papermario/include
alex 78a729a7a3
NPC animation cleanup (#384)
* remove BattleID and NpcAnimId typedefs

* change NPC_ANIM generation

* struct for StaticNpc.animations

* ~peach_make_disguise_npc
2021-08-25 01:42:29 +09:00
..
nu Compiler's Worst Nightmare (#278) 2021-04-23 20:55:30 +09:00
PR match update_cameras (#321) 2021-07-18 02:04:14 +09:00
script_api mass script to evt type rename (#377) 2021-08-23 06:50:10 +09:00
stdlib fix for PR 2021-01-16 09:41:40 -05:00
camera.h FX data/funcs, camera funcs, state funcs (#364) 2021-08-17 03:14:58 +09:00
common_structs.h Full GCC Compiler (#378) 2021-08-23 06:55:26 +09:00
common.h hud_element.c (#371) 2021-08-18 17:28:32 +01:00
effects.h curtains.c data work, assorted funcs, new file, etc and cleanup: misc decomp (#360) 2021-08-14 02:27:57 +09:00
enums.h Full GCC Compiler (#378) 2021-08-23 06:55:26 +09:00
functions.h NPC animation cleanup (#384) 2021-08-25 01:42:29 +09:00
include_asm.h Compiler's Worst Nightmare (#278) 2021-04-23 20:55:30 +09:00
macro.inc Refactoring stuff 2020-08-12 21:56:23 -04:00
macros.h Full GCC Compiler (#378) 2021-08-23 06:55:26 +09:00
map.h NPC animation cleanup (#384) 2021-08-25 01:42:29 +09:00
messages.h area_dgb (#254) 2021-04-09 02:42:36 +09:00
mips.h curtains.c data work, assorted funcs, new file, etc and cleanup: misc decomp (#360) 2021-08-14 02:27:57 +09:00
move_addu.inc Support for "addu" in place of move pseudoinstruction (#206) 2021-03-11 17:08:22 +09:00
si.h mass script to evt type rename (#377) 2021-08-23 06:50:10 +09:00
types.h NPC animation cleanup (#384) 2021-08-25 01:42:29 +09:00
ultra64.h format files 2020-08-19 01:16:12 +01:00
variables.h NPC animation cleanup (#384) 2021-08-25 01:42:29 +09:00