papermario/src
Alexander Faßbender 4bdb7280a7
Create dead.h and update dead code units (#394)
* create dead.h and resolve #350

* Update variables.h

* Update dead.h
2021-08-26 04:29:59 +09:00
..
battle Power Shock - Adding 4/5 matching funcs (#389) 2021-08-26 03:08:35 +09:00
common Create dead.h and update dead code units (#394) 2021-08-26 04:29:59 +09:00
effects effect overlay refactor (#369) 2021-08-17 12:24:26 +01:00
entity effect overlay refactor (#369) 2021-08-17 12:24:26 +01:00
evt Fix a bunch of warnings (#388) 2021-08-25 21:34:03 +09:00
jp Comment progress change on pull requests (#382) 2021-08-24 11:22:24 +01:00
os Tidying (#375) 2021-08-22 22:10:06 +09:00
pause Fix a bunch of warnings (#388) 2021-08-25 21:34:03 +09:00
world Create dead.h and update dead code units (#394) 2021-08-26 04:29:59 +09:00
1a1f0_len_5390.c mass script to evt type rename (#377) 2021-08-23 06:50:10 +09:00
1A5830.c mass script to evt type rename (#377) 2021-08-23 06:50:10 +09:00
1AC760.c mass script to evt type rename (#377) 2021-08-23 06:50:10 +09:00
1AF120.c mass script to evt type rename (#377) 2021-08-23 06:50:10 +09:00
1AF230.c mass script to evt type rename (#377) 2021-08-23 06:50:10 +09:00
2BF90.c Tidying and Shops (#282) 2021-04-27 02:47:38 +09:00
2d9a0_len_890.c func_80052E18 (#331) 2021-07-21 07:37:00 +01:00
2e230_len_2190.c Mass function rename from Star Rod + a couple funcs (#298) 2021-06-30 11:27:12 +09:00
7B440.c effect shims and more battle matches (#347) 2021-07-31 15:32:19 +01:00
7bb60_len_41b0.c Fix a bunch of warnings (#388) 2021-08-25 21:34:03 +09:00
7E9D0.c Fix a bunch of warnings (#388) 2021-08-25 21:34:03 +09:00
7fd10_len_b40.c curtains.c data work, assorted funcs, new file, etc and cleanup: misc decomp (#360) 2021-08-14 02:27:57 +09:00
8a160_len_700.c Splat refactor (#257) 2021-04-13 16:47:52 +09:00
8a860_len_3f30.c Mass function rename from Star Rod + a couple funcs (#298) 2021-06-30 11:27:12 +09:00
8e790_len_2850.c effect shims and more battle matches (#347) 2021-07-31 15:32:19 +01:00
9d10_len_1080.c Mass function rename from Star Rod + a couple funcs (#298) 2021-06-30 11:27:12 +09:00
16c8e0.c mass script to evt type rename (#377) 2021-08-23 06:50:10 +09:00
16F740.c mass script to evt type rename (#377) 2021-08-23 06:50:10 +09:00
17D6A0.c mass script to evt type rename (#377) 2021-08-23 06:50:10 +09:00
17FEB0.c mass script to evt type rename (#377) 2021-08-23 06:50:10 +09:00
18C790.c decomp functions from various files (#373) 2021-08-22 01:22:06 +01:00
18F340.c mass script to evt type rename (#377) 2021-08-23 06:50:10 +09:00
19FAF0.c mass script to evt type rename (#377) 2021-08-23 06:50:10 +09:00
20ec0_len_5040.c Mass function rename from Star Rod + a couple funcs (#298) 2021-06-30 11:27:12 +09:00
25AF0.c mass script to evt type rename (#377) 2021-08-23 06:50:10 +09:00
25f00_len_940.c Tidying (#375) 2021-08-22 22:10:06 +09:00
43F0.c FX data/funcs, camera funcs, state funcs (#364) 2021-08-17 03:14:58 +09:00
