Anonymous Maarten
90acef28f7
rwlib: iwyu: reduce warnings
...
- use mapping file
- forward define FileContentsInfo, CutsceneTracks, GameTexts
- no more "#pragma once"
- add mapping file
2018-01-08 22:52:48 +00:00
Filip Gawin
8cc8be5603
Small change, new -> make_shared.
2018-01-05 06:51:58 +00:00
Anonymous Maarten
820c4bd25c
rwengine: GameData accepts rwfs::path as path of game data
2017-11-17 00:50:50 +00:00
Daniel Evans
9c48b4424a
Add build time option for CXX17 or boost filesystem
2017-10-31 00:55:19 +00:00
Daniel Evans
8a19f9b5d0
clang-format files in rwlib/source/platform
2016-09-09 21:13:21 +01:00
Daniel Evans
239d19a310
Don't cast from wide chars to chars on windows
2016-09-09 00:07:17 +01:00
PerikiyoXD
62d0bf796a
Fixed .native() and some cast errors
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Signed-off-by: PerikiyoXD <perikiyoxd@gmail.com>
2016-09-08 21:17:30 +02:00
Daniel Evans
d7dea62f04
remove unused method FileIndex::findFile
2016-09-07 22:06:38 +01:00
dan
23e25ed751
Add new openFilePath method to FileIndex
2016-09-07 01:34:42 +01:00
Daniel Evans
674ce55af3
Replace findPathRealCase with FileIndex methods
...
This introduces indexGameDirectory and findFilePath.
indexGameDirectory indexes the files in the game directory.
findFilePath returns the on-disk location of a case-insensitive
game data path.
2016-09-06 00:23:25 +01:00
darkf
0242868caa
Use boost::make_iterator_range, as older boost lacks ranges in filesystem iterators
2016-08-06 08:43:28 -07:00
darkf
40705a6666
Rewrite findPathRealCase to use boost::filesystem, move it to FileIndex
2016-08-03 18:31:47 -07:00
darkf
196f9f6d25
Rewrite FileIndex to use boost::filesystem instead of POSIX
2016-08-03 18:31:47 -07:00
haphzd
114abe2286
Windows/MinGW-W64 compatibility
2016-07-28 14:46:48 +03:00
haphzd
e82be612a1
Open binary files in binary mode
2016-06-26 13:24:43 +03:00
Timmy Sjöstedt
3a3c8447aa
Use stat when dirent doesn't know file type
2016-05-24 20:26:31 +02:00
Daniel Evans
14269d8ae5
Move first of lower level code into rwlib; tear out GLEW.
2016-04-07 01:13:46 +01:00