.. |
battle
|
Power Shock - Adding 4/5 matching funcs (#389)
|
2021-08-26 03:08:35 +09:00 |
common
|
Create dead.h and update dead code units (#394)
|
2021-08-26 04:29:59 +09:00 |
effects
|
effect overlay refactor (#369)
|
2021-08-17 12:24:26 +01:00 |
entity
|
effect overlay refactor (#369)
|
2021-08-17 12:24:26 +01:00 |
evt
|
Fix a bunch of warnings (#388)
|
2021-08-25 21:34:03 +09:00 |
jp
|
Comment progress change on pull requests (#382)
|
2021-08-24 11:22:24 +01:00 |
os
|
Tidying (#375)
|
2021-08-22 22:10:06 +09:00 |
pause
|
Fix a bunch of warnings (#388)
|
2021-08-25 21:34:03 +09:00 |
world
|
Create dead.h and update dead code units (#394)
|
2021-08-26 04:29:59 +09:00 |
1a1f0_len_5390.c
|
mass script to evt type rename (#377)
|
2021-08-23 06:50:10 +09:00 |
1A5830.c
|
mass script to evt type rename (#377)
|
2021-08-23 06:50:10 +09:00 |
1AC760.c
|
mass script to evt type rename (#377)
|
2021-08-23 06:50:10 +09:00 |
1AF120.c
|
mass script to evt type rename (#377)
|
2021-08-23 06:50:10 +09:00 |
1AF230.c
|
mass script to evt type rename (#377)
|
2021-08-23 06:50:10 +09:00 |
2BF90.c
|
Tidying and Shops (#282)
|
2021-04-27 02:47:38 +09:00 |
2d9a0_len_890.c
|
func_80052E18 (#331)
|
2021-07-21 07:37:00 +01:00 |
2e230_len_2190.c
|
Mass function rename from Star Rod + a couple funcs (#298)
|
2021-06-30 11:27:12 +09:00 |
7B440.c
|
effect shims and more battle matches (#347)
|
2021-07-31 15:32:19 +01:00 |
7bb60_len_41b0.c
|
Fix a bunch of warnings (#388)
|
2021-08-25 21:34:03 +09:00 |
7E9D0.c
|
Fix a bunch of warnings (#388)
|
2021-08-25 21:34:03 +09:00 |
7fd10_len_b40.c
|
curtains.c data work, assorted funcs, new file, etc and cleanup: misc decomp (#360)
|
2021-08-14 02:27:57 +09:00 |
8a160_len_700.c
|
Splat refactor (#257)
|
2021-04-13 16:47:52 +09:00 |
8a860_len_3f30.c
|
Mass function rename from Star Rod + a couple funcs (#298)
|
2021-06-30 11:27:12 +09:00 |
8e790_len_2850.c
|
effect shims and more battle matches (#347)
|
2021-07-31 15:32:19 +01:00 |
9d10_len_1080.c
|
Mass function rename from Star Rod + a couple funcs (#298)
|
2021-06-30 11:27:12 +09:00 |
16c8e0.c
|
mass script to evt type rename (#377)
|
2021-08-23 06:50:10 +09:00 |
16F740.c
|
mass script to evt type rename (#377)
|
2021-08-23 06:50:10 +09:00 |
17D6A0.c
|
mass script to evt type rename (#377)
|
2021-08-23 06:50:10 +09:00 |
17FEB0.c
|
mass script to evt type rename (#377)
|
2021-08-23 06:50:10 +09:00 |
18C790.c
|
decomp functions from various files (#373)
|
2021-08-22 01:22:06 +01:00 |
18F340.c
|
mass script to evt type rename (#377)
|
2021-08-23 06:50:10 +09:00 |
19FAF0.c
|
mass script to evt type rename (#377)
|
2021-08-23 06:50:10 +09:00 |
20ec0_len_5040.c
|
Mass function rename from Star Rod + a couple funcs (#298)
|
2021-06-30 11:27:12 +09:00 |
25AF0.c
|
mass script to evt type rename (#377)
|
2021-08-23 06:50:10 +09:00 |
25f00_len_940.c
|
Tidying (#375)
|
2021-08-22 22:10:06 +09:00 |
43F0.c
|
FX data/funcs, camera funcs, state funcs (#364)
|
2021-08-17 03:14:58 +09:00 |
101b90_len_8f0.c
|
Mass function rename from Star Rod + a couple funcs (#298)
|
2021-06-30 11:27:12 +09:00 |
111f0_len_860.c
|
hud_element.c (#371)
|
2021-08-18 17:28:32 +01:00 |
169BE0.c
|
Mass function rename from Star Rod + a couple funcs (#298)
