.. |
audio
|
Misc tidying (#1134)
|
2023-12-11 18:44:57 +09:00 |
battle
|
Make EVT macros easier to read and write (#1154)
|
2024-01-21 13:04:47 +00:00 |
common
|
Make EVT macros easier to read and write (#1154)
|
2024-01-21 13:04:47 +00:00 |
effects
|
API_CALLABLE + misc minor cleanup (#1150)
|
2024-01-16 13:56:57 +09:00 |
entity
|
Make EVT macros easier to read and write (#1154)
|
2024-01-21 13:04:47 +00:00 |
evt
|
Make EVT macros easier to read and write (#1154)
|
2024-01-21 13:04:47 +00:00 |
filemenu
|
PAL filemenu_get_menu_message (#1166)
|
2024-02-05 13:35:58 +09:00 |
gcc
|
Convert tabs to spaces (#1012)
|
2023-04-11 03:06:19 +09:00 |
os
|
Autos gawn (#1153)
|
2024-01-21 03:28:11 +09:00 |
pause
|
Image asset rework (#1141)
|
2024-01-08 01:36:59 +09:00 |
world
|
fix EVT_SETUP_CAMERA_DEFAULT (#1162)
|
2024-02-02 23:53:41 +09:00 |
5B320.c
|
battle/actor flags and more (#1119)
|
2023-10-14 15:43:12 -04:00 |
7B440.c
|
model rendering doc (#1128)
|
2023-11-24 13:06:58 +09:00 |
7BB60.c
|
all sounds named (#1120)
|
2023-10-22 08:39:20 -04:00 |
7E9D0.c
|
Doxygen (#1142)
|
2024-01-09 23:56:08 +00:00 |
8a160_len_700.c
|
Image asset rework (#1141)
|
2024-01-08 01:36:59 +09:00 |
8a860_len_3f30.c
|
some JP decomp (#1149)
|
2024-01-16 14:13:54 +09:00 |
25AF0.c
|
npc_do_player_collision (#1017)
|
2023-04-16 10:21:08 +09:00 |
38F00.c
|
Make EVT macros easier to read and write (#1154)
|
2024-01-21 13:04:47 +00:00 |
43F0.c
|
model rendering doc (#1128)
|
2023-11-24 13:06:58 +09:00 |
101b90_len_8f0.c
|
some JP decomp (#1149)
|
2024-01-16 14:13:54 +09:00 |
111f0_len_860.c
|
battle/actor flags and more (#1119)
|
2023-10-14 15:43:12 -04:00 |
325AD0.c
|
model rendering doc (#1128)
|
2023-11-24 13:06:58 +09:00 |
891b0_len_fb0.c
|
Standard names for struct fields (#1103)
|
2023-07-30 14:08:07 +09:00 |
23680.c
|
API_CALLABLE + misc minor cleanup (#1150)
|
2024-01-16 13:56:57 +09:00 |
39210_len_aa0.c
|
all sounds named (#1120)
|
2023-10-22 08:39:20 -04:00 |
77480.c
|
model rendering doc (#1128)
|
2023-11-24 13:06:58 +09:00 |
animation_script.h
|
area_spooky (#894)
|
2022-12-25 14:10:23 +09:00 |
animator.c
|
API_CALLABLE + misc minor cleanup (#1150)
|
2024-01-16 13:56:57 +09:00 |
audio.h
|
sfx and render modes cleanup (#1124)
|
2023-11-10 14:19:40 +09:00 |
background_gfx.c
|
Doxygen (#1142)
|
2024-01-09 23:56:08 +00:00 |
background.c
|
Doxygen (#1142)
|
2024-01-09 23:56:08 +00:00 |
battle_heap_create_obfuscated.c
|
Shiftability, naming of things (#930)
|
2023-02-02 20:23:17 +09:00 |
battle_ui_gfx.c
|
Image asset rework (#1141)
|
2024-01-08 01:36:59 +09:00 |
cam_main.c
|
all sounds named (#1120)
|
2023-10-22 08:39:20 -04:00 |
cam_math.c
|
battle/actor flags and more (#1119)
|
2023-10-14 15:43:12 -04:00 |
cam_mode_0.c
|
battle/actor flags and more (#1119)
|
2023-10-14 15:43:12 -04:00 |
cam_mode_1.c
|
battle/actor flags and more (#1119)
|
2023-10-14 15:43:12 -04:00 |
cam_mode_2.c
|
battle/actor flags and more (#1119)
|
2023-10-14 15:43:12 -04:00 |
cam_mode_5.c
|
battle/actor flags and more (#1119)
|
2023-10-14 15:43:12 -04:00 |
cam_mode_6.c
|
battle/actor flags and more (#1119)
|
2023-10-14 15:43:12 -04:00 |
cam_mode_unused.c
|
battle/actor flags and more (#1119)
|
2023-10-14 15:43:12 -04:00 |
cam_mode_zone_interp.c
|
all sounds named (#1120)
|
2023-10-22 08:39:20 -04:00 |
