Commit Graph

2645 Commits

Author SHA1 Message Date
Lincoln-LM
d65dce43df
Document Probability Distribution of Calls to rand_int (#1063)
* document probability of the majority of conditional calls to rand_int

* update positions of else/elseif comments

* remove unneeded documentation
2023-06-16 10:22:26 +09:00
HailSanta
c3690e380e
battles organization (#1065)
* sbk

* pokey

* bandit

* check

* missing part ID refs

* nok progress

* area headers

* actors moved to common

* dedupe all stages

* couple missing actors and simplified includes

* separated stages by world area

* stage cleanup I

* stage cleanup II

* done stage cleanup

---------

Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2023-06-05 17:16:46 +09:00
HailSanta
edd9111b63
battle area trd 1/2/3 (#1062)
* check

* flips

* trailing ,

* koopa bros

* more koopa bros

* fake bowser

* progress

* progress

* koopa bros done

* koopa bros anims

* reverted overly specific name

* wayward stages

* areas use headers

---------

Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2023-05-23 21:57:34 +09:00
0xfedfedfe
9457e315a8
Name is_debug_panic and fix ASSERT/PANIC macros (#1061)
* Name is_debug_panic and revamp ASSERT/PANIC macros

* Update src/is_debug.c

Co-authored-by: Alex Bates <16batesa@gmail.com>
2023-05-22 15:38:20 +01:00
Lincoln-LM
f770d12db4
Document PRNG Related Functions (#1060)
* document gfx_rand

* document global LCG

* rename func_80029994

* clarify rand_int_internal comment

* gfx_rand -> gfx_rand_int

* remove unneeded parens

* gfx_rand_int -> effect_rand_int

* gfx_prng_seed -> effect_prng_seed

* fix local variable case
2023-05-22 15:37:25 +01:00
HailSanta
2e926567e3
various cleanup (#1057)
* checkpoint

* battle doc

* items 2

* actor palette stuff

* minor adjustment

* the booool

* comments, flags, and todos

* oops

* chain chomp

* quick fix

* stone chomp as well

* partIDs

* hm

* status turn mod

* status_key

* status table alignments

* TURN_DONE - > INACTIVE

* idle anims alignment

* defense table alignment

* STATUS_END

* actor part IDs

* lee

* lee again

* standardizing names

* BattlePositions

* actor macros

* standardize battle and stage macros

* check

* the rest

* red/blue goomba names

* trd_part_1

* rest of trd 1

* pal fix

---------

Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2023-05-21 02:26:11 +09:00
X4X5
7b37ff9230
Add Fedora to install.sh (#1049)
* Update install.sh

* Update install.sh

I'll work on this when I don't feel like I'm losing braincells

* Update install.sh

Get `--extra` up for Fedora

* Update install.sh

* Update install.sh

Imagine typos

* Update install.sh

Finished!
2023-05-09 13:27:53 +09:00
Rainchus
ec6f2ef428
fix configure.py to find correct split.py (#1048)
* fix configure.py to find correct split.py

* name func_802667F0 to DisplayActionRating and use enum

* use enum in DisplayActionRating

* Change DisplayActionRating to show_action_rating
2023-05-09 12:48:11 +09:00
HailSanta
ee0bd3c304
effect flags (#1052)
* damage intensity

* standardized battle script names

* few more

* effect flags

* slight name change

* renderUI = NULL

* rm space

---------

Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2023-05-09 12:46:47 +09:00
Marijn van der Werf
5511e18133
Clean executable files (#1047)
* Mark headers as non-executable

* Update shebangs
2023-05-04 18:03:02 +09:00
Alex Bates
4680a74e0b
Introduce clang-format (#1004)
* add basic .clang-format

* configure vscode clang-format modified lines on save

* update clang-format to only run on C files

* add ci action to print clang-format diff

* use GITHUB_BASE_REF

* --binary

* clang-format-14

* move workflow to pr.yaml

* oops

* checkout fetch-depth 0

* use cpp-linter-action

* test

* fail if step fails

* log depth

* fetch main

* set fetch-depth

* limit diff and run clang-format

* use versioned clang-format

* untiy actual code

* fix argument order

* colorize output

* Clean up #989

* move cpp lint job to lint.yaml

* disable vscode autoformat

* add git hook to make sure assets/$version has been gitignored (#1006)

* add git hook to make sure assets/ hasn't been gitignored

* echo to stderr

* quiet git check-ignore

* add .v64 and .n64 to gitignore

* Changed some variable names in state_title_screen (#1003)

* Changed some variable names in state_title_screen.c

* resolving pull request items

* changed TitleData to TitleScreenGfxData across sys

* replace gbi names with understandable ones

* accidentally switched logo and pressStart

* changed GfxData to ImgList

* Renaming and b32

* Doing this but more

* pause menu cleanup (#1008)

