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6da232df36
* poc * A bit * 19 files to go * ique fixed this took me hours omg * 4 more * dead vines * fixules * drop .bin from needed macro
52 lines
1.9 KiB
C
52 lines
1.9 KiB
C
#include "common.h"
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#include "include_asset.h"
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#include "entity/model/InertYellowBlock_1.vtx.inc.c"
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#include "entity/model/InertYellowBlock_2.vtx.inc.c"
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INCLUDE_IMG("entity/model/InertYellowBlock_face.png", D_0A000180_E423C0);
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INCLUDE_PAL("entity/model/InertYellowBlock_face.pal", D_0A000380_E425C0);
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Gfx Entity_InertYellowBlock_LoadTexture[] = {
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gsDPSetTextureLUT(G_TT_RGBA16),
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gsDPLoadTLUT_pal16(0, D_0A000380_E425C0),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPSetTextureDetail(G_TD_CLAMP),
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gsDPSetTextureLOD(G_TL_TILE),
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gsDPLoadTextureBlock_4b(D_0A000180_E423C0, G_IM_FMT_CI, 32, 32, 0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, 5, 5, G_TX_NOLOD, G_TX_NOLOD),
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gsDPSetTexturePersp(G_TP_PERSP),
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gsDPSetTextureFilter(G_TF_BILERP),
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gsSPEndDisplayList(),
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};
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Gfx Entity_InertYellowBlock_RenderTopBottom[] = {
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gsDPPipeSync(),
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gsDPSetCycleType(G_CYC_1CYCLE),
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gsSPTexture(0x0080, 0x0080, 0, G_TX_RENDERTILE, G_OFF),
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gsSPClearGeometryMode(G_LIGHTING | G_SHADING_SMOOTH),
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gsSPSetGeometryMode(G_CULL_BACK),
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gsSPVertex(D_0A000100_E42340, 8, 0),
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gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
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gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0),
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gsSPEndDisplayList(),
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};
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Gfx Entity_InertYellowBlock_RenderFaces[] = {
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gsDPPipeSync(),
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gsDPSetCycleType(G_CYC_1CYCLE),
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gsSPDisplayList(Entity_InertYellowBlock_LoadTexture),
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gsSPClearGeometryMode(G_LIGHTING | G_SHADING_SMOOTH),
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gsSPSetGeometryMode(G_CULL_BACK),
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gsSPVertex(D_0A000000_E42240, 16, 0),
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gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
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gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0),
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gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0),
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gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0),
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gsSPEndDisplayList(),
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};
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Gfx Entity_InertYellowBlock_Render[] = {
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gsSPDisplayList(Entity_InertYellowBlock_RenderFaces),
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gsSPDisplayList(Entity_InertYellowBlock_RenderTopBottom),
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gsSPEndDisplayList(),
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};
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