Ilya Shurumov
87799cda0d
- fix spooler thread
2020-04-12 19:56:52 +06:00
Ilya Shurumov
b447fb2725
- Temporarily fix crash when exiting/restarting game
2020-04-12 19:36:26 +06:00
Ilya Shurumov
9c9ff94f3d
- [EMU] remove EndScene from VSync and put it to the end of DrawOTag
2020-04-12 19:36:14 +06:00
Ilya Shurumov
37aef8da1d
- implement SfxVolume, MusicVolume
...
- update pause strings
- update Ghidra DB
2020-04-12 19:26:25 +06:00
Ilya Shurumov
c17e09945a
- implement ControlMenu, SetupMenu
2020-04-12 19:04:54 +06:00
Ilya Shurumov
6e99edce58
- little changes
2020-04-12 17:59:06 +06:00
Ilya Shurumov
22fbc4e934
Merge branch 'FETCH_HEAD' into Fireboyd78/master
2020-04-12 17:57:45 +06:00
Ilya Shurumov
5342dcaa40
Merge branch 'master' into Fireboyd78/master
2020-04-12 17:51:03 +06:00
Ilya Shurumov
e70524d57a
- 'volatile spoolactive' to fix blocking issue on SpoolSync
2020-04-12 17:41:42 +06:00
Ilya Shurumov
526b5fc703
- teporarily disable ProcessDentLump
2020-04-12 17:40:27 +06:00
Ilya Shurumov
a331e962ba
- implement MaxMenuStringLength
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- fix pause menu rectangle
2020-04-12 03:57:32 +06:00
Ilya Shurumov
8c2fe08356
- fix ordering table size
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- fixed SetupDrawBuffers
2020-04-12 03:25:03 +06:00
Ilya Shurumov
c5b878f63d
- correct pause strings
2020-04-12 03:24:54 +06:00
Ilya Shurumov
f8190cf54a
- attempt to draw pause menus
...
- implement bunch of functions
2020-04-12 03:02:26 +06:00
Ilya Shurumov
c0ab1a4627
- implement SwapDrawBuffers2
2020-04-12 01:25:49 +06:00
Ilya Shurumov
d7ba985945
- implement SwapDrawBuffers
2020-04-12 01:21:06 +06:00
Ilya Shurumov
87cfbffc82
- implement InitaliseDrawEnv, UpdatePadData, SetupDrawBuffers, SetupDrawBufferData
2020-04-12 01:13:54 +06:00
Ilya Shurumov
51d3938035
- implement LoadSky
2020-04-12 00:54:44 +06:00
Ilya Shurumov
2e39693ea5
- commented out printfs
2020-04-12 00:33:58 +06:00
Ilya Shurumov
dff435a4e8
- fixed spool thread ready callback
2020-04-12 00:15:11 +06:00
Fireboyd78
956f135c73
Fixed bugs in ProcessTextureInfo.
2020-04-11 10:48:12 -07:00
Fireboyd78
3751016845
Merge branch 'master' of https://github.com/SoapyMan/REDRIVER2
2020-04-11 09:52:08 -07:00
Ilya Shurumov
3da3d2044b
Merge branch 'master' into Fireboyd78/master
2020-04-11 22:37:35 +06:00
Ilya Shurumov
5c90d922ba
- fixed bug in SendTPage
...
- assign callbacks in 'changemode'
2020-04-11 22:34:58 +06:00
Ilya Shurumov
fd0ae8e6b7
- fixed callback invoke for getLevSectorPC
2020-04-11 22:04:19 +06:00
Ilya Shurumov
5241105487
- implement test spooling
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- LoadInAreaTSets back to UNIMPLEMENTED
2020-04-11 21:04:02 +06:00
Ilya Shurumov
63be8e1ce4
- implement data_ready, sector_ready, loadsectors (for PSX)
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- dummy CdDiskReady function
2020-04-11 17:21:25 +06:00
Fireboyd78
7e26777504
Fixed incorrect ordering type changes.
2020-04-10 19:02:32 -07:00
Fireboyd78
29b2a181f3
Implemented some DRAW stuff.
...
* Added DrawAllBuildings
* Added RenderModel
* Defined Apply_InvCameraMatrixSetTrans
- TODO: Implement code
* Defined Apply_InvCameraMatrixAndSetMatrix
- TODO: Implement code
2020-04-10 18:40:49 -07:00
Fireboyd78
5de9d091d0
Added typedef for plot context struct.
