Silent
|
4679873c3a
|
VC: Make drive-by one shot sounds owned by the driver instead of the car
|
2019-12-25 17:40:59 +01:00 |
|
Silent
|
f3f9004322
|
III/VC: Made vehicle ID-based fixes data driven
|
2019-12-25 16:02:42 +01:00 |
|
Silent
|
7a96e5eefb
|
VC/SA: Allow extra6 to be picked with component rule 4 (any)
|
2019-12-25 15:36:59 +01:00 |
|
Silent
|
3555242811
|
Factorized SVF to be usable by all 3 games
|
2019-12-25 15:36:30 +01:00 |
|
Silent
|
9248a822c6
|
III/VC/SA 1.0: Fix lightless taxis
|
2019-12-24 12:36:03 +01:00 |
|
Silent
|
b46e91918c
|
III: Fix SetupBigBuilding for cranes, bright windows and others
|
2019-12-24 00:02:06 +01:00 |
|
Silent
|
c803927c80
|
SA: Reset bPenaltyForDeathApplies and bPenaltyForArrestApplies on new game (SA 1.0 only for now)
|
2019-12-23 23:21:19 +01:00 |
|
Silent
|
4959204f53
|
III/VC: Remade static shadow alpha fix to be compatible with SkyGfx
|
2019-12-23 22:49:00 +01:00 |
|
Silent
|
fe37cd7c88
|
III/VC: Corrected Ambulance siren pos again to reduce clipping
|
2019-12-23 21:00:38 +01:00 |
|
Silent
|
7d94694d5a
|
VC: Corrected siren coronas in FBI Rancher and Vice Cheetah, added siren to FBI Washington
|
2019-12-23 19:56:30 +01:00 |
|
Silent
|
7aebe3f355
|
III/VC: Moved taxi corona fix to shared code
|
2019-12-15 18:54:53 +01:00 |
|
Silent
|
330f1e3072
|
VC: Fixed corona placements on Police, Fire truck, Ambulance, Enforcer and Police Maverick
|
2019-12-15 17:25:09 +01:00 |
|
Silent
|
03a0cb68be
|
III: Fixed taxi light corona placement for Taxi
|
2019-12-15 17:25:09 +01:00 |
|
Silent
|
9b26855d3d
|
Unified math functions
|
2019-12-15 13:44:20 +01:00 |
|
Silent
|
f3113ba0ee
|
III: Fixed corona placements in Firetruck, Ambulance, Enforcer
|
2019-12-10 22:07:39 +01:00 |
|
Silent
|
3319f9df00
|
VC: Corrected FBI Washington sirens sound
|
2019-12-08 20:15:25 +01:00 |
|
Silent
|
de60ad587c
|
III: Corrected FBI Car secondary siren sound
|
2019-12-08 19:33:04 +01:00 |
|
Silent
|
a72b52868c
|
SA: Replaced moon phases fix with a less invasive one
|
2019-12-08 14:32:55 +01:00 |
|
Silent
|
7466c5c99c
|
SA: Disable building pipeline for skinned objects
Fixes parachute animations without having to edit the model
|
2019-12-08 13:09:46 +01:00 |
|
Silent
|
2be613a75b
|
III/VC/SA: Disable alpha test for stored shadows too
|
2019-12-08 12:27:33 +01:00 |
|
Silent
|
86f1c60267
|
SA: Disable alpha test for static shadows
Fixes fire shadows
|
2019-12-07 20:17:01 +01:00 |
|
Silent
|
39df8343ca
|
III/VC: Remade static shadow alpha fix properly
Now disables alpha test for these shadows instead of tweaking intensity
"until it works"
|
2019-12-07 19:29:08 +01:00 |
|
Silent
|
c9e34d5761
|
III/VC: Fix rendering corona lines on non-nvidia GPU's
|
2019-12-07 18:21:00 +01:00 |
|
Silent
|
df012b84cf
|
Add RWGTA - wrappers for III/VC RW where macros would be used in SA
|
2019-12-07 16:24:41 +01:00 |
|
Silent
|
77140a8ef6
