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https://github.com/pmret/papermario.git
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aaf44dceac
* fx table work * fx data * blah * render_effects_UI * split out effects.c * battle state menu functions * render_frame * clean * clean * 4 camera funcs * state_step_end_battle & symbol names * state_file_select done * 111f0 done * . * the great effect migration * PR comments * main func renames * proper symbols for the effects table! (mostly) * effect entry table cleanup * comments * Remove old asm, fix fx table * cleanup * cleanup
28 lines
1.3 KiB
ArmAsm
28 lines
1.3 KiB
ArmAsm
.set noat # allow manual use of $at
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.set noreorder # don't insert nops after branches
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glabel func_E0082528
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/* 385B68 E0082528 27BDFFE0 */ addiu $sp, $sp, -0x20
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/* 385B6C E008252C AFB10014 */ sw $s1, 0x14($sp)
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/* 385B70 E0082530 0080882D */ daddu $s1, $a0, $zero
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/* 385B74 E0082534 AFBF0018 */ sw $ra, 0x18($sp)
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/* 385B78 E0082538 AFB00010 */ sw $s0, 0x10($sp)
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/* 385B7C E008253C 8E30000C */ lw $s0, 0xc($s1)
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/* 385B80 E0082540 8E020004 */ lw $v0, 4($s0)
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/* 385B84 E0082544 10400009 */ beqz $v0, .LE008256C
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/* 385B88 E0082548 00000000 */ nop
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/* 385B8C E008254C 0C020A2D */ jal func_E00828B4
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/* 385B90 E0082550 00000000 */ nop
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/* 385B94 E0082554 8E030000 */ lw $v1, ($s0)
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/* 385B98 E0082558 24020001 */ addiu $v0, $zero, 1
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/* 385B9C E008255C 10620003 */ beq $v1, $v0, .LE008256C
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/* 385BA0 E0082560 00000000 */ nop
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/* 385BA4 E0082564 0C020AA1 */ jal func_E0082A84
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/* 385BA8 E0082568 0220202D */ daddu $a0, $s1, $zero
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.LE008256C:
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/* 385BAC E008256C 8FBF0018 */ lw $ra, 0x18($sp)
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/* 385BB0 E0082570 8FB10014 */ lw $s1, 0x14($sp)
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/* 385BB4 E0082574 8FB00010 */ lw $s0, 0x10($sp)
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/* 385BB8 E0082578 03E00008 */ jr $ra
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/* 385BBC E008257C 27BD0020 */ addiu $sp, $sp, 0x20
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