Silent
48ff3a0150
Changed 1.01 disclaimer
...
Removed replay fix for now
2018-02-11 14:01:10 +01:00
Silent
889daff459
Patterns for SA newsteam variables
2018-02-10 20:04:12 +01:00
Silent
e0cc726099
Enabled pattern hints in SA
2018-02-10 18:53:12 +01:00
Silent
0214ace478
CPed::ResetGunFlashAlpha in code
2018-01-29 00:53:17 +01:00
Silent
e41870909a
No need to make IStream inheritance public here... cleans up the code a lot too
2018-01-28 23:43:55 +01:00
Silent
1f8b44384e
Fixed ammo granting from SCM - SA 1.0
2018-01-28 18:30:52 +01:00
Silent
a4bae15050
Compilation fix
2018-01-28 18:15:53 +01:00
Silent
916c82b5a4
Fun with credits
2018-01-28 14:21:27 +01:00
Silent
ae62b9f434
Fixed triangle above recruitable peds' heads (SA 1.0)
2018-01-26 18:18:52 +01:00
Silent
5ad460ff40
CPlayerInfo operator= (for SA 1.0
2018-01-26 18:18:36 +01:00
Silent
d93a5d6fc6
Mark modules as large address aware (in case it makes a difference)
2018-01-21 13:16:34 +01:00
Silent
eb2172945b
Different version numbers for Master and pre-release
2018-01-15 23:02:30 +01:00
Silent
78e4e3f414
Fix Master compilation
2018-01-15 23:01:57 +01:00
Silent
e021dfe53f
extra assertion
2018-01-15 01:51:36 +01:00
Silent
883b0dde94
Supply Lines/Beefy Baron SCM fix (player is placed under the building and not high in the sky)
2018-01-14 02:04:38 +01:00
Silent
5679c66311
Refactored gym glitch fix to please Danny
2018-01-14 01:13:27 +01:00
Silent
62ed9242bc
Supply Lines streaming fix (SA 1.0)
2018-01-11 21:45:59 +01:00
Silent
f30ebc487d
Revert "Parametrized vehiclegrunge256, carplate and carpback"
...
This reverts commit 5af56db8d4
.
2018-01-09 12:36:27 +01:00
Silent
5af56db8d4
Parametrized vehiclegrunge256, carplate and carpback
2018-01-08 23:15:59 +01:00
Silent
89e2a8d121
Small scope fix
2018-01-06 16:20:35 +01:00
Silent
63ba94e547
Re-added fallback code if SHGetFolderPathA fails (like in stock code, falls back to "data" directory)
2018-01-06 16:04:11 +01:00
Silent
dfb46efa88
Return predicate instead of meaningless pointer in rwpred functions
2018-01-06 15:48:47 +01:00
Silent
47cd773c46
Copyright year updated
2018-01-02 11:26:32 +01:00
Silent
b22bed5802
This code can be reused (and gets reused very fine)
2017-12-30 12:45:12 +01:00
Silent
88664b2279
Re-added missing lunar64 to resources
2017-12-30 12:37:30 +01:00
Silent
482686151e
6 extra directionals fix for SA newsteam
2017-12-29 00:41:22 +01:00
Silent
c136734bd2
Replaced asmy fix with normal code based fix
2017-12-26 01:59:22 +01:00
Silent
157a99f0c1
Big update to MemoryMgr - streamlined, removed code duplication, addresses now in one place
2017-12-26 00:14:39 +01:00
Silent
b454985d8b
Use make_range_pattern where applicable
2017-12-25 01:57:44 +01:00
Silent
1e9d526c7c
Thin templates for Memory
2017-12-23 18:25:58 +01:00
Silent
b7cf823ee7
Move initializer list instead of copying
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Use make_checked_array_iterator properly where applicable
2017-12-23 14:14:21 +01:00
Silent
01f7c39d1e
Modulo over CLoadingScreen::m_currDisplayedSplash - imfast compatible
2017-12-22 01:07:51 +01:00
Silent
b0439be77c
Stricter compilation options (strict strings)
2017-12-22 00:16:18 +01:00
Silent
69d9e4744f
Misc changes
2017-12-22 00:13:28 +01:00
Silent
ce0fe83e66
Fixes for C++17 conformance
2017-12-22 00:13:16 +01:00
Silent
70efc863c8
Tidied up
2017-11-30 18:19:43 +01:00
Silent
ff823f1eb9
Exposed ColouredZoneNames to debug menu (on 1.0 only)
2017-11-15 00:20:17 +01:00
Silent
2272250483
DirectionalFromSun exposed to INI
...
