Commit Graph

397 Commits

Author SHA1 Message Date
Silent
d9917df62b
Remaining fixes adapted to SA newsteam 2018-05-19 21:26:00 +02:00
Silent
5ab8a96a29
Also exposed ID-based vehicle fixes 2018-05-08 00:09:13 +02:00
Silent
7e50ef41a0
DisableStockVehiclesForSpecialVehicleFeature export for plugins assuming full control over those 2018-05-07 23:56:12 +02:00
Silent
cb8eb2f3b0
Factorised special vehicle features to an expandable multimap 2018-05-07 23:32:55 +02:00
Silent
4768572e01
Recompiled libflac 2018-05-07 22:02:42 +02:00
Silent
2e02450995
Credits for III, VC and SA newsteam 2018-04-28 17:45:32 +02:00
Silent
edbe62e421
Tie credits XOR to revision version so it changes every public build
Corrected credits hook (in case somebody else hooks there already...)
2018-04-28 16:49:32 +02:00
Silent
18afa85c3f
SA newsteam fixes (partially) 2018-04-28 16:13:29 +02:00
Silent
dc435f9ad2
Reverted to fp:precise for now since VS still produces wrong code for fp:fast 2018-04-26 00:38:54 +02:00
Silent
c1ad23ed22
Revisited aggressive object freeing 2018-04-26 00:15:36 +02:00
Silent
ed397348d1
Fixed handling.cfg name matching (names don't need unique prefixes anymore)
III (all), VC (all), SA (all supported)
2018-04-24 23:59:40 +02:00
Silent
16a8b15086
Removed nasty ReadCall hacks 2018-04-22 00:18:12 +02:00
Silent
33c1ab4ace
Factorized MemoryMgr to be game agnostic 2018-04-22 00:13:15 +02:00
Silent
b11644ae5a
GetBuildNumber export (revision << 8 | build) 2018-04-20 20:33:45 +02:00
Silent
1c41d135b5
Normalized string comparision functions usage between different functions 2018-04-12 23:56:25 +02:00
Silent
d709936322
outfit.asi compatibility 2018-04-08 14:40:30 +02:00
Silent
bf08a40d1a
Updated MemoryMgr 2018-04-02 21:01:11 +02:00
Silent
a0fd40d44d
Use strcmp to compare script names like R* does 2018-03-30 19:03:12 +02:00
Silent
2614f4d1b0
Decreased keyboard input latency - III, VC, SA 1.0/newsteam 2018-03-28 21:23:16 +02:00
Silent
6c6700bcef Bicycle on fire fix - SA 1.0 2018-02-17 13:59:44 +01:00
Silent
55a788025a Fix undefined behaviour in WaveDecoderSA (delete on void*) 2018-02-11 14:11:00 +01:00
Silent
48ff3a0150 Changed 1.01 disclaimer
Removed replay fix for now
2018-02-11 14:01:10 +01:00
Silent
889daff459 Patterns for SA newsteam variables 2018-02-10 20:04:12 +01:00
Silent
e0cc726099 Enabled pattern hints in SA 2018-02-10 18:53:12 +01:00
Silent
0214ace478 CPed::ResetGunFlashAlpha in code 2018-01-29 00:53:17 +01:00
Silent
e41870909a No need to make IStream inheritance public here... cleans up the code a lot too 2018-01-28 23:43:55 +01:00
Silent
1f8b44384e Fixed ammo granting from SCM - SA 1.0 2018-01-28 18:30:52 +01:00
Silent
a4bae15050 Compilation fix 2018-01-28 18:15:53 +01:00
Silent
916c82b5a4 Fun with credits 2018-01-28 14:21:27 +01:00
Silent
ae62b9f434 Fixed triangle above recruitable peds' heads (SA 1.0) 2018-01-26 18:18:52 +01:00
Silent
5ad460ff40 CPlayerInfo operator= (for SA 1.0 2018-01-26 18:18:36 +01:00
Silent
d93a5d6fc6 Mark modules as large address aware (in case it makes a difference) 2018-01-21 13:16:34 +01:00
Silent
eb2172945b Different version numbers for Master and pre-release 2018-01-15 23:02:30 +01:00
Silent
78e4e3f414 Fix Master compilation 2018-01-15 23:01:57 +01:00
Silent
e021dfe53f extra assertion 2018-01-15 01:51:36 +01:00
Silent
883b0dde94 Supply Lines/Beefy Baron SCM fix (player is placed under the building and not high in the sky) 2018-01-14 02:04:38 +01:00
Silent
5679c66311 Refactored gym glitch fix to please Danny 2018-01-14 01:13:27 +01:00
Silent
62ed9242bc Supply Lines streaming fix (SA 1.0) 2018-01-11 21:45:59 +01:00
Silent
f30ebc487d Revert "Parametrized vehiclegrunge256, carplate and carpback"
This reverts commit 5af56db8d4.