* minor pause cleanup

* macro

* comments

* second macro

* delete macros

* hm

* pause message names

* unused tutorial messages

* oops

---------

Co-authored-by: HailSanta <Hail2Santa@gmail.com>

* fold doc 1 (#1009)

* minor fold cleanup

* fold doc I

* enough

* rename

* last

---------

Co-authored-by: HailSanta <Hail2Santa@gmail.com>

* appendGfx_shading_palette (#1010)

* cleanup & warnings for modern gcc

* clean

* stuff

* diff.py update

* Fix offset problem in struct

* Fix texture issue in chapter_change

* appendGfx_shading_palette

* Convert tabs to spaces (#1012)

* Add .git-blame-ignore-revs (#1014)

# 1213a4adf0aa515d0c7c7e37db396363914fda2egit-blame

* func_E02000AC (#1013)

* draw_image_with_clipping (#1016)

* draw_image_with_clipping

Co-authored-by: Unnunu <serge_zorkin@mail.ru>

* tiny fix

---------

Co-authored-by: Unnunu <serge_zorkin@mail.ru>

* npc_do_player_collision (#1017)

* appendGfx_animator_node  (#1018)

* appendGfx_animator_node

Co-authored-by: Mr-Wiseguy <68165316+Mr-Wiseguy@users.noreply.github.com>

* find_similar_areas improvements

* oopz

---------

Co-authored-by: Mr-Wiseguy <68165316+Mr-Wiseguy@users.noreply.github.com>

* lol 100% (#1019)

Co-authored-by: Rainchus <rainmachus@gmail.com>
Co-authored-by: Unnunu <serge_zorkin@mail.ru>

* image fx (#1015)

* more fold

* fold render modes

* fold rename 1

* fold rename 2

* fold rename 3

* imgfx struct reorg

* post merge

* the rest

* extras

* forgot these

* done

* ImgFx

* ImgFX

* check

* misc cam stuff

* ws

---------

Co-authored-by: HailSanta <Hail2Santa@gmail.com>

* Pal pause (#1011)

* PAL pause segment

* PAL pause_gfx_en segment

* Apply name changes

* Merge gPauseBadgesElements

* Rename ITEM_TYPE_FLAG_ENTITY_COLLECTIBLE

* Split PAL and monolingual arrays

* Nix support (#1020)

Very hacky
Will be maintained by @NotNite

* use ARRAY_COUNT(ExtraDoubleRecipes) (#1023)

* Replace python-githooks with manual command (#1027)

* ui_images (#1021)

* ui_images

* Move French assets to their own folder

* imgfx data (#1029)

* various cleanup (#1030)

* more fold

* fold render modes

* fold rename 1

* fold rename 2

* fold rename 3

* imgfx struct reorg

* post merge

* the rest

* extras

* forgot these

* done

* ImgFx

* ImgFX

* check

* misc cam stuff

* ws

* misc

* btl msg

* 3 combine modes

* 3 more

* many more

* screen overlays

* stencil types

* all screen transitions

* jp build fix

* another jp fix

* iq fix

* mystery battle enum added oOoOoOoOooo

* DMG_SRC

* starting battle cam presets

---------

Co-authored-by: HailSanta <Hail2Santa@gmail.com>

* btl cam modes (#1035)

* some btl cam

* couple things

---------

Co-authored-by: HailSanta <Hail2Santa@gmail.com>

* Add version option to diff.py (#1037)

* Clean trailing whitespace (#1038)

* Add missing newlines

* Remove trailing whitepace

* split em (#1040)

Co-authored-by: HailSanta <Hail2Santa@gmail.com>

* Update .git-blame-ignore-revs (#1039)

* standardized battle script names (#1043)

* damage intensity

* standardized battle script names

* few more

---------

Co-authored-by: HailSanta <Hail2Santa@gmail.com>

* Dump PAL filemenu section (#1036)

* Dump PAL filemenu section

Co-authored-by: Unnunu <serge_zorkin@mail.ru>

* Clean up numbers

* Use more constants

* Find more constants

* Clean up a bit

* eth cleanup

* Clean up

* Fix brace style

* rename new file & funcs

---------

Co-authored-by: Unnunu <serge_zorkin@mail.ru>
Co-authored-by: Ethan Roseman <ethteck@gmail.com>