101b90_len_8f0.c Mass function rename from Star Rod + a couple funcs (#298) 2021-06-30 11:27:12 +09:00
111f0_len_860.c hud_element.c (#371) 2021-08-18 17:28:32 +01:00
169BE0.c Mass function rename from Star Rod + a couple funcs (#298) 2021-06-30 11:27:12 +09:00
182B30.c effect shims and more battle matches (#347) 2021-07-31 15:32:19 +01:00
190A10.c 50% Functions Decompiled (#292) 2021-05-08 14:34:57 +09:00
190B20.c decomp functions from various files (#373) 2021-08-22 01:22:06 +01:00
196AA0.c mass script to evt type rename (#377) 2021-08-23 06:50:10 +09:00
197F40.c mass script to evt type rename (#377) 2021-08-23 06:50:10 +09:00
303c0_len_3e10.c Splat refactor (#257) 2021-04-13 16:47:52 +09:00
316a70.c Splat refactor (#257) 2021-04-13 16:47:52 +09:00
316C00.c FX data/funcs, camera funcs, state funcs (#364) 2021-08-17 03:14:58 +09:00
316d90.c curtains.c data work, assorted funcs, new file, etc and cleanup: misc decomp (#360) 2021-08-14 02:27:57 +09:00
316f30.c curtains.c data work, assorted funcs, new file, etc and cleanup: misc decomp (#360) 2021-08-14 02:27:57 +09:00
325AD0.c effect shims and more battle matches (#347) 2021-07-31 15:32:19 +01:00
341d0.c FX data/funcs, camera funcs, state funcs (#364) 2021-08-17 03:14:58 +09:00
362a0_len_2f70.c mass script to evt type rename (#377) 2021-08-23 06:50:10 +09:00
415D90.c Fix a bunch of warnings (#388) 2021-08-25 21:34:03 +09:00
759b0_len_61b0.c Fix a bunch of warnings (#388) 2021-08-25 21:34:03 +09:00
891b0_len_fb0.c Splat refactor (#257) 2021-04-13 16:47:52 +09:00
1370_len_7d0.c Various decomp, use of SCREEN_WIDTH and SCREEN_HEIGHT, etc (#340) 2021-07-23 03:48:30 +09:00
1776B0.c mass script to evt type rename (#377) 2021-08-23 06:50:10 +09:00
1967B0.c mass script to evt type rename (#377) 2021-08-23 06:50:10 +09:00
3169f0.c Splat refactor (#257) 2021-04-13 16:47:52 +09:00
3251D0.c mass script to evt type rename (#377) 2021-08-23 06:50:10 +09:00
8560.c Splat refactor (#257) 2021-04-13 16:47:52 +09:00
8800.c FX data/funcs, camera funcs, state funcs (#364) 2021-08-17 03:14:58 +09:00
23680.c mass script to evt type rename (#377) 2021-08-23 06:50:10 +09:00
26840_len_20d0.c Tidying (#375) 2021-08-22 22:10:06 +09:00
28910_len_5090.c Mass function rename from Star Rod + a couple funcs (#298) 2021-06-30 11:27:12 +09:00
30450.c Mass function rename from Star Rod + a couple funcs (#298) 2021-06-30 11:27:12 +09:00
31650.c Tidying and Shops (#282) 2021-04-27 02:47:38 +09:00
33450.c Splat refactor (#257) 2021-04-13 16:47:52 +09:00
39210_len_aa0.c Splat refactor (#257) 2021-04-13 16:47:52 +09:00
77480.c curtains.c data work, assorted funcs, new file, etc and cleanup: misc decomp (#360) 2021-08-14 02:27:57 +09:00
80850_len_3060.c mass script to evt type rename (#377) 2021-08-23 06:50:10 +09:00
104730.c Mass function rename from Star Rod + a couple funcs (#298) 2021-06-30 11:27:12 +09:00
163400.c Linker section labels (#306) 2021-07-12 20:07:34 +09:00
