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mirror of https://github.com/rwengine/openrw.git synced 2024-11-07 19:32:49 +01:00
Commit Graph

270 Commits

Author SHA1 Message Date
Daniel Evans
6b38a3e267 Move CollisionInstance into dynamics 2015-04-04 20:11:48 +01:00
Daniel Evans
2f2e099ca6 Merge ClosestNotMeRaycastCallback into header 2015-04-04 20:00:59 +01:00
Daniel Evans
1d3bcfe42b Optimise AI graph construction and traffic spawning 2015-04-04 17:03:06 +01:00
Daniel Evans
7a62c25fbc Add pedestrian population limit to TrafficDirector 2015-04-04 15:05:16 +01:00
Daniel Evans
853623e7f2 Regenerate Character skeleton on Model change 2015-04-04 14:13:04 +01:00
Daniel Evans
e5e4345170 Document ScriptMachine debugging methods 2015-04-04 13:53:11 +01:00
Daniel Evans
159510cace Add breakpoints to ScriptMachine, remove from GameWorld.
+ Adds breakpoints on program counter values to the ScriptMachine.
+ Adds breakpoint handler for acting on breakpoints
+ Remove GameWorld::script and make RWGame responsible for script
2015-04-04 03:12:28 +01:00
Daniel Evans
a20d170d16 Optimize AIGraph Slightly 2015-04-03 16:15:58 +01:00
Daniel Evans
95b6e6a676 Improve pausing behaviour with State::shouldWorldUpdate() 2015-04-03 15:38:24 +01:00
Daniel Evans
bc54fac53a Merge branch 'rwng' of bitbucket.org:danharibo/openrw into rwng
Conflicts:
	rwgame/RWGame.cpp
2015-04-03 03:17:14 +01:00
Daniel Evans
8b1f539b12 Add LoaderDFF normal calculation for models without 2015-04-03 03:07:08 +01:00
Timmy Sjöstedt
33e9920b48 Initialized physRaycater to null, as to not delete an uninitialized pointer later. 2015-04-03 03:07:08 +01:00
Daniel Evans
e50f2226a9 Implement opcode 2015-04-03 03:07:08 +01:00
Daniel Evans
b672e41acf Remove Logger ownership from GameWorld 2015-04-03 03:07:08 +01:00
Daniel Evans
b280aac859 Remove unused struct from GameWorld 2015-04-03 03:07:08 +01:00
Daniel Evans
97807f24b7 Add method to retrieve current draw settings from Renderer 2015-04-03 03:07:08 +01:00
Daniel Evans
49a8b9b2f4 Change how draw calls are counted 2015-04-03 03:07:08 +01:00
Daniel Evans
6851c5e011 Improve graphics performance
+ Add Framebuffer rendering to store data
+ Re-implement water using projected grid aproach
2015-04-03 03:07:07 +01:00
Daniel Evans
f655e454d6 Implement new VisualFX system for particles etc.
- VisualFX stores data about effects like particles and lighting
- Only particles initial implementation
- World stores active VisualFX
2015-04-03 03:04:50 +01:00
Daniel Evans
d1e7dcdcd1 Overhaul Loader framework for Models
- Replace background model loader with generic background loader
- Replace ModelHandle object with generic resource handle
2015-04-03 03:04:50 +01:00
Daniel Evans
ce4b8fc83a Remove old file indexing system and IO handling
- Use FileIndex inside GameData to handle normalisation
- Remove old raw pointer API for loading data
2015-04-03 03:04:50 +01:00
Daniel Evans
c264e78696 Replace most cout/cerr prints with logging output 2015-04-03 03:04:50 +01:00
Daniel Evans
a967e190de Remove GameRenderer from GameWorld
- Particle rendering is broken, since objects can't access renderer
2015-04-03 03:04:50 +01:00
Daniel Evans
dfd68abd8e Add new Logger system.
- Supports multiple log recievers.
- Onscreen log needs to be re-written.
- Replaces GameWorld::logX().
2015-04-03 03:04:50 +01:00
Daniel Evans
abf43f07c8 New File handling implementation
- move FileHandle into a separate header
- Implement FileIndex, a system to normalize filenames and sources
2015-04-03 03:04:50 +01:00
Daniel Evans
3801e69e81 Improve TextRenderer kerning and performance 2015-04-03 02:56:37 +01:00
Daniel Evans
a773262328 Fix crash in SoundManager when pausing 2015-04-03 01:26:55 +01:00
Daniel Evans
4faf07cba3 Fix character inWater behaviour 2015-04-01 04:36:52 +01:00
Daniel Evans
15e2082ebc Add LoaderDFF normal calculation for models without 2015-03-30 22:16:43 +01:00
Timmy Sjöstedt
b55cda56b1 Initialized physRaycater to null, as to not delete an uninitialized pointer later. 2015-03-30 18:25:58 +02:00
Daniel Evans
b9462e077d Implement opcode 2015-03-30 03:34:03 +01:00
Daniel Evans
3975816164 Remove Logger ownership from GameWorld 2015-03-30 02:45:58 +01:00
Daniel Evans
798b24ae83 Remove unused struct from GameWorld 2015-03-30 02:03:38 +01:00
Daniel Evans
78253c59ce Add method to retrieve current draw settings from Renderer 2015-03-29 23:18:27 +01:00
Daniel Evans
980ef71e96 Change how draw calls are counted 2015-03-28 13:54:28 +00:00
Daniel Evans
30e059a0b6 Improve graphics performance
+ Add Framebuffer rendering to store data
+ Re-implement water using projected grid aproach
2015-03-28 13:42:29 +00:00
Daniel Evans
2985a70354 Implement new VisualFX system for particles etc.
