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openrw/tests/test_Globals.hpp

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#ifndef _TESTGLOBALS_HPP_
#define _TESTGLOBALS_HPP_
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#include <btBulletDynamicsCommon.h>
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#include <SDL2/SDL.h>
#include <GameWindow.hpp>
#include <boost/test/unit_test.hpp>
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#include <core/Logger.hpp>
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#include <engine/GameData.hpp>
#include <engine/GameState.hpp>
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#include <engine/GameWorld.hpp>
#include <glm/gtx/string_cast.hpp>
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std::ostream& operator<<(std::ostream& stream, glm::vec3 const& v);
// Boost moved the print_log_value struct in version 1.59
// TODO: use another testing library
#if BOOST_VERSION >= 105900
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#define BOOST_NS_MAGIC namespace tt_detail {
#define BOOST_NS_MAGIC_CLOSING }
#else
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#define BOOST_NS_MAGIC
#define BOOST_NS_MAGIC_CLOSING
#endif
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namespace boost {
namespace test_tools {
BOOST_NS_MAGIC
template <>
struct print_log_value<glm::vec3> {
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void operator()(std::ostream& s, glm::vec3 const& v) {
s << glm::to_string(v);
}
};
BOOST_NS_MAGIC_CLOSING
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}
}
#if BOOST_VERSION < 106400
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namespace boost {
namespace test_tools {
BOOST_NS_MAGIC
template <>
struct print_log_value<std::nullptr_t> {
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void operator()(std::ostream& s, std::nullptr_t) {
s << "nullptr";
}
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};
BOOST_NS_MAGIC_CLOSING
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}
}
#endif
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namespace boost {
namespace test_tools {
BOOST_NS_MAGIC
template <>
struct print_log_value<GameString> {
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void operator()(std::ostream& s, GameString const& v) {
for (GameString::size_type i = 0u; i < v.size(); ++i) {
s << (char)v[i];
}
}
};
BOOST_NS_MAGIC_CLOSING
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}
}
#undef BOOST_NS_MAGIC
#undef BOOST_NS_MAGIC_CLOSING
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class Global {
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public:
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GameWindow window;
#if RW_TEST_WITH_DATA
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GameData* d;
GameWorld* e;
GameState* s;
Logger log;
#endif
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Global() {
if (SDL_Init(SDL_INIT_VIDEO) < 0)
throw std::runtime_error("Failed to initialize SDL2!");
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window.create("Tests", 800, 600, false);
window.hideCursor();
#if RW_TEST_WITH_DATA
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d = new GameData(&log, getGamePath());
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d->load();
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e = new GameWorld(&log, d);
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s = new GameState;
e->state = s;
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e->dynamicsWorld->setGravity(btVector3(0.f, 0.f, 0.f));
#endif
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}
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~Global() {
window.close();
#if RW_TEST_WITH_DATA
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delete e;
#endif
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}
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#if RW_TEST_WITH_DATA
static std::string getGamePath();
#endif
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static Global& get() {
static Global g;
return g;
}
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};
#endif