2018-01-09 12:36:27 +01:00
Silent
5af56db8d4 Parametrized vehiclegrunge256, carplate and carpback 2018-01-08 23:15:59 +01:00
Silent
89e2a8d121 Small scope fix 2018-01-06 16:20:35 +01:00
Silent
63ba94e547 Re-added fallback code if SHGetFolderPathA fails (like in stock code, falls back to "data" directory) 2018-01-06 16:04:11 +01:00
Silent
dfb46efa88 Return predicate instead of meaningless pointer in rwpred functions 2018-01-06 15:48:47 +01:00
Silent
47cd773c46 Copyright year updated 2018-01-02 11:26:32 +01:00
Silent
b22bed5802 This code can be reused (and gets reused very fine) 2017-12-30 12:45:12 +01:00
Silent
88664b2279 Re-added missing lunar64 to resources 2017-12-30 12:37:30 +01:00
Silent
482686151e 6 extra directionals fix for SA newsteam 2017-12-29 00:41:22 +01:00
Silent
c136734bd2 Replaced asmy fix with normal code based fix 2017-12-26 01:59:22 +01:00
Silent
157a99f0c1 Big update to MemoryMgr - streamlined, removed code duplication, addresses now in one place 2017-12-26 00:14:39 +01:00
Silent
b454985d8b Use make_range_pattern where applicable 2017-12-25 01:57:44 +01:00
Silent
1e9d526c7c Thin templates for Memory 2017-12-23 18:25:58 +01:00
Silent
b7cf823ee7 Move initializer list instead of copying
Use make_checked_array_iterator properly where applicable
2017-12-23 14:14:21 +01:00
Silent
01f7c39d1e Modulo over CLoadingScreen::m_currDisplayedSplash - imfast compatible 2017-12-22 01:07:51 +01:00
Silent
b0439be77c Stricter compilation options (strict strings) 2017-12-22 00:16:18 +01:00
Silent
69d9e4744f Misc changes 2017-12-22 00:13:28 +01:00
Silent
ce0fe83e66 Fixes for C++17 conformance 2017-12-22 00:13:16 +01:00
Silent
70efc863c8 Tidied up 2017-11-30 18:19:43 +01:00
Silent
ff823f1eb9 Exposed ColouredZoneNames to debug menu (on 1.0 only) 2017-11-15 00:20:17 +01:00
Silent
2272250483 DirectionalFromSun exposed to INI
Debug menu even in Master builds
2017-11-15 00:06:36 +01:00
Silent
fbe5c6c6bf Corrected zone name colour blending 2017-11-10 00:24:27 +01:00
Silent
7c831ee2a9 Use structured bindings instead of std::tie 2017-11-09 12:31:03 +01:00
Silent
a76b06a400 Make CAEDataStream methods pure virtual so intellisense doesn't complain (and those methods shouldn't be used anyway) 2017-10-23 00:25:37 +02:00
Silent
771fd96ba7 "number_type - The numbering scheme used for the frame. As a convenience, the decoder will always convert a frame number to a sample number because the rules are complex." 2017-10-20 01:12:17 +02:00
Silent
71ebe0d9eb Stricter constness
Marked AE decoder classes as final to encourage devirtualization
2017-10-20 00:58:06 +02:00
Silent
4827c94a98 Use kernel32 export in ModuleList if possible
Make ModuleList a local variable
2017-10-04 19:12:33 +02:00
Silent
e8b07f9f50 Cleaned up imports
Delay load shlwapi/shell32/psapi as we don't need those in DllMain (shell32 is used MUCH later) and stock game doesn't link them so we may speed up startup
2017-10-03 23:32:14 +02:00
Silent
