SBSPSS/source/enemy/npcdata.cpp

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2001-02-01 21:23:18 +01:00
/*=========================================================================
npcdata.cpp
Author: CRB
Created:
Project: Spongebob
Purpose:
Copyright (c) 2000 Climax Development Ltd
===========================================================================*/
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#ifndef __SPR_SPRITES_H__
#include <sprites.h>
#endif
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#ifndef __ENEMY_NPC_H__
#include "enemy\npc.h"
#endif
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#ifndef __PLAYER_PLAYER_H__
#include "player\player.h"
#endif
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#ifndef __ANIM_CLAM_HEADER__
#include <ACTOR_CLAM_ANIM.h>
#endif
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#ifndef __ANIM_ANENOME_HEADER__
#include <ACTOR_ANENOME_ANIM.h>
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#endif
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#ifndef __ANIM_BABYOCTOPUS_HEADER__
#include <ACTOR_BABYOCTOPUS_ANIM.h>
#endif
#ifndef __ANIM_CATERPILLAR_HEADER__
#include <ACTOR_CATERPILLAR_ANIM.h>
#endif
#ifndef __ANIM_DUSTDEVIL_HEADER__
#include <ACTOR_DUSTDEVIL_ANIM.h>
#endif
#ifndef __ANIM_EYEBALL_HEADER__
#include <ACTOR_EYEBALL_ANIM.h>
#endif
#ifndef __ANIM_FLAMINGSKULL_HEADER__
#include <ACTOR_FLAMINGSKULL_ANIM.h>
#endif
#ifndef __ANIM_FLYINGDUTCHMAN_HEADER__
#include <ACTOR_FLYINGDUTCHMAN_ANIM.h>
#endif
#ifndef __ANIM_GHOST_HEADER__
#include <ACTOR_GHOST_ANIM.h>
#endif
#ifndef __ANIM_HERMITCRAB_HEADER__
#include <ACTOR_HERMITCRAB_ANIM.h>
#endif
#ifndef __ANIM_IRONDOGFISH_HEADER__
#include <ACTOR_IRONDOGFISH_ANIM.h>
#endif
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//#ifndef __ANIM_JELLYFISH1_HEADER__
//#include <ACTOR_JELLYFISH1_ANIM.h>
//#endif
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#ifndef __ANIM_PUFFAFISH_HEADER__
#include <ACTOR_PUFFAFISH_ANIM.h>
#endif
#ifndef __ANIM_SHARKMAN_HEADER__
#include <ACTOR_SHARKMAN_ANIM.h>
#endif
#ifndef __ANIM_SKELETALFISH_HEADER__
#include <ACTOR_SKELETALFISH_ANIM.h>
#endif
#ifndef __ANIM_SPIDERCRAB_HEADER__
#include <ACTOR_SPIDERCRAB_ANIM.h>
#endif
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//#ifndef __ANIM_SQUIDDART_HEADER__
//#include <ACTOR_SQUIDDART_ANIM.h>
//#endif
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#ifndef __ANIM_STOMPER_HEADER__
#include <ACTOR_STOMPER_ANIM.h>
#endif
#ifndef __ANIM_SPIKEYANENOME_HEADER__
#include <ACTOR_SPIKEYANENOME_ANIM.h>
#endif
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#ifndef __ANIM_BALLBLOB_HEADER__
#include <ACTOR_BALLBLOB_ANIM.h>
#endif
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#ifndef __ANIM_SHARKSUB_HEADER__
#include <ACTOR_SHARKSUB_ANIM.h>
#endif
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#ifndef __ANIM_SEASNAKE_HEADER__
#include <ACTOR_SEASNAKE_ANIM.h>
#endif
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CNpcEnemy::NPC_DATA CNpcEnemy::m_data[NPC_UNIT_TYPE_MAX] =
{
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{ // NPC_DUST_DEVIL
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ACTORS_DUSTDEVIL_SBK,
ANIM_DUSTDEVIL_TWIST,
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NPC_SENSOR_NONE,
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NPC_MOVEMENT_STATIC,
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NPC_CLOSE_NONE,
NPC_TIMER_NONE,
false,
3,
2048,
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DETECT_NO_COLLISION,
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DAMAGE__NONE,
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0,
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ANIM_DUSTDEVIL_TWIST,
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NPC_SHOT_GENERIC,
0,
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0,
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false,
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false,
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false,
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true,
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},
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{ // NPC_SMALL_JELLYFISH_1
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0,//ACTORS_JELLYFISH1_SBK,
FRM_JELLYFISH1_SWIM1,
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NPC_SENSOR_USER_CLOSE,
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NPC_MOVEMENT_FIXED_PATH,
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NPC_CLOSE_NONE,
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NPC_TIMER_NONE,
false,
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2,
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128,
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DETECT_ALL_COLLISION,
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DAMAGE__SHOCK_ENEMY,
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16,
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FRM_JELLYFISH1_SWIM1,
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NPC_SHOT_GENERIC,
