This commit is contained in:
Daveo 2001-05-31 22:17:48 +00:00
parent e33b677261
commit 5e4ce42a4a

View File

@ -1858,7 +1858,8 @@ int CPlayer::canDoLookAround()
void CPlayer::inSoakUpState()
{
if(isWearingDivingHelmet()&&
(CGameScene::getCollision()->getCollisionBlock(Pos.vx,Pos.vy)&COLLISION_TYPE_MASK)==COLLISION_TYPE_FLAG_DEATH_LIQUID)
// (CGameScene::getCollision()->getCollisionBlock(Pos.vx,Pos.vy)&COLLISION_TYPE_MASK)==COLLISION_TYPE_FLAG_DEATH_LIQUID)
(CGameScene::getCollision()->getCollisionBlock(Pos.vx,Pos.vy)&COLLISION_TYPE_MASK)==COLLISION_TYPE_FLAG_SOAKUP)
{
m_healthWaterLevel+=waterSoakUpSpeed;
if(m_healthWaterLevel>WATERMAXHEALTH)