165490.c Mass function rename from Star Rod + a couple funcs (#298) 2021-06-30 11:27:12 +09:00
167570.c Mass function rename from Star Rod + a couple funcs (#298) 2021-06-30 11:27:12 +09:00
168590.c Mass function rename from Star Rod + a couple funcs (#298) 2021-06-30 11:27:12 +09:00
181810.c mass script to evt type rename (#377) 2021-08-23 06:50:10 +09:00
a5dd0_len_114e0.c mass script to evt type rename (#377) 2021-08-23 06:50:10 +09:00
ad90_len_2880.c FX data/funcs, camera funcs, state funcs (#364) 2021-08-17 03:14:58 +09:00
audio.h Tidying (#375) 2021-08-22 22:10:06 +09:00
B0E0.c FX data/funcs, camera funcs, state funcs (#364) 2021-08-17 03:14:58 +09:00
B4580.c Message work (#315) 2021-07-17 03:27:27 +09:00
C50A0.c Tidying (#375) 2021-08-22 22:10:06 +09:00
camera.c Name many files (#302) 2021-07-09 01:50:23 +09:00
cd180_len_38f0.c Mass function rename from Star Rod + a couple funcs (#298) 2021-06-30 11:27:12 +09:00
CEE40.c Splat refactor (#257) 2021-04-13 16:47:52 +09:00
crash.c Name many files (#302) 2021-07-09 01:50:23 +09:00
curtains.c curtains.c data work, assorted funcs, new file, etc and cleanup: misc decomp (#360) 2021-08-14 02:27:57 +09:00
d0a70_len_4fe0.c Splat refactor (#257) 2021-04-13 16:47:52 +09:00
dba20_len_350.c Splat refactor (#257) 2021-04-13 16:47:52 +09:00
dbd70_len_700.c Mass function rename from Star Rod + a couple funcs (#298) 2021-06-30 11:27:12 +09:00
dc470_len_14c0.c hud_element.c (#371) 2021-08-18 17:28:32 +01:00
dd930_len_1c0.c Splat refactor (#257) 2021-04-13 16:47:52 +09:00
ddaf0_len_c50.c Splat refactor (#257) 2021-04-13 16:47:52 +09:00
de740_len_23f0.c Mass function rename from Star Rod + a couple funcs (#298) 2021-06-30 11:27:12 +09:00
DF950.c Mass function rename from Star Rod + a couple funcs (#298) 2021-06-30 11:27:12 +09:00
e0b30_len_b80.c Compiler's Worst Nightmare (#278) 2021-04-23 20:55:30 +09:00
e20eb0.c Splat refactor (#257) 2021-04-13 16:47:52 +09:00
E225B0.c Splat refactor (#257) 2021-04-13 16:47:52 +09:00
E20110.c Mass function rename from Star Rod + a couple funcs (#298) 2021-06-30 11:27:12 +09:00
E21870.c curtains.c data work, assorted funcs, new file, etc and cleanup: misc decomp (#360) 2021-08-14 02:27:57 +09:00
EA0C10.c Create dead.h and update dead code units (#394) 2021-08-26 04:29:59 +09:00
EA6FD0.c Create dead.h and update dead code units (#394) 2021-08-26 04:29:59 +09:00
EA8AE0.c Create dead.h and update dead code units (#394) 2021-08-26 04:29:59 +09:00
EA36E0.c Create dead.h and update dead code units (#394) 2021-08-26 04:29:59 +09:00
EA0900.c Create dead.h and update dead code units (#394) 2021-08-26 04:29:59 +09:00
EA7010.c Create dead.h and update dead code units (#394) 2021-08-26 04:29:59 +09:00
EA7320.c Create dead.h and update dead code units (#394) 2021-08-26 04:29:59 +09:00
EB0E60.c Create dead.h and update dead code units (#394) 2021-08-26 04:29:59 +09:00
EB8E50.c Create dead.h and update dead code units (#394) 2021-08-26 04:29:59 +09:00
EB8E90.c Create dead.h and update dead code units (#394) 2021-08-26 04:29:59 +09:00
