Ilya Shurumov
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67fe530779
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- less hardcoding
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2022-04-09 22:17:48 +06:00 |
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Ilya Shurumov
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db073a7287
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- few optimizations
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2022-04-09 22:09:10 +06:00 |
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Ilya Shurumov
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459131407c
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- remove obsolete code
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2022-04-09 21:58:29 +06:00 |
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Ilya Shurumov
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d80a63dd30
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- fix original optimizations not working
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2022-04-09 21:16:24 +06:00 |
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Ilya Shurumov
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7d9b9616c5
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- PSX_BUILD.BAT converted to Powershell
- updated readme
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2022-04-09 19:00:17 +06:00 |
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Ilya Shurumov
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a2cc0560cb
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- replace some memcpy
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2022-04-09 18:59:01 +06:00 |
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Ilya Shurumov
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cd6310cf0e
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- fix PsyCross compile error on Linux
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2022-04-09 17:27:38 +06:00 |
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Ilya Shurumov
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2a55c0b04a
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- fix Tanner's Y position not updated on chicago bridges when no input
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2022-04-09 17:27:26 +06:00 |
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Ilya Shurumov
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6f6e3a3b36
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- some code revision
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2022-04-08 23:04:08 +06:00 |
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Ilya Shurumov
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8e454c2354
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- add dynamic lights support for PC
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2022-04-04 11:32:11 +06:00 |
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Ilya Shurumov
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4059658834
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- fix crash
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2022-04-04 11:24:21 +06:00 |
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Ilya Shurumov
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ecf5b527e6
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- fix insertion sort implementation in gamesnd
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2022-04-03 18:26:40 +06:00 |
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Ilya Shurumov
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0a3574bc5c
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- fix for the fix
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2022-04-03 03:58:26 +06:00 |
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Ilya Shurumov
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51af30ae46
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- fix og bug (spooled objects not being animated)
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2022-04-03 01:58:11 +06:00 |
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Ilya Shurumov
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3b3810481a
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- bump version
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2022-04-03 00:19:35 +06:00 |
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Ilya Shurumov
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b165c52bd4
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- cutscene fix only for cutscene
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2022-04-03 00:18:01 +06:00 |
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Ilya Shurumov
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4f2be527c7
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- disable CarBuildingCollision smashable correction (fixes the mission 23 cutscene)
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2022-04-03 00:13:50 +06:00 |
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Ilya Shurumov
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554974da50
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- misc changex, hex to dec
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2022-04-02 23:14:58 +06:00 |
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Ilya Shurumov
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5e975d1854
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- slight cell lookup changes
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2022-04-02 21:51:51 +06:00 |
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InspirationByte
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265a2b3a70
|
- fix incorrect optimization
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2022-03-12 16:11:55 +03:00 |
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InspirationByte
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4cb654d75c
|
- update PsyCross
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2022-03-12 16:11:30 +03:00 |
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InspirationByte
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d951422e95
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- fix crash when switching camera to event in film director
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2022-03-12 10:11:55 +03:00 |
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InspirationByte
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238a121ec7
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- more lighting fixes
- misc stuff
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2022-03-12 10:11:32 +03:00 |
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InspirationByte
|
2a20c463a0
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- little optimization for cycling palettes
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2022-03-12 10:10:42 +03:00 |
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InspirationByte
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5706f2d761
|
- don't apply lighting on non-tree sprites
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2022-03-07 01:07:37 +03:00 |
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InspirationByte
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c25ee05353
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- add icon_ prefix to director icon variables
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2022-02-26 13:30:43 +03:00 |
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InspirationByte
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53cc906678
|
Merge branch 'develop-SoapyMan' of github.com:OpenDriver2/REDRIVER2 into develop-SoapyMan
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2022-02-16 21:25:42 +03:00 |
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InspirationByte
|
6cd6b5fcfb
|
- removed FixFloorSigned macro
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2022-02-16 21:24:41 +03:00 |
|
Ilya Shurumov
|
c4cfd55fb3
|
- fix pedestrians performance issues
- fix PsyX PGXP performance
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2022-02-16 13:33:44 +03:00 |
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InspirationByte
|
65ce3446ed
|
- fix CheckScenaryCollisions bug on models with no collision boxes
|
2022-02-07 23:20:03 +03:00 |
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InspirationByte
|
25e099e200
|
- fix uninitialized mission thread that may cause crash
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2022-02-07 22:46:26 +03:00 |
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InspirationByte
|
b427164c9e
|
- fix fucked up logic of minmaxSelections in MissionSelectScreen
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2022-02-07 21:51:42 +03:00 |
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InspirationByte
|
403ee276b5
|
- add mission ladder array identifiers
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2022-02-07 21:43:18 +03:00 |
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InspirationByte
|
adeeb77cf2
|
- simplify ifdefs in main
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2022-02-07 20:51:48 +03:00 |
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InspirationByte
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786f7db38f
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- revert one of bug fixes to original code and fix cop loosing player issue
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2022-02-06 11:55:50 +03:00 |
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InspirationByte
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6b780a822b
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- fix tyre track sides being swapped
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2022-02-04 21:15:00 +03:00 |
|
Ilya Shurumov
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4086bbaf9c
|
- fix "Out of Tape" height, align DEMO text
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2022-02-04 10:43:11 +03:00 |
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InspirationByte
|
583cae8b56
|
- auto-save profile when high scores are added
|
2022-02-04 09:47:56 +03:00 |
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InspirationByte
|
bd16f67cfd
|
- auto-save profile when cheats are unlocked
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2022-02-04 09:30:13 +03:00 |
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InspirationByte
|
819597fba3
|
- update PsyCross
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2022-02-04 00:28:05 +03:00 |
|
InspirationByte
|
236be5f9e5
|
- aligned D_MALLOC
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2022-02-04 00:00:11 +03:00 |
|
InspirationByte
|
d4cdb48ddf
|
- misc changes
|
2022-02-03 23:57:39 +03:00 |
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InspirationByte
|
277d391add
|
- more efficient drawing of buildings and tiles for PSX
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2022-02-03 23:34:05 +03:00 |
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InspirationByte
|
6d0ff639f7
|
- draw sky a bit more efficient on PSX
|
2022-02-03 22:23:30 +03:00 |
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InspirationByte
|
f025b9003e
|
- replace VECTOR by SVECTOR in rndrasm
|
2022-02-03 20:55:13 +03:00 |
|
Ilya Shurumov
|
1f59ac4d0f
|
- add Windows-specific powershell script for setting up VC++ project files and dependencies
|
2022-02-03 11:24:12 +03:00 |
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InspirationByte
|
3ac05ca113
|
- DrawDrivingGameOverlays MP text adjusted for NTSC/PAL
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2022-02-02 08:48:32 +03:00 |
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InspirationByte
|
6299674125
|
- remove some ifdefs
|
2022-02-02 08:41:24 +03:00 |
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InspirationByte
|
26a814aa38
|
- MP mission timer, target blip height adjusted for NTSC/PAL
|
2022-02-02 08:41:02 +03:00 |
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InspirationByte
|
8eb7415b17
|
- fix font semi-transparency CLUTs
|
2022-02-01 00:33:59 +03:00 |
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