REDRIVER2/README.md

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# REDRIVER2
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PC (Windows):
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[![Build status](https://ci.appveyor.com/api/projects/status/9abepvls6jexapqy/branch/master?svg=true)](https://ci.appveyor.com/project/SoapyMan/redriver2-10jm8/branch/master)
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<p align="center">
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<a href="https://streamable.com/rtjpoa"><img src="https://i.ibb.co/MG8qwqx/aaa.png"/><a>
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</p>
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PSX: pending
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Project attempting to reverse-engineer PS1 game Driver 2;
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Start Date: 28 March 2019
### Goals
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- Rebuild all source code from assembly
- Compile native version for **PC** (and for **PSX** later)
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- Make game playable from start to finish, all game modes should function properly
- Fix all reverse-engineering **bugs**
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- Fix some existing critical bugs and performance issues
- ***OpenDriver2?*** rewrite code, implement various cool stuff, PC rendering and audio engine, get rid of hard-coded stuff
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### How is it done?
- All information (variables, types and function names) have been obtained from debugging symbols (.SYM), driver_psx_level and DLE
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- Ghidra project (based on Italian SYM) to deal with overlays, simple code complex branching - semi-auto decompilation
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- IDB based on Spanish SYM when dealing with things Ghidra can't handle properly - manual decompilation (mostly GTE code)
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- Originally targeted *Playstation* game built upon [Psy-X (Psy-Cross) (formely extended TOMB5 emulator)](https://github.com/OpenDriver2/REDRIVER2/tree/master/src_rebuild/PsyX)
### How to use
See [Wiki/Installation Instructions](https://github.com/OpenDriver2/REDRIVER2/wiki/Installation-instructions)
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### Credits
- Soapy - lead programmer
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- Fireboyd78 - code refactoring and improvements
- Krishty, someone972 - formats decoding
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- Gh0stBlade - API-level PSY-Q libraries reimplementation (HLE PSX Emulator) [(link)](https://github.com/tomb5/tomb5)
- Ben Lincoln - [This Dust Remembers What It Once Was](https://www.beneaththewaves.net/Software/This_Dust_Remembers_What_It_Once_Was.html) (*TDR*)
- Stohrendorf - [Symdump](https://github.com/stohrendorf/symdump) utility