EB9D90.c Create dead.h and update dead code units (#394) 2021-08-26 04:29:59 +09:00
EB1170.c Create dead.h and update dead code units (#394) 2021-08-26 04:29:59 +09:00
EB5130.c Create dead.h and update dead code units (#394) 2021-08-26 04:29:59 +09:00
EB5470.c Create dead.h and update dead code units (#394) 2021-08-26 04:29:59 +09:00
EB7230.c Create dead.h and update dead code units (#394) 2021-08-26 04:29:59 +09:00
EB7540.c Create dead.h and update dead code units (#394) 2021-08-26 04:29:59 +09:00
EC9D00.c Create dead.h and update dead code units (#394) 2021-08-26 04:29:59 +09:00
EC71B0.c Create dead.h and update dead code units (#394) 2021-08-26 04:29:59 +09:00
EC2200.c Create dead.h and update dead code units (#394) 2021-08-26 04:29:59 +09:00
EC2240.c Create dead.h and update dead code units (#394) 2021-08-26 04:29:59 +09:00
EC2610.c Create dead.h and update dead code units (#394) 2021-08-26 04:29:59 +09:00
EC7590.c Create dead.h and update dead code units (#394) 2021-08-26 04:29:59 +09:00
ECAA40.c Create dead.h and update dead code units (#394) 2021-08-26 04:29:59 +09:00
ECAA80.c Create dead.h and update dead code units (#394) 2021-08-26 04:29:59 +09:00
ECB930.c Create dead.h and update dead code units (#394) 2021-08-26 04:29:59 +09:00
ECBB70.c Create dead.h and update dead code units (#394) 2021-08-26 04:29:59 +09:00
ECFFF0.c Create dead.h and update dead code units (#394) 2021-08-26 04:29:59 +09:00
ED8E20.c Create dead.h and update dead code units (#394) 2021-08-26 04:29:59 +09:00
ED00D0.c Create dead.h and update dead code units (#394) 2021-08-26 04:29:59 +09:00
ED42A0.c Create dead.h and update dead code units (#394) 2021-08-26 04:29:59 +09:00
ED46D0.c Create dead.h and update dead code units (#394) 2021-08-26 04:29:59 +09:00
ED0030.c Create dead.h and update dead code units (#394) 2021-08-26 04:29:59 +09:00
ED0310.c Create dead.h and update dead code units (#394) 2021-08-26 04:29:59 +09:00
ED4220.c Create dead.h and update dead code units (#394) 2021-08-26 04:29:59 +09:00
ED4260.c Create dead.h and update dead code units (#394) 2021-08-26 04:29:59 +09:00
ED5540.c Create dead.h and update dead code units (#394) 2021-08-26 04:29:59 +09:00
EDBFE0.c Create dead.h and update dead code units (#394) 2021-08-26 04:29:59 +09:00
EDC020.c Create dead.h and update dead code units (#394) 2021-08-26 04:29:59 +09:00
EDE9C0.c Create dead.h and update dead code units (#394) 2021-08-26 04:29:59 +09:00
EDEA00.c Create dead.h and update dead code units (#394) 2021-08-26 04:29:59 +09:00
EE65B0.c Create dead.h and update dead code units (#394) 2021-08-26 04:29:59 +09:00
EE70C0.c Create dead.h and update dead code units (#394) 2021-08-26 04:29:59 +09:00
EE2040.c Create dead.h and update dead code units (#394) 2021-08-26 04:29:59 +09:00
EE8940.c Create dead.h and update dead code units (#394) 2021-08-26 04:29:59 +09:00
EED1E0.c Create dead.h and update dead code units (#394) 2021-08-26 04:29:59 +09:00