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0,
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FRM_JELLYFISH1_SWIM1,
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true,
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true,
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false,
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false,
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},
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{ // NPC_SMALL_JELLYFISH_2
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ACTORS_CLAM_SBK,
ANIM_CLAM_SIDESNAP,
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NPC_SENSOR_USER_CLOSE,
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NPC_MOVEMENT_FIXED_PATH,
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NPC_CLOSE_NONE,
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NPC_TIMER_NONE,
false,
3,
128,
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DETECT_ALL_COLLISION,
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DAMAGE__SHOCK_ENEMY,
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32,
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0,
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NPC_SHOT_GENERIC,
0,
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0,
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false,
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true,
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false,
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false,
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},
{ // NPC_ANEMONE_1
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ACTORS_ANENOME_SBK,
ANIM_ANENOME_FIRE,
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NPC_SENSOR_USER_CLOSE,
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NPC_MOVEMENT_STATIC_CYCLE_ANIM,
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NPC_CLOSE_NONE,
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NPC_TIMER_NONE,
false,
0,
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16,
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DETECT_NO_COLLISION,
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DAMAGE__NONE,
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16,
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0,
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NPC_SHOT_GENERIC,
0,
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0,
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false,
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false,
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false,
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false,
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},
{ // NPC_ANEMONE_2
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ACTORS_SPIKEYANENOME_SBK,
ANIM_SPIKEYANENOME_BODY,
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NPC_SENSOR_USER_CLOSE,
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NPC_MOVEMENT_STATIC_CYCLE_ANIM,
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NPC_CLOSE_NONE,
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NPC_TIMER_NONE,
false,
0,
128,
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DETECT_NO_COLLISION,
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DAMAGE__NONE,
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32,
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0,
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NPC_SHOT_GENERIC,
0,
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0,
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false,
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false,
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false,
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false,
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},
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{ // NPC_ANEMONE_3
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ACTORS_ANENOME_SBK,
ANIM_ANENOME_FIRE,
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NPC_SENSOR_USER_CLOSE,
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NPC_MOVEMENT_STATIC_CYCLE_ANIM,
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NPC_CLOSE_NONE,
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NPC_TIMER_NONE,
false,
0,
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16,
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DETECT_NO_COLLISION,
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DAMAGE__NONE,
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48,
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0,
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NPC_SHOT_GENERIC,
0,
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0,
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false,
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false,
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false,
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false,
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},
