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Commit Graph

1990 Commits

Author SHA1 Message Date
Daniel Evans
a9260e4e40 AI Controller 2013-08-11 20:42:54 +00:00
Daniel Evans
16575bb77b Bullet Physics character controller 2013-08-11 21:50:29 +01:00
Daniel Evans
b23fc041c9 Functional PATH loading. 2013-07-30 16:59:44 +01:00
Daniel Evans
d8dc38e549 Added support for animations
- Overhauled rendering and loading to support animations.
- Fixed bugs in LoaderIFP.
2013-07-26 06:40:21 +01:00
Daniel Evans
21fcece46c Added LoaderIFP for loading IFP animation files
Added support to datadump for viewing animation data
2013-07-24 09:41:27 +01:00
Daniel Evans
1251c4c2a7 Refactored GTA objects to make more sense
Objects now inherit from GTAObject.
2013-07-24 01:44:08 +01:00
Daniel Evans
6a1b3df54a Refactored GTARenderer, fixed pedestrian rendering. 2013-07-24 00:42:50 +01:00
Daniel Evans
946b9926ff Refactored in preperation for pedestrians
- Moved Rendering code around to reduce duplication
- Added data for pedestrians
2013-07-22 04:39:58 +01:00
Daniel Evans
04a8a7d9c5 Improved Collision data loading and debugging.
- Removed interleaved data from CollisionInstance as Bullet didn't
understand.
- Improved performance of the DebugDraw to around 2-3 fps
2013-07-22 02:38:43 +01:00
Daniel Evans
46c400e078 Added support for COL mesh data
Now all type of collision data is loaded (V1 only)
2013-07-22 01:49:02 +01:00
Daniel Evans
08377c8e9b Updated framework2 CMakeLists.txt to include headers
Improves the project view in QtCreator
2013-07-21 17:58:03 +01:00
Daniel Evans
6969759c9b Added initial collision model loading
Doesn't support all types of data yet, just spheres and boxes.
2013-07-21 05:12:52 +01:00
Daniel Evans
bf045af1c1 Improved path case detection for dirs. 2013-07-21 03:52:23 +01:00
Daniel Evans
6ef56695f5 Updated datadumper to dump COL data 2013-07-07 21:10:29 +01:00
Daniel Evans
0f53aff984 removed deprecated functionality from datadump 2013-07-07 18:45:11 +01:00
Daniel Evans
68b1be9b4b improved viewer with debuging information 2013-07-06 01:39:54 +01:00
Daniel Evans
bdaf85af75 Clump numbering and improved colours 2013-07-05 19:50:04 +01:00
Daniel Evans
572281e4fc Atomspheric effects enhanced 2013-07-05 02:15:29 +01:00
Daniel Evans
811578337e Converted water to use water.dat 2013-07-04 17:03:44 +01:00
Timmy Sjöstedt
312e32f9e8 Added normals for water/plane 2013-07-04 13:21:16 +02:00
Timmy Sjöstedt
9ce425b135 Added Normal vertex array for rendering vehicles and stuff. 2013-07-04 13:08:43 +02:00
Daniel Evans
6aa03ec2ec Merge branch 'mergewater'
Conflicts:
	framework2/GTAData.cpp
	framework2/GTARenderer.cpp
	framework2/WeatherLoader.cpp
	framework2/include/renderwure/loaders/WeatherLoader.hpp
2013-07-04 11:52:11 +01:00
Daniel Evans
9555b7ca70 Merge of water code 2013-07-04 11:43:28 +01:00
Daniel Evans
8f992afa73 Added world water 2013-07-04 11:37:33 +01:00
Timmy Sjöstedt
df22e2251d Added basic sky and ambient lighting (ugly hacked together, we'll fix it later!) 2013-07-04 12:01:23 +02:00
Timmy Sjöstedt
b6e096a7ec GTAData now loads weather 2013-07-04 12:00:30 +02:00
Timmy Sjöstedt
47117cbd65 Normals are now generated on-the-fly if they don't already exist 2013-07-04 11:59:07 +02:00
Timmy Sjöstedt
db2ff2a024 Toggle mouse grab by pressing M 2013-07-04 11:57:31 +02:00
Timmy Sjöstedt
ef104054a0 Only accept user input when the window is in focus! 2013-07-04 11:56:23 +02:00
Timmy Sjöstedt
c033c877cf Fixed old datadump CMake missing file inclusion. 2013-07-04 07:58:09 +02:00
Timmy Sjöstedt
341fbc3422 Moved Color structs into new GTATypes header 2013-07-04 07:56:58 +02:00
Timmy Sjöstedt
c2ebea6d84 Added WeatherLoader! Hopefully correct as documentation is lacking! Woo! 2013-07-04 07:30:20 +02:00
Timmy Sjöstedt
c2cf034ba0 Added WeatherLoader! Hopefully correct as documentation is lacking! Woo! 2013-07-04 07:28:56 +02:00
Timmy Sjöstedt
df77d96ac6 Added Color structs to GTAData 2013-07-04 07:28:18 +02:00
Daniel Evans
d8795b8375 Added wheels to Vehicles 2013-07-04 02:40:47 +01:00
Daniel Evans
00f14c68b6 Added -w and -h options for viewer 2013-07-04 00:35:03 +01:00
Daniel Evans
17b398dc4f Added carcol.dat loading and hooked up colour palettes 2013-07-04 00:23:12 +01:00
Daniel Evans
44ef5b1d6c Switched to atomic based rendering, fixing vehicles 2013-07-03 19:00:15 +01:00
Daniel Evans
b9f73e6cf3 Node name in datadump 2013-07-03 15:04:54 +01:00
Timmy Sjöstedt
5fc83b70cc Fixed some variables and imports, and worldProgram being defined in a local scope. 2013-07-03 10:46:07 +02:00
Daniel Evans
39475deae7 Added some test code for rendering vehicles 2013-07-02 18:37:19 +01:00
Daniel Evans
e02e889745 Zone files, simple case fixing, world loading 2013-07-02 17:29:20 +01:00
Daniel Evans
feee2aa87d Smoother resource management 2013-07-02 15:33:15 +01:00
Daniel Evans
1458862c81 Working Object Instances and LOD 2013-07-02 13:49:20 +01:00
Daniel Evans
37f4e58a02 Initial log framework and timekeeping 2013-07-02 11:48:20 +01:00
Timmy Sjöstedt
71850ad847 Removed some unused variables in LoaderIDE 2013-07-02 12:23:00 +02:00
Timmy Sjöstedt
d8d12f7cd5 Fancy clock restart returned data syntax 2013-07-02 12:20:18 +02:00
Timmy Sjöstedt
d796dea97e Added IDE Loader! 2013-07-02 12:17:05 +02:00
Daniel Evans
eb6d79f9fb Made viewer take the frametime into account 2013-07-02 10:39:52 +01:00
Daniel Evans
3e58de9f95 Minimal frustum culling implemented 2013-07-02 09:58:01 +01:00