* revert test change

* update clang-format config

* indent case labels

---------

Co-authored-by: Marijn van der Werf <marijn.vanderwerf@gmail.com>
Co-authored-by: CreateSource <72283721+abnormalhare@users.noreply.github.com>
Co-authored-by: HailSanta <53960937+HailSanta@users.noreply.github.com>
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
Co-authored-by: Ethan Roseman <ethteck@gmail.com>
Co-authored-by: Unnunu <serge_zorkin@mail.ru>
Co-authored-by: Mr-Wiseguy <68165316+Mr-Wiseguy@users.noreply.github.com>
Co-authored-by: Rainchus <rainmachus@gmail.com>
Co-authored-by: Julian <hi@notnite.com>
Co-authored-by: Devon R <Gorialis@users.noreply.github.com>
2023-05-02 05:07:31 +09:00
Jacob Butler
31c98cc94c
Albino Dino sprite/animation names (#1042)
* Look at this

* Animation ordering fix

* Animation Naming Ordering Fix 2

---------

Co-authored-by: Ethan Roseman <ethteck@gmail.com>
2023-05-02 04:55:25 +09:00
Ethan Roseman
b39f8de7cd
Hotfix for imgfx data splitting bug (fixes #1033) 2023-05-02 03:55:03 +09:00
Ethan Roseman
635fa40288
title_screen_draw_copyright (iQue) (#1044)
* title_screen_draw_copyright (iQue)

* fixies
2023-05-02 02:51:52 +09:00
Marijn van der Werf
aa08abd4da
Dump PAL filemenu section (#1036)
* Dump PAL filemenu section

Co-authored-by: Unnunu <serge_zorkin@mail.ru>

* Clean up numbers

* Use more constants

* Find more constants

* Clean up a bit

* eth cleanup

* Clean up

* Fix brace style

* rename new file & funcs

---------

Co-authored-by: Unnunu <serge_zorkin@mail.ru>
Co-authored-by: Ethan Roseman <ethteck@gmail.com>
2023-05-01 16:40:57 +09:00
HailSanta
94cc139227
standardized battle script names (#1043)
* damage intensity

* standardized battle script names

* few more

---------

Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2023-05-01 16:22:52 +09:00
Marijn van der Werf
6327c84e8e
Update .git-blame-ignore-revs (#1039) 2023-04-30 03:56:50 +09:00
HailSanta
884140f419
split em (#1040)
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2023-04-30 03:33:56 +09:00
Marijn van der Werf
30aa49d4a8
Clean trailing whitespace (#1038)
* Add missing newlines

* Remove trailing whitepace
2023-04-29 15:28:06 +02:00
Marijn van der Werf
a1918c3328
Add version option to diff.py (#1037) 2023-04-29 21:48:27 +09:00
HailSanta
c8548d5002
btl cam modes (#1035)
* some btl cam

* couple things

---------

Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2023-04-29 03:19:30 -04:00
HailSanta
7a9df943ad
various cleanup (#1030)
* more fold

* fold render modes

* fold rename 1

* fold rename 2

* fold rename 3

* imgfx struct reorg

* post merge

* the rest

* extras

* forgot these

* done

* ImgFx

* ImgFX

* check

* misc cam stuff

* ws

* misc

* btl msg

* 3 combine modes

* 3 more

* many more

* screen overlays

* stencil types

* all screen transitions

* jp build fix

* another jp fix

* iq fix

* mystery battle enum added oOoOoOoOooo

* DMG_SRC

* starting battle cam presets

---------

Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2023-04-26 00:33:17 +01:00
Ethan Roseman
e0cfd078da
imgfx data (#1029) 2023-04-25 13:55:14 +09:00
Marijn van der Werf
44d1b29590
ui_images (#1021)
* ui_images

* Move French assets to their own folder
2023-04-25 02:31:19 +09:00
Devon R
cd130dfe8d
Replace python-githooks with manual command (#1027) 2023-04-24 15:02:57 +09:00
Alex Bates
90656fea19
use ARRAY_COUNT(ExtraDoubleRecipes) (#1023) 2023-04-23 18:57:39 +09:00
Julian
0e9626913a
Nix support (#1020)
Very hacky
Will be maintained by @NotNite
2023-04-22 14:47:03 +01:00
Marijn van der Werf
aa29eb5553
Pal pause (#1011)
* PAL pause segment

* PAL pause_gfx_en segment

* Apply name changes

* Merge gPauseBadgesElements

* Rename ITEM_TYPE_FLAG_ENTITY_COLLECTIBLE

* Split PAL and monolingual arrays
2023-04-21 17:33:49 +09:00
HailSanta
e41923e55d
image fx (#1015)
* more fold

* fold render modes

* fold rename 1

* fold rename 2

* fold rename 3

* imgfx struct reorg

* post merge

* the rest

* extras

* forgot these

* done

* ImgFx

* ImgFX

* check

* misc cam stuff

* ws

---------

Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2023-04-20 17:15:58 +09:00
Ethan Roseman
12a30b4ee8
lol 100% (#1019)
Co-authored-by: Rainchus <rainmachus@gmail.com>
Co-authored-by: Unnunu <serge_zorkin@mail.ru>
2023-04-20 04:03:42 +09:00
Ethan Roseman
dec110160c
appendGfx_animator_node (#1018)
* appendGfx_animator_node