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{ // NPC_SKELETAL_FISH
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ACTORS_SKELETALFISH_SBK,
ANIM_SKELETALFISH_IDLE,
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NPC_SENSOR_GENERIC_USER_VISIBLE,
NPC_MOVEMENT_FIXED_PATH,
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NPC_CLOSE_NONE,
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NPC_TIMER_NONE,
false,
3,
2048,
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DETECT_ALL_COLLISION,
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DAMAGE__BITE_ENEMY,
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0,
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ANIM_SKELETALFISH_SWIM,
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NPC_SHOT_GENERIC,
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ANIM_SKELETALFISH_DIE,
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ANIM_SKELETALFISH_GETHIT,
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false,
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false,
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false,
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true,
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},
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{ // NPC_CLAM_JUMP
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ACTORS_CLAM_SBK,
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ANIM_CLAM_SNAPUP,
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NPC_SENSOR_USER_CLOSE,
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NPC_MOVEMENT_STATIC,
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NPC_CLOSE_NONE,
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NPC_TIMER_NONE,
false,
0,
128,
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DETECT_ATTACK_COLLISION_GENERIC,
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DAMAGE__HIT_ENEMY,
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0,
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0,
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NPC_SHOT_GENERIC,
0,
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0,
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false,
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false,
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false,
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false,
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},
{ // NPC_CLAM_STATIC
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ACTORS_CLAM_SBK,
ANIM_CLAM_SIDESNAP,
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NPC_SENSOR_USER_CLOSE,
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NPC_MOVEMENT_STATIC,
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NPC_CLOSE_NONE,
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NPC_TIMER_NONE,
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false,
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0,
128,
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DETECT_NO_COLLISION,
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DAMAGE__HIT_ENEMY,
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0,
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0,
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NPC_SHOT_GENERIC,
0,
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0,
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false,
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false,
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false,
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false,
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},
{ // NPC_SQUID_DART
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0,//ACTORS_SQUIDDART_SBK,
FRM_SQUIDDART_SWIM0001,
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NPC_SENSOR_USER_CLOSE,
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NPC_MOVEMENT_FIXED_PATH,
NPC_CLOSE_NONE,
NPC_TIMER_NONE,
false,
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2,
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2048,
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DETECT_ALL_COLLISION,
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DAMAGE__HIT_ENEMY,
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14,
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FRM_SQUIDDART_SWIM0001,
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NPC_SHOT_GENERIC,
0,
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0,
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false,
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false,
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false,
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false,
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},
{ // NPC_FISH_FOLK
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ACTORS_CLAM_SBK,
ANIM_CLAM_SIDESNAP,
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NPC_SENSOR_NONE,
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NPC_MOVEMENT_FIXED_PATH_WALK,
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NPC_CLOSE_NONE,
