* remove walk.data.s
* run coverage.py
* remove line at top
* changed brace
* requested changes
Co-authored-by: ThreeMustyFears <>
2021-08-15 18:28:16 +09:00
Ethan Roseman
3c887e6ac3
curtains.c data work, assorted funcs, new file, etc and cleanup: misc decomp ( #360 )
...
* PlayEffect progress, two insane funcs
* PartnerActionStatus struct and some cleanup
* file split
* physics funcs
* data migration, some decomp
* curtains data, etc
* git subrepo pull (merge) --force tools/splat
subrepo:
subdir: "tools/splat"
merged: "b8bf80cd07"
upstream:
origin: "https://github.com/ethteck/splat.git "
branch: "master"
commit: "b8bf80cd07"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo "
commit: "2f68596"
* git subrepo pull tools/splat
subrepo:
subdir: "tools/splat"
merged: "265b837554"
upstream:
origin: "https://github.com/ethteck/splat.git "
branch: "master"
commit: "265b837554"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo "
commit: "2f68596"
* PR comments
2021-08-14 02:27:57 +09:00
JaThePlayer
18a2781cf1
add ActionCommandStatus, random decomp ( #358 )
2021-08-06 12:00:15 +01:00
Rainchus
18f0888e91
decomp functions in d5a50 and fix type for widthScale and heightScale ( #357 )
2021-08-05 09:16:57 +01:00
ThreeMustyFears
f23045e775
Match world/action/jump funcs ( #352 )
...
* Match all funcs
* Update common_structs.h
func_802B6000_E24040 was attempting to assign an f32 to a char[], so I updated these
* Added a couple of flags
* Some requested changes
I couldn't figure out how to get Kelebek1's suggestions for the suggest_player_anim_clearUnkFlag to work, but I managed to do it for sfx_play_sound_at_player
* Update enums.h
Removed unnecessary flag that I previously added
* Update functions.h
* Update 7bb60_len_41b0.c
There were some conflicting declarations so I changed them
* Delete ver/us/asm/nonmatchings/world/action/jump directory
* Update jump.c
2021-08-04 18:20:16 +09:00
Alexander Faßbender
7a6368c960
Decompilation of duplicated functions ( #354 )
...
* match last bow fumction
* decomp more partner functions
* :)
* :)
* resolve merge conflict and style conflicts
* fix
* decomp :)
* :(
* :(((
* :)
* :(
* :)
* :)))))
* :(
* :/
* idk
* :/
* What
* Done.
* PR comments
* :(
* decompile dead funcs
* find_duplicates.py +x
* rename dead functions and resolve PR
* :)
* .
* .
* decompile duplicate functions
* :(
* decompile several dupliacte funcions
* decompile several dupliacte funcions
* .
* --
* resolve coverage issue
* rename include-file to specify original use-case
Co-authored-by: Ethan Roseman <ethteck@gmail.com>
2021-08-04 18:12:31 +09:00
Alexander Faßbender
0fb0b32d0c
Decompile several dead and duplicated functions ( #353 )
2021-08-02 19:03:51 +01:00
Alexander Faßbender
11a6166cd8
Decompile miscellaneous dead funcs and find_duplicates.py ( #349 )
...
* match last bow fumction
* decomp more partner functions
* :)
* :)
* resolve merge conflict and style conflicts
* fix
* decomp :)
* :(
* :(((
* :)
* :(
* :)
* :)))))
* :(
* :/
* idk
* :/
* What
* Done.
* PR comments
* :(
* decompile dead funcs
* find_duplicates.py +x
* rename dead functions and resolve PR
* :)
* .
* .
Co-authored-by: Ethan Roseman <ethteck@gmail.com>
2021-08-02 23:04:11 +09:00
Ethan Roseman
8feea763c4
NPC AI funcs ( #351 )
...
* UnkNpcAIFunc26
* UnkNpcAIFunc27
* UnkNpcAIFunc28/29
* update symbol addrs
2021-08-01 21:06:57 +09:00
alex
b48eb150d2
battle/action_cmd ( #348 )
...
* compile
* improve match
* improve
* ~check_block_input
* match LoadActionCommand
* cleanup
* match SetupMashMeter
* check_block_input much closer
* name action_cmd segments
* make better for great good
* improve again
* revert removing blah
* close
* improve
* match func_80268224
* match func_80268284 wrappers
* improvements
* work on func_80268938
* maide changes to check_block_input
* check_block_input :OK: - thanks Maide!
Co-authored-by: Ethan Roseman <ethteck@gmail.com>
2021-08-01 01:50:10 +09:00
Ethan Roseman
5d69c3454f
effect shims and more battle matches ( #347 )
2021-07-31 15:32:19 +01:00
ThreeMustyFears
a1228bfad9
Match func_800397E8 ( #342 )
...
