2001-05-05 20:12:30 +02:00
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/*********************/
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/*** FX Base Class ***/
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/*********************/
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#ifndef __FX_FX_HEADER__
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#define __FX_FX_HEADER__
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#include "thing/thing.h"
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/*****************************************************************************/
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class CFX : public CFXThing
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{
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public:
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enum FX_TYPE
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{
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2001-06-01 00:02:07 +02:00
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FX_TYPE_JELLYFISH_LEGS, // zero also used to chain fx, so first must be unique type (I know what I mean)
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2001-05-16 21:06:02 +02:00
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FX_TYPE_FALLINGTILE,
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2001-05-31 22:07:48 +02:00
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FX_TYPE_EXPLODE,
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FX_TYPE_SPLASH_WATER,
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FX_TYPE_SPLASH_ACID,
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FX_TYPE_SPLASH_LAVA,
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FX_TYPE_SPLASH_OIL,
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FX_TYPE_BUBBLE_WATER,
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FX_TYPE_BUBBLE_ACID,
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FX_TYPE_BUBBLE_LAVA,
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FX_TYPE_BUBBLE_OIL,
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FX_TYPE_DROP_WATER,
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FX_TYPE_DROP_ACID,
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FX_TYPE_DROP_LAVA,
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FX_TYPE_DROP_OIL,
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2001-06-12 01:37:59 +02:00
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FX_TYPE_FOUNTAIN_WATER,
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FX_TYPE_FOUNTAIN_ACID,
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FX_TYPE_FOUNTAIN_LAVA,
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FX_TYPE_FOUNTAIN_OIL,
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2001-06-12 22:20:52 +02:00
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FX_TYPE_THWACK,
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2001-05-05 20:12:30 +02:00
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FX_TYPE_LIGHTNING_BOLT,
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FX_TYPE_LIGHTNING_SHEET,
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FX_TYPE_LIGHTNING_BLAST,
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FX_TYPE_LIGHTNING_RADIAL,
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FX_TYPE_LIGHTNING_PROJECTILE,
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2001-05-31 22:07:48 +02:00
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2001-05-05 20:12:30 +02:00
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FX_TYPE_SHOCKWAVE,
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FX_TYPE_DAZE,
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2001-05-05 20:12:30 +02:00
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FX_TYPE_CASCADE,
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FX_TYPE_CASCADE_SPLASH,
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FX_TYPE_FIREBALL,
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2001-05-18 22:54:43 +02:00
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FX_TYPE_STEAM,
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2001-05-21 20:11:30 +02:00
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FX_TYPE_SMOKE,
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FX_TYPE_GAS,
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FX_TYPE_FLAMES,
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2001-05-31 00:05:41 +02:00
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FX_TYPE_NRG_BAR,
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2001-05-25 20:43:47 +02:00
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FX_TYPE_MAX
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};
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enum
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{ // For Dynamic ThingCache
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MAX_SUBTYPE =FX_TYPE_MAX,
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2001-05-05 20:12:30 +02:00
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};
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2001-05-16 21:06:02 +02:00
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static CFX *Create(const FX_TYPE Type);
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2001-05-05 20:12:30 +02:00
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static CFX *Create(const FX_TYPE Type,CThing *Parent);
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2001-05-16 21:06:02 +02:00
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static CFX *Create(const FX_TYPE Type,DVECTOR const &Pos);
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2001-05-31 22:07:48 +02:00
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virtual bool alwaysThink() {return(!RelativeToMap);}
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2001-06-14 23:17:10 +02:00
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virtual void leftThinkZone(int _frames) {killFX();}
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virtual void init();
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virtual void init(DVECTOR const &Pos);
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virtual void shutdown();
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virtual void think(int _frames);
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virtual void render();
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virtual void setData(void *Data){};
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virtual int canCollide() {return false;}
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2001-05-09 21:57:57 +02:00
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virtual void SetOtPos(int Ot) {OtPos=Ot;}
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2001-05-23 00:30:36 +02:00
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virtual void setLife(int L) {Life=L;}
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virtual void setRelativeToMap(bool f) {RelativeToMap=f;}
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virtual void getFXRenderPos(DVECTOR &Pos);
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virtual bool getFXParentPos(DVECTOR &Pos);
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virtual void killFX() {setToShutdown();}
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2001-06-01 23:00:15 +02:00
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virtual void toggleVisible() {IsVisible = !IsVisible;}
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2001-05-09 21:57:57 +02:00
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protected:
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2001-06-07 18:33:19 +02:00
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virtual void collidedWith(CThing *_thisThing);
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2001-05-16 21:06:02 +02:00
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s32 OtPos;
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2001-05-23 00:30:36 +02:00
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s16 Life;
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2001-05-31 22:07:48 +02:00
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bool RelativeToMap;
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bool IsVisible;
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};
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2001-05-21 20:11:30 +02:00
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/*****************************************************************************/
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/*****************************************************************************/
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/*****************************************************************************/
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2001-06-12 01:37:59 +02:00
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void TestFX(DVECTOR Pos,CThing *Parent);
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2001-05-21 20:11:30 +02:00
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2001-05-05 20:12:30 +02:00
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#endif
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