Debug menu even in Master builds
2017-11-15 00:06:36 +01:00
Silent
fbe5c6c6bf
Corrected zone name colour blending
2017-11-10 00:24:27 +01:00
Silent
7c831ee2a9
Use structured bindings instead of std::tie
2017-11-09 12:31:03 +01:00
Silent
a76b06a400
Make CAEDataStream methods pure virtual so intellisense doesn't complain (and those methods shouldn't be used anyway)
2017-10-23 00:25:37 +02:00
Silent
771fd96ba7
"number_type - The numbering scheme used for the frame. As a convenience, the decoder will always convert a frame number to a sample number because the rules are complex."
2017-10-20 01:12:17 +02:00
Silent
71ebe0d9eb
Stricter constness
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Marked AE decoder classes as final to encourage devirtualization
2017-10-20 00:58:06 +02:00
Silent
4827c94a98
Use kernel32 export in ModuleList if possible
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Make ModuleList a local variable
2017-10-04 19:12:33 +02:00
Silent
e8b07f9f50
Cleaned up imports
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Delay load shlwapi/shell32/psapi as we don't need those in DllMain (shell32 is used MUCH later) and stock game doesn't link them so we may speed up startup
2017-10-03 23:32:14 +02:00
Silent
080cc24f34
Unnamed CdStream semaphore (allows to run III/VC/SA all at once)
2017-10-03 22:24:01 +02:00
Silent
4b2c145028
Replaced GetASIModuleHandle with ModuleList (locate modules matching only by name without extension)
2017-10-03 21:34:21 +02:00
Silent
f35b637b9e
Unsupported 3.0 message
2017-09-28 23:48:08 +02:00
Silent
53debb778b
Removed two pass rendering
2017-09-28 21:43:16 +02:00
Silent
ede1d92f0b
NVC shader removed
2017-09-28 21:13:14 +02:00
Silent
32fa0c9e51
Bomb ownership bug fix in III/VC + small corrections
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Project fixes
2017-09-27 23:12:05 +02:00
Silent
a545d5f28f
Fixed check (should be case insensitive like in stock game)
2017-09-27 00:02:48 +02:00
Silent
d596ec7d1e
CdStream fix future proof for new FLA
2017-09-26 18:03:13 +02:00
Silent
d6e0f3e74f
Skip cdstream fix if FLA uses enhanced IMGs
2017-09-26 16:36:49 +02:00
Silent
258d1cccc9
Extra assertions added
...