NPC_TIMER_NONE,
false,
2,
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2048,
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DETECT_NO_COLLISION,
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DAMAGE__NONE,
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0,
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0,
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NPC_SHOT_GENERIC,
0,
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0,
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false,
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false,
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false,
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true,
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},
{ // NPC_PRICKLY_BUG
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ACTORS_CATERPILLAR_SBK,
ANIM_CATERPILLAR_CRAWL,
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NPC_SENSOR_NONE,
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NPC_MOVEMENT_FIXED_PATH_WALK,
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NPC_CLOSE_NONE,
NPC_TIMER_NONE,
false,
1,
128,
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DETECT_ALL_COLLISION,
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DAMAGE__POISON_ENEMY,
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9,
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ANIM_CATERPILLAR_CRAWL,
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NPC_SHOT_GENERIC,
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ANIM_CATERPILLAR_DIE,
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ANIM_CATERPILLAR_GETHIT,
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false,
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false,
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false,
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true,
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},
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{ // NPC_SEA_SNAKE
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ACTORS_CLAM_SBK,
ANIM_CLAM_SIDESNAP,
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NPC_SENSOR_NONE,
NPC_MOVEMENT_FIXED_PATH,
NPC_CLOSE_NONE,
NPC_TIMER_NONE,
false,
3,
256,
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DETECT_ATTACK_COLLISION_GENERIC,
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DAMAGE__SHOCK_ENEMY,
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56,
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0,
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NPC_SHOT_GENERIC,
0,
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0,
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false,
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false,
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false,
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true,
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},
{ // NPC_PUFFA_FISH
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ACTORS_PUFFAFISH_SBK,
ANIM_PUFFAFISH_PUFFUPIDLE,
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NPC_SENSOR_USER_CLOSE,
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NPC_MOVEMENT_FIXED_PATH,
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NPC_CLOSE_NONE,
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NPC_TIMER_NONE,
false,
2,
128,
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DETECT_ALL_COLLISION,
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DAMAGE__HIT_ENEMY,
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64,
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ANIM_PUFFAFISH_SWIM,
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NPC_SHOT_GENERIC,
0,
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0,
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false,
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false,
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false,
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true,
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},
{ // NPC_ANGLER_FISH
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ACTORS_CLAM_SBK,
ANIM_CLAM_SIDESNAP,
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NPC_SENSOR_NONE,
NPC_MOVEMENT_FIXED_PATH,
NPC_CLOSE_NONE,
NPC_TIMER_NONE,
false,
1,
128,
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DETECT_NO_COLLISION,
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DAMAGE__NONE,
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0,
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0,
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NPC_SHOT_GENERIC,
0,
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0,
2001-04-07 00:21:01 +02:00
false,
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false,
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false,
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true,
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},
{ // NPC_HERMIT_CRAB
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ACTORS_HERMITCRAB_SBK,
ANIM_HERMITCRAB_IDLE,