080cc24f34 Unnamed CdStream semaphore (allows to run III/VC/SA all at once) 2017-10-03 22:24:01 +02:00
Silent
4b2c145028 Replaced GetASIModuleHandle with ModuleList (locate modules matching only by name without extension) 2017-10-03 21:34:21 +02:00
Silent
f35b637b9e Unsupported 3.0 message 2017-09-28 23:48:08 +02:00
Silent
53debb778b Removed two pass rendering 2017-09-28 21:43:16 +02:00
Silent
ede1d92f0b NVC shader removed 2017-09-28 21:13:14 +02:00
Silent
32fa0c9e51 Bomb ownership bug fix in III/VC + small corrections
Project fixes
2017-09-27 23:12:05 +02:00
Silent
a545d5f28f Fixed check (should be case insensitive like in stock game) 2017-09-27 00:02:48 +02:00
Silent
d596ec7d1e CdStream fix future proof for new FLA 2017-09-26 18:03:13 +02:00
Silent
d6e0f3e74f Skip cdstream fix if FLA uses enhanced IMGs 2017-09-26 16:36:49 +02:00
Silent
258d1cccc9 Extra assertions added
Fixed bomb ownership/bombs saving for bikes - SA 1.0
2017-09-24 14:35:10 +02:00
Silent
a66876f85f Cargens placed in interiors tie to area 13 (visible everywhere) 2017-09-23 21:04:46 +02:00
Silent
e272cce1f3 Dancing timers fix 2017-09-23 19:34:28 +02:00
Silent
498ef74988 Fixed GetOverlappedResult return values (more future proof)
ModloaderCdStreamRaceConditionAware so SP knows when ML patches cdstream race condition
2017-09-23 13:21:10 +02:00
Silent
5c48418aae Use VP overloads explicitly for CdStreamSyncOnObject in case it's in hoodlum code space and it's not unprotected 2017-09-21 19:15:13 +02:00
Silent
4fbd372d57 Don't patch moonphases if skygfx already does that 2017-09-21 17:43:32 +02:00
Silent
ab6f2609d8 Small code clarity fixes 2017-09-20 20:41:58 +02:00
Silent
4a3a867b0c Fixed an issue with hoodlum 2017-09-20 17:11:57 +02:00
Silent
c645fc56ee Missing patch 2017-09-20 15:57:28 +02:00
Silent
a3bbfd2cd3 XP-friendly CVs 2017-09-20 15:15:29 +02:00
Silent
bda0c717a6 Moved InitializeCriticalSectionAndSpinCount before original function so critsec is here BEFORE cdstreamthread spawns 2017-09-20 15:00:21 +02:00
Silent
21d0c51519 Improved CdStream fix by using condition variable (without modloader for now only) 2017-09-20 14:58:55 +02:00
Silent
3df6ae1854 Fixed a deadlock in CdStream 2017-09-20 02:08:29 +02:00
Silent
2e85ac3dec Hooked up debugmenu.dll
Don't include an extra D3DLIGHT on vehicles since we fixed directional already
2017-09-19 21:40:48 +02:00
Silent
d3cb0bb72c Aaron's sun corrected 2017-09-19 17:46:42 +02:00
Silent
6559a04732 Modulo over CLoadingScreen::m_currDisplayedSplash - SA 1.0 2017-09-19 00:47:38 +02:00
Silent
bf8f58970d Unified code between ddraw and ASIs 2017-09-18 22:13:02 +02:00
Silent
fb672f079b Simplified ScopedUnprotect selection
Made SA use safer ScopedUnprotect
2017-09-18 12:52:35 +02:00
Silent
f1cb027642 Fixed impounding of random vehicles (because CVehicle::~CVehicle doesn't remove cars from apCarsToKeep) - SA 1.0 2017-09-15 20:24:26 +02:00
Silent
4b934419bf Proper metric-imperial conversion constants 2017-09-12 22:35:45 +02:00