Fixed bomb ownership/bombs saving for bikes - SA 1.0
2017-09-24 14:35:10 +02:00
Silent
a66876f85f
Cargens placed in interiors tie to area 13 (visible everywhere)
2017-09-23 21:04:46 +02:00
Silent
e272cce1f3
Dancing timers fix
2017-09-23 19:34:28 +02:00
Silent
498ef74988
Fixed GetOverlappedResult return values (more future proof)
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ModloaderCdStreamRaceConditionAware so SP knows when ML patches cdstream race condition
2017-09-23 13:21:10 +02:00
Silent
5c48418aae
Use VP overloads explicitly for CdStreamSyncOnObject in case it's in hoodlum code space and it's not unprotected
2017-09-21 19:15:13 +02:00
Silent
4fbd372d57
Don't patch moonphases if skygfx already does that
2017-09-21 17:43:32 +02:00
Silent
ab6f2609d8
Small code clarity fixes
2017-09-20 20:41:58 +02:00
Silent
4a3a867b0c
Fixed an issue with hoodlum
2017-09-20 17:11:57 +02:00
Silent
c645fc56ee
Missing patch
2017-09-20 15:57:28 +02:00
Silent
a3bbfd2cd3
XP-friendly CVs
2017-09-20 15:15:29 +02:00
Silent
bda0c717a6
Moved InitializeCriticalSectionAndSpinCount before original function so critsec is here BEFORE cdstreamthread spawns
2017-09-20 15:00:21 +02:00
Silent
21d0c51519
Improved CdStream fix by using condition variable (without modloader for now only)
2017-09-20 14:58:55 +02:00
Silent
3df6ae1854
Fixed a deadlock in CdStream
2017-09-20 02:08:29 +02:00
Silent
2e85ac3dec
Hooked up debugmenu.dll
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Don't include an extra D3DLIGHT on vehicles since we fixed directional already
2017-09-19 21:40:48 +02:00
Silent
d3cb0bb72c
Aaron's sun corrected
2017-09-19 17:46:42 +02:00
Silent
6559a04732
Modulo over CLoadingScreen::m_currDisplayedSplash - SA 1.0
2017-09-19 00:47:38 +02:00
Silent
bf8f58970d
Unified code between ddraw and ASIs
2017-09-18 22:13:02 +02:00
Silent
fb672f079b
Simplified ScopedUnprotect selection
...
Made SA use safer ScopedUnprotect
2017-09-18 12:52:35 +02:00
Silent
f1cb027642
Fixed impounding of random vehicles (because CVehicle::~CVehicle doesn't remove cars from apCarsToKeep) - SA 1.0
2017-09-15 20:24:26 +02:00
Silent
4b934419bf
Proper metric-imperial conversion constants
2017-09-12 22:35:45 +02:00
Silent
4a2d93c44e
Fixed new warnings
2017-09-12 18:06:55 +02:00
Silent
99503818dd
Safer CdStreamSetFilePointer
2017-09-12 18:04:42 +02:00
Silent
e4a3d81e81
Only hook DOUBLE_RHWEELS exception list if there are any entries listed in INI
2017-09-12 16:14:07 +02:00
Silent
7413bab68c
Less invasive INI options (don't hook if option is commented out/removed)
2017-09-12 16:08:22 +02:00
Silent
43babcd405
GetASIModuleHandle to account for stupid people having their mods as DLL and not ASI
2017-09-12 14:21:20 +02:00
Silent
9cb66601f8
Master builds (Release = optimizations + assertions)
2017-09-12 13:48:15 +02:00
Silent
f0a53778ee
Remove FILE_FLAG_NO_BUFFERING from CdStreams - III (all), VC (all), SA (1.0)
2017-09-12 13:31:57 +02:00
Silent
8901d95359
Fixup for SA timers
2017-09-11 00:39:08 +02:00
Silent
14a31c21e8
Beagle moving aileron
2017-09-10 00:16:16 +02:00
Silent
539398dd68
Stuntplane ailerons
...
Programmatically fixed props on Predator and Tropic
2017-09-09 23:39:30 +02:00
Silent
df32c8ab6a
Once again cleaned up FLA integration
2017-09-09 20:46:10 +02:00
Silent
5050c6510e
Rotate Newsvan dish when player is using the car
2017-09-09 20:29:01 +02:00
Silent
88de5b8f00
Only animate Sweeper brushes when needed
2017-09-09 20:04:48 +02:00
Silent
36d9f1a29a
Make freeing temp objects more aggressive to fix vending crash - SA 1.0
2017-09-09 18:47:07 +02:00
Silent
49796ff0cf
Tweaked Sweeper/Phoenix constants
2017-09-08 00:16:31 +02:00
Silent
fb679617de
Disabled C++ exceptions and RTTI
2017-09-07 22:43:10 +02:00
Silent
30190e74ef
Merge branch 'fla-r28'
...
