.. |
audio
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pal world (#1218)
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2024-11-09 12:19:32 +09:00 |
battle
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pal world (#1218)
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2024-11-09 12:19:32 +09:00 |
boot
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pal world (#1218)
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2024-11-09 12:19:32 +09:00 |
bss
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pal world (#1218)
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2024-11-09 12:19:32 +09:00 |
charset
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Fix charset craziness (#1202)
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2024-09-13 02:00:57 +09:00 |
common
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effects and action command cleanup (#1213)
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2024-10-23 14:44:44 +09:00 |
effects
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pal world (#1218)
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2024-11-09 12:19:32 +09:00 |
entity
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[JP] Finished World Areas, Pause, Dead Maps (kzn, flo) and some more (#1208)
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2024-11-04 15:43:33 +09:00 |
evt
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effects and action command cleanup (#1213)
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2024-10-23 14:44:44 +09:00 |
filemenu
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pal world (#1218)
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2024-11-09 12:19:32 +09:00 |
gcc
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Convert tabs to spaces (#1012)
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2023-04-11 03:06:19 +09:00 |
os
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pal world (#1218)
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2024-11-09 12:19:32 +09:00 |
pause
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pal world (#1218)
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2024-11-09 12:19:32 +09:00 |
world
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pal world (#1218)
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2024-11-09 12:19:32 +09:00 |
5B320.c
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battle/actor flags and more (#1119)
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2023-10-14 15:43:12 -04:00 |
7B440.c
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dx camera upstreams (#1207)
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2024-09-23 14:42:15 -04:00 |
7BB60.c
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npc-enemy-flags (#1212)
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2024-10-07 23:15:38 -04:00 |
7E9D0.c
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npc-enemy-flags (#1212)
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2024-10-07 23:15:38 -04:00 |
8a860_len_3f30.c
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pal world (#1218)
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2024-11-09 12:19:32 +09:00 |
25AF0.c
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upstream window IDs from dx (#1214)
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2024-10-23 20:18:00 -04:00 |
38F00.c
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Make EVT macros easier to read and write (#1154)
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2024-01-21 13:04:47 +00:00 |
43F0.c
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effects and action command cleanup (#1213)
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2024-10-23 14:44:44 +09:00 |
101b90_len_8f0.c
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some JP decomp (#1149)
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2024-01-16 14:13:54 +09:00 |
23680.c
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effects and action command cleanup (#1213)
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2024-10-23 14:44:44 +09:00 |
77480.c
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[JP] Finished World Areas, Pause, Dead Maps (kzn, flo) and some more (#1208)
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2024-11-04 15:43:33 +09:00 |
animation_script.h
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area_spooky (#894)
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2022-12-25 14:10:23 +09:00 |
animator.c
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effects and action command cleanup (#1213)
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2024-10-23 14:44:44 +09:00 |
audio.h
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pal world (#1218)
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2024-11-09 12:19:32 +09:00 |
background_gfx.c
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Unhardcode many for loop conditions (#1179)
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2024-03-07 01:03:33 +09:00 |
background.c
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dx camera upstreams (#1207)
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2024-09-23 14:42:15 -04:00 |
battle_heap_create_obfuscated.c
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Shiftability, naming of things (#930)
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2023-02-02 20:23:17 +09:00 |
battle_ui_gfx.c
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pal world (#1218)
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2024-11-09 12:19:32 +09:00 |
cam_main.c
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effects and action command cleanup (#1213)
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2024-10-23 14:44:44 +09:00 |
cam_math.c
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dx camera upstreams (#1207)
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2024-09-23 14:42:15 -04:00 |
cam_mode_interp.c
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dx camera upstreams (#1207)
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2024-09-23 14:42:15 -04:00 |
cam_mode_minimal.c
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dx camera upstreams (#1207)
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2024-09-23 14:42:15 -04:00 |
cam_mode_no_interp.c
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dx camera upstreams (#1207)
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2024-09-23 14:42:15 -04:00 |
cam_mode_unused_ahead.c
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dx camera upstreams (#1207)
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2024-09-23 14:42:15 -04:00 |
cam_mode_unused_leading.c
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dx camera upstreams (#1207)
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2024-09-23 14:42:15 -04:00 |
cam_mode_unused_radial.c
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dx camera upstreams (#1207)
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2024-09-23 14:42:15 -04:00 |
cam_mode_zone_interp.c
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dx camera upstreams (#1207)
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2024-09-23 14:42:15 -04:00 |
collision.c
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star rod dx upstreaming (#1177)
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2024-03-06 02:32:00 -05:00 |
crash_screen.c
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SHIFT_BSS be gone (#1173)
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2024-03-05 19:54:53 +09:00 |
create_audio_system_obfuscated.c
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Shiftability, naming of things (#930)
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2023-02-02 20:23:17 +09:00 |
curtains.c
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pal world (#1218)
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2024-11-09 12:19:32 +09:00 |
draw_box.c
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effects and action command cleanup (#1213)
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2024-10-23 14:44:44 +09:00 |
draw_img_util.c
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effects and action command cleanup (#1213)