Silent
4a2d93c44e Fixed new warnings 2017-09-12 18:06:55 +02:00
Silent
99503818dd Safer CdStreamSetFilePointer 2017-09-12 18:04:42 +02:00
Silent
e4a3d81e81 Only hook DOUBLE_RHWEELS exception list if there are any entries listed in INI 2017-09-12 16:14:07 +02:00
Silent
7413bab68c Less invasive INI options (don't hook if option is commented out/removed) 2017-09-12 16:08:22 +02:00
Silent
43babcd405 GetASIModuleHandle to account for stupid people having their mods as DLL and not ASI 2017-09-12 14:21:20 +02:00
Silent
9cb66601f8 Master builds (Release = optimizations + assertions) 2017-09-12 13:48:15 +02:00
Silent
f0a53778ee Remove FILE_FLAG_NO_BUFFERING from CdStreams - III (all), VC (all), SA (1.0) 2017-09-12 13:31:57 +02:00
Silent
8901d95359 Fixup for SA timers 2017-09-11 00:39:08 +02:00
Silent
14a31c21e8 Beagle moving aileron 2017-09-10 00:16:16 +02:00
Silent
539398dd68 Stuntplane ailerons
Programmatically fixed props on Predator and Tropic
2017-09-09 23:39:30 +02:00
Silent
df32c8ab6a Once again cleaned up FLA integration 2017-09-09 20:46:10 +02:00
Silent
5050c6510e Rotate Newsvan dish when player is using the car 2017-09-09 20:29:01 +02:00
Silent
88de5b8f00 Only animate Sweeper brushes when needed 2017-09-09 20:04:48 +02:00
Silent
36d9f1a29a Make freeing temp objects more aggressive to fix vending crash - SA 1.0 2017-09-09 18:47:07 +02:00
Silent
49796ff0cf Tweaked Sweeper/Phoenix constants 2017-09-08 00:16:31 +02:00
Silent
fb679617de Disabled C++ exceptions and RTTI 2017-09-07 22:43:10 +02:00
Silent
30190e74ef Merge branch 'fla-r28'
# Conflicts:
#	SilentPatch/TheFLAUtils.cpp
#	SilentPatch/TheFLAUtils.h
#	SilentPatchSA/ModelInfoSA.h
2017-09-07 22:35:16 +02:00
Silent
7e30befb6f Refactored FLA compatibility
Car colours compatible with FLA

# Conflicts:
#	SilentPatchSA/ModelInfoSA.h
2017-09-07 22:28:17 +02:00
Silent
63ebc3efa1 Recompiled libflac 2017-09-07 21:24:34 +02:00
Silent
09f3d7ca34 Minor improvements to CMatrix 2017-06-25 14:27:10 +02:00
Silent
1da99647b5 Stop BF Injection/Bandito/Hotknife rotating engine components when engine is off 2017-06-25 14:09:30 +02:00
Silent
6006e253b1 SetComponentRotation moved to code 2017-06-25 12:32:22 +02:00
Silent
9b75302ba5 Updated Maths.h 2017-06-25 12:32:07 +02:00
Silent
5f6ad2157d Sweeper animations
Fixed Phoenix anims
2017-06-25 12:17:09 +02:00
Silent
07776b44cb % switch Z writing later to narrow down var scope more 2017-06-23 01:25:15 +02:00
Silent
9236463f88 Animated Phoenix hood scoop 2017-06-23 00:11:17 +02:00
Silent
9eec64ab83 More merge fixes (ugh) 2017-06-20 20:32:25 +02:00
Silent
22c484a9f9 Merge fixes 2017-06-20 18:33:31 +02:00
Silent
38705cf740 Merge branch 'fla-r28'
# Conflicts:
#	SilentPatchSA/SilentPatchSA.cpp
#	SilentPatchSA/SilentPatchSA.vcxproj
#	SilentPatchSA/SilentPatchSA.vcxproj.filters
#	SilentPatchSA/VehicleSA.cpp
2017-06-20 18:27:50 +02:00
Silent
35cc3a1562 use int32 instead of uint32 for model IDs 2017-06-20 17:15:44 +02:00