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NPC_SENSOR_USER_CLOSE,
2001-02-22 17:56:27 +01:00
NPC_MOVEMENT_FIXED_PATH_WALK,
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NPC_CLOSE_NONE,
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NPC_TIMER_NONE,
false,
2,
128,
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DETECT_ATTACK_COLLISION_GENERIC,
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DAMAGE__HIT_ENEMY,
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14,
2001-04-02 17:52:09 +02:00
ANIM_HERMITCRAB_SCUTTLE,
2001-04-05 21:36:04 +02:00
NPC_SHOT_GENERIC,
2001-04-05 21:03:55 +02:00
ANIM_HERMITCRAB_DIE,
2001-04-26 23:15:36 +02:00
ANIM_HERMITCRAB_DIE,
2001-04-07 00:21:01 +02:00
false,
2001-04-12 18:33:48 +02:00
false,
2001-05-08 22:56:29 +02:00
false,
2001-05-10 16:09:06 +02:00
true,
2001-02-01 21:23:18 +01:00
},
{ // NPC_MINE
2001-04-01 22:22:49 +02:00
ACTORS_CLAM_SBK,
ANIM_CLAM_SIDESNAP,
2001-02-01 21:23:18 +01:00
NPC_SENSOR_NONE,
NPC_MOVEMENT_STATIC,
NPC_CLOSE_NONE,
NPC_TIMER_NONE,
false,
0,
128,
2001-04-12 18:33:48 +02:00
DETECT_ALL_COLLISION,
2001-02-27 17:59:50 +01:00
DAMAGE__HIT_ENEMY,
2001-03-05 22:29:44 +01:00
0,
2001-04-02 17:52:09 +02:00
0,
2001-04-05 21:36:04 +02:00
NPC_SHOT_GENERIC,
0,
2001-04-05 21:03:55 +02:00
0,
2001-04-07 00:21:01 +02:00
false,
2001-04-12 18:33:48 +02:00
false,
2001-04-30 20:55:38 +02:00
false,
2001-05-10 16:09:06 +02:00
true,
2001-02-01 21:23:18 +01:00
},
{ // NPC_BOOGER_MONSTER
2001-04-01 22:22:49 +02:00
ACTORS_CLAM_SBK,
ANIM_CLAM_SIDESNAP,
2001-04-20 22:22:16 +02:00
NPC_SENSOR_USER_CLOSE,
2001-02-01 21:23:18 +01:00
NPC_MOVEMENT_STATIC,
2001-04-20 22:22:16 +02:00
NPC_CLOSE_NONE,
2001-02-01 21:23:18 +01:00
NPC_TIMER_NONE,
false,
0,
128,
2001-04-12 18:33:48 +02:00
DETECT_ATTACK_COLLISION_GENERIC,
2001-03-05 22:11:51 +01:00
DAMAGE__BITE_ENEMY,
2001-03-05 22:29:44 +01:00
0,
2001-04-02 17:52:09 +02:00
0,
2001-04-05 21:36:04 +02:00
NPC_SHOT_GENERIC,
0,
2001-04-05 21:03:55 +02:00
0,
2001-04-07 00:21:01 +02:00
false,
2001-04-12 18:33:48 +02:00
false,
2001-04-30 20:55:38 +02:00
false,
2001-05-10 16:09:06 +02:00
true,
2001-02-01 21:23:18 +01:00
},
{ // NPC_SPIDER_CRAB
2001-04-02 17:52:09 +02:00
ACTORS_SPIDERCRAB_SBK,
ANIM_SPIDERCRAB_IDLE,
2001-04-20 00:09:59 +02:00
NPC_SENSOR_USER_CLOSE,
2001-02-22 17:56:27 +01:00
NPC_MOVEMENT_FIXED_PATH_WALK,
2001-04-20 00:09:59 +02:00
NPC_CLOSE_NONE,
2001-02-01 21:23:18 +01:00
NPC_TIMER_NONE,
false,
3,
2048,
2001-04-05 22:44:30 +02:00
DETECT_ATTACK_COLLISION_GENERIC,
2001-03-05 22:11:51 +01:00
DAMAGE__PINCH_ENEMY,
2001-03-05 22:29:44 +01:00
0,
2001-04-02 17:52:09 +02:00
ANIM_SPIDERCRAB_RUN,
2001-04-05 21:36:04 +02:00
NPC_SHOT_GENERIC,
2001-04-05 21:03:55 +02:00
ANIM_SPIDERCRAB_DIE,
2001-04-05 21:36:04 +02:00
ANIM_SPIDERCRAB_HIT,
2001-04-07 00:21:01 +02:00
false,
2001-04-12 18:33:48 +02:00
false,
2001-05-08 22:56:29 +02:00
false,
2001-05-10 16:09:06 +02:00
true,
2001-02-01 21:23:18 +01:00
},
2001-04-19 01:12:24 +02:00
{ // NPC_SPIDER_CRAB_SPAWNER
ACTORS_SPIDERCRAB_SBK,
ANIM_SPIDERCRAB_IDLE,
NPC_SENSOR_NONE,
2001-04-20 00:09:59 +02:00
NPC_MOVEMENT_STATIC,
2001-04-19 01:12:24 +02:00
NPC_CLOSE_NONE,
NPC_TIMER_NONE,
false,
3,
2048,
DETECT_NO_COLLISION,
DAMAGE__PINCH_ENEMY,
0,
ANIM_SPIDERCRAB_RUN,
NPC_SHOT_NONE,
ANIM_SPIDERCRAB_DIE,
ANIM_SPIDERCRAB_HIT,
false,
false,
2001-04-30 20:55:38 +02:00
false,
2001-05-10 16:09:06 +02:00
false,
2001-04-19 01:12:24 +02:00
},
2001-02-01 21:23:18 +01:00
{ // NPC_EYEBALL
2001-04-02 17:52:09 +02:00
ACTORS_EYEBALL_SBK,
ANIM_EYEBALL_STALK,
2001-04-20 16:48:15 +02:00
NPC_SENSOR_USER_CLOSE,
2001-02-01 21:23:18 +01:00
NPC_MOVEMENT_STATIC,
2001-04-20 16:48:15 +02:00
NPC_CLOSE_NONE,
2001-02-01 21:23:18 +01:00
NPC_TIMER_NONE,
false,
0,
128,
2001-04-05 22:44:30 +02:00
DETECT_NO_COLLISION,
2001-02-27 17:59:50 +01:00
DAMAGE__HIT_ENEMY,
2001-03-05 22:29:44 +01:00
32,
2001-04-02 17:52:09 +02:00
0,
2001-04-05 21:36:04 +02:00
NPC_SHOT_GENERIC,
0,
2001-04-05 21:03:55 +02:00
0,
2001-04-07 00:21:01 +02:00
false,
2001-04-12 18:33:48 +02:00
false,
2001-04-30 20:55:38 +02:00
false,
2001-05-10 16:09:06 +02:00
false,
2001-02-01 21:23:18 +01:00
},
{ // NPC_BABY_OCTOPUS
2001-04-02 17:52:09 +02:00
ACTORS_BABYOCTOPUS_SBK,
ANIM_BABYOCTOPUS_IDLE,
2001-04-20 16:48:15 +02:00
NPC_SENSOR_USER_CLOSE,
2001-02-01 21:23:18 +01:00
NPC_MOVEMENT_FIXED_PATH,
2001-04-20 16:48:15 +02:00
NPC_CLOSE_NONE,
2001-02-01 21:23:18 +01:00
NPC_TIMER_NONE,
false,
2,
2001-02-06 17:14:16 +01:00
512,
2001-04-12 18:33:48 +02:00
DETECT_ATTACK_COLLISION_GENERIC,
2001-02-27 17:59:50 +01:00
DAMAGE__HIT_ENEMY,
2001-04-05 21:36:04 +02:00
32,
2001-04-02 17:52:09 +02:00
ANIM_BABYOCTOPUS_SWIM,
2001-04-05 21:36:04 +02:00
NPC_SHOT_GENERIC,
2001-04-05 21:03:55 +02:00
ANIM_BABYOCTOPUS_DIE,
2001-04-05 21:36:04 +02:00
ANIM_BABYOCTOPUS_HIT,
2001-04-07 00:21:01 +02:00
false,
2001-04-12 18:33:48 +02:00
false,
2001-05-08 22:56:29 +02:00
false,
2001-05-10 16:09:06 +02:00
true,
2001-02-01 21:23:18 +01:00
},
{ // NPC_ZOMBIE_FISH_FOLK
2001-04-01 22:22:49 +02:00
ACTORS_CLAM_SBK,
ANIM_CLAM_SIDESNAP,
2001-02-01 21:23:18 +01:00
NPC_SENSOR_NONE,
2001-02-22 17:56:27 +01:00
