1
0
mirror of https://gitlab.com/kelteseth/ScreenPlay.git synced 2024-09-14 22:42:34 +02:00
ScreenPlay/Tools/steam_publish.py

132 lines
5.1 KiB
Python
Raw Normal View History

2023-01-19 10:33:49 +01:00
#!/usr/bin/python3
# SPDX-License-Identifier: LicenseRef-EliasSteurerTachiom OR AGPL-3.0-only
import os
import sys
import subprocess
import shutil
import argparse
from sys import platform
from execute_util import execute
from datetime import datetime
2021-08-21 13:28:32 +02:00
from shutil import copyfile
import subprocess
from util import cd_repo_root_path
import platform
2022-11-02 12:15:34 +01:00
from sys import stdout
stdout.reconfigure(encoding='utf-8')
# Executes steamcmd with username and password. Changes the content of the config
# for better readability in the steam builds tab
# https://partner.steamgames.com/apps/builds/672870
def get_git_revision_short_hash():
return subprocess.check_output(['git', 'rev-parse', '--short', 'HEAD'])
def get_git_commit_text():
return subprocess.check_output(['git', 'log', '-1', '--pretty=%B'])
def publish(
steam_username,
steam_password,
set_live_branch_name
):
# Make sure the script is always started from the same folder
root_path = cd_repo_root_path()
tools_path = os.path.join(root_path, "Tools")
contentBuiler_path = os.path.join(tools_path, "Steam/ContentBuilder/")
vdf_config_name = ""
depot_config_name = ""
steamcmd_path = ""
if platform.system() == "Windows":
vdf_config_name = "app_build_windows.vdf"
2021-08-21 13:37:24 +02:00
depot_config_name = "depot_build_windows.vdf"
steamcmd_path = os.path.join(contentBuiler_path, "builder/steamcmd.exe")
steamcmd_path = steamcmd_path.replace("/","\\")
elif platform.system() == "Darwin":
vdf_config_name = "app_build_mac.vdf"
2021-08-21 13:28:32 +02:00
depot_config_name = "depot_build_mac.vdf"
steamcmd_path = os.path.join(contentBuiler_path, "builder_osx/steamcmd")
execute(f"chmod +x {steamcmd_path}")
elif platform.system() == "Linux":
vdf_config_name = "app_build_linux.vdf"
2021-08-21 13:28:32 +02:00
depot_config_name = "depot_build_linux.vdf"
steamcmd_path = os.path.join(contentBuiler_path, "builder_linux/steamcmd.sh")
execute(f"chmod +x {steamcmd_path}")
print(f"Set steamCmd path: {steamcmd_path}")
abs_vdf_path = os.path.join(tools_path,"Steam/steamcmd/" + vdf_config_name)
if not os.path.isfile(abs_vdf_path):
print("Incorrect vdf name")
sys.exit(-1)
file = open(abs_vdf_path, "r")
config_content = file.read()
git_hash = get_git_revision_short_hash().decode("utf-8").replace("\n", "")
git_commit_text = get_git_commit_text().decode("utf-8").replace("\n", "")
2023-02-04 14:06:48 +01:00
# Remove ' and " that can occour it is a merge commit
git_commit_text = git_commit_text.replace('\"','')
git_commit_text = git_commit_text.replace('\'','')
current_date_time = datetime.now().strftime("%d/%m/%Y, %H:%M:%S")
build_description = "- git hash: " + git_hash + ", commit: " + git_commit_text + " - upload datetime: " + current_date_time
config_content = config_content.replace("{{BUILD_DESCRIPTION}}", build_description)
config_content = config_content.replace("{{SET_LIVE_ON_BRANCH}}", set_live_branch_name)
tmp_steam_config_foldername = "tmp_steam_config/"
tmp_steam_config_dir = os.path.abspath(os.path.join(tools_path,tmp_steam_config_foldername))
if os.path.isdir(tmp_steam_config_dir):
print(f"Deleting tmp config {tmp_steam_config_dir}")
shutil.rmtree(tmp_steam_config_dir)
os.mkdir(tmp_steam_config_dir)
f = open(os.path.abspath(tmp_steam_config_dir + "/" + vdf_config_name), "w")
f.write(config_content)
f.close()
print(f"Using config:\n {config_content}\n")
2021-08-21 13:28:32 +02:00
# We also must copy the depot file
abs_depot_path = os.path.join(tools_path, "Steam/steamcmd/" + depot_config_name)
copyfile(abs_depot_path, tmp_steam_config_dir + "/" + depot_config_name)
tmp_steam_config_path = "\"" + os.path.abspath(os.path.join(tmp_steam_config_dir,vdf_config_name) ) + "\""
print("Execute steamcmd on: " + tmp_steam_config_path)
execute(f"{steamcmd_path} +login {steam_username} {steam_password} +run_app_build {tmp_steam_config_path} +quit")
print("Deleting tmp config")
shutil.rmtree(tmp_steam_config_dir)
if __name__ == "__main__":
parser = argparse.ArgumentParser(description='Publish ScreenPlay to Steam')
parser.add_argument('-steam_username', action="store", dest="steam_username", required=True,
help="Steam Username.")
parser.add_argument('-steam_password', action="store", dest="steam_password", required=True,
help="Steam Password.")
parser.add_argument('-set_live_branch_name', action="store", dest="set_live_branch_name",
help="Branch name. Defaults to internal")
parser.add_argument('-steam_config', action="store", dest="vdf_config_name",
help="Name to the .vdf config. This will use the .vdf files from the steamcmd folder.")
args = parser.parse_args()
if not args.steam_username or not args.steam_password:
exit(1)
if args.set_live_branch_name:
set_live_branch_name = args.set_live_branch_name
else:
set_live_branch_name = "internal"
publish(
steam_username=args.steam_username,
steam_password=args.steam_password,
set_live_branch_name=set_live_branch_name
)