|
2021-06-30 11:27:12 +09:00 |
182B30.c
|
effect shims and more battle matches (#347)
|
2021-07-31 15:32:19 +01:00 |
190A10.c
|
50% Functions Decompiled (#292)
|
2021-05-08 14:34:57 +09:00 |
190B20.c
|
decomp functions from various files (#373)
|
2021-08-22 01:22:06 +01:00 |
196AA0.c
|
mass script to evt type rename (#377)
|
2021-08-23 06:50:10 +09:00 |
197F40.c
|
mass script to evt type rename (#377)
|
2021-08-23 06:50:10 +09:00 |
303c0_len_3e10.c
|
Splat refactor (#257)
|
2021-04-13 16:47:52 +09:00 |
316a70.c
|
Splat refactor (#257)
|
2021-04-13 16:47:52 +09:00 |
316C00.c
|
FX data/funcs, camera funcs, state funcs (#364)
|
2021-08-17 03:14:58 +09:00 |
316d90.c
|
curtains.c data work, assorted funcs, new file, etc and cleanup: misc decomp (#360)
|
2021-08-14 02:27:57 +09:00 |
316f30.c
|
curtains.c data work, assorted funcs, new file, etc and cleanup: misc decomp (#360)
|
2021-08-14 02:27:57 +09:00 |
325AD0.c
|
effect shims and more battle matches (#347)
|
2021-07-31 15:32:19 +01:00 |
341d0.c
|
FX data/funcs, camera funcs, state funcs (#364)
|
2021-08-17 03:14:58 +09:00 |
362a0_len_2f70.c
|
mass script to evt type rename (#377)
|
2021-08-23 06:50:10 +09:00 |
415D90.c
|
Fix a bunch of warnings (#388)
|
2021-08-25 21:34:03 +09:00 |
759b0_len_61b0.c
|
Fix a bunch of warnings (#388)
|
2021-08-25 21:34:03 +09:00 |
891b0_len_fb0.c
|
Splat refactor (#257)
|
2021-04-13 16:47:52 +09:00 |
1370_len_7d0.c
|
Various decomp, use of SCREEN_WIDTH and SCREEN_HEIGHT, etc (#340)
|
2021-07-23 03:48:30 +09:00 |
1776B0.c
|
mass script to evt type rename (#377)
|
2021-08-23 06:50:10 +09:00 |
1967B0.c
|
mass script to evt type rename (#377)
|
2021-08-23 06:50:10 +09:00 |
3169f0.c
|
Splat refactor (#257)
|
2021-04-13 16:47:52 +09:00 |
3251D0.c
|
mass script to evt type rename (#377)
|
2021-08-23 06:50:10 +09:00 |
8560.c
|
Splat refactor (#257)
|
2021-04-13 16:47:52 +09:00 |
8800.c
|
FX data/funcs, camera funcs, state funcs (#364)
|
2021-08-17 03:14:58 +09:00 |
23680.c
|
mass script to evt type rename (#377)
|
2021-08-23 06:50:10 +09:00 |
26840_len_20d0.c
|
Tidying (#375)
|
2021-08-22 22:10:06 +09:00 |
28910_len_5090.c
|
Mass function rename from Star Rod + a couple funcs (#298)
|
2021-06-30 11:27:12 +09:00 |
30450.c
|
Mass function rename from Star Rod + a couple funcs (#298)
|
2021-06-30 11:27:12 +09:00 |
31650.c
|
Tidying and Shops (#282)
|
2021-04-27 02:47:38 +09:00 |
33450.c
|
Splat refactor (#257)
|
2021-04-13 16:47:52 +09:00 |
39210_len_aa0.c
|
Splat refactor (#257)
|
2021-04-13 16:47:52 +09:00 |
77480.c
|
curtains.c data work, assorted funcs, new file, etc and cleanup: misc decomp (#360)
|
2021-08-14 02:27:57 +09:00 |
80850_len_3060.c
|
mass script to evt type rename (#377)
|
2021-08-23 06:50:10 +09:00 |
104730.c
|
Mass function rename from Star Rod + a couple funcs (#298)
|
2021-06-30 11:27:12 +09:00 |
163400.c
|
Linker section labels (#306)
|
2021-07-12 20:07:34 +09:00 |
165490.c
|
Mass function rename from Star Rod + a couple funcs (#298)
|
2021-06-30 11:27:12 +09:00 |
167570.c
|
Mass function rename from Star Rod + a couple funcs (#298)
|
2021-06-30 11:27:12 +09:00 |
168590.c
|
Mass function rename from Star Rod + a couple funcs (#298)
|