NPC_MOVEMENT_FIXED_PATH_WALK,
2001-02-01 21:23:18 +01:00
NPC_CLOSE_NONE,
NPC_TIMER_NONE,
false,
2,
2001-02-05 17:20:38 +01:00
2048,
2001-04-12 18:33:48 +02:00
DETECT_ALL_COLLISION,
2001-02-27 17:59:50 +01:00
DAMAGE__HIT_ENEMY,
2001-03-05 22:29:44 +01:00
16,
2001-04-02 17:52:09 +02:00
0,
2001-04-05 21:36:04 +02:00
NPC_SHOT_GENERIC,
0,
2001-04-05 21:03:55 +02:00
0,
2001-04-07 00:21:01 +02:00
false,
2001-04-12 18:33:48 +02:00
false,
2001-04-30 20:55:38 +02:00
false,
2001-05-10 16:09:06 +02:00
true,
2001-02-01 21:23:18 +01:00
},
{ // NPC_NINJA_STARFISH
2001-04-01 22:22:49 +02:00
ACTORS_CLAM_SBK,
ANIM_CLAM_SIDESNAP,
2001-04-20 22:22:16 +02:00
NPC_SENSOR_GENERIC_USER_CLOSE,
2001-02-01 21:23:18 +01:00
NPC_MOVEMENT_STATIC,
NPC_CLOSE_GENERIC_USER_SEEK,
NPC_TIMER_NONE,
false,
3,
64,
2001-04-12 18:33:48 +02:00
DETECT_ALL_COLLISION,
2001-02-27 17:59:50 +01:00
DAMAGE__HIT_ENEMY,
2001-03-05 22:29:44 +01:00
16,
2001-04-02 17:52:09 +02:00
0,
2001-04-05 21:36:04 +02:00
NPC_SHOT_GENERIC,
0,
2001-04-05 21:03:55 +02:00
0,
2001-04-07 00:21:01 +02:00
false,
2001-04-12 18:33:48 +02:00
false,
2001-05-08 22:56:29 +02:00
false,
2001-05-10 16:09:06 +02:00
true,
2001-02-01 21:23:18 +01:00
},
{ // NPC_GHOST
2001-04-02 17:52:09 +02:00
ACTORS_GHOST_SBK,
ANIM_GHOST_IDLE,
2001-02-01 21:23:18 +01:00
NPC_SENSOR_NONE,
NPC_MOVEMENT_FIXED_PATH,
NPC_CLOSE_NONE,
NPC_TIMER_NONE,
false,
2,
128,
2001-04-12 18:33:48 +02:00
DETECT_ALL_COLLISION,
2001-02-27 17:59:50 +01:00
DAMAGE__HIT_ENEMY,
2001-03-05 22:29:44 +01:00
0,
2001-04-02 17:52:09 +02:00
ANIM_GHOST_MOVE,
2001-04-05 21:36:04 +02:00
NPC_SHOT_GENERIC,
0,
2001-04-05 21:03:55 +02:00
0,
2001-04-07 00:21:01 +02:00
false,
2001-04-12 18:33:48 +02:00
false,
2001-04-30 20:55:38 +02:00
false,
2001-05-10 16:09:06 +02:00
true,
2001-02-01 21:23:18 +01:00
},
{ // NPC_GHOST_PIRATE
2001-04-01 22:22:49 +02:00
ACTORS_CLAM_SBK,
ANIM_CLAM_SIDESNAP,
2001-04-20 16:48:15 +02:00
NPC_SENSOR_NONE,
2001-02-01 21:23:18 +01:00
NPC_MOVEMENT_STATIC,
2001-04-20 16:48:15 +02:00
NPC_CLOSE_NONE,
2001-02-01 21:23:18 +01:00
NPC_TIMER_NONE,
false,
0,
128,
2001-04-12 18:33:48 +02:00
DETECT_ALL_COLLISION,
2001-02-27 17:59:50 +01:00
DAMAGE__HIT_ENEMY,
2001-03-05 22:29:44 +01:00
160,
2001-04-02 17:52:09 +02:00
0,
2001-04-05 21:36:04 +02:00
NPC_SHOT_GENERIC,
0,
2001-04-05 21:03:55 +02:00
0,
2001-04-07 00:21:01 +02:00
false,
2001-04-12 18:33:48 +02:00
false,
2001-04-30 20:55:38 +02:00
false,
2001-05-10 16:09:06 +02:00
true,
2001-02-01 21:23:18 +01:00
},
{ // NPC_FLAMING_SKULL
2001-04-02 17:52:09 +02:00
ACTORS_FLAMINGSKULL_SBK,
ANIM_FLAMINGSKULL_MOVE,
2001-04-20 16:48:15 +02:00
NPC_SENSOR_USER_CLOSE,
2001-04-02 17:52:09 +02:00
NPC_MOVEMENT_STATIC_CYCLE_ANIM,
2001-04-20 16:48:15 +02:00
NPC_CLOSE_NONE,
2001-02-01 21:23:18 +01:00
NPC_TIMER_NONE,
false,
2001-02-06 20:29:35 +01:00
3,
2001-02-01 21:23:18 +01:00
128,
2001-04-12 18:33:48 +02:00
DETECT_ALL_COLLISION,
2001-03-05 22:11:51 +01:00
DAMAGE__BURN_ENEMY,
2001-03-05 22:29:44 +01:00
16,
2001-04-02 17:52:09 +02:00
ANIM_FLAMINGSKULL_MOVE,
2001-04-05 21:36:04 +02:00
NPC_SHOT_GENERIC,
0,
2001-04-05 21:03:55 +02:00
0,
2001-04-07 00:21:01 +02:00
false,
2001-04-12 18:33:48 +02:00
false,
2001-04-30 20:55:38 +02:00
false,
2001-05-10 16:09:06 +02:00
true,
2001-02-01 21:23:18 +01:00
},
{ // NPC_SHARK_MAN
2001-04-02 17:52:09 +02:00
ACTORS_SHARKMAN_SBK,
ANIM_SHARKMAN_IDLE1_,
2001-02-12 16:37:31 +01:00
NPC_SENSOR_GENERIC_USER_VISIBLE,
2001-04-20 16:48:15 +02:00
NPC_MOVEMENT_STATIC,
NPC_CLOSE_NONE,
2001-02-01 21:23:18 +01:00
NPC_TIMER_NONE,
false,
3,
2048,
2001-04-12 18:33:48 +02:00
DETECT_ALL_COLLISION,
2001-03-05 22:11:51 +01:00
DAMAGE__BITE_ENEMY,
2001-03-05 22:29:44 +01:00
16,
2001-04-02 17:52:09 +02:00
ANIM_SHARKMAN_RUN,
2001-04-05 21:36:04 +02:00
NPC_SHOT_GENERIC,
2001-04-05 21:03:55 +02:00
ANIM_SHARKMAN_DIE,
2001-04-05 21:36:04 +02:00
ANIM_SHARKMAN_BLOCK,
2001-04-07 00:21:01 +02:00
false,
2001-04-12 18:33:48 +02:00
false,
2001-04-30 20:55:38 +02:00
false,
2001-05-10 16:09:06 +02:00
true,
2001-02-01 21:23:18 +01:00
},
{ // NPC_OIL_BLOB
2001-04-01 22:22:49 +02:00
ACTORS_CLAM_SBK,
ANIM_CLAM_SIDESNAP,
2001-04-20 22:22:16 +02:00
NPC_SENSOR_GENERIC_USER_CLOSE,
2001-02-01 21:23:18 +01:00
NPC_MOVEMENT_STATIC,
NPC_CLOSE_GENERIC_USER_SEEK,
NPC_TIMER_NONE,
false,
3,
64,
2001-04-12 18:33:48 +02:00
DETECT_ALL_COLLISION,
2001-02-27 17:59:50 +01:00
DAMAGE__HIT_ENEMY,
2001-03-05 22:29:44 +01:00
0,
2001-04-02 17:52:09 +02:00
0,
2001-04-05 21:36:04 +02:00
NPC_SHOT_GENERIC,
0,
2001-04-05 21:03:55 +02:00
0,
2001-04-07 00:21:01 +02:00
false,
2001-04-12 18:33:48 +02:00
false,
2001-04-30 20:55:38 +02:00
false,
2001-05-10 16:09:06 +02:00
true,
2001-02-01 21:23:18 +01:00
},
{ // NPC_SKULL_STOMPER
2001-04-02 17:52:09 +02:00
ACTORS_STOMPER_SBK,
ANIM_STOMPER_CRUSH,
2001-04-20 22:22:16 +02:00
NPC_SENSOR_USER_CLOSE,
2001-02-01 21:23:18 +01:00
NPC_MOVEMENT_STATIC,
2001-04-20 22:22:16 +02:00
NPC_CLOSE_NONE,
2001-02-01 21:23:18 +01:00
NPC_TIMER_NONE,
false,
2001-02-14 17:04:41 +01:00
5,
2001-02-01 21:23:18 +01:00
2048,
2001-04-12 18:33:48 +02:00
DETECT_ALL_COLLISION,
2001-03-05 22:11:51 +01:00
DAMAGE__SQUASH_ENEMY,
2001-03-05 22:29:44 +01:00
0,
