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ScreenPlay/Tools/build.py

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#!/usr/bin/python3
import platform
import os
import subprocess
import platform
import shutil
import argparse
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import time
import zipfile
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from shutil import copytree
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from pathlib import Path
from concurrent.futures import ThreadPoolExecutor
from datetime import datetime
SCREENPLAY_VERSION = "0.15.0-RC1"
def zipdir(path, ziph):
# ziph is zipfile handle
for root, dirs, files in os.walk(path):
for file in files:
ziph.write(os.path.join(root, file),
os.path.relpath(os.path.join(root, file),
os.path.join(path, '..')))
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# Based on https://gist.github.com/l2m2/0d3146c53c767841c6ba8c4edbeb4c2c
def get_vs_env_dict():
vcvars = "" # We support 2019 or 2022
# Hardcoded VS path
# check if vcvars64.bat is available.
msvc_2019_path = "C:\\Program Files (x86)\\Microsoft Visual Studio\\2019\\Community\\VC\\Auxiliary\\Build\\vcvars64.bat"
msvc_2022_path = "C:\\Program Files\\Microsoft Visual Studio\\2022\\Community\\VC\\Auxiliary\\Build\\vcvars64.bat"
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if Path(msvc_2019_path).exists():
vcvars = msvc_2019_path
# Prefer newer MSVC and override if exists
if Path(msvc_2022_path).exists():
vcvars = msvc_2022_path
if not vcvars:
raise RuntimeError(
"No Visual Studio installation found, only 2019 and 2022 are supported.")
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print(f"\n\nLoading MSVC env variables via {vcvars}\n\n")
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cmd = [vcvars, '&&', 'set']
popen = subprocess.Popen(
cmd, shell=True, stdout=subprocess.PIPE, stderr=subprocess.PIPE)
stdout, stderr = popen.communicate()
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if popen.wait() != 0:
raise ValueError(stderr.decode("mbcs"))
output = stdout.decode("mbcs").split("\r\n")
return dict((e[0].upper(), e[1]) for e in [p.rstrip().split("=", 1) for p in output] if len(e) == 2)
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def run_io_tasks_in_parallel(tasks):
with ThreadPoolExecutor() as executor:
running_tasks = [executor.submit(task) for task in tasks]
for running_task in running_tasks:
running_task.result()
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def clean_build_dir(build_dir):
if isinstance(build_dir, str):
build_dir = Path(build_dir)
if build_dir.exists():
print(f"Remove previous build folder: {build_dir}")
# ignore_errors removes also not empty folders...
shutil.rmtree(build_dir, ignore_errors=True)
build_dir.mkdir(parents=True, exist_ok=True)
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def run(cmd, cwd=Path.cwd()):
result = subprocess.run(cmd, shell=True, cwd=cwd)
if result.returncode != 0:
raise RuntimeError(f"Failed to execute {cmd}")
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def build(
qt_version: str,
qt_ifw_version: str,
build_steam: str,
build_tests: str,
build_release: str,
create_installer: str,
build_type: str,
sign_build: str,
use_aqt: bool,
build_architecture: str
):
# Make sure the script is always started from the same folder
root_path = Path.cwd()
if root_path.name == "Tools":
root_path = root_path.parent
print(f"Change root directory to: {root_path}")
os.chdir(root_path)
aqt_path = ""
if use_aqt:
aqt_path = Path(f"{root_path}/../aqt/").resolve()
if not Path(aqt_path).exists():
print(
f"aqt path does not exist at {aqt_path}. Please make sure you have installed aqt.")