* Match func_800397E8
* Fix function prototype
* Delete func_800397E8.s
* add spaces
* Style changes
* Add flags in enum.h
* Added flags
2021-07-25 04:07:08 +09:00
JoshDuMan
763e071b52
Label some time freeze defines. ( #341 )
...
* Create defines for time freezes.
* Update SaveBlock.c
* Update state_pause.c
* Update 3251D0.c
* Update state_file_select.c
* Update HeartBlock.c
* Update goombario.c
* Update state_battle.c
* Update C4DEF0.c
* Update C4DEF0.c
2021-07-25 01:34:55 +09:00
Ethan Roseman
ed9727a34e
Various decomp, use of SCREEN_WIDTH and SCREEN_HEIGHT, etc ( #340 )
...
* Update symbol_addrs
* effects.h and cleanup
* effect code generation!
* func_80024A784
* state_step_demo
* meh
* work on gfx_task_main and cleanup
* state_step_intro
* set_custom_gfx
2021-07-23 03:48:30 +09:00
Ethan Roseman
24e32f8b48
Effect code generation ( #338 )
...
* Update symbol_addrs
* effects.h and cleanup
* effect code generation!
2021-07-21 23:46:58 +09:00
Nalfein (Kenny)
22fa63e393
Decomp btl_are_all_enemies_defeated ( #337 )
...
* Initial decomp
* Rearrange variable definitions and if-statements
* Getting closer to matching
* Only address matching left
* Rename variables for clarity
* Search and replace was too eager...
* Rewrite as a for-loop. Matches!
* Removed and renamed variables
* Rearrange statements for neatness. Remove unneccessary comments
* Ran coverage
* Change the typing to Actor*
* Rename variables, don't be so literal with return values, and compare pointer to NULL, you dunce
* Move variable definitions around
2021-07-21 23:37:24 +09:00
Alto1772
d23a6cabdf
fix some asm paths in battle/item/ ( #336 )
...
* moved asm src path in battle/item as the correct way
* INCLUDE_ASM no indent lol
2021-07-21 14:19:11 +01:00
Ethan Roseman
18837f7303
Shift ( #334 )
...
* migrate si.data.s to si.c
* remove unused undefined_sym
* split world script data into individual scripts
Co-authored-by: Alex Bates <hi@imalex.xyz>
2021-07-21 20:52:26 +09:00
Ethan Roseman
53b5004d6e
New images + more ( #332 )
...
* no foliage warnings
* new images
* 4 funcs in 16F740
* update symbol addrs
* no more UnkStarFuncs.inc.c
* clean
2021-07-21 20:43:13 +09:00
Alexander Faßbender
83be3c1ea8
Miscellaneous battle/area functions ( #330 )
...
* match last bow fumction
* decomp more partner functions
* :)
* :)
* resolve merge conflict and style conflicts
* fix
* decomp :)
* :(
* :(((
* :)
* :(
* :)
* :)))))
* :(
* :/
* idk
* :/
* What
* Done.
* PR comments
Co-authored-by: Ethan Roseman <ethteck@gmail.com>
2021-07-21 20:22:42 +09:00
Nalfein (Kenny)
32de1484d3
Decomp btl_check_enemies_defeated function ( #327 )
...
* Decompile btl_check_enemies_defeated function
* Run coverage.py
* Address style for pull request
2021-07-21 15:46:15 +09:00
Codey
45654bd1a2
func_80052E18 ( #331 )
2021-07-21 07:37:00 +01:00
Nalfein (Kenny)
9e9bb3a049
Decompile btl_check_player_defeated function ( #326 )
...
* Decompile btl_check_player_defeated
* Ran coverage.py
* Replaced pointer arithmetic with undefined symbol
* Actually did the math to use the correct undefined symbol
* Address style for pull request
2021-07-20 22:58:08 -04:00
alex
cbb656f3c9
add remaining opcode support to script DSL ( #329 )
...
* update dsl caserange and bind syntax
* add bind_padlock
* use dsl buf and arr commands
* clean up foliage.inc.c
* disasm rest of battle/partner/goombario scripts
* fix rest of SI_CMD uses
2021-07-21 02:43:16 +09:00
Ethan Roseman
ed2665a934
Various funcs in 77480, 1A5830, 1776B0 ( #328 )
...
* 2 funcs in 77480
* SetPartSize
* 2 funcs in 1A5830
* 34 funcs in 1776B0
2021-07-20 11:51:11 +01:00
Rainchus
186ceb8eb0
decomp hud functions ( #324 )
...