EED100.c Create dead.h and update dead code units (#394) 2021-08-26 04:29:59 +09:00
EED140.c Create dead.h and update dead code units (#394) 2021-08-26 04:29:59 +09:00
EEDF50.c Create dead.h and update dead code units (#394) 2021-08-26 04:29:59 +09:00
EEFAA0.c Create dead.h and update dead code units (#394) 2021-08-26 04:29:59 +09:00
EF7A80.c Create dead.h and update dead code units (#394) 2021-08-26 04:29:59 +09:00
EF7FB0.c Create dead.h and update dead code units (#394) 2021-08-26 04:29:59 +09:00
EF2610.c Create dead.h and update dead code units (#394) 2021-08-26 04:29:59 +09:00
EF2650.c Create dead.h and update dead code units (#394) 2021-08-26 04:29:59 +09:00
EF2680.c Create dead.h and update dead code units (#394) 2021-08-26 04:29:59 +09:00
EF8010.c Create dead.h and update dead code units (#394) 2021-08-26 04:29:59 +09:00
EFEB00.c Create dead.h and update dead code units (#394) 2021-08-26 04:29:59 +09:00
effects.c effect overlay refactor (#369) 2021-08-17 12:24:26 +01:00
encounter_api.c mass script to evt type rename (#377) 2021-08-23 06:50:10 +09:00
entity.c Message work (#315) 2021-07-17 03:27:27 +09:00
fio.c Various decomp, use of SCREEN_WIDTH and SCREEN_HEIGHT, etc (#340) 2021-07-23 03:48:30 +09:00
game_modes.c FX data/funcs, camera funcs, state funcs (#364) 2021-08-17 03:14:58 +09:00
heap.c hud_element.c (#371) 2021-08-18 17:28:32 +01:00
hud_element.c Fix a bunch of warnings (#388) 2021-08-25 21:34:03 +09:00
hud_element.h Fix a bunch of warnings (#388) 2021-08-25 21:34:03 +09:00
input.c Various decomp, use of SCREEN_WIDTH and SCREEN_HEIGHT, etc (#340) 2021-07-23 03:48:30 +09:00
intro_logos.c Various decomp, use of SCREEN_WIDTH and SCREEN_HEIGHT, etc (#340) 2021-07-23 03:48:30 +09:00
is_debug.c effect shims and more battle matches (#347) 2021-07-31 15:32:19 +01:00
main_loop.c hud_element.c (#371) 2021-08-18 17:28:32 +01:00
msg.c Various decomp, use of SCREEN_WIDTH and SCREEN_HEIGHT, etc (#340) 2021-07-23 03:48:30 +09:00
npc.c NPC animation cleanup (#384) 2021-08-25 01:42:29 +09:00
npc.h NPC animation cleanup (#384) 2021-08-25 01:42:29 +09:00
rumble.c Name many files (#302) 2021-07-09 01:50:23 +09:00
sprite.c Misc decomp 534 (#301) 2021-07-09 00:53:00 +09:00
state_battle.c FX data/funcs, camera funcs, state funcs (#364) 2021-08-17 03:14:58 +09:00
state_demo.c Various decomp, use of SCREEN_WIDTH and SCREEN_HEIGHT, etc (#340) 2021-07-23 03:48:30 +09:00
state_file_select.c FX data/funcs, camera funcs, state funcs (#364) 2021-08-17 03:14:58 +09:00
state_intro.c Various decomp, use of SCREEN_WIDTH and SCREEN_HEIGHT, etc (#340) 2021-07-23 03:48:30 +09:00
state_logos.c match update_cameras (#321) 2021-07-18 02:04:14 +09:00
state_pause.c FX data/funcs, camera funcs, state funcs (#364) 2021-08-17 03:14:58 +09:00
state_startup.c Name many files (#302) 2021-07-09 01:50:23 +09:00
state_title_screen.c FX data/funcs, camera funcs, state funcs (#364) 2021-08-17 03:14:58 +09:00
state_world.c Name many files (#302) 2021-07-09 01:50:23 +09:00