Co-authored-by: Mr-Wiseguy <68165316+Mr-Wiseguy@users.noreply.github.com>

* find_similar_areas improvements

* oopz

---------

Co-authored-by: Mr-Wiseguy <68165316+Mr-Wiseguy@users.noreply.github.com>
2023-04-18 04:51:16 +09:00
Unnunu
771113de21
npc_do_player_collision (#1017) 2023-04-16 10:21:08 +09:00
Ethan Roseman
7873b05520
draw_image_with_clipping (#1016)
* draw_image_with_clipping

Co-authored-by: Unnunu <serge_zorkin@mail.ru>

* tiny fix

---------

Co-authored-by: Unnunu <serge_zorkin@mail.ru>
2023-04-13 02:54:50 +09:00
Ethan Roseman
92af8493a0
func_E02000AC (#1013) 2023-04-11 03:18:49 +09:00
Marijn van der Werf
4380c32b8d
Add .git-blame-ignore-revs (#1014)
# 1213a4adf0aa515d0c7c7e37db396363914fda2egit-blame
2023-04-11 03:16:19 +09:00
Marijn van der Werf
1213a4adf0
Convert tabs to spaces (#1012) 2023-04-11 03:06:19 +09:00
Ethan Roseman
3e3558a37f
appendGfx_shading_palette (#1010)
* cleanup & warnings for modern gcc

* clean

* stuff

* diff.py update

* Fix offset problem in struct

* Fix texture issue in chapter_change

* appendGfx_shading_palette
2023-04-08 23:04:45 +09:00
HailSanta
93ed912319
fold doc 1 (#1009)
* minor fold cleanup

* fold doc I

* enough

* rename

* last

---------

Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2023-04-08 02:18:12 +09:00
HailSanta
314c4ef423
pause menu cleanup (#1008)
* minor pause cleanup

* macro

* comments

* second macro

* delete macros

* hm

* pause message names

* unused tutorial messages

* oops

---------

Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2023-03-28 16:10:01 +09:00
CreateSource
86cfc280d5
Changed some variable names in state_title_screen (#1003)
* Changed some variable names in state_title_screen.c

* resolving pull request items

* changed TitleData to TitleScreenGfxData across sys

* replace gbi names with understandable ones

* accidentally switched logo and pressStart

* changed GfxData to ImgList

* Renaming and b32

* Doing this but more
2023-03-28 14:42:44 +09:00
Alex Bates
e599c2e773
add git hook to make sure assets/$version has been gitignored (#1006)
* add git hook to make sure assets/ hasn't been gitignored

* echo to stderr

* quiet git check-ignore

* add .v64 and .n64 to gitignore
2023-03-28 13:32:20 +09:00
Marijn van der Werf
2c7b849152
Clean up #989 (#1005) 2023-03-27 18:57:36 +09:00
Marijn van der Werf
595f142b27
Pal battle (#989)
* world partners

Co-authored-by: Unnunu <serge_zorkin@mail.ru>

* battle partners

* battle items

* Update src/battle/common/move/ItemRefund.inc.c

Co-authored-by: Alex Bates <16batesa@gmail.com>

* add LANGUAGE enum

* Move extern variable declarations

* Remove temp var

* Update scripts

* remove post

* Fix n64img version

This reverts commit f5a2c592bd.

* unfix n64img

---------

Co-authored-by: Unnunu <serge_zorkin@mail.ru>
Co-authored-by: Alex Bates <16batesa@gmail.com>
2023-03-27 02:03:19 +09:00
Marijn van der Werf
0c741974a6
fix image building to work with new n64img output (#1001) 2023-03-27 00:43:00 +09:00
Ethan Roseman
accdc4a7f6
test_item_player_collision (#999)
Co-authored-by: Unnunu <serge_zorkin@mail.ru>
Co-authored-by: Ryan Myers <ryan.p.myers@gmail.com>
2023-03-26 17:02:47 +09:00
Unnunu
04086c771c
update_camera_mode_2 (#997) 2023-03-25 00:06:14 +09:00
Alex Bates
4c080f1149
add PAL and iQue hashes to readme and change list into table (#995)
Closes #984
2023-03-24 03:08:39 +09:00
Ethan Roseman
6efc4afac6
disaptch_damage_event_actor (#994) 2023-03-23 15:44:58 +09:00
Ethan Roseman
b8169491a4
blast_appendGfx (#993)
all effects matched!

Co-authored-by: Mc-muffin <8714476+Mc-muffin@users.noreply.github.com>
2023-03-23 13:07:10 +09:00
Unnunu
861aa3b4a9
matched underwater_appendGfx (#991) 2023-03-23 10:45:12 +09:00