papermario/src/entity/model/MunchlesiaBeginChew_anim.c
HailSanta cbdce77daf
area_spooky (#894)
* obk_01

* obk_02

* obk_03

* obk_06

* obk_05

* checkpoint

* chandelier documentation

* obk_04

* obk_09

* obk_07

* obk done

* tabs

* kmr_22

* kmr_11

* last thing

Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2022-12-25 14:10:23 +09:00

228 lines
5.3 KiB
C

#include "common.h"
#include "animation_script.h"
extern Vtx D_0A000000_E815F0[];
extern Gfx Entity_MunchlesiaBeginChew_Render[];
AnimScript Entity_MunchlesiaBeginChew_Animation = {
as_SetRotation(1, 0.0, 0.0, 0.0)
as_SetPos(1, 0, 0, 0)
as_SetScale(1, 1.0, 1.0, 1.0)
as_SetRotation(2, 0.0, 0.0, 0.0)
as_SetPos(2, 0, 0, 0)
as_SetScale(2, 1.0, 1.0, 1.0)
as_SetRotation(3, 0.0, 0.0, 0.0)
as_SetPos(3, 0, 0, 0)
as_SetScale(3, 1.0, 1.0, 1.0)
as_SetRotation(4, 0.0, 0.0, 0.0)
as_SetPos(4, 0, 0, 0)
as_SetScale(4, 1.0, 1.0, 1.0)
as_SetRotation(5, 0.0, 0.0, 0.0)
as_SetPos(5, 0, 0, 0)
as_SetScale(5, 1.0, 1.0, 1.0)
as_SetRotation(6, 0.0, 0.0, 0.0)
as_SetPos(6, 0, 0, 0)
as_SetScale(6, 1.0, 1.0, 1.0)
as_SetRotation(7, 0.0, 0.0, 0.0)
as_SetPos(7, 0, 0, 0)
as_SetScale(7, 1.0, 1.0, 1.0)
as_SetRotation(8, 0.0, 0.0, 0.0)
as_SetPos(8, 0, 0, 0)
as_SetScale(8, 1.0, 1.0, 1.0)
as_Loop
as_SetRotation(9, 0.0, 0.0, 0.0)
as_SetPos(9, 0, 0, 0)
as_SetScale(9, 1.0, 1.0, 1.0)
as_Wait(1)
as_Wait(1)
as_Wait(1)
as_Wait(1)
as_Wait(1)
as_Wait(1)
as_Wait(1)
as_Wait(1)
as_Wait(1)
as_Wait(1)
as_Wait(1)
as_Wait(1)
as_Wait(1)
as_Wait(1)
as_Wait(1)
as_Wait(1)
as_Wait(1)
as_Wait(1)
as_Wait(1)
as_Wait(1)
as_Wait(1)
as_Wait(1)
as_Wait(1)
as_Wait(1)
as_Wait(1)
as_Wait(1)
as_Wait(1)
as_Wait(1)
as_Wait(1)
as_Wait(1)
as_Wait(1)
as_Wait(1)
as_Wait(1)
as_Wait(1)
as_Wait(1)
as_Wait(1)
as_Wait(1)
as_Wait(1)
as_Wait(1)
as_Wait(1)
as_Wait(1)
as_Wait(1)
as_Wait(1)
as_Wait(1)
as_Wait(1)
as_Wait(1)
as_Wait(1)
as_Wait(1)
as_Wait(1)
as_Wait(1)
as_Wait(1)
as_Wait(1)
as_Wait(1)
as_Wait(1)
as_Wait(1)
as_Wait(1)
as_Wait(1)
as_Wait(1)
as_Wait(1)
as_Wait(1)
as_Wait(1)
as_Wait(1)
as_Wait(1)
as_Wait(1)
as_Wait(1)
as_Wait(1)
as_Wait(1)
as_Wait(1)
as_Wait(1)
as_Wait(1)
as_Wait(1)
as_Wait(1)
as_Wait(1)
as_Wait(1)
as_Wait(1)
as_Wait(1)
as_Wait(1)
as_Wait(1)
as_Wait(1)
as_Wait(1)
as_Wait(1)
as_Wait(1)
as_Wait(1)
as_Wait(1)
as_Wait(1)
as_Wait(1)
as_Wait(1)
as_Wait(1)
as_Wait(1)
as_Wait(1)
as_Wait(1)
as_Wait(1)
as_Wait(1)
as_Wait(1)
as_Wait(1)
as_Wait(1)
as_Wait(1)
as_Wait(1)
as_Wait(1)
as_Wait(1)
as_Wait(1)
as_Wait(1)
as_Wait(1)
as_Wait(1)
as_Wait(1)
as_Restart
as_End
};
