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openrw/rwlib/source/platform/FileIndex.cpp

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#include "platform/FileIndex.hpp"
#include <algorithm>
#include <fstream>
#include <memory>
#include <stdexcept>
#include <boost/range/iterator_range.hpp>
#include "loaders/LoaderIMG.hpp"
#include "platform/FileHandle.hpp"
void FileIndex::indexGameDirectory(const rwfs::path& base_path) {
gamedatapath_ = base_path;
for (const rwfs::path& path :
rwfs::recursive_directory_iterator(base_path)) {
if (!rwfs::is_regular_file(path)) {
continue;
}
std::string name = path.string();
std::transform(name.begin(), name.end(), name.begin(), ::tolower);
filesystemfiles_[name] = path;
}
}
FileHandle FileIndex::openFilePath(const std::string& file_path) {
auto datapath = findFilePath(file_path);
std::ifstream dfile(datapath.string(),
std::ios_base::binary | std::ios_base::ate);
if (!dfile.is_open()) {
throw std::runtime_error("Unable to open file: " + file_path);
}
auto length = dfile.tellg();
dfile.seekg(0);
auto data = new char[length];
dfile.read(data, length);
return std::make_shared<FileContentsInfo>(data, length);
}
void FileIndex::indexTree(const rwfs::path& root) {
for (const rwfs::path& path : rwfs::recursive_directory_iterator(root)) {
if (!rwfs::is_regular_file(path)) {
continue;
}
std::string directory = path.parent_path().string();
std::string realName = path.filename().string();
std::string lowerName = realName;
std::transform(lowerName.begin(), lowerName.end(), lowerName.begin(),
::tolower);
files[lowerName] = {lowerName, realName, directory, ""};
}
}
void FileIndex::indexArchive(const std::string& archive) {
// Split directory from archive name
auto archive_path = rwfs::path(archive);
auto directory = archive_path.parent_path();
auto archive_basename = archive_path.filename();
auto archive_full_path = directory / archive_basename;
LoaderIMG img;
if (!img.load(archive_full_path.string())) {
throw std::runtime_error("Failed to load IMG archive: " +
archive_full_path.string());
}
std::string lowerName;
for (size_t i = 0; i < img.getAssetCount(); ++i) {
auto& asset = img.getAssetInfoByIndex(i);
if (asset.size == 0) continue;
lowerName = asset.name;
std::transform(lowerName.begin(), lowerName.end(), lowerName.begin(),
::tolower);
files[lowerName] = {lowerName, asset.name, directory.string(),
archive_basename.string()};
}
}
FileHandle FileIndex::openFile(const std::string& filename) {
auto iterator = files.find(filename);
if (iterator == files.end()) {
return nullptr;
}
IndexData& f = iterator->second;
bool isArchive = !f.archive.empty();
auto fsName = f.directory + "/" + f.originalName;
char* data = nullptr;
size_t length = 0;
if (isArchive) {
fsName = f.directory + "/" + f.archive;
LoaderIMG img;
if (!img.load(fsName)) {
throw std::runtime_error("Failed to load IMG archive: " + fsName);
}
LoaderIMGFile file;
if (img.findAssetInfo(f.originalName, file)) {
length = file.size * 2048;
data = img.loadToMemory(f.originalName);
}
} else {
std::ifstream dfile(fsName.c_str(), std::ios_base::binary);
if (!dfile.is_open()) {
throw std::runtime_error("Unable to open file: " + fsName);
}
dfile.seekg(0, std::ios_base::end);
length = dfile.tellg();
dfile.seekg(0);
data = new char[length];
dfile.read(data, length);
}
if (data == nullptr) {
return nullptr;
}
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return std::make_shared<FileContentsInfo>(data, length);
}