SBSPSS/Utils/Libs/DaveLib/DaveLib.h

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/*************************/
/*** Dave Lib Routines ***/
/*************************/
#ifndef __DAVE_LIB_HEADER__
#define __DAVE_LIB_HEADER__
#include "stdio.h"
#include <misc.hpp>
#include <gfname.hpp>
#include "psxtypes.h"
#include "FaceStore.h"
#include "..\..\..\tools\data\include\dStructs.h"
#include "psxtypes.h"
//***************************************************************************
const float ONE_DEGREE = 0.0174532925199432957692369076848861271344f;
const float INV_ONE_DEGREE = 1/ONE_DEGREE;
inline float DEG2RAD (float dval) {return(dval*ONE_DEGREE);}
inline float RAD2DEG (float dval) {return(dval*(INV_ONE_DEGREE));}
//***************************************************************************
class FileCycle : protected FileCycler
{
public:
void AddFile(const char * Name)
{
DoCycle(Name,false);
}
std::vector<GString> const & GetFileInfoVector(void) const {return(AllFileInfos);}
protected:
void FileCallback(char const * FName,int FileNum)
{
AllFileInfos.resize(AllFileInfos.size()+1);
AllFileInfos[AllFileInfos.size()-1]=GString(FName);
}
std::vector<GString> AllFileInfos;
} ;
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#define ASSERT(x) if (!(x)) GObject::Error(ERR_FATAL,"%s %s %i\n",#x,__FILE__,__LINE__);
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//***************************************************************************
GString CheckFileString(const char * Str);
bool CheckPlusMinus(const char * Str);
int ZeroAndCountCommas(char * Str);
//***************************************************************************
extern GString OutStr,IncludeFile;
extern bool DebugOn;
extern FileCycle MyFiles;
extern float Scale;
extern int StripLength;
//***************************************************************************
void DebugStr2(char *Txt,int Param);
void DebugStr(char *Txt,int Param);
void DebugStr(char *Txt);
void DebugStr();
int round(float f);
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//void alignFile( FILE *f, int align );
void PadFile(FILE *File);
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char *FindFile(const char *Name);
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void SaveTGA(char *Filename,int W,int H,u8 *Data,bool IsBGR=false);
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Vector3 CalcNormal(Vector3 const &v0, Vector3 const &v1, Vector3 const &v2 );
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//***************************************************************************
#endif