..
audio
Misc tidying ( #1134 )
2023-12-11 18:44:57 +09:00
battle
Make EVT macros easier to read and write ( #1154 )
2024-01-21 13:04:47 +00:00
common
Make EVT macros easier to read and write ( #1154 )
2024-01-21 13:04:47 +00:00
effects
API_CALLABLE + misc minor cleanup ( #1150 )
2024-01-16 13:56:57 +09:00
entity
Make EVT macros easier to read and write ( #1154 )
2024-01-21 13:04:47 +00:00
evt
Make EVT macros easier to read and write ( #1154 )
2024-01-21 13:04:47 +00:00
filemenu
Image asset rework ( #1141 )
2024-01-08 01:36:59 +09:00
gcc
Convert tabs to spaces ( #1012 )
2023-04-11 03:06:19 +09:00
os
Autos gawn ( #1153 )
2024-01-21 03:28:11 +09:00
pause
Image asset rework ( #1141 )
2024-01-08 01:36:59 +09:00
world
Make EVT macros easier to read and write ( #1154 )
2024-01-21 13:04:47 +00:00
5B320.c
battle/actor flags and more ( #1119 )
2023-10-14 15:43:12 -04:00
7B440.c
model rendering doc ( #1128 )
2023-11-24 13:06:58 +09:00
7BB60.c
all sounds named ( #1120 )
2023-10-22 08:39:20 -04:00
7E9D0.c
Doxygen ( #1142 )
2024-01-09 23:56:08 +00:00
8a160_len_700.c
Image asset rework ( #1141 )
2024-01-08 01:36:59 +09:00
8a860_len_3f30.c
some JP decomp ( #1149 )
2024-01-16 14:13:54 +09:00
25AF0.c
npc_do_player_collision ( #1017 )
2023-04-16 10:21:08 +09:00
38F00.c
Make EVT macros easier to read and write ( #1154 )
2024-01-21 13:04:47 +00:00
43F0.c
model rendering doc ( #1128 )
2023-11-24 13:06:58 +09:00
101b90_len_8f0.c
some JP decomp ( #1149 )
2024-01-16 14:13:54 +09:00
111f0_len_860.c
battle/actor flags and more ( #1119 )
2023-10-14 15:43:12 -04:00
325AD0.c
model rendering doc ( #1128 )
2023-11-24 13:06:58 +09:00
891b0_len_fb0.c
Standard names for struct fields ( #1103 )
2023-07-30 14:08:07 +09:00
23680.c
API_CALLABLE + misc minor cleanup ( #1150 )
2024-01-16 13:56:57 +09:00
39210_len_aa0.c
all sounds named ( #1120 )
2023-10-22 08:39:20 -04:00
77480.c
model rendering doc ( #1128 )
2023-11-24 13:06:58 +09:00
animation_script.h
area_spooky ( #894 )
2022-12-25 14:10:23 +09:00
animator.c
API_CALLABLE + misc minor cleanup ( #1150 )
2024-01-16 13:56:57 +09:00
audio.h
sfx and render modes cleanup ( #1124 )
2023-11-10 14:19:40 +09:00
background_gfx.c
Doxygen ( #1142 )
2024-01-09 23:56:08 +00:00
background.c
Doxygen ( #1142 )
2024-01-09 23:56:08 +00:00
battle_heap_create_obfuscated.c
Shiftability, naming of things ( #930 )
2023-02-02 20:23:17 +09:00
battle_ui_gfx.c
Image asset rework ( #1141 )
2024-01-08 01:36:59 +09:00
cam_main.c
all sounds named ( #1120 )
2023-10-22 08:39:20 -04:00
cam_math.c
battle/actor flags and more ( #1119 )
2023-10-14 15:43:12 -04:00
cam_mode_0.c
battle/actor flags and more ( #1119 )
2023-10-14 15:43:12 -04:00
cam_mode_1.c
battle/actor flags and more ( #1119 )
2023-10-14 15:43:12 -04:00
cam_mode_2.c
battle/actor flags and more ( #1119 )
2023-10-14 15:43:12 -04:00
cam_mode_5.c
battle/actor flags and more ( #1119 )
2023-10-14 15:43:12 -04:00
cam_mode_6.c
battle/actor flags and more ( #1119 )
2023-10-14 15:43:12 -04:00
cam_mode_unused.c
battle/actor flags and more ( #1119 )
2023-10-14 15:43:12 -04:00
cam_mode_zone_interp.c
all sounds named ( #1120 )
2023-10-22 08:39:20 -04:00