|
Use proper RW versions for all 3 games
|
2019-12-07 14:47:08 +01:00 |
|
Silent
|
382bdcf3b9
|
SA: Re-introduce corona rotation on PC, like it is in III/VC/SA PS2
|
2019-12-07 12:02:36 +01:00 |
|
Silent
|
49ab1a5ed8
|
Slightly rework AudioUtilsGetCurrentTimeInMs not to lose precision
|
2019-12-06 21:01:22 +01:00 |
|
Silent
|
8d9ba3a97a
|
CdStreamSync fix: Use a RAII wrapper for cdstream critical section
|
2019-11-23 17:27:14 +01:00 |
|
Silent
|
db745b974a
|
Update submodules
|
2019-11-01 10:14:41 +01:00 |
|
Silent
|
7ef5a03b57
|
Bump up version
|
2019-09-25 23:05:42 +02:00 |
|
Silent
|
ad842130d3
|
III: Fix pattern for IsAudioInitialised failing with a Steam version
|
2019-09-25 23:05:29 +02:00 |
|
Silent
|
a9903ac922
|
Migrated Blista car crusher fix to use patterns and allowed it to fail gracefully
|
2019-09-25 20:36:39 +02:00 |
|
Silent
|
d549eb4682
|
Bump up version number
|
2019-09-22 14:46:05 +02:00 |
|
Silent
|
0dbe281982
|
SA newsteam/RGL: Default Steer with Mouse to disabled
|
2019-09-22 14:44:07 +02:00 |
|
Silent
|
37957a1256
|
SA newsteam/RGL: Remove censorships
|
2019-09-22 13:53:38 +02:00 |
|
Silent
|
082a9e7156
|
Updated newsteam patches to use patterns, adding RGL support
Newsteam r1/r2 specific patches are now alll gone
|
2019-09-22 12:15:29 +02:00 |
|
Silent
|
31ab59e578
|
Updated newsteam variables to use patterns to support RGL
|
2019-09-21 00:33:49 +02:00 |
|
Silent
|
c4207235be
|
Update MemoryMgr in Utils
|
2019-09-21 00:30:18 +02:00 |
|
Silent
|
c2f6c9bc2e
|
Fix newsteam patterns for RGL
|
2019-09-20 20:35:05 +02:00 |
|
Silent
|
97e60f5261
|
III - Call cDMAudio::IsAudioInitialised before adding one shot sounds, like in VC
|
2019-08-25 15:08:40 +02:00 |
|
Silent
|
bb02824c91
|
Metric/Imperial check based on Windows locale settings and on INI/debug menu override (III/VC)
|
2019-08-24 22:35:35 +02:00 |
|
Silent
|
da5b5b1e12
|
Set up facilities for delayed patching in III/VC
|
2019-08-24 17:05:32 +02:00 |
|
Silent
|
f9a77d2ddd
|
Fix paintjobs vanishing after opening/closing garage without rendering the car first - SA 1.0
|
2019-08-24 13:14:32 +02:00 |
|
Silent
|
10130d0f37
|
Metric/Imperial check based on Windows locale settings and on INI/debug menu override (SA 1.0 only for now)
|
2019-08-12 19:43:09 +02:00 |
|
Silent
|
4d02505521
|
Moved shared stuff to a submodule
|
2019-06-28 23:53:05 +02:00 |
|
Silent
|
19f078bb04
|
Bump up version number
|
2019-05-19 12:53:27 +02:00 |
|
Silent
|
515afe5daf
|
Factorized a duplicate part of CPed::RenderWeapon into a lambda function
|
2019-05-18 12:39:09 +02:00 |
|
Silent
|
60c4eb3b66
|
Disable TrueInvicibility in SAMP
|
2019-05-18 11:10:40 +02:00 |
|
Silent
|
21d6ed5cc3
|
Account for SA-MP patches for GetWeaponSkill in RenderWeaponPedsForPC
|
2019-05-18 11:06:17 +02:00 |
|
Silent
|
7ce4c99cb9
|
Disable Z write for muzzleflash rendering
|
2019-04-13 18:17:30 +02:00 |
|