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2024-10-23 14:44:44 +09:00 |
effect_shims.yaml
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model rendering doc (#1128)
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2023-11-24 13:06:58 +09:00 |
effect_utils.c
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some effect symbols (#1210)
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2024-09-30 13:03:14 +09:00 |
effects.c
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pal world (#1218)
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2024-11-09 12:19:32 +09:00 |
effects.yaml
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Effect data refactor (#1094)
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2023-07-25 02:51:48 +09:00 |
encounter_api.c
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pal world (#1218)
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2024-11-09 12:19:32 +09:00 |
encounter.c
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pal world (#1218)
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2024-11-09 12:19:32 +09:00 |
entity_model.c
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effects and action command cleanup (#1213)
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2024-10-23 14:44:44 +09:00 |
entity.c
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[JP] Finished World Areas, Pause, Dead Maps (kzn, flo) and some more (#1208)
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2024-11-04 15:43:33 +09:00 |
fio.c
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pal world (#1218)
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2024-11-09 12:19:32 +09:00 |
fio.h
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pal world (#1218)
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2024-11-09 12:19:32 +09:00 |
game_modes.c
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SHIFT_BSS be gone (#1173)
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2024-03-05 19:54:53 +09:00 |
game_modes.h
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Clean up game_modes.c and game_states.c (#1115)
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2023-09-15 23:53:00 -04:00 |
game_states.c
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effects and action command cleanup (#1213)
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2024-10-23 14:44:44 +09:00 |
general_heap_create_obfuscated.c
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Shiftability, naming of things (#930)
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2023-02-02 20:23:17 +09:00 |
global_hud_scripts.c
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effects and action command cleanup (#1213)
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2024-10-23 14:44:44 +09:00 |
heap.c
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isBattle refactor (#1211)
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2024-10-01 11:50:46 +09:00 |
heaps2.c
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3uncs 2 (#952)
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2023-02-22 17:22:31 +09:00 |
heaps3.c
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Modern gcc + shiftability work (#942)
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2023-02-14 22:14:14 +09:00 |
heaps4.c
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pal world (#1218)
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2024-11-09 12:19:32 +09:00 |
heaps.c
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pal world (#1218)
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2024-11-09 12:19:32 +09:00 |
hud_element.c
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effects and action command cleanup (#1213)
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2024-10-23 14:44:44 +09:00 |
hud_element.h
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effects and action command cleanup (#1213)
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2024-10-23 14:44:44 +09:00 |
i_spy.c
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effects and action command cleanup (#1213)
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2024-10-23 14:44:44 +09:00 |
imgfx.c
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[JP] Finished World Areas, Pause, Dead Maps (kzn, flo) and some more (#1208)
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2024-11-04 15:43:33 +09:00 |
input.c
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SHIFT_BSS be gone (#1173)
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2024-03-05 19:54:53 +09:00 |
inspect_icon.c
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npc-enemy-flags (#1212)
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2024-10-07 23:15:38 -04:00 |
inventory.c
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upstream window IDs from dx (#1214)
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2024-10-23 20:18:00 -04:00 |
is_debug.c
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pal world (#1218)
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2024-11-09 12:19:32 +09:00 |
item_entity_scripts.yaml
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star rod dx upstreaming (#1177)
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2024-03-06 02:32:00 -05:00 |
item_entity.c
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upstream window IDs from dx (#1214)
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2024-10-23 20:18:00 -04:00 |
item_hud_scripts.yaml
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star rod dx upstreaming (#1177)
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2024-03-06 02:32:00 -05:00 |
item_table_pal.yaml
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pal world (#1218)
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2024-11-09 12:19:32 +09:00 |
item_table.yaml
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star rod dx upstreaming (#1177)
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2024-03-06 02:32:00 -05:00 |
level_up_letters_en_de.c
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pal world (#1218)
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2024-11-09 12:19:32 +09:00 |
level_up_letters_es.c
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pal world (#1218)
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2024-11-09 12:19:32 +09:00 |
level_up_letters_fr.c
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pal world (#1218)
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2024-11-09 12:19:32 +09:00 |
level_up.c
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pal world (#1218)
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2024-11-09 12:19:32 +09:00 |
load_engine_data_obfuscated.c
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Shiftability, naming of things (#930)
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2023-02-02 20:23:17 +09:00 |
load_obfuscation_shims.c
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[JP] Finished World Areas, Pause, Dead Maps (kzn, flo) and some more (#1208)
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2024-11-04 15:43:33 +09:00 |
main_loop.c
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npc-enemy-flags (#1212)
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2024-10-07 23:15:38 -04:00 |
main_pre.c
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Image asset rework (#1141)
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2024-01-08 01:36:59 +09:00 |
main.c
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pal world (#1218)
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2024-11-09 12:19:32 +09:00 |
map_shape.ld
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mapfs shape data (#1087)
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2023-07-18 18:07:58 +09:00 |
menu_hud_scripts.c
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[JP] Finished World Areas, Pause, Dead Maps (kzn, flo) and some more (#1208)
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2024-11-04 15:43:33 +09:00 |
model_clear_render_tasks.c
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model rendering doc (#1128)
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2023-11-24 13:06:58 +09:00 |
model_clear_render_tasks.h