collision.c
|
Standard names for struct fields (#1103)
|
2023-07-30 14:08:07 +09:00 |
crash_screen.c
|
Assetify crash font (#1140)
|
2024-01-09 01:42:34 +09:00 |
create_audio_system_obfuscated.c
|
Shiftability, naming of things (#930)
|
2023-02-02 20:23:17 +09:00 |
curtains.c
|
API_CALLABLE + misc minor cleanup (#1150)
|
2024-01-16 13:56:57 +09:00 |
draw_box.c
|
API_CALLABLE + misc minor cleanup (#1150)
|
2024-01-16 13:56:57 +09:00 |
draw_img_util.c
|
battle/actor flags and more (#1119)
|
2023-10-14 15:43:12 -04:00 |
effect_shims.yaml
|
model rendering doc (#1128)
|
2023-11-24 13:06:58 +09:00 |
effects.c
|
Doxygen (#1142)
|
2024-01-09 23:56:08 +00:00 |
effects.yaml
|
Effect data refactor (#1094)
|
2023-07-25 02:51:48 +09:00 |
encounter_api.c
|
API_CALLABLE + misc minor cleanup (#1150)
|
2024-01-16 13:56:57 +09:00 |
encounter.c
|
Make EVT macros easier to read and write (#1154)
|
2024-01-21 13:04:47 +00:00 |
entity_model.c
|
API_CALLABLE + misc minor cleanup (#1150)
|
2024-01-16 13:56:57 +09:00 |
entity.c
|
some JP decomp (#1149)
|
2024-01-16 14:13:54 +09:00 |
fio.c
|
all sounds named (#1120)
|
2023-10-22 08:39:20 -04:00 |
fio.h
|
all sounds named (#1120)
|
2023-10-22 08:39:20 -04:00 |
game_modes.c
|
battle/actor flags and more (#1119)
|
2023-10-14 15:43:12 -04:00 |
game_modes.h
|
Clean up game_modes.c and game_states.c (#1115)
|
2023-09-15 23:53:00 -04:00 |
game_states.c
|
Clean up game_modes.c and game_states.c (#1115)
|
2023-09-15 23:53:00 -04:00 |
general_heap_create_obfuscated.c
|
Shiftability, naming of things (#930)
|
2023-02-02 20:23:17 +09:00 |
global_hud_scripts.c
|
Image asset rework (#1141)
|
2024-01-08 01:36:59 +09:00 |
heap.c
|
Modern gcc + shiftability work (#942)
|
2023-02-14 22:14:14 +09:00 |
heaps2.c
|
3uncs 2 (#952)
|
2023-02-22 17:22:31 +09:00 |
heaps3.c
|
Modern gcc + shiftability work (#942)
|
2023-02-14 22:14:14 +09:00 |
heaps.c
|
Modern gcc + shiftability work (#942)
|
2023-02-14 22:14:14 +09:00 |
hud_element.c
|
model rendering doc (#1128)
|
2023-11-24 13:06:58 +09:00 |
hud_element.h
|
all sounds named (#1120)
|
2023-10-22 08:39:20 -04:00 |
i_spy.c
|
Image asset rework (#1141)
|
2024-01-08 01:36:59 +09:00 |
imgfx.c
|
some JP decomp (#1149)
|
2024-01-16 14:13:54 +09:00 |
input.c
|
Standard names for struct fields (#1103)
|
2023-07-30 14:08:07 +09:00 |
inspect_icon.c
|
Image asset rework (#1141)
|
2024-01-08 01:36:59 +09:00 |
inventory.c
|
API_CALLABLE + misc minor cleanup (#1150)
|
2024-01-16 13:56:57 +09:00 |
is_debug.c
|
Name is_debug_panic and fix ASSERT/PANIC macros (#1061)
|
2023-05-22 15:38:20 +01:00 |
item_entity_scripts.yaml
|
item data generation (#1105)
|
2023-08-03 12:44:30 +09:00 |
item_entity.c
|
some JP decomp (#1149)
|
2024-01-16 14:13:54 +09:00 |
item_hud_scripts.yaml
|
item data generation (#1105)
|
2023-08-03 12:44:30 +09:00 |
item_table.yaml
|
battle/actor flags and more (#1119)
|
2023-10-14 15:43:12 -04:00 |
level_up.c
|
Image asset rework (#1141)
|
2024-01-08 01:36:59 +09:00 |
load_engine_data_obfuscated.c
|
Shiftability, naming of things (#930)
|
2023-02-02 20:23:17 +09:00 |
load_obfuscation_shims.c
|
Build main segment in JP (#939)
|
2023-02-17 11:06:56 +09:00 |
main_loop.c
|
all sounds named (#1120)
|
2023-10-22 08:39:20 -04:00 |
main_pre.c
|
Image asset rework (#1141)
|
2024-01-08 01:36:59 +09:00 |
main.c
|