StaticAnimatorNode Entity_MunchlesiaBeginChew_Node9 = {
.displayList = Entity_MunchlesiaBeginChew_Render,
.sibling = ENTITY_ANIM_NULL,
.child = ENTITY_ANIM_NULL,
.vertexStartOffset = 399 * 7,
.vtxList = D_0A000000_E815F0,
};
StaticAnimatorNode Entity_MunchlesiaBeginChew_Node8 = {
.displayList = Entity_MunchlesiaBeginChew_Render,
.sibling = &Entity_MunchlesiaBeginChew_Node9,
.child = ENTITY_ANIM_NULL,
.vertexStartOffset = 399 * 6,
.vtxList = D_0A000000_E815F0,
};
StaticAnimatorNode Entity_MunchlesiaBeginChew_Node7 = {
.displayList = Entity_MunchlesiaBeginChew_Render,
.sibling = &Entity_MunchlesiaBeginChew_Node8,
.child = ENTITY_ANIM_NULL,
.vertexStartOffset = 399 * 5,
.vtxList = D_0A000000_E815F0,
};
StaticAnimatorNode Entity_MunchlesiaBeginChew_Node6 = {
.displayList = Entity_MunchlesiaBeginChew_Render,
.sibling = &Entity_MunchlesiaBeginChew_Node7,
.child = ENTITY_ANIM_NULL,
.vertexStartOffset = 399 * 4,
.vtxList = D_0A000000_E815F0,
};
StaticAnimatorNode Entity_MunchlesiaBeginChew_Node5 = {
.displayList = Entity_MunchlesiaBeginChew_Render,
.sibling = &Entity_MunchlesiaBeginChew_Node6,
.child = ENTITY_ANIM_NULL,
.vertexStartOffset = 399 * 3,
.vtxList = D_0A000000_E815F0,
};
StaticAnimatorNode Entity_MunchlesiaBeginChew_Node4 = {
.displayList = Entity_MunchlesiaBeginChew_Render,
.sibling = &Entity_MunchlesiaBeginChew_Node5,
.child = ENTITY_ANIM_NULL,
.vertexStartOffset = 399 * 2,
.vtxList = D_0A000000_E815F0,
};
StaticAnimatorNode Entity_MunchlesiaBeginChew_Node3 = {
.displayList = Entity_MunchlesiaBeginChew_Render,
.sibling = &Entity_MunchlesiaBeginChew_Node4,
.child = ENTITY_ANIM_NULL,
.vertexStartOffset = 399,
.vtxList = D_0A000000_E815F0,
};
StaticAnimatorNode Entity_MunchlesiaBeginChew_Node2 = {
.displayList = Entity_MunchlesiaBeginChew_Render,
.sibling = &Entity_MunchlesiaBeginChew_Node3,
.child = ENTITY_ANIM_NULL,
.vtxList = D_0A000000_E815F0,
};
StaticAnimatorNode Entity_MunchlesiaBeginChew_Node1 = {
.displayList = ENTITY_ANIM_NULL,
.sibling = ENTITY_ANIM_NULL,
.child = &Entity_MunchlesiaBeginChew_Node2,
.vertexStartOffset = (s32)ENTITY_ANIM_NULL,
.vtxList = ENTITY_ANIM_NULL,
};
StaticAnimatorNode* Entity_MunchlesiaBeginChew_Mesh[] = {
&Entity_MunchlesiaBeginChew_Node1,
&Entity_MunchlesiaBeginChew_Node2,
&Entity_MunchlesiaBeginChew_Node3,
&Entity_MunchlesiaBeginChew_Node4,
&Entity_MunchlesiaBeginChew_Node5,
&Entity_MunchlesiaBeginChew_Node6,
&Entity_MunchlesiaBeginChew_Node7,
&Entity_MunchlesiaBeginChew_Node8,
&Entity_MunchlesiaBeginChew_Node9,
ENTITY_ANIM_NULL,
};