exit(2)
deploy_command: str = ""
executable_file_ending: str = ""
qt_path: str = ""
aqt_install_qt_packages: str = ""
aqt_install_tool_packages: str = ""
cmake_target_triplet: str = ""
file_endings = [".ninja_deps", ".ninja", ".ninja_log", ".lib", ".a", ".exp",
".manifest", ".cmake", ".cbp", "CMakeCache.txt"]
if platform.system() == "Windows":
cmake_target_triplet = "x64-windows"
windows_msvc = "msvc2019_64"
executable_file_ending = ".exe"
qt_path = aqt_path.joinpath(qt_version).joinpath(
windows_msvc) if use_aqt else Path(f"C:/Qt/{qt_version}/{windows_msvc}")
vs_env_dict = get_vs_env_dict()
vs_env_dict["PATH"] = vs_env_dict["PATH"] + \
";" + str(qt_path) + "\\bin"
os.environ.update(vs_env_dict)
deploy_command = "windeployqt.exe --{type} --qmldir ../../{app}/qml {app}{executable_file_ending}"
aqt_install_qt_packages = f"windows desktop {qt_version} win64_msvc2019_64 -m all"
aqt_install_tool_packages = "windows desktop tools_ifw"
elif platform.system() == "Darwin":
if(build_architecture == "arm64"):
cmake_target_triplet = "arm64-osx"
else:
cmake_target_triplet = "x64-osx"
qt_path = aqt_path.joinpath(
f"{qt_version}/macos") if use_aqt else Path(f"~/Qt/{qt_version}/macos")
deploy_command = "{prefix_path}/bin/macdeployqt {app}.app -qmldir=../../{app}/qml -executable={app}.app/Contents/MacOS/{app}"
aqt_install_qt_packages = f"mac desktop {qt_version} clang_64 -m all"
aqt_install_tool_packages = "mac desktop tools_ifw"
elif platform.system() == "Linux":
cmake_target_triplet = "x64-linux"
qt_path = aqt_path.joinpath(
f"{qt_version}/gcc_64") if use_aqt else Path(f"~/Qt/{qt_version}/gcc_64")
aqt_install_qt_packages = f"linux desktop {qt_version} gcc_64 -m all"
aqt_install_tool_packages = "linux desktop tools_ifw"
if shutil.which("cqtdeployer"):
deploy_command = "cqtdeployer -qmlDir ../../{app}/qml -bin {app}"
else:
print("cqtdeployer not available, build may be incomplete and incompatible with some distro (typically Ubuntu)")
home_path = str(Path.home())
qt_path = aqt_path.joinpath(
f"{qt_version}/gcc_64") if use_aqt else Path(f"{home_path}/Qt/{qt_version}/gcc_64")
else:
raise NotImplementedError(
"Unsupported platform, ScreenPlay only supports Windows, macOS and Linux.")
# Default to QtMaintainance installation.
if use_aqt:
print(f"qt_path: {qt_path}.")
if not Path(aqt_path).exists():
print(
f"aqt path does not exist at {aqt_path}. Installing now into...")
run(f"aqt install-qt -O ../aqt {aqt_install_qt_packages}", cwd=root_path)
run(
f"aqt install-tool -O ../aqt {aqt_install_tool_packages}", cwd=root_path)
# Prepare
cmake_toolchain_file = f"'{root_path}/../ScreenPlay-vcpkg/scripts/buildsystems/vcpkg.cmake'"
ifw_root_path = f"{qt_path}\\Tools\\QtInstallerFramework\\{qt_ifw_version}"
print(f"cmake_toolchain_file: {cmake_toolchain_file}")
print(
f"Starting build with type {build_type}. Qt Version: {qt_version}. Root path: {root_path}")
CMAKE_OSX_ARCHITECTURES: str = ""
# The entire parameter should be optional. We need this to explicity build
# x84 and arm version seperat, only because we cannot compile two at once with vcpkg
if build_architecture:
CMAKE_OSX_ARCHITECTURES = f"-DCMAKE_OSX_ARCHITECTURES={build_architecture}"
cmake_configure_command = f'cmake ../ \
{CMAKE_OSX_ARCHITECTURES} \
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-DCMAKE_PREFIX_PATH={qt_path} \
-DCMAKE_BUILD_TYPE={build_type} \
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-DVCPKG_TARGET_TRIPLET={cmake_target_triplet} \
-DCMAKE_TOOLCHAIN_FILE={cmake_toolchain_file} \
-DSCREENPLAY_STEAM={build_steam} \
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-DSCREENPLAY_TESTS={build_tests} \
-DSCREENPLAY_RELEASE={build_release} \
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-DSCREENPLAY_INSTALLER={create_installer} \
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-DSCREENPLAY_IFW_ROOT:STRING={ifw_root_path} \
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-G "CodeBlocks - Ninja" \
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-B.'
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build_folder = root_path.joinpath(
f"build-{cmake_target_triplet}-{build_type}")
clean_build_dir(build_folder)
# Build
start_time = time.time()
print(cmake_configure_command)
run(cmake_configure_command, cwd=build_folder)
run("cmake --build . --target all", cwd=build_folder)
bin_dir = build_folder.joinpath("bin")
# Deploy dependencies
if deploy_command: # Only deploy if we have the dependencies
print("Executing deploy commands...")