# Conflicts:
# SilentPatch/TheFLAUtils.cpp
# SilentPatch/TheFLAUtils.h
# SilentPatchSA/ModelInfoSA.h
2017-09-07 22:35:16 +02:00
Silent
7e30befb6f
Refactored FLA compatibility
...
Car colours compatible with FLA
# Conflicts:
# SilentPatchSA/ModelInfoSA.h
2017-09-07 22:28:17 +02:00
Silent
63ebc3efa1
Recompiled libflac
2017-09-07 21:24:34 +02:00
Silent
09f3d7ca34
Minor improvements to CMatrix
2017-06-25 14:27:10 +02:00
Silent
1da99647b5
Stop BF Injection/Bandito/Hotknife rotating engine components when engine is off
2017-06-25 14:09:30 +02:00
Silent
6006e253b1
SetComponentRotation moved to code
2017-06-25 12:32:22 +02:00
Silent
9b75302ba5
Updated Maths.h
2017-06-25 12:32:07 +02:00
Silent
5f6ad2157d
Sweeper animations
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Fixed Phoenix anims
2017-06-25 12:17:09 +02:00
Silent
07776b44cb
% switch Z writing later to narrow down var scope more
2017-06-23 01:25:15 +02:00
Silent
9236463f88
Animated Phoenix hood scoop
2017-06-23 00:11:17 +02:00
Silent
9eec64ab83
More merge fixes (ugh)
2017-06-20 20:32:25 +02:00
Silent
22c484a9f9
Merge fixes
2017-06-20 18:33:31 +02:00
Silent
38705cf740
Merge branch 'fla-r28'
...
# Conflicts:
# SilentPatchSA/SilentPatchSA.cpp
# SilentPatchSA/SilentPatchSA.vcxproj
# SilentPatchSA/SilentPatchSA.vcxproj.filters
# SilentPatchSA/VehicleSA.cpp
2017-06-20 18:27:50 +02:00
Silent
35cc3a1562
use int32 instead of uint32 for model IDs
2017-06-20 17:15:44 +02:00
Silent
4b42bf8f10
Lightbeam fix compatible with FLA
2017-06-20 16:58:21 +02:00
Silent
625720904d
Only patch IMG sizes if FLA isn't doing so already
2017-06-20 16:20:59 +02:00
Silent
3cde64abbc
FLA 32-bit model IDs compatibility
2017-06-19 20:00:02 +02:00
Silent
c81ab5f3f9
+ Pattern.for_each_result
2017-05-27 21:44:22 +02:00
Silent
64168d3301
fixup decoder constructors
2017-05-14 00:29:45 +02:00
Silent
71cfde4d8e
Perform static initialization with lambdas
2017-05-14 00:23:06 +02:00
Silent
ace01292eb
Read CCustomCarPlateMgr::GeneratePlateText from InjectDelayedPatches - adds compatibility with Deji's Custom Plate Format
2017-04-27 16:17:38 +02:00
Silent
396f013961
MountainCloudBoysFix using patternies instead of a hardcoded offset
2017-04-27 02:19:27 +02:00
Silent
e037250b1e
can use get_pattern here
2017-04-12 21:40:46 +02:00
Silent
47323e014d
reverse more RW functions
2017-04-12 21:33:23 +02:00
Silent
758186aa50
Simplified resource loading
2017-04-12 00:47:27 +02:00
Silent
6fa6ff2afe
Update new dirt fix for steam
2017-04-10 13:23:39 +02:00
Silent
db1481d219
Support arbitrary amount of numberplates
2017-04-10 13:18:23 +02:00
Silent
ca1d2c2496
Support any amount of editable materials
2017-04-10 13:02:50 +02:00
Silent
a1f4744dcf
memory validator
2017-04-10 12:32:31 +02:00
Silent
87e6f81883
keep remainder while ticking SCM timers
2017-04-10 01:01:43 +02:00
Silent
fe46468e7c