* decomp dead functions
* decomp battle functions in 1A5830.c
* delete matched functions .s files
* fix variable names
* decomp hud elements
* merge master, delete asm files
* fix style
* Update src/d5a50_len_5fd0.c
Co-authored-by: alex <hi@imalex.xyz>
Co-authored-by: Ethan Roseman <ethteck@gmail.com>
Co-authored-by: alex <hi@imalex.xyz>
2021-07-20 15:27:49 +09:00
Alexander Faßbender
3763936d82
match star spirits ( #325 )
2021-07-19 19:27:56 +01:00
Ethan Roseman
ab96e98acf
Miscellaneoush Decomp 323 ( #323 )
...
* more images
* new data file
* 2 undefined syms
* func_80048E34
* Shorten BattleStatus
* git subrepo pull (merge) --force tools/splat
subrepo:
subdir: "tools/splat"
merged: "2fbdbb9df8"
upstream:
origin: "https://github.com/ethteck/splat.git "
branch: "master"
commit: "2fbdbb9df8"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo "
commit: "2f68596"
* chop away 0x460-onward in BattleState
* battle.c complete!
* .
2021-07-19 20:49:30 +09:00
alex
035a0e6db6
is_debug ( #322 )
2021-07-19 17:22:43 +09:00
Alexander Faßbender
2a4966887c
match battle partner/move functions ( #319 )
2021-07-18 16:21:37 +01:00
alex
0538a9220b
match update_cameras ( #321 )
...
* near-match func_800279B4
* fix lakilester split
* match func_8023A1B0_70DEC0
* match func_800271FC
* further work on func_800279B4
* match update_cameras
* add CAM_FLAGs
* remove CAM macro
2021-07-18 02:04:14 +09:00
Rainchus
bca5129f4c
Match battle functions and some unused/dead functions ( #318 )
...
* decomp dead functions
* decomp battle functions in 1A5830.c
* delete matched functions .s files
* fix variable names
2021-07-18 00:10:58 +09:00
alex
8dc3d81a84
Fix battle/partner/lakilester split ( #317 )
...
* near-match func_800279B4
* fix lakilester split
* match func_8023A1B0_70DEC0
2021-07-18 00:06:16 +09:00
ThreeMustyFears
3d2798422a
Match func_8003DFA0 and func_8003E1D0 ( #316 )
...
* match func_8003DFA0 and func_8003E1D0
* update return types
* Delete func_8003DFA0.s
* Delete func_8003E1D0.s
* made requested changed to npc.c
* moved prototypes and changed return type to void
* Correcting a couple mistakes
My bad I think void should have been an EffectInstance* which I got from looking at the matching INCLUDE ASM in src/4ac90_len_3910.c and I forgot to modify src/evt/fx_api.c as it has a prototype for these functions in it
* Update fx_api.c
* further cleanup
Co-authored-by: Ethan Roseman <ethteck@gmail.com>
2021-07-17 23:45:08 +09:00
Ethan Roseman
1beee32dc6
Message work ( #315 )
...
* msg wip
* var name restoration
* rodata padding
* New compiler that supports .bss section attribute!
* -fno-common & cleanup
* clean
* extern bss for now
* msg work
* git subrepo pull (merge) --force tools/splat
subrepo:
subdir: "tools/splat"
merged: "8588eaae7b"
upstream:
origin: "https://github.com/ethteck/splat.git "
branch: "master"
commit: "8588eaae7b"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo "
commit: "2f68596"
* msg_draw_prim_rect
* draw_message_window
* render_messages
* draw_string progress
* remove dumb file
* images, data
2021-07-17 03:27:27 +09:00
alex
d2875030a3
Name files and avoid use of X32 type for functionTemp ( #314 )
...
* name entity files
* name encounter_api
* abolish X32
2021-07-16 21:22:21 +09:00
alex
fcf84633a7
Split jp map_data ( #313 )
...
* split jp mapfs
* fix us pm_map_data
* jp title_data
* oops
* avoid placing build files in assets/
* match load_hit_asset
* match load_stage_collision
* name gMapConfig and gMap
2021-07-16 20:08:22 +09:00
alex
7cf8bf0b88
Split charsets, matching load_font and load_font_data ( #312 )
...
Also use snake_case for splat_ext types
2021-07-16 10:28:37 +01:00
Ethan Roseman
f02743e1cb
Tidying and msg.c work ( #311 )
...
* undefined syms cleanup
* moving all remaining undefined funcs to dead_syms (as they're dead)
* Rename and update MessagePrintState
* msg wip
* B9D60 -> msg
* msg stuff
* .
* PR stuff
2021-07-13 22:43:14 +09:00
alex
a854c70a5c
Match dma_load_string ( #310 )
...