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model rendering doc (#1128)
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2023-11-24 13:06:58 +09:00 |
model.c
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upstream window IDs from dx (#1214)
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2024-10-23 20:18:00 -04:00 |
move_table.yaml
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star rod dx upstreaming (#1177)
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2024-03-06 02:32:00 -05:00 |
msg_data.c
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pal world (#1218)
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2024-11-09 12:19:32 +09:00 |
msg_draw.c
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pal world (#1218)
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2024-11-09 12:19:32 +09:00 |
msg_img.c
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some JP decomp (#1149)
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2024-01-16 14:13:54 +09:00 |
msg.c
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pal world (#1218)
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2024-11-09 12:19:32 +09:00 |
npc_collision.c
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npc-enemy-flags (#1212)
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2024-10-07 23:15:38 -04:00 |
npc_follow.c
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effects and action command cleanup (#1213)
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2024-10-23 14:44:44 +09:00 |
npc.c
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effects and action command cleanup (#1213)
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2024-10-23 14:44:44 +09:00 |
obfuscation_shims.c
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DMA_COPY_SEGMENT macro for straightforward DMAs of segments (#1096)
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2023-07-25 03:04:21 +09:00 |
pulse_stone.c
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Image asset rework (#1141)
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2024-01-08 01:36:59 +09:00 |
recipes_jp.yaml
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[JP] Entities and World Areas (mac, tik, kgr, kmr, iwa, sbk) (#1199)
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2024-09-12 14:46:00 +09:00 |
recipes.yaml
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star rod dx upstreaming (#1177)
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2024-03-06 02:32:00 -05:00 |
rumble.c
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pal world (#1218)
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2024-11-09 12:19:32 +09:00 |
screen_overlays.c
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isBattle refactor (#1211)
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2024-10-01 11:50:46 +09:00 |
screen_render_util.c
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model rendering doc (#1128)
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2023-11-24 13:06:58 +09:00 |
speech_bubble.c
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Image asset rework (#1141)
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2024-01-08 01:36:59 +09:00 |
sprite_shading.c
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isBattle refactor (#1211)
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2024-10-01 11:50:46 +09:00 |
sprite.c
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effects and action command cleanup (#1213)
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2024-10-23 14:44:44 +09:00 |
sprite.h
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sounds halfway named (#1110)
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2023-08-13 06:08:33 +09:00 |
starpoint_de.c
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pal world (#1218)
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2024-11-09 12:19:32 +09:00 |
starpoint_en.c
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pal world (#1218)
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2024-11-09 12:19:32 +09:00 |
starpoint_es.c
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pal world (#1218)
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2024-11-09 12:19:32 +09:00 |
starpoint_fr.c
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pal world (#1218)
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2024-11-09 12:19:32 +09:00 |
starpoint.c
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pal world (#1218)
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2024-11-09 12:19:32 +09:00 |
startup_screen_fading.c
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battle/actor flags and more (#1119)
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2023-10-14 15:43:12 -04:00 |
state_battle.c
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pal world (#1218)
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2024-11-09 12:19:32 +09:00 |
state_demo.c
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pal world (#1218)
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2024-11-09 12:19:32 +09:00 |
state_file_select.c
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pal world (#1218)
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2024-11-09 12:19:32 +09:00 |
state_intro.c
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pal world (#1218)
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2024-11-09 12:19:32 +09:00 |
state_logos.c
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pal world (#1218)
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2024-11-09 12:19:32 +09:00 |
state_map_transitions.c
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upstream window IDs from dx (#1214)
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2024-10-23 20:18:00 -04:00 |
state_pause.c
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pal world (#1218)
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2024-11-09 12:19:32 +09:00 |
state_startup.c
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pal world (#1218)
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2024-11-09 12:19:32 +09:00 |
state_title_screen.c
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pal world (#1218)
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2024-11-09 12:19:32 +09:00 |
state_world.c
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Clean up game_modes.c and game_states.c (#1115)
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2023-09-15 23:53:00 -04:00 |
status_icons.c
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pal world (#1218)
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2024-11-09 12:19:32 +09:00 |
status_star_shimmer.c
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effects and action command cleanup (#1213)
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2024-10-23 14:44:44 +09:00 |
texture_memory.c
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model rendering doc (#1128)
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2023-11-24 13:06:58 +09:00 |
titlemenu.c
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pal world (#1218)
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2024-11-09 12:19:32 +09:00 |
trigger.c
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isBattle refactor (#1211)
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2024-10-01 11:50:46 +09:00 |
vars_access.c
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battle/actor flags and more (#1119)
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2023-10-14 15:43:12 -04:00 |
windows.c
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filemenu state upstreams from dx (#1215)
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2024-10-31 09:21:15 +09:00 |
worker.c
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effects and action command cleanup (#1213)
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2024-10-23 14:44:44 +09:00 |
world_map.xml
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item data generation (#1105)
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2023-08-03 12:44:30 +09:00 |
world_use_item.c
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npc-enemy-flags (#1212)
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2024-10-07 23:15:38 -04:00 |