run(deploy_command.format(
type=build_type,
prefix_path=qt_path,
app="ScreenPlay",
executable_file_ending=executable_file_ending), cwd=bin_dir)
run(deploy_command.format(
type=build_type,
prefix_path=qt_path,
app="ScreenPlayWidget",
executable_file_ending=executable_file_ending), cwd=bin_dir)
run(deploy_command.format(
type=build_type,
prefix_path=qt_path,
app="ScreenPlayWallpaper",
executable_file_ending=executable_file_ending), cwd=bin_dir)
else:
# just copy the folders and be done with it
if platform.system() == "Linux":
# Copy all .so files from the qt_path lib folder into bin_dir
qt_lib_path = qt_path
for file in qt_lib_path.joinpath("lib").glob("*.so"):
shutil.copy(str(file), str(bin_dir))
# Copy qt_qml_path folder content into bin_dir
qt_qml_path = qt_path
for folder in qt_qml_path.joinpath("qml").iterdir():
if not folder.is_file():
shutil.copytree(str(folder), str(
bin_dir.joinpath(folder.name)))
print("Copied %s" % folder)
# Copy all plugin folder from qt_path plugins subfolder into bin_dir
qt_plugins_path = qt_path
for folder in qt_path.joinpath("plugins").iterdir():
if not folder.is_file():
shutil.copytree(str(folder), str(
bin_dir.joinpath(folder.name)))
print("Copied %s" % folder)
# Copy all folder from qt_path translation files into bin_dir translation folder
qt_translations_path = qt_path
for folder in qt_translations_path.joinpath("translations").iterdir():
if not folder.is_file():
shutil.copytree(str(folder), str(
bin_dir.joinpath("translations").joinpath(folder.name)))
print("Copied %s" % folder)
# Copy all filesfrom qt_path resources folder into bin_dir folder
qt_resources_path = qt_path
for file in qt_path.joinpath("resources").glob("*"):
shutil.copy(str(file), str(bin_dir))
print("Copied %s" % file)
else:
print("Not executing deploy commands due to missing dependencies.")
# Post-build
if platform.system() == "Darwin" and sign_build == "ON":
run("codesign --deep -f -s \"Developer ID Application: Elias Steurer (V887LHYKRH)\" --timestamp --options \"runtime\" -f --entitlements \"../../ScreenPlay/entitlements.plist\" --deep \"ScreenPlay.app/\"", cwd=bin_dir)
run("codesign --deep -f -s \"Developer ID Application: Elias Steurer (V887LHYKRH)\" --timestamp --options \"runtime\" -f --deep \"ScreenPlayWallpaper.app/\"", cwd=bin_dir)
run("codesign --deep -f -s \"Developer ID Application: Elias Steurer (V887LHYKRH)\" --timestamp --options \"runtime\" -f --deep \"ScreenPlayWidget.app/\"", cwd=bin_dir)
run("codesign --verify --verbose=4 \"ScreenPlay.app/\"", cwd=bin_dir)
run("codesign --verify --verbose=4 \"ScreenPlayWallpaper.app/\"", cwd=bin_dir)
run("codesign --verify --verbose=4 \"ScreenPlayWidget.app/\"", cwd=bin_dir)
run("xcnotary notarize ScreenPlay.app -d kelteseth@gmail.com -k ScreenPlay", cwd=bin_dir),
run("xcnotary notarize ScreenPlayWallpaper.app -d kelteseth@gmail.com -k ScreenPlay", cwd=bin_dir),
run("xcnotary notarize ScreenPlayWidget.app -d kelteseth@gmail.com -k ScreenPlay", cwd=bin_dir)
run("spctl --assess --verbose \"ScreenPlay.app/\"", cwd=bin_dir)
run("spctl --assess --verbose \"ScreenPlayWallpaper.app/\"", cwd=bin_dir)
run("spctl --assess --verbose \"ScreenPlayWidget.app/\"", cwd=bin_dir)
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# Copy qml dir into all .app/Contents/MacOS/
if platform.system() == "Darwin":
copytree(Path.joinpath(bin_dir, "qml"), Path.joinpath(bin_dir, "ScreenPlay.app/Contents/MacOS/qml"))
copytree(Path.joinpath(bin_dir, "qml"), Path.joinpath(bin_dir, "ScreenPlayWallpaper.app/Contents/MacOS/qml"))
copytree(Path.joinpath(bin_dir, "qml"), Path.joinpath(bin_dir, "ScreenPlayWidget.app/Contents/MacOS/qml"))