2001-04-02 17:52:09 +02:00
ANIM_STOMPER_CRUSH,
2001-04-05 21:36:04 +02:00
NPC_SHOT_GENERIC,
0,
2001-04-05 21:03:55 +02:00
0,
2001-04-07 00:21:01 +02:00
false,
2001-04-12 18:33:48 +02:00
false,
2001-04-30 20:55:38 +02:00
false,
2001-05-10 16:09:06 +02:00
false,
2001-02-01 21:23:18 +01:00
},
{ // NPC_MOTHER_JELLYFISH
2001-05-04 01:59:30 +02:00
ACTORS_MOTHERJELLYFISH_SBK,
2001-04-01 22:22:49 +02:00
ANIM_CLAM_SIDESNAP,
2001-02-01 21:23:18 +01:00
NPC_SENSOR_NONE,
2001-04-20 22:22:16 +02:00
NPC_MOVEMENT_STATIC,
NPC_CLOSE_NONE,
2001-02-01 21:23:18 +01:00
NPC_TIMER_NONE,
false,
3,
256,
2001-05-04 20:54:27 +02:00
DETECT_ALL_COLLISION,
2001-03-05 22:11:51 +01:00
DAMAGE__SHOCK_ENEMY,
2001-03-05 22:29:44 +01:00
256,
2001-04-02 17:52:09 +02:00
0,
2001-04-05 21:36:04 +02:00
NPC_SHOT_GENERIC,
0,
2001-04-05 21:03:55 +02:00
0,
2001-04-07 00:21:01 +02:00
false,
2001-04-12 18:33:48 +02:00
false,
2001-04-30 20:55:38 +02:00
false,
2001-05-10 16:09:06 +02:00
false,
2001-02-01 21:23:18 +01:00
},
{ // NPC_SUB_SHARK
2001-05-03 23:39:27 +02:00
ACTORS_SHARKSUB_SBK,
ANIM_SHARKSUB_SWIM,
2001-02-01 21:23:18 +01:00
NPC_SENSOR_NONE,
2001-04-20 22:22:16 +02:00
NPC_MOVEMENT_STATIC,
NPC_CLOSE_NONE,
2001-02-01 21:23:18 +01:00
NPC_TIMER_NONE,
false,
3,
2001-03-13 18:01:35 +01:00
2048,
2001-04-05 22:44:30 +02:00
DETECT_NO_COLLISION,
2001-02-27 17:59:50 +01:00
DAMAGE__HIT_ENEMY,
2001-03-05 22:29:44 +01:00
256,
2001-04-02 17:52:09 +02:00
0,
2001-04-05 21:36:04 +02:00
NPC_SHOT_GENERIC,
0,
2001-04-05 21:03:55 +02:00
0,
2001-04-07 00:21:01 +02:00
false,
2001-04-12 18:33:48 +02:00
false,
2001-04-30 20:55:38 +02:00
false,
2001-05-10 16:09:06 +02:00
false,
2001-02-01 21:23:18 +01:00
},
2001-03-26 18:44:45 +02:00
{ // NPC_PARASITIC_WORM
2001-05-04 15:45:55 +02:00
ACTORS_SEASNAKE_SBK,
ANIM_SEASNAKE_HEADSTATIC,
2001-04-20 22:22:16 +02:00
NPC_SENSOR_USER_CLOSE,
NPC_MOVEMENT_STATIC,
NPC_CLOSE_NONE,
2001-03-26 18:44:45 +02:00
NPC_TIMER_NONE,
false,
3,
128,
2001-04-05 22:44:30 +02:00
DETECT_NO_COLLISION,
2001-03-26 18:44:45 +02:00
DAMAGE__HIT_ENEMY,
256,
2001-04-02 17:52:09 +02:00
0,
2001-04-05 21:36:04 +02:00
NPC_SHOT_GENERIC,
0,
2001-04-05 21:03:55 +02:00
0,
2001-04-07 00:21:01 +02:00
false,
2001-04-12 18:33:48 +02:00
false,
2001-04-30 20:55:38 +02:00
false,
2001-05-10 16:09:06 +02:00
false,
2001-03-26 18:44:45 +02:00
},
2001-02-01 21:23:18 +01:00
{ // NPC_FLYING_DUTCHMAN
2001-04-02 17:52:09 +02:00
ACTORS_FLYINGDUTCHMAN_SBK,
ANIM_FLYINGDUTCHMAN_FLY,
2001-02-01 21:23:18 +01:00
NPC_SENSOR_NONE,
2001-04-20 22:22:16 +02:00
NPC_MOVEMENT_STATIC,
NPC_CLOSE_NONE,
2001-02-01 21:23:18 +01:00
NPC_TIMER_NONE,
false,
3,
2001-03-13 21:45:51 +01:00
2048,
2001-05-16 16:35:36 +02:00
DETECT_ALL_COLLISION,
2001-02-27 17:59:50 +01:00
DAMAGE__HIT_ENEMY,
2001-03-05 22:29:44 +01:00
256,
2001-04-02 17:52:09 +02:00
ANIM_FLYINGDUTCHMAN_FLY,
2001-04-05 21:36:04 +02:00
NPC_SHOT_GENERIC,
2001-04-05 21:03:55 +02:00
0,
2001-04-05 21:36:04 +02:00
ANIM_FLYINGDUTCHMAN_GETHIT,
2001-04-07 00:21:01 +02:00
false,
2001-04-12 18:33:48 +02:00
false,
2001-04-30 20:55:38 +02:00
false,
2001-05-10 16:09:06 +02:00
false,
2001-02-01 21:23:18 +01:00
},
{ // NPC_IRON_DOGFISH
2001-04-02 17:52:09 +02:00
ACTORS_IRONDOGFISH_SBK,
ANIM_IRONDOGFISH_IDLE,
2001-04-20 22:22:16 +02:00
NPC_SENSOR_USER_CLOSE,
NPC_MOVEMENT_STATIC,
NPC_CLOSE_NONE,
2001-02-01 21:23:18 +01:00
NPC_TIMER_NONE,
false,
3,
2048,
2001-05-04 00:49:57 +02:00
DETECT_ATTACK_COLLISION_GENERIC,
2001-02-27 17:59:50 +01:00
DAMAGE__HIT_ENEMY,
2001-03-05 22:29:44 +01:00
256,
2001-04-02 17:52:09 +02:00
ANIM_IRONDOGFISH_WALK,
2001-04-05 21:36:04 +02:00
NPC_SHOT_GENERIC,
2001-04-05 21:03:55 +02:00
0,
2001-04-05 21:36:04 +02:00
ANIM_IRONDOGFISH_GETHIT,
2001-04-07 00:21:01 +02:00
false,
2001-04-12 18:33:48 +02:00
false,
2001-04-30 20:55:38 +02:00
false,
2001-05-10 16:09:06 +02:00
false,
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},
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{ // NPC_PARASITIC_WORM_SEGMENT
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ACTORS_SEASNAKE_SBK,
ANIM_SEASNAKE_BODYSTATIC,
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NPC_SENSOR_NONE,
NPC_MOVEMENT_STATIC,
NPC_CLOSE_NONE,
NPC_TIMER_NONE,
false,
3,
2048,
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DETECT_NO_COLLISION,
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DAMAGE__HIT_ENEMY,
256,
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0,
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NPC_SHOT_GENERIC,
0,
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0,
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false,
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false,
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false,
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false,
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},
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{ // NPC_BALL_BLOB
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ACTORS_BALLBLOB_SBK,
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ANIM_BALLBLOB_IDLE,
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NPC_SENSOR_NONE,