Silent
4b42bf8f10 Lightbeam fix compatible with FLA 2017-06-20 16:58:21 +02:00
Silent
625720904d Only patch IMG sizes if FLA isn't doing so already 2017-06-20 16:20:59 +02:00
Silent
3cde64abbc FLA 32-bit model IDs compatibility 2017-06-19 20:00:02 +02:00
Silent
c81ab5f3f9 + Pattern.for_each_result 2017-05-27 21:44:22 +02:00
Silent
64168d3301 fixup decoder constructors 2017-05-14 00:29:45 +02:00
Silent
71cfde4d8e Perform static initialization with lambdas 2017-05-14 00:23:06 +02:00
Silent
ace01292eb Read CCustomCarPlateMgr::GeneratePlateText from InjectDelayedPatches - adds compatibility with Deji's Custom Plate Format 2017-04-27 16:17:38 +02:00
Silent
396f013961 MountainCloudBoysFix using patternies instead of a hardcoded offset 2017-04-27 02:19:27 +02:00
Silent
e037250b1e can use get_pattern here 2017-04-12 21:40:46 +02:00
Silent
47323e014d reverse more RW functions 2017-04-12 21:33:23 +02:00
Silent
758186aa50 Simplified resource loading 2017-04-12 00:47:27 +02:00
Silent
6fa6ff2afe Update new dirt fix for steam 2017-04-10 13:23:39 +02:00
Silent
db1481d219 Support arbitrary amount of numberplates 2017-04-10 13:18:23 +02:00
Silent
ca1d2c2496 Support any amount of editable materials 2017-04-10 13:02:50 +02:00
Silent
a1f4744dcf memory validator 2017-04-10 12:32:31 +02:00
Silent
87e6f81883 keep remainder while ticking SCM timers 2017-04-10 01:01:43 +02:00
Silent
fe46468e7c Safer CPNGFile::ReadFromMemory 2017-04-09 23:17:49 +02:00
Silent
6e470ab20d increased numplate and car dirt code safety (null entries properly now, don't allow for a buffer overrun in strcpy_s) 2017-04-09 23:17:31 +02:00
Silent
98055b9f3f safer resource management 2017-04-09 22:00:43 +02:00
Silent
f39c7c8d2c more security improvements 2017-04-09 20:25:19 +02:00
Silent
6bdd02ffdd Fully migrate on utf-16 strings where possible 2017-04-09 18:43:54 +02:00
Silent
f170201068 safer ini reading 2017-04-09 18:13:52 +02:00
Silent
550841b60a std::string_view 2017-04-02 21:08:57 +02:00
Silent
546f7cfe54 suppress or fix all warnings 2017-04-02 19:41:50 +02:00
Silent
ba93639693 Reverse more RW functions 2017-04-02 19:00:49 +02:00
Silent
8a1729370b use perfect forwarding properly 2017-04-02 18:59:08 +02:00
Silent
55fef20267 shouldn't be this way 2017-04-02 18:58:32 +02:00
Silent
7d13fbc441 perfect forwarding in C++ style ForAll RW functions 2017-04-02 18:54:53 +02:00
Silent
0fa6e0964b Reversed RwMatrixTranslate 2017-03-29 01:14:38 +02:00
Silent
a5c0dd54eb refactored to use templated predicates for RW callbacks 2017-03-28 00:36:05 +02:00
Silent
1e69da6ce5 Correct imshadows a bit 2017-03-25 18:44:28 +01:00
Silent
b9dff82bcc updated libflac 2017-03-25 13:46:16 +01:00
Silent
9304b6a060 Double rear wheels whitelist 2017-03-25 13:46:07 +01:00
Silent
b2c9b188b3 DelimStringReader 2017-03-23 11:30:06 +01:00
Silent
d40fff0b05 random constexpr 2017-03-20 23:09:03 +01:00
Silent
82115849b1 InitializeScriptGlobals for 3.0 2017-03-20 22:57:28 +01:00
