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a69ae38bfe
* Start with entity segment * Match Hammer[123]Block * match /^entity_model_ShatteringHammer[1-3]Block$/ * match /_ShatteringHammer(Yellow|Red|Unused)Block$/ * Clean up undefined syms * Match push/brick/shat block * Match inert and heart blocks * Match pow super ultra * Match hit yellow block * Match 5 more entities * Match more segments * More pal entities * More pal segments * More entities * More entities * Finish entities |
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.. | ||
asm | ||
checksum.sha1 | ||
effects.yaml | ||
splat-shift.yaml | ||
splat.yaml | ||
symbol_addrs.txt | ||
undefined_funcs_auto.txt | ||
undefined_syms_auto.txt | ||
undefined_syms.txt |