2020-04-10 18:37:07 -07:00
Fireboyd78
b162dfbd49
Fixed a bug where OTTYPE would select the wrong size.
2020-04-10 18:36:44 -07:00
Fireboyd78
6a5af89aae
Fixed 'setCopControlWord' macro.
2020-04-10 16:09:37 -07:00
Fireboyd78
55d450bbbd
Fixed more invalid arguments for coprocessor stuff.
2020-04-10 16:06:01 -07:00
Fireboyd78
05b0bdf10d
Implemented EnablePause, CheckForPause.
2020-04-10 15:44:35 -07:00
Fireboyd78
2ddcda382c
Implemented various functions + code cleanup.
...
* Added GetCarPalIndex
* Added GetRandomChase
* Added FindMissionLadderPos
* Added FindPrevMissionFromLadderPos
* Added EndGame
* Added Find_TexID
* Updated GameStart
- Improved code flow
- Removed gotos
- Removed garbage "debug check"
- Fixed code for cheats
- Added inline helper functions to reduce bloat
* Updated ProcessLumps
- Cleaned up code
* Updated DrawGame
- Cleaned up code
- Better VSync waiting
* Updated ProcessTextureInfo
- Improved code flow
- Cleaned up garbled non-sense code
* Updated SetVariable
- Improved code flow
- Removed gotos
- Fixed code for cheats
* Updated HandleKeyPress
- Improved code flow
- Fixed decompilation bugs
* Updated PadChecks
- Improved code flow
2020-04-10 15:12:50 -07:00
Fireboyd78
291d03d4f0
Fixed ACTIVE_CHEATS structure.
2020-04-10 14:57:03 -07:00
Fireboyd78
70e66207e4
Moved PolySizes from CARS into DRAW.
2020-04-10 14:54:19 -07:00
Fireboyd78
bf5b85591c
Added coprocessor macros and fixed invalid arguments.
2020-04-10 14:48:36 -07:00
Fireboyd78
d0ca0c57e8
Removed x64 build configuration.
2020-04-10 14:42:54 -07:00
Ilya Shurumov
478f059614
- implemented almost all SPOOL.C (except unused sound bank loading)
2020-04-10 17:56:11 +06:00
Ilya Shurumov
62ef7f3c12
- add dummy CdGetSector, CdReadyCallback, CdDataCallback
...
- add LoadImage2 define
2020-04-10 06:22:05 +06:00
Ilya Shurumov
c455065eda
- implement SetupSpecDenting
...
- update Ghidra DB
2020-04-10 06:11:21 +06:00
Ilya Shurumov
433370e9a4
- implement SetupSpecCosmetics
2020-04-10 05:52:52 +06:00
Ilya Shurumov
a850509963
- implement Tada
2020-04-10 05:52:35 +06:00
Ilya Shurumov
a9493ae5d5
- implement CleanSpooled, LowSpooled
2020-04-10 05:42:53 +06:00
Ilya Shurumov
2ed3733842
- implement LowModelSpooled
2020-04-10 05:42:04 +06:00
Ilya Shurumov
7437040070
- implement DamagedModelSpooled
2020-04-10 05:37:32 +06:00
Ilya Shurumov
1e637cb53f
- implement CleanModelSpooled
2020-04-10 05:37:20 +06:00
Ilya Shurumov
da53db487b
- implement lots of spooling sh*tcode
2020-04-10 05:29:12 +06:00
Ilya Shurumov
83f0d3ee34
- implement DrawGame, fix RenderGame
2020-04-10 05:28:27 +06:00
Ilya Shurumov
183b51e432
- [EMU] WaitForTimestep added to Vsync()
2020-04-10 01:33:15 +06:00
Ilya Shurumov
7783d9923a
- compile fix
2020-04-10 01:32:19 +06:00
Ilya Shurumov
6f3330ed5b
- implement RequestSpool, StartSpooling, UpdateSpool
2020-04-10 00:50:34 +06:00
Ilya Shurumov
7bf256235e
- implement GotRegion, unpack_cellpointers
2020-04-10 00:22:38 +06:00
Ilya Shurumov
1559f6e420
- implement CheckUnpackNewRegions
2020-04-10 00:16:26 +06:00
Ilya Shurumov
ca85ad878a
- implement LoadRegionData
2020-04-09 23:45:55 +06:00
Ilya Shurumov
9984d347c1
- implement ControlMap
2020-04-09 23:45:25 +06:00
Ilya Shurumov
87a54b18ce
- implement ClearRegion
2020-04-09 23:15:54 +06:00
Ilya Shurumov
f5d943e8c5
- implement InitMap, InitSpooling
2020-04-09 23:10:34 +06:00
Ilya Shurumov
739c2ce5f7
- implement ProcessDentLump & LoadDenting
...