collision.c
Standard names for struct fields ( #1103 )
2023-07-30 14:08:07 +09:00
crash_screen.c
Assetify crash font ( #1140 )
2024-01-09 01:42:34 +09:00
create_audio_system_obfuscated.c
Shiftability, naming of things ( #930 )
2023-02-02 20:23:17 +09:00
curtains.c
API_CALLABLE + misc minor cleanup ( #1150 )
2024-01-16 13:56:57 +09:00
draw_box.c
API_CALLABLE + misc minor cleanup ( #1150 )
2024-01-16 13:56:57 +09:00
draw_img_util.c
battle/actor flags and more ( #1119 )
2023-10-14 15:43:12 -04:00
effect_shims.yaml
model rendering doc ( #1128 )
2023-11-24 13:06:58 +09:00
effects.c
Doxygen ( #1142 )
2024-01-09 23:56:08 +00:00
effects.yaml
Effect data refactor ( #1094 )
2023-07-25 02:51:48 +09:00
encounter_api.c
API_CALLABLE + misc minor cleanup ( #1150 )
2024-01-16 13:56:57 +09:00
encounter.c
Make EVT macros easier to read and write ( #1154 )
2024-01-21 13:04:47 +00:00
entity_model.c
API_CALLABLE + misc minor cleanup ( #1150 )
2024-01-16 13:56:57 +09:00
entity.c
some JP decomp ( #1149 )
2024-01-16 14:13:54 +09:00
fio.c
all sounds named ( #1120 )
2023-10-22 08:39:20 -04:00
fio.h
all sounds named ( #1120 )
2023-10-22 08:39:20 -04:00
game_modes.c
battle/actor flags and more ( #1119 )
2023-10-14 15:43:12 -04:00
game_modes.h
Clean up game_modes.c and game_states.c ( #1115 )
2023-09-15 23:53:00 -04:00
game_states.c
Clean up game_modes.c and game_states.c ( #1115 )
2023-09-15 23:53:00 -04:00
general_heap_create_obfuscated.c
Shiftability, naming of things ( #930 )
2023-02-02 20:23:17 +09:00
global_hud_scripts.c
Image asset rework ( #1141 )
2024-01-08 01:36:59 +09:00
heap.c
Modern gcc + shiftability work ( #942 )
2023-02-14 22:14:14 +09:00
heaps2.c
3uncs 2 ( #952 )
2023-02-22 17:22:31 +09:00
heaps3.c
Modern gcc + shiftability work ( #942 )
2023-02-14 22:14:14 +09:00
heaps.c
Modern gcc + shiftability work ( #942 )
2023-02-14 22:14:14 +09:00
hud_element.c
model rendering doc ( #1128 )
2023-11-24 13:06:58 +09:00
hud_element.h
all sounds named ( #1120 )
2023-10-22 08:39:20 -04:00
i_spy.c
Image asset rework ( #1141 )
2024-01-08 01:36:59 +09:00
imgfx.c
some JP decomp ( #1149 )
2024-01-16 14:13:54 +09:00
input.c
Standard names for struct fields ( #1103 )
2023-07-30 14:08:07 +09:00
inspect_icon.c
Image asset rework ( #1141 )
2024-01-08 01:36:59 +09:00
inventory.c
API_CALLABLE + misc minor cleanup ( #1150 )
2024-01-16 13:56:57 +09:00
is_debug.c
Name is_debug_panic and fix ASSERT/PANIC macros ( #1061 )
2023-05-22 15:38:20 +01:00
item_entity_scripts.yaml
item data generation ( #1105 )
2023-08-03 12:44:30 +09:00
item_entity.c
some JP decomp ( #1149 )
2024-01-16 14:13:54 +09:00
item_hud_scripts.yaml
item data generation ( #1105 )
2023-08-03 12:44:30 +09:00
item_table.yaml
battle/actor flags and more ( #1119 )
2023-10-14 15:43:12 -04:00
level_up.c
Image asset rework ( #1141 )
2024-01-08 01:36:59 +09:00
load_engine_data_obfuscated.c
Shiftability, naming of things ( #930 )
2023-02-02 20:23:17 +09:00
load_obfuscation_shims.c
Build main segment in JP ( #939 )
2023-02-17 11:06:56 +09:00
main_loop.c
all sounds named ( #1120 )
2023-10-22 08:39:20 -04:00
main_pre.c
Image asset rework ( #1141 )
2024-01-08 01:36:59 +09:00
