papermario/src
2024-11-09 12:19:32 +09:00
..
audio pal world (#1218) 2024-11-09 12:19:32 +09:00
battle pal world (#1218) 2024-11-09 12:19:32 +09:00
boot pal world (#1218) 2024-11-09 12:19:32 +09:00
bss pal world (#1218) 2024-11-09 12:19:32 +09:00
charset Fix charset craziness (#1202) 2024-09-13 02:00:57 +09:00
common effects and action command cleanup (#1213) 2024-10-23 14:44:44 +09:00
effects pal world (#1218) 2024-11-09 12:19:32 +09:00
entity [JP] Finished World Areas, Pause, Dead Maps (kzn, flo) and some more (#1208) 2024-11-04 15:43:33 +09:00
evt effects and action command cleanup (#1213) 2024-10-23 14:44:44 +09:00
filemenu pal world (#1218) 2024-11-09 12:19:32 +09:00
gcc Convert tabs to spaces (#1012) 2023-04-11 03:06:19 +09:00
os pal world (#1218) 2024-11-09 12:19:32 +09:00
pause pal world (#1218) 2024-11-09 12:19:32 +09:00
world pal world (#1218) 2024-11-09 12:19:32 +09:00
5B320.c battle/actor flags and more (#1119) 2023-10-14 15:43:12 -04:00
7B440.c dx camera upstreams (#1207) 2024-09-23 14:42:15 -04:00
7BB60.c npc-enemy-flags (#1212) 2024-10-07 23:15:38 -04:00
7E9D0.c npc-enemy-flags (#1212) 2024-10-07 23:15:38 -04:00
8a860_len_3f30.c pal world (#1218) 2024-11-09 12:19:32 +09:00
25AF0.c upstream window IDs from dx (#1214) 2024-10-23 20:18:00 -04:00
38F00.c Make EVT macros easier to read and write (#1154) 2024-01-21 13:04:47 +00:00
43F0.c effects and action command cleanup (#1213) 2024-10-23 14:44:44 +09:00
101b90_len_8f0.c some JP decomp (#1149) 2024-01-16 14:13:54 +09:00
23680.c effects and action command cleanup (#1213) 2024-10-23 14:44:44 +09:00
77480.c [JP] Finished World Areas, Pause, Dead Maps (kzn, flo) and some more (#1208) 2024-11-04 15:43:33 +09:00
animation_script.h area_spooky (#894) 2022-12-25 14:10:23 +09:00
animator.c effects and action command cleanup (#1213) 2024-10-23 14:44:44 +09:00
audio.h pal world (#1218) 2024-11-09 12:19:32 +09:00
background_gfx.c Unhardcode many for loop conditions (#1179) 2024-03-07 01:03:33 +09:00
background.c dx camera upstreams (#1207) 2024-09-23 14:42:15 -04:00
battle_heap_create_obfuscated.c Shiftability, naming of things (#930) 2023-02-02 20:23:17 +09:00
battle_ui_gfx.c pal world (#1218) 2024-11-09 12:19:32 +09:00
cam_main.c effects and action command cleanup (#1213) 2024-10-23 14:44:44 +09:00
cam_math.c dx camera upstreams (#1207) 2024-09-23 14:42:15 -04:00
cam_mode_interp.c dx camera upstreams (#1207) 2024-09-23 14:42:15 -04:00
cam_mode_minimal.c dx camera upstreams (#1207) 2024-09-23 14:42:15 -04:00
cam_mode_no_interp.c dx camera upstreams (#1207) 2024-09-23 14:42:15 -04:00
cam_mode_unused_ahead.c dx camera upstreams (#1207) 2024-09-23 14:42:15 -04:00
cam_mode_unused_leading.c dx camera upstreams (#1207) 2024-09-23 14:42:15 -04:00
cam_mode_unused_radial.c dx camera upstreams (#1207) 2024-09-23 14:42:15 -04:00
cam_mode_zone_interp.c dx camera upstreams (#1207) 2024-09-23 14:42:15 -04:00
collision.c star rod dx upstreaming (#1177) 2024-03-06 02:32:00 -05:00
crash_screen.c SHIFT_BSS be gone (#1173) 2024-03-05 19:54:53 +09:00
create_audio_system_obfuscated.c Shiftability, naming of things (#930) 2023-02-02 20:23:17 +09:00
curtains.c pal world (#1218) 2024-11-09 12:19:32 +09:00
draw_box.c effects and action command cleanup (#1213) 2024-10-23 14:44:44 +09:00
draw_img_util.c effects and action command cleanup (#1213) 2024-10-23 14:44:44 +09:00