2021-06-30 11:27:12 +09:00 |
181810.c
|
mass script to evt type rename (#377)
|
2021-08-23 06:50:10 +09:00 |
a5dd0_len_114e0.c
|
mass script to evt type rename (#377)
|
2021-08-23 06:50:10 +09:00 |
ad90_len_2880.c
|
FX data/funcs, camera funcs, state funcs (#364)
|
2021-08-17 03:14:58 +09:00 |
audio.h
|
Tidying (#375)
|
2021-08-22 22:10:06 +09:00 |
B0E0.c
|
FX data/funcs, camera funcs, state funcs (#364)
|
2021-08-17 03:14:58 +09:00 |
B4580.c
|
Message work (#315)
|
2021-07-17 03:27:27 +09:00 |
C50A0.c
|
Tidying (#375)
|
2021-08-22 22:10:06 +09:00 |
camera.c
|
Name many files (#302)
|
2021-07-09 01:50:23 +09:00 |
cd180_len_38f0.c
|
Mass function rename from Star Rod + a couple funcs (#298)
|
2021-06-30 11:27:12 +09:00 |
CEE40.c
|
Splat refactor (#257)
|
2021-04-13 16:47:52 +09:00 |
crash.c
|
Name many files (#302)
|
2021-07-09 01:50:23 +09:00 |
curtains.c
|
curtains.c data work, assorted funcs, new file, etc and cleanup: misc decomp (#360)
|
2021-08-14 02:27:57 +09:00 |
d0a70_len_4fe0.c
|
Splat refactor (#257)
|
2021-04-13 16:47:52 +09:00 |
dba20_len_350.c
|
Splat refactor (#257)
|
2021-04-13 16:47:52 +09:00 |
dbd70_len_700.c
|
Mass function rename from Star Rod + a couple funcs (#298)
|
2021-06-30 11:27:12 +09:00 |
dc470_len_14c0.c
|
hud_element.c (#371)
|
2021-08-18 17:28:32 +01:00 |
dd930_len_1c0.c
|
Splat refactor (#257)
|
2021-04-13 16:47:52 +09:00 |
ddaf0_len_c50.c
|
Splat refactor (#257)
|
2021-04-13 16:47:52 +09:00 |
de740_len_23f0.c
|
Mass function rename from Star Rod + a couple funcs (#298)
|
2021-06-30 11:27:12 +09:00 |
DF950.c
|
Mass function rename from Star Rod + a couple funcs (#298)
|
2021-06-30 11:27:12 +09:00 |
e0b30_len_b80.c
|
Compiler's Worst Nightmare (#278)
|
2021-04-23 20:55:30 +09:00 |
e20eb0.c
|
Splat refactor (#257)
|
2021-04-13 16:47:52 +09:00 |
E225B0.c
|
Splat refactor (#257)
|
2021-04-13 16:47:52 +09:00 |
E20110.c
|
Mass function rename from Star Rod + a couple funcs (#298)
|
2021-06-30 11:27:12 +09:00 |
E21870.c
|
curtains.c data work, assorted funcs, new file, etc and cleanup: misc decomp (#360)
|
2021-08-14 02:27:57 +09:00 |
EA0C10.c
|
Create dead.h and update dead code units (#394)
|
2021-08-26 04:29:59 +09:00 |
EA6FD0.c
|
Create dead.h and update dead code units (#394)
|
2021-08-26 04:29:59 +09:00 |
EA8AE0.c
|
Create dead.h and update dead code units (#394)
|
2021-08-26 04:29:59 +09:00 |
EA36E0.c
|
Create dead.h and update dead code units (#394)
|
2021-08-26 04:29:59 +09:00 |
EA0900.c
|
Create dead.h and update dead code units (#394)
|
2021-08-26 04:29:59 +09:00 |
EA7010.c
|
Create dead.h and update dead code units (#394)
|
2021-08-26 04:29:59 +09:00 |
EA7320.c
|
Create dead.h and update dead code units (#394)
|
2021-08-26 04:29:59 +09:00 |
EB0E60.c
|
Create dead.h and update dead code units (#394)
|
2021-08-26 04:29:59 +09:00 |
EB8E50.c
|
Create dead.h and update dead code units (#394)
|
2021-08-26 04:29:59 +09:00 |
EB8E90.c
|
Create dead.h and update dead code units (#394)
|
2021-08-26 04:29:59 +09:00 |
EB9D90.c
|
Create dead.h and update dead code units (#394)
|
2021-08-26 04:29:59 +09:00 |
EB1170.c
|
Create dead.h and update dead code units (#394)
|
2021-08-26 04:29:59 +09:00 |
EB5130.c
|
Create dead.h and update dead code units (#394)
