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mirror of https://gitlab.com/kelteseth/ScreenPlay.git synced 2024-11-05 18:42:29 +01:00
ScreenPlay/Tools
Elias Steurer c18bdbb398 Refator universal builds again...
Looks like the earlier solution only
worked if all packages used cmake.
We now simply build vcpkg twice and
combine it into a universal binary. Then
we use this when compiling our universal binary.

Change qt tools installation to only install ifw. We do install things like
cmake, ninja and others via
choco, brew, vcpkg or apt
2023-11-29 08:02:15 +01:00
..
chocolatey/ScreenPlay Update choco package 2023-07-02 12:15:45 +02:00
Installer Update ScreenPlay version to 0.15.0 2023-07-01 11:14:41 +02:00
Scoop Update ScreenPlay version to 0.15.0 2023-07-01 11:14:41 +02:00
Steam Fix macOS launch and build 2023-11-09 17:06:24 +01:00
build_and_publish_steam.py Fix macOS launch and build 2023-11-09 17:06:24 +01:00
build_config.py Fix CMAKE_OSX_ARCHITECTURES 2023-11-09 12:50:24 +01:00
build_godot.py Add ci support for godot 2023-11-02 12:50:29 +01:00
build_result.py Add license header 2023-11-01 12:33:19 +01:00
build.py Change Godot build and setup to be opt-in for now 2023-11-09 10:30:01 +01:00
check_format_cmake.py Fix all formatting scripts and format files 2023-08-20 11:59:02 +02:00
check_format_cpp.py Fix all formatting scripts and format files 2023-08-20 11:59:02 +02:00
check_format_qml.py Add license header 2023-11-01 12:33:19 +01:00
check_license_header.py Add license SPDX checker script 2023-08-20 12:29:05 +02:00
check_moc_includes.py Add automatic moc include for faster compile times 2023-02-04 11:42:32 +01:00
CMakeLists.txt Fix wrong define 2023-11-09 12:29:12 +01:00
create_sha512.py Add license header 2023-11-01 12:33:19 +01:00
defines.py Refator universal builds again... 2023-11-29 08:02:15 +01:00
download_ffmpeg.py Add ci support for godot 2023-11-02 12:50:29 +01:00
execute_util.py Update to use SPDX-License-Identifier 2023-01-19 10:33:49 +01:00
format_util.py Fix all formatting scripts and format files 2023-08-20 11:59:02 +02:00
install_requirements.py Update to use SPDX-License-Identifier 2023-01-19 10:33:49 +01:00
macos_make_universal.py Refator universal builds again... 2023-11-29 08:02:15 +01:00
macos_sign.py Move BuildConfig and BuildResult into dedicated files 2023-08-24 16:17:48 +02:00
qdoc.py Update qdoc and formatting 2023-01-28 11:02:10 +01:00
Readme.md Add interactive Wallpaper example (windows only) 2023-06-29 20:31:59 +02:00
requirements.txt Add default Godot project with GDExtension 2023-08-31 14:53:59 +02:00
setup_godot.py Fix extraction of export template 2023-11-16 09:52:35 +01:00
setup.py Refator universal builds again... 2023-11-29 08:02:15 +01:00
steam_publish.py Add check if we can log in before compiling 2023-08-24 17:17:22 +02:00
update_translations.py Add SPDX license 2023-02-04 11:56:23 +01:00
util.py Add ci support for godot 2023-11-02 12:50:29 +01:00

Tools

This folder contains serveral python tools to help with development. Depending on your os you have to change the python command to python, ```python3``. Download python dependencies first:

cd Tools
python -m  pip install -r requirements.txt

setup.py

  • Installs third party c++ dependencies for all platforms
    • python3 setup.py

build.py

  • Build ScreenPlay locally
    • python3 build.py -t=release

clang_format.py

  • Invokers clang-format for all .cpp and .h files
    • python3 clang_format.py

qml_format.py

  • Calls qmlformat for all qml files
    • python3 qml_format.py

qdoc.py

  • Builds documentation for all projects into Docs/html
    • python3 qdoc.py

download_ffmpeg.py

  • Donwload ffmpeg for macos only for now
    • python3 download_ffmpeg.py

steam_publish.py

  • Upload to steam. This is needed to add some much needed output like git commit to the steam ui for selecting branches
    • python3 steam_publish.py -u xxx -p xxx