Commit Graph

136 Commits

Author SHA1 Message Date
Silent
49ddc29312 Cleaned shader code up
Matched RwD3D9GetTransform in 1.01 and 3.0 EXEs
2014-11-28 18:36:48 +01:00
aap
80f652762a Fixed typo. 2014-11-28 14:42:31 +00:00
aap
c8f8be75f3 Fixed flickering and alpha bugs in nvc shader. 2014-11-28 15:26:59 +01:00
Silent
b2c1a775e0 1.0 EU crash fix 2014-11-11 23:14:38 +01:00
Silent
2323f42986 Nazi newsteam EXE support 2014-11-09 23:46:10 +01:00
Silent
6716b1edbe Widescreen resolutions in a dialog box 2014-11-08 19:42:43 +01:00
Silent
294e4c856d Newsteam not reading from base 0x400000 addresses in any case 2014-11-08 19:07:12 +01:00
Silent
24800b17e2 Fixed widescreen patch for 1.0, 3.0 and newsteam 2014-11-08 12:36:28 +01:00
Silent
260d6a2339 First fixes for that butchered Steam re-release 2014-11-08 02:20:53 +01:00
Silent
92952941f3 disable backface culling for detached car components 2014-10-31 14:29:39 +01:00
Silent
092a0deefd ddraw.dll now works with Steamstub 2014-10-12 02:55:16 +02:00
Silent
0a550318e4 III window proc hack unified with GInput 2014-10-04 16:52:56 +02:00
Silent
aa5a6ef1fe Bilinear filtering with mipmaps for weapon icons 2014-09-26 19:21:26 +02:00
Silent
20b2f09e8a 6 extra directionals on Medium and higher 2014-09-26 15:44:28 +02:00
Silent
e97af69c88 Corrected Map screen 1px issue 2014-09-26 14:48:46 +02:00
Silent
2a84d8bf7a All lights get casted at vehicles 2014-09-26 01:06:40 +02:00
Silent
c800af990f Illumination defaults to 1.0 2014-09-25 19:44:44 +02:00
Silent
de13ae07a1 Cars drive on water cheat 2014-09-24 21:45:05 +02:00
Silent
b347d0a531 Game caps on 1000 FPS now 2014-09-23 17:58:58 +02:00
Silent
249201627c ddraw.dll for III/VC to fix 640x480x16 not being found 2014-09-22 23:35:43 +02:00
Silent
7d4d231fd5 SA-MP sun fix
SA defaults to desktop resolution now
2014-09-22 22:12:00 +02:00
Silent
cf0ff3df38 SA::Render compatibility 2014-09-19 22:29:02 +02:00
Silent
94637d52f9 Improved mouse pos fix 2014-09-16 16:47:25 +02:00
Silent
048999d74a Additional compatibility code for widescreen fixes 2014-09-14 20:02:57 +02:00
Silent
ee0adecc4b RsMouseSetPos call for III 2014-09-14 17:12:28 +02:00
Silent
1a5e22d7a5 Illumination value from timecyc.dat properly using floats 2014-09-14 02:04:50 +02:00
Silent
68043fc608 DOUBLE_RWHEELS fix for trailers (front wheels now get their duplicates too) 2014-09-09 00:37:24 +02:00
Silent
3b817a2fe7 III armour cheat now consistent between versions 2014-08-28 22:49:22 +02:00
Silent
9bfbcd83f0 Timers now work properly in III/VC (Billie Jean plays again!) 2014-08-27 16:27:08 +02:00
Silent
c19ae65d46 III/VC patches compileable again 2014-08-27 01:20:24 +02:00
Silent
b4a0f23726 Removed Steam modding protection & rejecting 1.0 saves
Ready for a release, I guess
2014-08-25 14:37:07 +02:00
Silent
82fe37b369 1.01 support - more 2014-08-25 14:19:54 +02:00
Silent
9d111c3777 Revert "Recompied flac libs to be compatible with XP SP1 and Win 2000"
This reverts commit 8802f31ab6.
2014-08-22 02:13:55 +02:00
Silent
cd0fa0f044 Working on 1.01 support 2014-08-22 02:09:21 +02:00
Silent
8802f31ab6 Recompied flac libs to be compatible with XP SP1 and Win 2000 2014-08-22 02:08:45 +02:00
Silent
4c01233592 Steam support - more 2014-08-21 23:49:36 +02:00
Silent
e95f2796dd Proper aspect ratios for Steam version 2014-08-21 00:55:20 +02:00
Silent
52ab2d9c7e Working on Steam support 2014-08-21 00:55:19 +02:00
Silent
5198484100 fixed a fix 2014-08-21 00:54:54 +02:00
Silent
3bcbc269f4 fixed my RpClumpRender 2014-08-21 00:53:33 +02:00
Silent
290f0b36cd CGarages::RespraysAreFree resetting on new game 2014-08-20 23:07:57 +02:00
Silent
adbe057f51 Corrected framedelay fix 2014-08-19 19:37:43 +02:00
Silent
fa7f70942b Crosshair doesn't mess up weapon icon when on a jetpack anymore (hell knows why it bugged only on a jetpack) 2014-08-19 15:19:58 +02:00
Silent
f73e9cfb07 Weapons and jetpack render in a shadow now 2014-08-19 13:16:38 +02:00
Silent
77d61dcdd2 Refined weapon rendering 2014-08-19 12:57:35 +02:00
Silent
a99b6cab4e Added some reversed RW funcs from VCSPC so there's a bit messing around with adding 1.01/Steam compat 2014-08-18 23:36:27 +02:00
Silent
e44a901a27 Planes don't need ResetFrames() so they got a separate method 2014-08-12 22:43:17 +02:00
Silent
0b8cfdd7db A better fix for CAutomobile::Fix wrongly rotated components - now matrix is obtained from cclumpmodelinfo clump 2014-08-12 22:30:37 +02:00
Silent
e4e9495cb0 Same fix for planes - CPlane::Fix does not fuck up doors anymore & resets bouncing panels 2014-08-11 23:00:19 +02:00
Silent
a01c8fc730 Towtruck bouncing panel does not get reset on CAuomobile::Fix
misc_x parts don't get reset too (Bandito fix)
2014-08-11 22:44:57 +02:00