main.c
Match iQue msg_draw_char ( #1131 )
2023-12-04 14:24:27 +09:00
map_shape.ld
mapfs shape data ( #1087 )
2023-07-18 18:07:58 +09:00
menu_hud_scripts.c
ui_images ( #1021 )
2023-04-25 02:31:19 +09:00
model_clear_render_tasks.c
model rendering doc ( #1128 )
2023-11-24 13:06:58 +09:00
model_clear_render_tasks.h
model rendering doc ( #1128 )
2023-11-24 13:06:58 +09:00
model.c
API_CALLABLE + misc minor cleanup ( #1150 )
2024-01-16 13:56:57 +09:00
move_table.yaml
battle/actor flags and more ( #1119 )
2023-10-14 15:43:12 -04:00
msg_data.c
some JP decomp ( #1149 )
2024-01-16 14:13:54 +09:00
msg_draw.c
some JP decomp ( #1149 )
2024-01-16 14:13:54 +09:00
msg_img.c
some JP decomp ( #1149 )
2024-01-16 14:13:54 +09:00
msg.c
some JP decomp ( #1149 )
2024-01-16 14:13:54 +09:00
npc_collision.c
battle/actor flags and more ( #1119 )
2023-10-14 15:43:12 -04:00
npc.c
Doxygen ( #1142 )
2024-01-09 23:56:08 +00:00
obfuscation_shims.c
DMA_COPY_SEGMENT macro for straightforward DMAs of segments ( #1096 )
2023-07-25 03:04:21 +09:00
pulse_stone.c
Image asset rework ( #1141 )
2024-01-08 01:36:59 +09:00
recipes.yaml
item data generation ( #1105 )
2023-08-03 12:44:30 +09:00
rumble.c
Standard names for struct fields ( #1103 )
2023-07-30 14:08:07 +09:00
screen_overlays.c
API_CALLABLE + misc minor cleanup ( #1150 )
2024-01-16 13:56:57 +09:00
screen_render_util.c
model rendering doc ( #1128 )
2023-11-24 13:06:58 +09:00
speech_bubble.c
Image asset rework ( #1141 )
2024-01-08 01:36:59 +09:00
sprite_shading.c
model rendering doc ( #1128 )
2023-11-24 13:06:58 +09:00
sprite.c
API_CALLABLE + misc minor cleanup ( #1150 )
2024-01-16 13:56:57 +09:00
sprite.h
sounds halfway named ( #1110 )
2023-08-13 06:08:33 +09:00
starpoint.c
Image asset rework ( #1141 )
2024-01-08 01:36:59 +09:00
startup_screen_fading.c
battle/actor flags and more ( #1119 )
2023-10-14 15:43:12 -04:00
state_battle.c
Match iQue msg_draw_char ( #1131 )
2023-12-04 14:24:27 +09:00
state_demo.c
model rendering doc ( #1128 )
2023-11-24 13:06:58 +09:00
state_file_select.c
model rendering doc ( #1128 )
2023-11-24 13:06:58 +09:00
state_intro.c
battle/actor flags and more ( #1119 )
2023-10-14 15:43:12 -04:00
state_logos.c
battle/actor flags and more ( #1119 )
2023-10-14 15:43:12 -04:00
state_pause.c
model rendering doc ( #1128 )
2023-11-24 13:06:58 +09:00
state_startup.c
all sounds named ( #1120 )
2023-10-22 08:39:20 -04:00
state_title_screen.c
model rendering doc ( #1128 )
2023-11-24 13:06:58 +09:00
state_world.c
Clean up game_modes.c and game_states.c ( #1115 )
2023-09-15 23:53:00 -04:00
status_icons.c
all sounds named ( #1120 )
2023-10-22 08:39:20 -04:00
texture_memory.c
model rendering doc ( #1128 )
2023-11-24 13:06:58 +09:00
trigger.c
sfx and render modes cleanup ( #1124 )
2023-11-10 14:19:40 +09:00
vars_access.c
battle/actor flags and more ( #1119 )
2023-10-14 15:43:12 -04:00
windows.c
more boss actors ( #1117 )
2023-09-23 01:57:29 -04:00
worker.c
Shiftable BSS ( #1092 )
2023-07-22 01:53:09 +09:00
world_map.xml
item data generation ( #1105 )
2023-08-03 12:44:30 +09:00
world_use_item.c
Make EVT macros easier to read and write ( #1154 )
2024-01-21 13:04:47 +00:00