- implement ClearMem
2020-04-09 22:41:58 +06:00
Ilya Shurumov
b4ac9d8240
- implement ProcessLowDetailTable
2020-04-09 22:11:35 +06:00
Ilya Shurumov
630e8c9c73
- implement GetCarModel
2020-04-09 21:53:52 +06:00
Ilya Shurumov
2ce93b0265
- fix ProcessLumps not processing LUMP_CAR_MODELS
2020-04-09 21:42:17 +06:00
Ilya Shurumov
0f4666ae39
- implement ProcessCarModelLump, buildNewCars
...
- implement NewProcessRoadMapLump
2020-04-09 21:36:53 +06:00
Ilya Shurumov
1489b3a2cb
- implement ResetSound, UpdateVolumeAttributesM, SetMasterVolume
...
- partially implement CalculateVolume
- proper SpuSetVoiceAttr in LibSPU
2020-04-09 19:55:39 +06:00
Ilya Shurumov
9f078caf95
- always redraw menu on non-PSX version
2020-04-09 00:46:50 +06:00
Ilya Shurumov
2b4de546a5
- fix 'samples' declaration
...
- trying SPU emulation
2020-04-09 00:07:11 +06:00
Ilya Shurumov
955ed5185d
- implement CompleteSoundSetup, StopChannel, LockChannel, UnlockChannel, SoundHandler, FESound, VsyncProc
2020-04-08 20:47:04 +06:00
Ilya Shurumov
941160d6fc
- implement GetCarPalIndex
...
- implement ProcessPalletLump
- fixed clut rectangle in LoadPermanentTPages
- human-understandable LoadPermanentTPages two dimensional arrays access
2020-04-07 16:56:13 +06:00
Ilya Shurumov
132b84188e
- human-understandable IncrementTPageNum
2020-04-06 22:03:25 +06:00
Ilya Shurumov
bb1ebe5f04
- removed same dead code
2020-04-06 17:59:27 +06:00
Ilya Shurumov
ab044beeb7
- fix ProcessLump not loading LUMP_PALLET
...
- implement IncrementClutNum, IncrementTPageNum
- implement ASM func unpackTexture
- implement LoadTPageAndCluts
- implement LoadPermanentTPages
2020-04-06 05:06:00 +06:00
Ilya Shurumov
f6119162b1
- fix ProcessLumps
...
- implement ProcessMapLump
- implement InitCellData
- implement ProcessSpoolInfoLump
2020-04-06 03:04:50 +06:00
Ilya Shurumov
75d757a0b0
- implement ProcessMDSLump
...
- implement ProcessTextureInfo
- added version info print on frontend
- implement RenderGame
- implement FadeGameScreen
- implement SetupScreenFade
2020-04-06 02:04:37 +06:00
Ilya Shurumov
b754d4e2cb
- implement ReInitFrontend()
...
- implement ReInitScreens()
2020-04-05 22:44:41 +06:00
Ilya Shurumov
59eacce933
- latest emulator
...
- swap interval for 50 FPS
2020-04-05 21:39:14 +06:00
Ilya Shurumov
da176025ac
- implement loadsectorsPC
...
- implement LoadGameLevel
- implement ProcessLumps
- implement SetCityType, ResetCityType
- implement sdGetBSP, FindRoadInBSP
- implement LoadCosmetics, ProcessCosmeticsLump
- fix wantedCar finally
2020-04-05 19:53:08 +06:00
Ilya Shurumov
6959ab4307
- fix timedelay on ShowHiresScreens
2020-04-05 05:37:55 +06:00
Ilya Shurumov
56d3fbf399
- implement InitialiseMissionDefaults
...
- implement LoadMission
- implement GetFreeChannel
- fixed wantedCar setup from frontend
2020-04-05 04:53:41 +06:00
Ilya Shurumov
eeb96e39b5
- implement InitSound
...
- implement LoadBankFromLump
- implement LoadSoundBankDynamic
2020-04-04 19:42:29 +06:00
Ilya Shurumov
bf1dde5d34
- many sources processed and added UNIMPLEMENTED()
...