Safer CPNGFile::ReadFromMemory
2017-04-09 23:17:49 +02:00
Silent
6e470ab20d
increased numplate and car dirt code safety (null entries properly now, don't allow for a buffer overrun in strcpy_s)
2017-04-09 23:17:31 +02:00
Silent
98055b9f3f
safer resource management
2017-04-09 22:00:43 +02:00
Silent
f39c7c8d2c
more security improvements
2017-04-09 20:25:19 +02:00
Silent
6bdd02ffdd
Fully migrate on utf-16 strings where possible
2017-04-09 18:43:54 +02:00
Silent
f170201068
safer ini reading
2017-04-09 18:13:52 +02:00
Silent
550841b60a
std::string_view
2017-04-02 21:08:57 +02:00
Silent
546f7cfe54
suppress or fix all warnings
2017-04-02 19:41:50 +02:00
Silent
ba93639693
Reverse more RW functions
2017-04-02 19:00:49 +02:00
Silent
8a1729370b
use perfect forwarding properly
2017-04-02 18:59:08 +02:00
Silent
55fef20267
shouldn't be this way
2017-04-02 18:58:32 +02:00
Silent
7d13fbc441
perfect forwarding in C++ style ForAll RW functions
2017-04-02 18:54:53 +02:00
Silent
0fa6e0964b
Reversed RwMatrixTranslate
2017-03-29 01:14:38 +02:00
Silent
a5c0dd54eb
refactored to use templated predicates for RW callbacks
2017-03-28 00:36:05 +02:00
Silent
1e69da6ce5
Correct imshadows a bit
2017-03-25 18:44:28 +01:00
Silent
b9dff82bcc
updated libflac
2017-03-25 13:46:16 +01:00
Silent
9304b6a060
Double rear wheels whitelist
2017-03-25 13:46:07 +01:00
Silent
b2c9b188b3
DelimStringReader
2017-03-23 11:30:06 +01:00
Silent
d40fff0b05
random constexpr
2017-03-20 23:09:03 +01:00
Silent
82115849b1
InitializeScriptGlobals for 3.0
2017-03-20 22:57:28 +01:00
Silent
6488336842
Linear filtering on script sprites
2017-03-20 22:52:41 +01:00
Silent
9247b2c38d
new timers fix (only 1.0 in SA!!)
2017-03-20 21:10:50 +01:00
Silent
72542d521e
Update version info
2017-03-20 20:27:41 +01:00
Silent
52be8001d1
fix 1.0 eu crash
2017-03-18 15:15:57 +01:00
Silent
8254c1da58
Increased safety of INI path query
2017-03-18 01:43:51 +01:00
Silent
91d14c80b7
this is better
2017-03-17 10:07:25 +01:00
Silent
bf5e54c60f
Quadruple stunt bonus
2017-03-17 01:24:33 +01:00
Silent
560c925235
possible hoodlum fix (virtual protect again)
2017-03-14 21:06:58 +01:00
Silent
ef233ec205
014C cargen counter fix (by spaceeinstein)
2017-03-11 18:48:04 +01:00
Silent
cf59b58353
fix GetCurrentZoneLockedOrUnlocked regression in 3.0
2017-03-11 15:43:55 +01:00
Silent
c8eddf93f8
add versioninfo
2017-03-11 14:37:36 +01:00
Silent
cebfa9e9f5
FuckCarCompletely not fixing panels (SA)
2017-03-10 23:54:04 +01:00
Silent
34e86d74fa
CarAI timers reset in SA (all versions)
2017-03-10 16:19:05 +01:00
Silent
0778ae7cbc
minor refactor in mirrors
2017-03-09 00:58:51 +01:00
Silent
cffabce8ab
fix rand() misuse
2017-03-09 00:58:24 +01:00
Silent
2e82d001e1
Update to VS2017 (with fixes)
2017-03-08 16:34:00 +01:00
Silent
6b8a0c093d
Alt+F4 fix (SA)
2017-03-07 00:40:51 +01:00
Silent
3d730fd42c