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NPC_MOVEMENT_STATIC,
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NPC_CLOSE_NONE,
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NPC_TIMER_NONE,
false,
3,
128,
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DETECT_ALL_COLLISION,
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DAMAGE__BURN_ENEMY,
16,
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ANIM_BALLBLOB_IDLE,
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NPC_SHOT_GENERIC,
0,
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0,
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false,
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false,
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false,
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true,
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},
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{ // NPC_SHELL
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ACTORS_SHELL_SBK,
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0,
NPC_SENSOR_NONE,
NPC_MOVEMENT_STATIC,
NPC_CLOSE_NONE,
NPC_TIMER_NONE,
false,
3,
128,
DETECT_NO_COLLISION,
DAMAGE__BURN_ENEMY,
16,
0,
NPC_SHOT_GENERIC,
0,
0,
false,
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true,
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true,
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false,
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},
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{ // NPC_PROJECTILE_JELLYFISH
0,//ACTORS_JELLYFISH1_SBK,
FRM_JELLYFISH1_SWIM1,
NPC_SENSOR_USER_CLOSE,
NPC_MOVEMENT_FIXED_PATH,
NPC_CLOSE_NONE,
NPC_TIMER_NONE,
false,
2,
128,
DETECT_ALL_COLLISION,
DAMAGE__SHOCK_ENEMY,
16,
FRM_JELLYFISH1_SWIM1,
NPC_SHOT_GENERIC,
0,
FRM_JELLYFISH1_SWIM1,
true,
true,
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false,
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false,
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},
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{ // NPC_MOTHER_JELLYFISH_BACKGROUND
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ACTORS_MOTHERJELLYFISH_SBK,
ANIM_CLAM_SIDESNAP,
NPC_SENSOR_NONE,
NPC_MOVEMENT_FIXED_PATH,
NPC_CLOSE_NONE,
NPC_TIMER_NONE,
false,
2,
128,
DETECT_NO_COLLISION,
DAMAGE__SHOCK_ENEMY,
256,
0,
NPC_SHOT_GENERIC,
0,
0,
false,
false,
false,
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false,
},
{ // NPC_SMALL_JELLYFISH_BACKGROUND
0,//ACTORS_JELLYFISH1_SBK,
FRM_JELLYFISH1_SWIM1,
NPC_SENSOR_USER_CLOSE,
NPC_MOVEMENT_FIXED_PATH,
NPC_CLOSE_NONE,
NPC_TIMER_NONE,
false,
2,
128,
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DETECT_NO_COLLISION,
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DAMAGE__NONE,
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16,
FRM_JELLYFISH1_SWIM1,
NPC_SHOT_GENERIC,
0,
FRM_JELLYFISH1_SWIM1,
true,
false,
false,
false,
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},
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{ // NPC_SMALL_JELLYFISH_2_BACKGROUND
0,//ACTORS_JELLYFISH1_SBK,
FRM_JELLYFISH1_SWIM1,
NPC_SENSOR_USER_CLOSE,
NPC_MOVEMENT_FIXED_PATH,
NPC_CLOSE_NONE,
NPC_TIMER_NONE,
false,
2,
128,
DETECT_ALL_COLLISION,
DAMAGE__SHOCK_ENEMY,
16,
FRM_JELLYFISH1_SWIM1,
NPC_SHOT_GENERIC,
0,
FRM_JELLYFISH1_SWIM1,
true,
false,
false,
false,
},
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{ // NPC_BUTTERFLY_BACKGROUND
0,//ACTORS_BUTTERFLY_SBK,
FRM_JELLYFISH1_SWIM1,
NPC_SENSOR_USER_CLOSE,
NPC_MOVEMENT_FIXED_PATH,
NPC_CLOSE_NONE,
NPC_TIMER_NONE,
false,
2,
128,
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DETECT_NO_COLLISION,
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DAMAGE__NONE,
16,
FRM_JELLYFISH1_SWIM1,
NPC_SHOT_GENERIC,
0,
FRM_JELLYFISH1_SWIM1,
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false,
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false,
false,
false,
},
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};
CNpcEnemy::NPC_UNIT_TYPE CNpcEnemy::mapEditConvertTable[NPC_UNIT_TYPE_MAX] =
{
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NPC_SMALL_JELLYFISH_1,
NPC_SMALL_JELLYFISH_2,
NPC_MOTHER_JELLYFISH,
NPC_ANEMONE_1,
NPC_ANEMONE_2,
NPC_ANEMONE_3,
NPC_BABY_OCTOPUS,
NPC_BALL_BLOB,
NPC_BOOGER_MONSTER,
NPC_PRICKLY_BUG,
NPC_CLAM_JUMP,
NPC_CLAM_STATIC,
NPC_EYEBALL,
NPC_FLAMING_SKULL,
NPC_FLYING_DUTCHMAN,
NPC_GHOST,
NPC_PARASITIC_WORM,
NPC_HERMIT_CRAB,
NPC_IRON_DOGFISH,
NPC_PUFFA_FISH,
NPC_SEA_SNAKE,
NPC_SHARK_MAN,
NPC_SUB_SHARK,
NPC_SKELETAL_FISH,
NPC_SPIDER_CRAB,
NPC_SQUID_DART,
NPC_SKULL_STOMPER,
NPC_DUST_DEVIL,
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NPC_SPIDER_CRAB_SPAWNER,
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NPC_SHELL,
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//
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NPC_FISH_FOLK,
NPC_ANGLER_FISH,
NPC_MINE,
NPC_ZOMBIE_FISH_FOLK,
NPC_NINJA_STARFISH,
NPC_GHOST_PIRATE,
NPC_OIL_BLOB,
NPC_PARASITIC_WORM_SEGMENT,
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NPC_MOTHER_JELLYFISH_BACKGROUND,
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};