- game now goes to loading screen
2020-04-04 10:56:09 +06:00
Ilya Shurumov
6da5f797fa
- fix compile errors
2020-04-04 06:14:47 +06:00
Ilya Shurumov
cb74b84f12
- implement GameInit
...
- add many unimplemented (unfinished)
2020-04-03 04:44:09 +06:00
Ilya Shurumov
61d42df4be
- latest changes of emulator
2020-04-03 04:42:51 +06:00
Ilya Shurumov
8b2a232c55
- Latest emulator
...
- [EMU] Discard for all shaders corrected
- disable publisher intro screens
- Ghidra DB updates
2020-04-02 18:03:23 +06:00
Ilya Shurumov
c31dae4b5a
- fix FEInitCDIcon
2020-04-01 19:24:35 +06:00
Ilya Shurumov
9d9a384134
- attempt on 8 bit LUT textures
...
- the DrawSync should draw all polygons from DrawPrim and end scene
2020-04-01 19:24:24 +06:00
Ilya Shurumov
5b7d5a404a
- fixed extraRect var
2020-04-01 17:31:43 +06:00
Ilya Shurumov
87c16cd025
- fix CarSelectScreen
...
- fix LoadBackgroundFile
- updateVRAM immediately using DrawSync
2020-04-01 05:27:09 +06:00
Ilya Shurumov
acaffb85f0
- discard black colour before dithering occurs
2020-04-01 03:08:47 +06:00
Ilya Shurumov
5b8e0dfe1d
- OT to use OTTYPE instead of just u_long for EMU
...
- latest emulator
- emulator polygon drawing improvements
- fixed bugs regarding to render frontend in D2
2020-04-01 03:04:08 +06:00
Ilya Shurumov
ee87194914
- add DR_MOVE to ParseLinkedPrimitiveList
...
- Every textured polygon is affecting active DRAWENV texture page
- added rendering skip if unhandled primitive encountered
- add some 'unimplemented' methods required by Driver 2
- compilation fix
- added key bind to save VRAM
2020-03-31 23:00:33 +06:00
Ilya Shurumov
08403ce5c4
- add TOMB5 emulator code
2020-03-31 22:56:49 +06:00
Ilya Shurumov
0e8b4ca696
- implement GameStart
...
- implement SetPleaseWait
- implement StringWidth, PrintString, PrintStringCentered, PrintStringFeature
- implement LoadFont
- implement SetFontTPage
2020-03-30 02:33:32 +06:00
Ilya Shurumov
b9382cf872
- implement SetVariable
...
- Memcard Main renamed to not conflict with OBJ
2020-03-29 23:03:53 +06:00
Ilya Shurumov
b203128d34
- fixed some decompilation bugs
...
- implement SetupExtraPoly
- implement CarSelectScreen
- implement CityCutOffScreen
2020-03-29 22:13:32 +06:00
Ilya Shurumov
26d979a408
- fix NewSelection
...
- fix InitControllers
- fix MapPad
2020-03-29 20:08:55 +06:00
Ilya Shurumov
bd04543844
- implement ReadControllers
...
- implement ClearPad
- implement HandleKeyPress
2020-03-29 18:33:48 +06:00
Ilya Shurumov
cf88c50291
- implement NewSelection
...
- fix EnableDisplay
- fix DrawScreen Ordering Table
- fix SetupBackgroundPolys and SetupScreenSprts
2020-03-29 18:13:32 +06:00
Ilya Shurumov
8879f114d0
- implement EnableDisplay
...
- implement EndFrame
- implement GetTimeStamp
- implement SetTextColour
- implement EnableDisplay
- implement DrawScreen
- implement FEPrintString
- font loading correctly
2020-03-29 06:56:49 +06:00
Ilya Shurumov
54128aebc6
- implement ShowLoadingScreen
...
- implement ShowLoading
2020-03-29 04:26:18 +06:00
Ilya Shurumov
223da63fe2
- implement SetupBackgroundPolys
...
- implement SetupScreenSprts
- implement SetFEDrawMode
- LoadFrontendScreens done prettier
2020-03-29 02:29:37 +06:00
Ilya Shurumov
2facb27782
- implement LoadFrontendScreens
...
- implement FEInitCdIcon
- adding frontend vars
- redid other vars
2020-03-28 21:44:13 +06:00
Ilya Shurumov
c40d40bd22
- added sources rebuilt with TDR and partially decompiled intro sequence
...
- moved necessary data to new sources
- running intro with TOMB5 HLE emulator
2020-03-28 03:25:35 +06:00