effect_shims.yaml model rendering doc (#1128) 2023-11-24 13:06:58 +09:00
effect_utils.c some effect symbols (#1210) 2024-09-30 13:03:14 +09:00
effects.c pal world (#1218) 2024-11-09 12:19:32 +09:00
effects.yaml Effect data refactor (#1094) 2023-07-25 02:51:48 +09:00
encounter_api.c pal world (#1218) 2024-11-09 12:19:32 +09:00
encounter.c pal world (#1218) 2024-11-09 12:19:32 +09:00
entity_model.c effects and action command cleanup (#1213) 2024-10-23 14:44:44 +09:00
entity.c [JP] Finished World Areas, Pause, Dead Maps (kzn, flo) and some more (#1208) 2024-11-04 15:43:33 +09:00
fio.c pal world (#1218) 2024-11-09 12:19:32 +09:00
fio.h pal world (#1218) 2024-11-09 12:19:32 +09:00
game_modes.c SHIFT_BSS be gone (#1173) 2024-03-05 19:54:53 +09:00
game_modes.h Clean up game_modes.c and game_states.c (#1115) 2023-09-15 23:53:00 -04:00
game_states.c effects and action command cleanup (#1213) 2024-10-23 14:44:44 +09:00
general_heap_create_obfuscated.c Shiftability, naming of things (#930) 2023-02-02 20:23:17 +09:00
global_hud_scripts.c effects and action command cleanup (#1213) 2024-10-23 14:44:44 +09:00
heap.c isBattle refactor (#1211) 2024-10-01 11:50:46 +09:00
heaps2.c 3uncs 2 (#952) 2023-02-22 17:22:31 +09:00
heaps3.c Modern gcc + shiftability work (#942) 2023-02-14 22:14:14 +09:00
heaps4.c pal world (#1218) 2024-11-09 12:19:32 +09:00
heaps.c pal world (#1218) 2024-11-09 12:19:32 +09:00
hud_element.c effects and action command cleanup (#1213) 2024-10-23 14:44:44 +09:00
hud_element.h effects and action command cleanup (#1213) 2024-10-23 14:44:44 +09:00
i_spy.c effects and action command cleanup (#1213) 2024-10-23 14:44:44 +09:00
imgfx.c [JP] Finished World Areas, Pause, Dead Maps (kzn, flo) and some more (#1208) 2024-11-04 15:43:33 +09:00
input.c SHIFT_BSS be gone (#1173) 2024-03-05 19:54:53 +09:00
inspect_icon.c npc-enemy-flags (#1212) 2024-10-07 23:15:38 -04:00
inventory.c upstream window IDs from dx (#1214) 2024-10-23 20:18:00 -04:00
is_debug.c pal world (#1218) 2024-11-09 12:19:32 +09:00
item_entity_scripts.yaml star rod dx upstreaming (#1177) 2024-03-06 02:32:00 -05:00
item_entity.c upstream window IDs from dx (#1214) 2024-10-23 20:18:00 -04:00
item_hud_scripts.yaml star rod dx upstreaming (#1177) 2024-03-06 02:32:00 -05:00
item_table_pal.yaml pal world (#1218) 2024-11-09 12:19:32 +09:00
item_table.yaml star rod dx upstreaming (#1177) 2024-03-06 02:32:00 -05:00
level_up_letters_en_de.c pal world (#1218) 2024-11-09 12:19:32 +09:00
level_up_letters_es.c pal world (#1218) 2024-11-09 12:19:32 +09:00
level_up_letters_fr.c pal world (#1218) 2024-11-09 12:19:32 +09:00
level_up.c pal world (#1218) 2024-11-09 12:19:32 +09:00
load_engine_data_obfuscated.c Shiftability, naming of things (#930) 2023-02-02 20:23:17 +09:00
load_obfuscation_shims.c [JP] Finished World Areas, Pause, Dead Maps (kzn, flo) and some more (#1208) 2024-11-04 15:43:33 +09:00
main_loop.c npc-enemy-flags (#1212) 2024-10-07 23:15:38 -04:00
main_pre.c Image asset rework (#1141) 2024-01-08 01:36:59 +09:00
main.c pal world (#1218) 2024-11-09 12:19:32 +09:00
map_shape.ld mapfs shape data (#1087) 2023-07-18 18:07:58 +09:00
menu_hud_scripts.c [JP] Finished World Areas, Pause, Dead Maps (kzn, flo) and some more (#1208) 2024-11-04 15:43:33 +09:00
model_clear_render_tasks.c model rendering doc (#1128) 2023-11-24 13:06:58 +09:00