fix timers return value (hopefully never affected anything)
2017-03-06 22:44:06 +01:00
Silent
f2bfe03d10
suppress warning
2017-03-06 12:11:13 +01:00
Silent
928a641669
1000fps cap 'fix' removed
2017-03-06 11:27:44 +01:00
Silent
06a018f9aa
this is better
2017-03-05 23:31:59 +01:00
Silent
868256f690
AI accuracy fix for 3.0 and newsteam
2017-03-05 23:05:02 +01:00
Silent
1d7f1f4a90
Fix newsteam regression after Memory refactor
2017-03-05 22:45:56 +01:00
Silent
943a3acc24
add Patternies
2017-03-05 22:25:46 +01:00
Silent
6496eb4441
AI accuracy issue (SA 1.0 only so far) - III/VC are unaffected
2017-03-04 15:17:59 +01:00
Silent
0a439cc963
refactored WAV decoder
2017-03-03 21:20:30 +01:00
Silent
1b4859ac25
fix delete
2017-03-03 19:35:55 +01:00
Silent
dda51ec845
Correct samples counting
2017-03-03 19:02:04 +01:00
Silent
7925d3853c
refactor FLAC decoder
2017-03-03 02:03:50 +01:00
Silent
80cc6f07bc
reduce pollution in precompiled header
2017-03-02 21:59:06 +01:00
Silent
91070f80d0
refactor linked lists
2017-03-02 21:47:09 +01:00
Silent
77aa28bbc7
Rename function
2017-03-02 21:23:17 +01:00
Silent
e4bed9f427
Cleaned up AudioHardwareSA
...
Extra security checks
2017-03-02 01:35:13 +01:00
Silent
94fe7f01bd
Audio decoders split into separate files
2017-03-02 00:40:55 +01:00
Silent
005436d348
updated to libflac 1.3.2
2017-03-02 00:40:15 +01:00
Silent
99f14e4c60
possible bug in one pass alpha render
2017-02-26 13:24:47 +01:00
Silent
8baf3a6321
why Macro?
2017-02-26 13:02:49 +01:00
Silent
cfb5e67339
Tidied up AudioHardwareSA.h (deleting constructors ftw)
2017-02-05 22:52:22 +01:00
Silent
2b51f5f187
Fix linked list
2016-11-20 16:18:48 +01:00
Silent
4bcf3ba89a
Handle IMGs bigger than 4GB
2016-11-20 15:54:59 +01:00
Silent
6c5a025c60
Misc fixes
2016-11-12 18:28:46 +01:00
Silent
7e7aaa5db9
Sweet's Girl fix
2016-10-23 20:05:44 +02:00
Silent
7fc873fb71
Similarly nice change to SCM fixes
2016-10-23 19:12:04 +02:00
Silent
d5b28a127d
Nice compatibility measure to GetCurrentZoneLockedOrUnlocked
2016-10-23 18:56:34 +02:00
Silent
afd6fc49ea
Misc changes
2016-09-12 00:11:17 +02:00
Silent
b27ec3a264
Adapted for new Memory version
2016-09-12 00:09:21 +02:00
Silent
55a480fed0
Read RotorFixExceptions using a WinAPI function
2016-08-11 01:29:54 +02:00
Silent
e78ff41605
Update code for new Memory
2016-08-10 22:27:58 +02:00
Silent
b14dcf88da
Fixed ammo for melee weapons in cheats -SA
2016-07-27 02:00:18 +02:00
Silent
1d8b5d4216
stream mem fix for other SA EXEs
2016-07-26 20:12:56 +02:00
Silent
20550b5ed0
"Streaming memory bug" fix - 1.0
2016-07-26 19:43:45 +02:00
Silent
5816666e55
SunSizeHack INI option
2016-07-26 18:26:14 +02:00
Silent
cb80efbf53
rip SilentBlock
2016-07-04 03:20:40 +02:00
Silent
c728251873
Also recompile those libs just to be sure
2016-07-04 00:52:31 +02:00
Silent
90d99eb32f
Fix Windows XP launch crash
...
