papermario/src/entity/model/InertYellowBlock.c
Ethan Roseman 6da232df36
Image asset rework (#1141)
* poc

* A bit

* 19 files to go

* ique fixed this took me hours omg

* 4 more

* dead vines

* fixules

* drop .bin from needed macro
2024-01-08 01:36:59 +09:00

52 lines
1.9 KiB
C

#include "common.h"
#include "include_asset.h"
#include "entity/model/InertYellowBlock_1.vtx.inc.c"
#include "entity/model/InertYellowBlock_2.vtx.inc.c"
INCLUDE_IMG("entity/model/InertYellowBlock_face.png", D_0A000180_E423C0);
INCLUDE_PAL("entity/model/InertYellowBlock_face.pal", D_0A000380_E425C0);
Gfx Entity_InertYellowBlock_LoadTexture[] = {
gsDPSetTextureLUT(G_TT_RGBA16),
gsDPLoadTLUT_pal16(0, D_0A000380_E425C0),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPSetTextureDetail(G_TD_CLAMP),
gsDPSetTextureLOD(G_TL_TILE),
gsDPLoadTextureBlock_4b(D_0A000180_E423C0, G_IM_FMT_CI, 32, 32, 0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, 5, 5, G_TX_NOLOD, G_TX_NOLOD),
gsDPSetTexturePersp(G_TP_PERSP),
gsDPSetTextureFilter(G_TF_BILERP),
gsSPEndDisplayList(),
};
Gfx Entity_InertYellowBlock_RenderTopBottom[] = {
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_1CYCLE),
gsSPTexture(0x0080, 0x0080, 0, G_TX_RENDERTILE, G_OFF),
gsSPClearGeometryMode(G_LIGHTING | G_SHADING_SMOOTH),
gsSPSetGeometryMode(G_CULL_BACK),
gsSPVertex(D_0A000100_E42340, 8, 0),
gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0),
gsSPEndDisplayList(),
};
Gfx Entity_InertYellowBlock_RenderFaces[] = {
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_1CYCLE),
gsSPDisplayList(Entity_InertYellowBlock_LoadTexture),
gsSPClearGeometryMode(G_LIGHTING | G_SHADING_SMOOTH),
gsSPSetGeometryMode(G_CULL_BACK),
gsSPVertex(D_0A000000_E42240, 16, 0),
gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0),
gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0),
gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0),
gsSPEndDisplayList(),
};
Gfx Entity_InertYellowBlock_Render[] = {
gsSPDisplayList(Entity_InertYellowBlock_RenderFaces),
gsSPDisplayList(Entity_InertYellowBlock_RenderTopBottom),
gsSPEndDisplayList(),
};