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openrw/tests/CMakeLists.txt

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CMake
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##############################################################################
# Unit Tests
##############################################################################
find_package(Boost COMPONENTS filesystem unit_test_framework system REQUIRED)
set(TEST_SOURCES
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main.cpp
test_Globals.cpp
test_Animation.cpp
test_Archive.cpp
test_Buoyancy.cpp
test_Character.cpp
test_Chase.cpp
test_Cutscene.cpp
test_Config.cpp
test_Data.cpp
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test_FileIndex.cpp
test_GameData.cpp
test_GameWorld.cpp
test_Globals.hpp
test_Items.cpp
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test_Input.cpp
test_Lifetime.cpp
test_Loaderdff.cpp
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test_LoaderIPL.cpp
test_Logger.cpp
test_Menu.cpp
test_Object.cpp
test_ObjectData.cpp
test_Pickup.cpp
test_Renderer.cpp
test_RWBStream.cpp
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test_SaveGame.cpp
test_ScriptMachine.cpp
test_State.cpp
test_Text.cpp
test_TrafficDirector.cpp
test_Vehicle.cpp
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test_VisualFX.cpp
test_Weapon.cpp
test_World.cpp
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test_ZoneData.cpp
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# Hack in rwgame sources until there's a per-target test suite
"${CMAKE_SOURCE_DIR}/rwgame/GameConfig.cpp"
"${CMAKE_SOURCE_DIR}/rwgame/GameWindow.cpp"
"${CMAKE_SOURCE_DIR}/rwgame/GameInput.cpp"
)
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add_executable(run_tests ${TEST_SOURCES})
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target_compile_definitions(run_tests
PRIVATE
"RW_TEST_WITH_DATA=$<NOT:$<BOOL:${TESTS_NODATA}>>"
"BOOST_TEST_DYN_LINK"
)
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target_include_directories(run_tests
SYSTEM
PRIVATE
${Boost_INCLUDE_DIRS}
)
target_include_directories(run_tests
PRIVATE
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"${CMAKE_SOURCE_DIR}/tests"
"${CMAKE_SOURCE_DIR}/rwgame"
)
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target_link_libraries(run_tests
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PRIVATE
rwengine
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SDL2::SDL2
${Boost_FILESYSTEM_LIBRARY}
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${Boost_UNIT_TEST_FRAMEWORK_LIBRARY}
${Boost_SYSTEM_LIBRARY}
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)
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add_test(NAME UnitTests
COMMAND "$<TARGET_FILE:run_tests>"
)