Silent
6488336842 Linear filtering on script sprites 2017-03-20 22:52:41 +01:00
Silent
9247b2c38d new timers fix (only 1.0 in SA!!) 2017-03-20 21:10:50 +01:00
Silent
72542d521e Update version info 2017-03-20 20:27:41 +01:00
Silent
52be8001d1 fix 1.0 eu crash 2017-03-18 15:15:57 +01:00
Silent
8254c1da58 Increased safety of INI path query 2017-03-18 01:43:51 +01:00
Silent
91d14c80b7 this is better 2017-03-17 10:07:25 +01:00
Silent
bf5e54c60f Quadruple stunt bonus 2017-03-17 01:24:33 +01:00
Silent
560c925235 possible hoodlum fix (virtual protect again) 2017-03-14 21:06:58 +01:00
Silent
ef233ec205 014C cargen counter fix (by spaceeinstein) 2017-03-11 18:48:04 +01:00
Silent
cf59b58353 fix GetCurrentZoneLockedOrUnlocked regression in 3.0 2017-03-11 15:43:55 +01:00
Silent
c8eddf93f8 add versioninfo 2017-03-11 14:37:36 +01:00
Silent
cebfa9e9f5 FuckCarCompletely not fixing panels (SA) 2017-03-10 23:54:04 +01:00
Silent
34e86d74fa CarAI timers reset in SA (all versions) 2017-03-10 16:19:05 +01:00
Silent
0778ae7cbc minor refactor in mirrors 2017-03-09 00:58:51 +01:00
Silent
cffabce8ab fix rand() misuse 2017-03-09 00:58:24 +01:00
Silent
2e82d001e1 Update to VS2017 (with fixes) 2017-03-08 16:34:00 +01:00
Silent
6b8a0c093d Alt+F4 fix (SA) 2017-03-07 00:40:51 +01:00
Silent
3d730fd42c fix timers return value (hopefully never affected anything) 2017-03-06 22:44:06 +01:00
Silent
f2bfe03d10 suppress warning 2017-03-06 12:11:13 +01:00
Silent
928a641669 1000fps cap 'fix' removed 2017-03-06 11:27:44 +01:00
Silent
06a018f9aa this is better 2017-03-05 23:31:59 +01:00
Silent
868256f690 AI accuracy fix for 3.0 and newsteam 2017-03-05 23:05:02 +01:00
Silent
1d7f1f4a90 Fix newsteam regression after Memory refactor 2017-03-05 22:45:56 +01:00
Silent
943a3acc24 add Patternies 2017-03-05 22:25:46 +01:00
Silent
6496eb4441 AI accuracy issue (SA 1.0 only so far) - III/VC are unaffected 2017-03-04 15:17:59 +01:00
Silent
0a439cc963 refactored WAV decoder 2017-03-03 21:20:30 +01:00
Silent
1b4859ac25 fix delete 2017-03-03 19:35:55 +01:00
Silent
dda51ec845 Correct samples counting 2017-03-03 19:02:04 +01:00
Silent
7925d3853c refactor FLAC decoder 2017-03-03 02:03:50 +01:00
Silent
80cc6f07bc reduce pollution in precompiled header 2017-03-02 21:59:06 +01:00
Silent
91070f80d0 refactor linked lists 2017-03-02 21:47:09 +01:00
Silent
77aa28bbc7 Rename function 2017-03-02 21:23:17 +01:00
Silent
e4bed9f427 Cleaned up AudioHardwareSA
Extra security checks
2017-03-02 01:35:13 +01:00
Silent
94fe7f01bd Audio decoders split into separate files 2017-03-02 00:40:55 +01:00
Silent
005436d348 updated to libflac 1.3.2 2017-03-02 00:40:15 +01:00
Silent
99f14e4c60 possible bug in one pass alpha render 2017-02-26 13:24:47 +01:00
Silent
8baf3a6321 why Macro? 2017-02-26 13:02:49 +01:00
Silent
cfb5e67339 Tidied up AudioHardwareSA.h (deleting constructors ftw) 2017-02-05 22:52:22 +01:00
Silent
2b51f5f187 Fix linked list 2016-11-20 16:18:48 +01:00