Fix warning
2016-07-04 00:36:24 +02:00
Silent
17020f1bc2
Nazi newsteam r2 support
2016-05-29 14:33:07 +02:00
Silent
80e569b7bb
newsteam r2 support
2016-05-29 00:37:29 +02:00
Silent
688d4039b7
Ported fixes to SA 3.0
2016-05-28 22:44:33 +02:00
Silent
f6cf13fb8a
Car explosion fix fixed for hoodlum exe
2016-05-28 20:14:29 +02:00
Silent
181f492a03
Reduce stencil shadows memory usage
2016-04-24 22:00:51 +02:00
Silent
27d80800a0
Fixed escalators crash - SA 1.0
2016-04-24 20:37:14 +02:00
Silent
fcd036595b
Nicer looping in fixed bouncing panel functions
2016-04-22 21:55:15 +02:00
Silent
ac349ec844
Crash when entering advanced display options on a dual monitor machine - 1.0
2016-04-22 21:42:10 +02:00
Silent
0f91f1d3e0
Block FLA donation window
2016-04-22 20:54:32 +02:00
Silent
b906331d15
More generic Memory defines
2016-04-22 20:54:20 +02:00
Silent
7cbd4a59bf
Car explosion crash with multimonitor - 1.0/newsteam r2
2016-04-22 20:45:33 +02:00
Silent
36ca4ec879
Migrated to VS2015
2016-04-03 14:40:21 +02:00
Silent
06c0264236
Fixed mirrors crash
...
Mirrors depth fix & bumped quality
Fixed MSAA options
Fixed car collisions
Lens flare for other EXEs
2016-03-31 20:45:49 +02:00
Silent
b64fb9b389
safe sprintfs
2016-03-31 19:51:14 +02:00
Silent
1c40c65c05
Mountain Cloud Boys freeze fix
2016-03-13 13:33:52 +01:00
Silent
cc0280254a
Don't lock mouse Y axis during fadeins - SA
2016-03-12 15:47:28 +01:00
Silent
63c6356db7
Fixed buffer overflow
2016-03-12 14:18:24 +01:00
Silent
737fa005c0
Y axis sensitivity fix - SA
2016-03-11 23:54:20 +01:00
Silent
45133d12c4
Fine to use strcpy here
2016-03-11 21:11:35 +01:00
Silent
f3311da509
% new paths
2016-03-07 18:59:19 +01:00
Silent
2fe9915ce7
Fixed lensflare
2016-01-11 23:55:25 +01:00
Silent
ce785d5352
Fixes ported to other EXEs
2015-09-20 21:21:36 +02:00
Silent
c9e900fc87
31-bit randomizer for fixing missing ped paths
2015-09-14 01:00:39 +02:00
Silent
f3218c9ee3
More stable framelimiter - SA
2015-06-28 22:17:29 +02:00
Silent
3c3a25933b
SSE instructions disallowed
2015-06-21 00:44:55 +02:00
Silent
c63bdf748d
SA-MP User Files fix
2015-05-05 23:32:50 +02:00
Silent
46969bf88f
Rotor fix exceptions
2015-05-05 23:29:15 +02:00
Silent
49e73bd130
Project files updated for MSVC2013
2015-05-02 00:27:30 +02:00
Silent
c50c0a2c1d
Optimized NVC shader
2015-04-23 18:41:20 +02:00
Silent
403df49335
SHGetFolderPath on User Files - in SA
2015-04-23 17:32:18 +02:00
Silent
785ad0d3ad
Updated project files
2015-04-22 15:20:40 +02:00