Match iQue msg_draw_char (#1131)
|
2023-12-04 14:24:27 +09:00 |
map_shape.ld
|
mapfs shape data (#1087)
|
2023-07-18 18:07:58 +09:00 |
menu_hud_scripts.c
|
ui_images (#1021)
|
2023-04-25 02:31:19 +09:00 |
model_clear_render_tasks.c
|
model rendering doc (#1128)
|
2023-11-24 13:06:58 +09:00 |
model_clear_render_tasks.h
|
model rendering doc (#1128)
|
2023-11-24 13:06:58 +09:00 |
model.c
|
API_CALLABLE + misc minor cleanup (#1150)
|
2024-01-16 13:56:57 +09:00 |
move_table.yaml
|
battle/actor flags and more (#1119)
|
2023-10-14 15:43:12 -04:00 |
msg_data.c
|
some JP decomp (#1149)
|
2024-01-16 14:13:54 +09:00 |
msg_draw.c
|
iQue appendGfx_message (#1167)
|
2024-02-06 21:32:33 +09:00 |
msg_img.c
|
some JP decomp (#1149)
|
2024-01-16 14:13:54 +09:00 |
msg.c
|
PAL dma_load_msg (#1165)
|
2024-02-05 02:05:31 +09:00 |
npc_collision.c
|
battle/actor flags and more (#1119)
|
2023-10-14 15:43:12 -04:00 |
npc.c
|
Doxygen (#1142)
|
2024-01-09 23:56:08 +00:00 |
obfuscation_shims.c
|
DMA_COPY_SEGMENT macro for straightforward DMAs of segments (#1096)
|
2023-07-25 03:04:21 +09:00 |
pulse_stone.c
|
Image asset rework (#1141)
|
2024-01-08 01:36:59 +09:00 |
recipes.yaml
|
item data generation (#1105)
|
2023-08-03 12:44:30 +09:00 |
rumble.c
|
Standard names for struct fields (#1103)
|
2023-07-30 14:08:07 +09:00 |
screen_overlays.c
|
API_CALLABLE + misc minor cleanup (#1150)
|
2024-01-16 13:56:57 +09:00 |
screen_render_util.c
|
model rendering doc (#1128)
|
2023-11-24 13:06:58 +09:00 |
speech_bubble.c
|
Image asset rework (#1141)
|
2024-01-08 01:36:59 +09:00 |
sprite_shading.c
|
model rendering doc (#1128)
|
2023-11-24 13:06:58 +09:00 |
sprite.c
|
API_CALLABLE + misc minor cleanup (#1150)
|
2024-01-16 13:56:57 +09:00 |
sprite.h
|
sounds halfway named (#1110)
|
2023-08-13 06:08:33 +09:00 |
starpoint.c
|
Image asset rework (#1141)
|
2024-01-08 01:36:59 +09:00 |
startup_screen_fading.c
|
battle/actor flags and more (#1119)
|
2023-10-14 15:43:12 -04:00 |
state_battle.c
|
Match iQue msg_draw_char (#1131)
|
2023-12-04 14:24:27 +09:00 |
state_demo.c
|
model rendering doc (#1128)
|
2023-11-24 13:06:58 +09:00 |
state_file_select.c
|
model rendering doc (#1128)
|
2023-11-24 13:06:58 +09:00 |
state_intro.c
|
battle/actor flags and more (#1119)
|
2023-10-14 15:43:12 -04:00 |
state_logos.c
|
battle/actor flags and more (#1119)
|
2023-10-14 15:43:12 -04:00 |
state_pause.c
|
model rendering doc (#1128)
|
2023-11-24 13:06:58 +09:00 |
state_startup.c
|
all sounds named (#1120)
|
2023-10-22 08:39:20 -04:00 |
state_title_screen.c
|
model rendering doc (#1128)
|
2023-11-24 13:06:58 +09:00 |
state_world.c
|
Clean up game_modes.c and game_states.c (#1115)
|
2023-09-15 23:53:00 -04:00 |
status_icons.c
|
all sounds named (#1120)
|
2023-10-22 08:39:20 -04:00 |
texture_memory.c
|
model rendering doc (#1128)
|
2023-11-24 13:06:58 +09:00 |
trigger.c
|
sfx and render modes cleanup (#1124)
|
2023-11-10 14:19:40 +09:00 |
vars_access.c
|
battle/actor flags and more (#1119)
|
2023-10-14 15:43:12 -04:00 |
windows.c
|
more boss actors (#1117)
|
2023-09-23 01:57:29 -04:00 |
worker.c
|
Shiftable BSS (#1092)
|
2023-07-22 01:53:09 +09:00 |
world_map.xml
|
item data generation (#1105)
|
2023-08-03 12:44:30 +09:00 |
world_use_item.c
|
Make EVT macros easier to read and write (#1154)
|
2024-01-21 13:04:47 +00:00 |