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ScreenPlay/Tools/build_and_publish.py

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#!/usr/bin/python3
# SPDX-License-Identifier: LicenseRef-EliasSteurerTachiom OR AGPL-3.0-only
import steam_publish
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import shutil
import sys
import macos_sign
import argparse
import os
import build
from pathlib import Path
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from macos_lipo import run_lipo, check_fat_binary
import platform
import paramiko
import defines
from util import sftp_exists, run, repo_root_path
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from sys import stdout
stdout.reconfigure(encoding='utf-8')
if __name__ == "__main__":
parser = argparse.ArgumentParser(description='Build and Package ScreenPlay')
parser.add_argument('-skip_publish', '-skp', action="store_true", dest="skip_publish", default=False, help="skip publish")
parser.add_argument('-skip_build', '-skb', action="store_true", dest="skip_build", default=False, help="skip build. If we already have a build and only want to upload it")
parser.add_argument('-steam_password', '-sp', action="store", dest="steam_password", help="Steam password")
parser.add_argument('-hosting_username','-hu', action="store", dest="hosting_username", help="ssh username")
parser.add_argument('-hosting_password', '-hp', action="store", dest="hosting_password", help="ssh password")
args = parser.parse_args()
# Script needs to run in the tools folder
tools_path = Path.cwd()
os.chdir(tools_path)
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root_path = tools_path.parent
print(f"Set root directory to: {root_path}")
build_result = build.BuildResult()
build_config = build.BuildConfig()
build_config.screenplay_version = defines.SCREENPLAY_VERSION
build_config.qt_version = defines.QT_VERSION
build_config.qt_ifw_version = defines.QT_IFW_VERSION
build_config.build_steam = "ON"
build_config.build_tests = "OFF"
build_config.build_deploy = "ON"
build_config.create_installer = "ON"
build_config.build_type = "release"
if platform.system() == "Darwin" and not args.skip_build:
# We do not yet support a standalone osx installer
build_config.create_installer = "OFF"
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# We need to manually package here at the end after
build_config.package = True
build_config.sign_osx = True
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# This will build both arm64 and x64 and sign the unversal binary
build_result = build.execute(build_config)
if platform.system() == "Windows" and not args.skip_build:
build_config.build_architecture = "x64"
if not args.skip_publish:
# Steamless version first
build_config.build_steam = "OFF"
build_result = build.execute(build_config)
ssh = paramiko.SSHClient()
ssh.load_system_host_keys()
ssh.set_missing_host_key_policy(paramiko.AutoAddPolicy())
ssh.connect('kelteseth.com', username=args.hosting_username, password=args.hosting_password)
sftp = ssh.open_sftp()
release_folder = "/kelteseth_com/public/releases/" + build_config.screenplay_version + "/"
if sftp_exists(sftp,release_folder):
remoteFiles = sftp.listdir(path=release_folder)
for file in remoteFiles:
print(f"Delte old: {release_folder+file}")
sftp.remove(release_folder+file)
else:
sftp.mkdir(release_folder)
print("Uploading files...")
sftp.put(build_result.build_zip, release_folder + str(build_result.build_zip.name))
sftp.put(build_result.installer, release_folder + str(build_result.installer.name))
sftp.put(build_result.installer_zip,release_folder + str(build_result.installer_zip.name))
sftp.put(build_result.build_hash, release_folder + str(build_result.build_hash.name))
sftp.close()
ssh.close()
# Now build the steam version
os.chdir(tools_path)
build_config.build_steam = "ON"
build_config.create_installer = "OFF"
build_result = build.execute(build_config)
if args.skip_publish:
print("Skip publishing.")
sys.exit(0)
if args.steam_password is None:
print("Steam password is required.")
sys.exit(1)
# Make sure to reset to tools path
os.chdir(tools_path)
steam_publish.publish(
steam_username="tachiom",
steam_password=args.steam_password,
set_live_branch_name="internal"
)