Alex Bates
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e0daee1bb8
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generate sprite animation headers
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2020-11-11 16:33:55 +00:00 |
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Alex Bates
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db1ee14d8f
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match get_song_variation_override_for_cur_map
This was previously called get_default_variation_for_song, but its more of an override than a default.
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2020-10-29 22:41:43 +00:00 |
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Ethan Roseman
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59d30300f5
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GetItemName
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2020-10-20 20:59:17 -04:00 |
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Alex Bates
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23f8d8ee35
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add structs/macros for matching map data
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2020-10-20 04:11:07 +01:00 |
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Alex Bates
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f9a667bc7d
|
begin script disassembly
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2020-10-19 22:58:57 +01:00 |
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Ethan Roseman
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011231df41
|
Many more functions decomped
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2020-10-08 15:03:58 -04:00 |
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Ethan Roseman
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5794cdf6fc
|
Some more
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2020-10-03 16:04:49 -04:00 |
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Alex Bates
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cfe3a40880
|
move ActionState comment
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2020-08-24 14:22:44 +01:00 |
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Alex Bates
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21d4a26913
|
Merge master into physics
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2020-08-24 13:49:18 +01:00 |
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Jdog
|
efe89e4486
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Added gPlayerActionState, gPlayerAnimation, gPlayerNpc. Modifed PlayerStatus->actionState from u8 to s8. Defined ActionState enum as s8 type. A handful more script functions matched.
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2020-08-22 16:24:51 -07:00 |
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Alex Bates
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e54bb887d7
|
match move_player
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2020-08-20 19:26:34 +01:00 |
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Alex Bates
|
46c2016bf1
|
rename enums
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2020-08-16 05:24:20 +01:00 |
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Alex Bates
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a25b53a8a1
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name and match resolve_npc
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2020-08-15 05:25:36 +01:00 |
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Alex Bates
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4724a110a5
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generate enums.h
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2020-08-14 23:53:01 +01:00 |
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