# Some dlls like openssl do no longer get copied automatically.
# Lets just copy all of them into bin.
if platform.system() == "Windows":
vcpkg_bin_path = Path(
f"{root_path}/../ScreenPlay-vcpkg/installed/x64-windows/bin").resolve()
print(vcpkg_bin_path)
for file in vcpkg_bin_path.iterdir():
if file.suffix == ".dll" and file.is_file():
print(file, bin_dir)
shutil.copy2(file, bin_dir)
if not platform.system() == "Darwin":
for file_ending in file_endings:
for file in bin_dir.rglob("*" + file_ending):
if file.is_file():
print("Remove: %s" % file.resolve())
file.unlink()
if create_installer == "ON":
os.chdir(build_folder)
print("Running cpack at: ", os.getcwd())
run("cpack", cwd=build_folder)
# We also need to sign the installer in osx:
if platform.system() == "Darwin" and sign_build == "ON":
run("codesign --deep -f -s \"Developer ID Application: Elias Steurer (V887LHYKRH)\" --timestamp --options \"runtime\" -f --deep \"ScreenPlay-Installer.dmg/ScreenPlay-Installer.app/Contents/MacOS/ScreenPlay-Installer\"", cwd=build_folder)
run("codesign --verify --verbose=4 \"ScreenPlay-Installer.dmg/ScreenPlay-Installer.app/Contents/MacOS/ScreenPlay-Installer\"", cwd=build_folder)
run("xcnotary notarize ScreenPlay-Installer.dmg/ScreenPlay-Installer.app -d kelteseth@gmail.com -k ScreenPlay", cwd=build_folder)
run("spctl --assess --verbose \"ScreenPlay-Installer.dmg/ScreenPlay-Installer.app/\"", cwd=build_folder)
run("codesign --deep -f -s \"Developer ID Application: Elias Steurer (V887LHYKRH)\" --timestamp --options \"runtime\" -f --deep \"ScreenPlay-Installer.dmg/\"", cwd=build_folder)
run("codesign --verify --verbose=4 \"ScreenPlay-Installer.dmg/\"",
cwd=build_folder)
run("xcnotary notarize ScreenPlay-Installer.dmg -d kelteseth@gmail.com -k ScreenPlay", cwd=build_folder)
run("spctl --assess --verbose \"ScreenPlay-Installer.dmg/\"",
cwd=build_folder)
# Create a zip file for scoop
if platform.system() == "Windows":
zipName = f"ScreenPlay-{SCREENPLAY_VERSION}-{cmake_target_triplet}-{build_type}.zip"
print(f"Creating scoop zip file: \n{bin_dir} \n{zipName}")
os.chdir(build_folder)
with zipfile.ZipFile(zipName, 'w', zipfile.ZIP_DEFLATED) as zipf:
zipdir(bin_dir, zipf)
print("Time taken: {}s".format(time.time() - start_time))
if __name__ == "__main__":
parser = argparse.ArgumentParser(
description='Build and Package ScreenPlay')
parser.add_argument('-qt-version', action="store", dest="qt_version_overwrite",
help="Overwrites the default Qt version")
parser.add_argument('-qt-installer-version', action="store", dest="qt_installer_version_overwrite",
help="Overwrites the default Qt installer framework version")
parser.add_argument('-type', action="store", dest="build_type",
help="Build type. This is either debug or release.")
parser.add_argument('-use-aqt', action="store_true", dest="use_aqt",
help="Absolute qt path. If not set the default path is used\Windows: C:\Qt\nLinux & macOS:~/Qt/.")
parser.add_argument('-sign', action="store_true", dest="sign_build",
help="Enable if you want to sign the apps. This is macOS only for now.")
parser.add_argument('-steam', action="store_true", dest="build_steam",
help="Enable if you want to build the Steam workshop plugin.")
parser.add_argument('-tests', action="store_true", dest="build_tests",
help="Build tests.")
parser.add_argument('-installer', action="store_true", dest="create_installer",
help="Create a installer.")
parser.add_argument('-release', action="store_true", dest="build_release",
help="Create a release version of ScreenPlay for sharing with the world. This is not about debug/release build, but the c++ define SCREENPLAY_RELEASE.")
parser.add_argument('-architecture', action="store", dest="build_architecture",
help="Sets the build architecture. Used to build x86 and ARM osx versions. Currently only works with x86_64 and arm64")
args = parser.parse_args()
qt_version = "6.3.0"
qt_ifw_version = "4.4" # Not yet used.
qt_version_overwrite = ""
use_aqt = False
if args.qt_version_overwrite:
qt_version = args.qt_version_overwrite
print("Using Qt version {qt_version}")
if args.qt_installer_version_overwrite:
qt_ifw_version = args.qt_installer_version_overwrite
print("Using Qt installer framework version {qt_ifw_version}")
if not args.build_type:
print("Build type argument is missing (release, debug). E.g: python build.py -type release -steam")
print(
f"Defaulting to Qt version: {qt_version}. This can be overwritten via -qt-version 6.5.0")
exit(1)
build_type = args.build_type
build_steam = "OFF"
if args.build_steam:
build_steam = "ON"
build_tests = "OFF"
if args.build_tests:
build_tests = "ON"
build_release = "OFF"
if args.build_release:
build_release = "ON"
create_installer = "OFF"
if args.create_installer:
create_installer = "ON"
sign_build = "OFF"
if args.sign_build:
sign_build = "ON"
build(
qt_version,
qt_ifw_version,
build_steam,
build_tests,
build_release,
create_installer,
build_type,
sign_build,
args.use_aqt,
args.build_architecture
)