* match dma_load_string
* fix dma_load_string warnings
2021-07-13 21:45:01 +09:00
alex
31b0c3f685
Merge 4DF30 into battle/battle ( #309 )
...
* merge 4DF30 into battle/battle
* nomatching load_battle
* oops
2021-07-13 21:33:29 +09:00
alex
da6fd773bb
Disassemble battle/partner/goombario.c ( #308 )
...
* name battle/partner/ segments
* name battle_goombario sprites
* battle/partner/goombario data
* update
2021-07-12 22:00:45 +09:00
alex
8decbeb3ff
Disassemble fully battle/area_kmr_part_1 ( #307 )
...
* generate c includes for img segments
* flatten battle/item/dusty_hammer.c
needs custom splat
* use .inc.c for c incbins
* fixy
* new stuff
* git subrepo pull (merge) --force tools/splat
subrepo:
subdir: "tools/splat"
merged: "6120d18600"
upstream:
origin: "https://github.com/ethteck/splat.git "
branch: "master"
commit: "6120d18600"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo "
commit: "2f68596"
* remove dumb
* git subrepo pull tools/splat
subrepo:
subdir: "tools/splat"
merged: "8a179e74ba"
upstream:
origin: "https://github.com/ethteck/splat.git "
branch: "master"
commit: "8a179e74ba"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo "
commit: "2f68596"
* yaml cleaning
* Further yaml cleanup & battle item refactor
* remove rawptr
* disasm_script: handle = (const) NPC_ANIM
* disasm_script improvements
* wip
* it compiles!
* battles.c -> area.c
* squish warnings
* git subrepo pull tools/splat
subrepo:
subdir: "tools/splat"
merged: "fe30b60b75"
upstream:
origin: "https://github.com/ethteck/splat.git "
branch: "master"
commit: "fe30b60b75"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo "
commit: "2f68596"
* all OK except rodata padding
* ok
* ACTOR_SELF
Co-authored-by: Ethan Roseman <ethteck@gmail.com>
2021-07-12 21:06:00 +09:00
Ethan Roseman
6db3503055
Linker section labels ( #306 )
...
* properly use section start/end labels for overlay structs
* git subrepo pull --force tools/splat
subrepo:
subdir: "tools/splat"
merged: "cc58f64954"
upstream:
origin: "https://github.com/ethteck/splat.git "
branch: "master"
commit: "cc58f64954"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo "
commit: "2f68596"
2021-07-12 20:07:34 +09:00
Ethan Roseman
7cb1790789
Fix alignment of many data sections ( #305 )
...
* generate c includes for img segments
* flatten battle/item/dusty_hammer.c
needs custom splat
* use .inc.c for c incbins
* fixy
* new stuff
* git subrepo pull (merge) --force tools/splat
subrepo:
subdir: "tools/splat"
merged: "6120d18600"
upstream:
origin: "https://github.com/ethteck/splat.git "
branch: "master"
commit: "6120d18600"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo "
commit: "2f68596"
* remove dumb
* git subrepo pull tools/splat
subrepo:
subdir: "tools/splat"
merged: "8a179e74ba"
upstream:
origin: "https://github.com/ethteck/splat.git "
branch: "master"
commit: "8a179e74ba"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo "
commit: "2f68596"
* yaml cleaning
* Further yaml cleanup & battle item refactor
* remove rawptr
* git subrepo pull tools/splat
subrepo:
subdir: "tools/splat"
merged: "fe30b60b75"
upstream:
origin: "https://github.com/ethteck/splat.git "
branch: "master"
commit: "fe30b60b75"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo "
commit: "2f68596"
* further cleanup
* Further cleanup & match gfx_draw_background
* clean & wip
Co-authored-by: Alex Bates <hi@imalex.xyz>
2021-07-12 18:15:00 +09:00
Ethan Roseman
6484e4883d
Work towards fixing alignment issues ( #304 )
2021-07-09 15:34:12 +01:00
alex
9dce90da41
Move D_80077908 to state_logos.c ( #303 )
...
* rm f270_len_1190.c
* state_logos data
2021-07-09 22:00:35 +09:00
alex
6da5c0e41b
Name many files ( #302 )
...
* get_spirits_rescued: use enum StoryProgress
* rename 6240_len_c00 to fio
* rename 1b40_len_20b0 to main_loop
* rename 3bf0_len_6f0 to input
* rename 42e0_len_1f60 to rumble
* rename 6e40_len_500 to curtains
* rename 7340_len_b00 crash
* match func_8002C890
* intro_logos and state_battle split
* rename e940_len_290 to state_startup
* split state_logos and state_pause
* state_file_select
* state_world, state_intro
* state_title_screen
* state_demo
* split game_modes and camera
2021-07-09 01:50:23 +09:00