|
2021-08-26 04:29:59 +09:00 |
EB5470.c
|
Create dead.h and update dead code units (#394)
|
2021-08-26 04:29:59 +09:00 |
EB7230.c
|
Create dead.h and update dead code units (#394)
|
2021-08-26 04:29:59 +09:00 |
EB7540.c
|
Create dead.h and update dead code units (#394)
|
2021-08-26 04:29:59 +09:00 |
EC9D00.c
|
Create dead.h and update dead code units (#394)
|
2021-08-26 04:29:59 +09:00 |
EC71B0.c
|
Create dead.h and update dead code units (#394)
|
2021-08-26 04:29:59 +09:00 |
EC2200.c
|
Create dead.h and update dead code units (#394)
|
2021-08-26 04:29:59 +09:00 |
EC2240.c
|
Create dead.h and update dead code units (#394)
|
2021-08-26 04:29:59 +09:00 |
EC2610.c
|
Create dead.h and update dead code units (#394)
|
2021-08-26 04:29:59 +09:00 |
EC7590.c
|
Create dead.h and update dead code units (#394)
|
2021-08-26 04:29:59 +09:00 |
ECAA40.c
|
Create dead.h and update dead code units (#394)
|
2021-08-26 04:29:59 +09:00 |
ECAA80.c
|
Create dead.h and update dead code units (#394)
|
2021-08-26 04:29:59 +09:00 |
ECB930.c
|
Create dead.h and update dead code units (#394)
|
2021-08-26 04:29:59 +09:00 |
ECBB70.c
|
Create dead.h and update dead code units (#394)
|
2021-08-26 04:29:59 +09:00 |
ECFFF0.c
|
Create dead.h and update dead code units (#394)
|
2021-08-26 04:29:59 +09:00 |
ED8E20.c
|
Create dead.h and update dead code units (#394)
|
2021-08-26 04:29:59 +09:00 |
ED00D0.c
|
Create dead.h and update dead code units (#394)
|
2021-08-26 04:29:59 +09:00 |
ED42A0.c
|
Create dead.h and update dead code units (#394)
|
2021-08-26 04:29:59 +09:00 |
ED46D0.c
|
Create dead.h and update dead code units (#394)
|
2021-08-26 04:29:59 +09:00 |
ED0030.c
|
Create dead.h and update dead code units (#394)
|
2021-08-26 04:29:59 +09:00 |
ED0310.c
|
Create dead.h and update dead code units (#394)
|
2021-08-26 04:29:59 +09:00 |
ED4220.c
|
Create dead.h and update dead code units (#394)
|
2021-08-26 04:29:59 +09:00 |
ED4260.c
|
Create dead.h and update dead code units (#394)
|
2021-08-26 04:29:59 +09:00 |
ED5540.c
|
Create dead.h and update dead code units (#394)
|
2021-08-26 04:29:59 +09:00 |
EDBFE0.c
|
Create dead.h and update dead code units (#394)
|
2021-08-26 04:29:59 +09:00 |
EDC020.c
|
Create dead.h and update dead code units (#394)
|
2021-08-26 04:29:59 +09:00 |
EDE9C0.c
|
Create dead.h and update dead code units (#394)
|
2021-08-26 04:29:59 +09:00 |
EDEA00.c
|
Create dead.h and update dead code units (#394)
|
2021-08-26 04:29:59 +09:00 |
EE65B0.c
|
Create dead.h and update dead code units (#394)
|
2021-08-26 04:29:59 +09:00 |
EE70C0.c
|
Create dead.h and update dead code units (#394)
|
2021-08-26 04:29:59 +09:00 |
EE2040.c
|
Create dead.h and update dead code units (#394)
|
2021-08-26 04:29:59 +09:00 |
EE8940.c
|
Create dead.h and update dead code units (#394)
|
2021-08-26 04:29:59 +09:00 |
EED1E0.c
|
Create dead.h and update dead code units (#394)
|
2021-08-26 04:29:59 +09:00 |
EED100.c
|
Create dead.h and update dead code units (#394)
|
2021-08-26 04:29:59 +09:00 |
EED140.c
|
Create dead.h and update dead code units (#394)
|
2021-08-26 04:29:59 +09:00 |
EEDF50.c
|
Create dead.h and update dead code units (#394)
|
2021-08-26 04:29:59 +09:00 |
EEFAA0.c
|
