aap
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d290806c66
|
Fixed dual pass (switched drawing order).
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2014-11-30 01:27:09 +01:00 |
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aap
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f4514ad6b2
|
Changed nvc and dual pass code.
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2014-11-29 18:34:36 +01:00 |
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Silent
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49ddc29312
|
Cleaned shader code up
Matched RwD3D9GetTransform in 1.01 and 3.0 EXEs
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2014-11-28 18:36:48 +01:00 |
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aap
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80f652762a
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Fixed typo.
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2014-11-28 14:42:31 +00:00 |
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aap
|
c8f8be75f3
|
Fixed flickering and alpha bugs in nvc shader.
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2014-11-28 15:26:59 +01:00 |
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Silent
|
b2c1a775e0
|
1.0 EU crash fix
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2014-11-11 23:14:38 +01:00 |
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Silent
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2323f42986
|
Nazi newsteam EXE support
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2014-11-09 23:46:10 +01:00 |
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Silent
|
6716b1edbe
|
Widescreen resolutions in a dialog box
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2014-11-08 19:42:43 +01:00 |
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Silent
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294e4c856d
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Newsteam not reading from base 0x400000 addresses in any case
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2014-11-08 19:07:12 +01:00 |
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Silent
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24800b17e2
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Fixed widescreen patch for 1.0, 3.0 and newsteam
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2014-11-08 12:36:28 +01:00 |
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Silent
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260d6a2339
|
First fixes for that butchered Steam re-release
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2014-11-08 02:20:53 +01:00 |
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Silent
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92952941f3
|
disable backface culling for detached car components
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2014-10-31 14:29:39 +01:00 |
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Silent
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092a0deefd
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ddraw.dll now works with Steamstub
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2014-10-12 02:55:16 +02:00 |
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Silent
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0a550318e4
|
III window proc hack unified with GInput
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2014-10-04 16:52:56 +02:00 |
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Silent
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aa5a6ef1fe
|
Bilinear filtering with mipmaps for weapon icons
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2014-09-26 19:21:26 +02:00 |
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Silent
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20b2f09e8a
|
6 extra directionals on Medium and higher
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2014-09-26 15:44:28 +02:00 |
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Silent
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e97af69c88
|
Corrected Map screen 1px issue
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2014-09-26 14:48:46 +02:00 |
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Silent
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2a84d8bf7a
|
All lights get casted at vehicles
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2014-09-26 01:06:40 +02:00 |
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Silent
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c800af990f
|
Illumination defaults to 1.0
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2014-09-25 19:44:44 +02:00 |
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Silent
|
de13ae07a1
|
Cars drive on water cheat
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2014-09-24 21:45:05 +02:00 |
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Silent
|
b347d0a531
|
Game caps on 1000 FPS now
|
2014-09-23 17:58:58 +02:00 |
|
Silent
|
249201627c
|
ddraw.dll for III/VC to fix 640x480x16 not being found
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2014-09-22 23:35:43 +02:00 |
|
Silent
|
7d4d231fd5
|
SA-MP sun fix
SA defaults to desktop resolution now
|
2014-09-22 22:12:00 +02:00 |
|
Silent
|
cf0ff3df38
|
SA::Render compatibility
|
2014-09-19 22:29:02 +02:00 |
|
Silent
|
94637d52f9
|
Improved mouse pos fix
|
2014-09-16 16:47:25 +02:00 |
|
Silent
|
048999d74a
|
Additional compatibility code for widescreen fixes
|
2014-09-14 20:02:57 +02:00 |
|
Silent
|
ee0adecc4b
|
RsMouseSetPos call for III
|
2014-09-14 17:12:28 +02:00 |
|
Silent
|
1a5e22d7a5
|
Illumination value from timecyc.dat properly using floats
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2014-09-14 02:04:50 +02:00 |
|
Silent
|
68043fc608
|
DOUBLE_RWHEELS fix for trailers (front wheels now get their duplicates too)
|
2014-09-09 00:37:24 +02:00 |
|
Silent
|
3b817a2fe7
|
III armour cheat now consistent between versions
|
2014-08-28 22:49:22 +02:00 |
|
Silent
|
9bfbcd83f0
|
Timers now work properly in III/VC (Billie Jean plays again!)
|
2014-08-27 16:27:08 +02:00 |
|
Silent
|
c19ae65d46
|
III/VC patches compileable again
|
2014-08-27 01:20:24 +02:00 |
|
Silent
|
b4a0f23726
|
Removed Steam modding protection & rejecting 1.0 saves
Ready for a release, I guess
|
2014-08-25 14:37:07 +02:00 |
|
Silent
|
82fe37b369
|
1.01 support - more
|
2014-08-25 14:19:54 +02:00 |
|
Silent
|
9d111c3777
|
Revert "Recompied flac libs to be compatible with XP SP1 and Win 2000"
This reverts commit 8802f31ab6 .
|
2014-08-22 02:13:55 +02:00 |
|
Silent
|
cd0fa0f044
|
Working on 1.01 support
|
2014-08-22 02:09:21 +02:00 |
|
Silent
|
8802f31ab6
|
Recompied flac libs to be compatible with XP SP1 and Win 2000
|
2014-08-22 02:08:45 +02:00 |
|
Silent
|
4c01233592
|
Steam support - more
|
2014-08-21 23:49:36 +02:00 |
|
Silent
|
e95f2796dd
|
Proper aspect ratios for Steam version
|
2014-08-21 00:55:20 +02:00 |
|
Silent
|
52ab2d9c7e
|
Working on Steam support
|
2014-08-21 00:55:19 +02:00 |
|
Silent
|
5198484100
|
fixed a fix
|
2014-08-21 00:54:54 +02:00 |
|
Silent
|
3bcbc269f4
|
fixed my RpClumpRender
|
2014-08-21 00:53:33 +02:00 |
|
Silent
|
290f0b36cd
|
CGarages::RespraysAreFree resetting on new game
|
2014-08-20 23:07:57 +02:00 |
|
Silent
|
adbe057f51
|
Corrected framedelay fix
|
2014-08-19 19:37:43 +02:00 |
|
Silent
|
fa7f70942b
|
Crosshair doesn't mess up weapon icon when on a jetpack anymore (hell knows why it bugged only on a jetpack)
|
2014-08-19 15:19:58 +02:00 |
|
Silent
|
f73e9cfb07
|
Weapons and jetpack render in a shadow now
|
2014-08-19 13:16:38 +02:00 |
|
Silent
|
77d61dcdd2
|
Refined weapon rendering
|
2014-08-19 12:57:35 +02:00 |
|
Silent
|
a99b6cab4e
|
Added some reversed RW funcs from VCSPC so there's a bit messing around with adding 1.01/Steam compat
|
2014-08-18 23:36:27 +02:00 |
|
Silent
|
e44a901a27
|
Planes don't need ResetFrames() so they got a separate method
|
2014-08-12 22:43:17 +02:00 |
|
Silent
|
0b8cfdd7db
|
A better fix for CAutomobile::Fix wrongly rotated components - now matrix is obtained from cclumpmodelinfo clump
|
2014-08-12 22:30:37 +02:00 |
|