model_clear_render_tasks.h model rendering doc (#1128) 2023-11-24 13:06:58 +09:00
model.c upstream window IDs from dx (#1214) 2024-10-23 20:18:00 -04:00
move_table.yaml star rod dx upstreaming (#1177) 2024-03-06 02:32:00 -05:00
msg_data.c pal world (#1218) 2024-11-09 12:19:32 +09:00
msg_draw.c pal world (#1218) 2024-11-09 12:19:32 +09:00
msg_img.c some JP decomp (#1149) 2024-01-16 14:13:54 +09:00
msg.c pal world (#1218) 2024-11-09 12:19:32 +09:00
npc_collision.c npc-enemy-flags (#1212) 2024-10-07 23:15:38 -04:00
npc_follow.c effects and action command cleanup (#1213) 2024-10-23 14:44:44 +09:00
npc.c effects and action command cleanup (#1213) 2024-10-23 14:44:44 +09:00
obfuscation_shims.c DMA_COPY_SEGMENT macro for straightforward DMAs of segments (#1096) 2023-07-25 03:04:21 +09:00
pulse_stone.c Image asset rework (#1141) 2024-01-08 01:36:59 +09:00
recipes_jp.yaml [JP] Entities and World Areas (mac, tik, kgr, kmr, iwa, sbk) (#1199) 2024-09-12 14:46:00 +09:00
recipes.yaml star rod dx upstreaming (#1177) 2024-03-06 02:32:00 -05:00
rumble.c pal world (#1218) 2024-11-09 12:19:32 +09:00
screen_overlays.c isBattle refactor (#1211) 2024-10-01 11:50:46 +09:00
screen_render_util.c model rendering doc (#1128) 2023-11-24 13:06:58 +09:00
speech_bubble.c Image asset rework (#1141) 2024-01-08 01:36:59 +09:00
sprite_shading.c isBattle refactor (#1211) 2024-10-01 11:50:46 +09:00
sprite.c effects and action command cleanup (#1213) 2024-10-23 14:44:44 +09:00
sprite.h sounds halfway named (#1110) 2023-08-13 06:08:33 +09:00
starpoint_de.c pal world (#1218) 2024-11-09 12:19:32 +09:00
starpoint_en.c pal world (#1218) 2024-11-09 12:19:32 +09:00
starpoint_es.c pal world (#1218) 2024-11-09 12:19:32 +09:00
starpoint_fr.c pal world (#1218) 2024-11-09 12:19:32 +09:00
starpoint.c pal world (#1218) 2024-11-09 12:19:32 +09:00
startup_screen_fading.c battle/actor flags and more (#1119) 2023-10-14 15:43:12 -04:00
state_battle.c pal world (#1218) 2024-11-09 12:19:32 +09:00
state_demo.c pal world (#1218) 2024-11-09 12:19:32 +09:00
state_file_select.c pal world (#1218) 2024-11-09 12:19:32 +09:00
state_intro.c pal world (#1218) 2024-11-09 12:19:32 +09:00
state_logos.c pal world (#1218) 2024-11-09 12:19:32 +09:00
state_map_transitions.c upstream window IDs from dx (#1214) 2024-10-23 20:18:00 -04:00
state_pause.c pal world (#1218) 2024-11-09 12:19:32 +09:00
state_startup.c pal world (#1218) 2024-11-09 12:19:32 +09:00
state_title_screen.c pal world (#1218) 2024-11-09 12:19:32 +09:00
state_world.c Clean up game_modes.c and game_states.c (#1115) 2023-09-15 23:53:00 -04:00
status_icons.c pal world (#1218) 2024-11-09 12:19:32 +09:00
status_star_shimmer.c effects and action command cleanup (#1213) 2024-10-23 14:44:44 +09:00
texture_memory.c model rendering doc (#1128) 2023-11-24 13:06:58 +09:00
titlemenu.c pal world (#1218) 2024-11-09 12:19:32 +09:00
trigger.c isBattle refactor (#1211) 2024-10-01 11:50:46 +09:00
vars_access.c battle/actor flags and more (#1119) 2023-10-14 15:43:12 -04:00
windows.c filemenu state upstreams from dx (#1215) 2024-10-31 09:21:15 +09:00
worker.c effects and action command cleanup (#1213) 2024-10-23 14:44:44 +09:00
world_map.xml item data generation (#1105) 2023-08-03 12:44:30 +09:00
world_use_item.c npc-enemy-flags (#1212) 2024-10-07 23:15:38 -04:00