Create dead.h and update dead code units (#394)
|
2021-08-26 04:29:59 +09:00 |
EF7A80.c
|
Create dead.h and update dead code units (#394)
|
2021-08-26 04:29:59 +09:00 |
EF7FB0.c
|
Create dead.h and update dead code units (#394)
|
2021-08-26 04:29:59 +09:00 |
EF2610.c
|
Create dead.h and update dead code units (#394)
|
2021-08-26 04:29:59 +09:00 |
EF2650.c
|
Create dead.h and update dead code units (#394)
|
2021-08-26 04:29:59 +09:00 |
EF2680.c
|
Create dead.h and update dead code units (#394)
|
2021-08-26 04:29:59 +09:00 |
EF8010.c
|
Create dead.h and update dead code units (#394)
|
2021-08-26 04:29:59 +09:00 |
EFEB00.c
|
Create dead.h and update dead code units (#394)
|
2021-08-26 04:29:59 +09:00 |
effects.c
|
effect overlay refactor (#369)
|
2021-08-17 12:24:26 +01:00 |
encounter_api.c
|
mass script to evt type rename (#377)
|
2021-08-23 06:50:10 +09:00 |
entity.c
|
Message work (#315)
|
2021-07-17 03:27:27 +09:00 |
fio.c
|
Various decomp, use of SCREEN_WIDTH and SCREEN_HEIGHT, etc (#340)
|
2021-07-23 03:48:30 +09:00 |
game_modes.c
|
FX data/funcs, camera funcs, state funcs (#364)
|
2021-08-17 03:14:58 +09:00 |
heap.c
|
hud_element.c (#371)
|
2021-08-18 17:28:32 +01:00 |
hud_element.c
|
Fix a bunch of warnings (#388)
|
2021-08-25 21:34:03 +09:00 |
hud_element.h
|
Fix a bunch of warnings (#388)
|
2021-08-25 21:34:03 +09:00 |
input.c
|
Various decomp, use of SCREEN_WIDTH and SCREEN_HEIGHT, etc (#340)
|
2021-07-23 03:48:30 +09:00 |
intro_logos.c
|
Various decomp, use of SCREEN_WIDTH and SCREEN_HEIGHT, etc (#340)
|
2021-07-23 03:48:30 +09:00 |
is_debug.c
|
effect shims and more battle matches (#347)
|
2021-07-31 15:32:19 +01:00 |
main_loop.c
|
hud_element.c (#371)
|
2021-08-18 17:28:32 +01:00 |
msg.c
|
Various decomp, use of SCREEN_WIDTH and SCREEN_HEIGHT, etc (#340)
|
2021-07-23 03:48:30 +09:00 |
npc.c
|
NPC animation cleanup (#384)
|
2021-08-25 01:42:29 +09:00 |
npc.h
|
NPC animation cleanup (#384)
|
2021-08-25 01:42:29 +09:00 |
rumble.c
|
Name many files (#302)
|
2021-07-09 01:50:23 +09:00 |
sprite.c
|
Misc decomp 534 (#301)
|
2021-07-09 00:53:00 +09:00 |
state_battle.c
|
FX data/funcs, camera funcs, state funcs (#364)
|
2021-08-17 03:14:58 +09:00 |
state_demo.c
|
Various decomp, use of SCREEN_WIDTH and SCREEN_HEIGHT, etc (#340)
|
2021-07-23 03:48:30 +09:00 |
state_file_select.c
|
FX data/funcs, camera funcs, state funcs (#364)
|
2021-08-17 03:14:58 +09:00 |
state_intro.c
|
Various decomp, use of SCREEN_WIDTH and SCREEN_HEIGHT, etc (#340)
|
2021-07-23 03:48:30 +09:00 |
state_logos.c
|
match update_cameras (#321)
|
2021-07-18 02:04:14 +09:00 |
state_pause.c
|
FX data/funcs, camera funcs, state funcs (#364)
|
2021-08-17 03:14:58 +09:00 |
state_startup.c
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Name many files (#302)
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2021-07-09 01:50:23 +09:00 |
state_title_screen.c
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FX data/funcs, camera funcs, state funcs (#364)
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2021-08-17 03:14:58 +09:00 |
state_world.c
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Name many files (#302)
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2021-07-09 01:50:23 +09:00 |