- VisualFX stores data about effects like particles and lighting
- Only particles initial implementation
- World stores active VisualFX
2015-03-06 16:55:46 +00:00
Daniel Evans
46cd7b8f51 Overhaul Loader framework for Models
- Replace background model loader with generic background loader
- Replace ModelHandle object with generic resource handle
2015-03-06 04:38:22 +00:00
Daniel Evans
dfe6ec3eaa Remove old file indexing system and IO handling
- Use FileIndex inside GameData to handle normalisation
- Remove old raw pointer API for loading data
2015-03-06 01:40:29 +00:00
Daniel Evans
7e83b815c4 Replace most cout/cerr prints with logging output 2015-03-05 17:29:33 +00:00
Daniel Evans
cf0c37dcc2 Remove GameRenderer from GameWorld
- Particle rendering is broken, since objects can't access renderer
2015-03-05 16:36:14 +00:00
Daniel Evans
536b3f9f0c Add new Logger system.
- Supports multiple log recievers.
- Onscreen log needs to be re-written.
- Replaces GameWorld::logX().
2015-03-05 03:37:13 +00:00
Daniel Evans
25f28dbb42 New File handling implementation
- move FileHandle into a separate header
- Implement FileIndex, a system to normalize filenames and sources
2015-02-26 03:57:28 +00:00
Daniel Evans
7f2c5a4645 Initial Traffic wandering algorithm (pedestrians only) 2015-02-26 01:15:17 +00:00
Daniel Evans
fe4926e5d6 Add object lifetime values, clean up spawned traffic 2015-02-18 16:00:55 +00:00
Daniel Evans
9407ee3135 Add test implementation of pedestrian spawning 2015-02-18 15:29:39 +00:00
Daniel Evans
2ccc1fc33c Add initial TrafficDirector open spawn point methods 2015-02-17 01:31:20 +00:00
Daniel Evans
be023b5093 Overhaul texture handling, add TextureData handles.
+ Use shared ptrs to track loaded texture handles
+ Cache textures on models to avoid lookups
2015-02-16 00:36:11 +00:00
Daniel Evans
9eb4c62a04 Improve HUD and UI rendering
+ Add names for some styles to reduce confusion
+ Move some HUD drawing into a seperate file
2015-02-15 12:41:51 +00:00
Daniel Evans
9855bf2967 Improve map rendering, UI viewport
+ UI Viewport is now window sized
+ Map renderer now supports rotating
2015-02-15 01:41:24 +00:00
Daniel Evans
2344024f08 Text rendering 2015-02-07 22:55:06 +00:00
Daniel Evans
538d0c02f9 Add city.wav 2015-02-04 17:16:46 +00:00
Daniel Evans
6cd36bda43 Add arrow above blip target objects / coordinates 2015-01-29 22:39:26 +00:00
Daniel Evans
eed2377e50 Improve vehicle dynamics
- Fix bouyancy not working at all
- Make it difficult to flip a vehicle going around corners
2015-01-28 01:55:35 +00:00
Daniel Evans
dda2d5a245 Make disable input opcode take effect 2015-01-27 15:25:45 +00:00
Daniel Evans
7568eb8d7f Declare opcodes needed to start Luigi mission 2 2015-01-27 15:21:36 +00:00
Daniel Evans
6a4afea4e6 Make it possible to start the 2nd Luigi mission 2015-01-27 15:02:10 +00:00
Daniel Evans
6e1739138d Add big print with number 2015-01-27 13:59:02 +00:00
Daniel Evans
c87a4a7cb1 Re-allocate audio clips when a new clip is loaded 2015-01-27 13:09:16 +00:00
Daniel Evans
abb6576785 Add implementation for more generic pickups 2015-01-27 02:38:08 +00:00
Daniel Evans
206c61e326 Merge branch 'master' of bitbucket.org:danharibo/openrw 2015-01-27 00:50:55 +00:00
Daniel Evans
cafb002d3b Add more blip opcodes, with sprites 2015-01-27 00:48:09 +00:00
Daniel Evans
5271b6e78b Merge branch 'master' of bitbucket.org:danharibo/openrw 2015-01-26 14:40:17 +00:00
Daniel Evans
d7d52dc892 Improve cutscenes to load wav audio too 2015-01-26 14:40:09 +00:00
Daniel Evans
0d730547fa Fix issues with HUD and widescreen mode 2015-01-26 01:32:21 +00:00
Daniel Evans
91cd7c7edd Add blips and some opcodes 2015-01-26 01:16:25 +00:00
Daniel Evans
87ca358717 Adjust game map a little more 2015-01-25 18:42:29 +00:00
Daniel Evans
cbebbbed87 Minor adjustments to the map 2015-01-25 18:31:22 +00:00
Daniel Evans
87435a2576 Add map renderer and ingame radar display 2015-01-25 18:25:55 +00:00
Daniel Evans
9f1162a945 Add entering to any passenger seat 2015-01-23 17:54:17 +00:00
Daniel Evans
a0eef23da8 Re-add cutscene widescreen; eject occupants properly 2015-01-23 17:44:28 +00:00
Daniel Evans
1961661d14 Implement visible goals for locating characters 2015-01-23 17:18:16 +00:00
Daniel Evans
da2ae998f9 Implement object visibility control 2015-01-23 12:25:15 +00:00
Daniel Evans
5d41002b36 Further improve vehicle door dynamics
+ Rename some part target angle names
+ Improve behaviour of opening and closing doors
+ Use different animations for right hand side of vehicle
2015-01-23 02:03:21 +00:00
Daniel Evans
4ea6e14299 Improve vehicle door dynamics
+ Vehicle doors should move in the right direction now
+ Fix debugging draw class for bullet
2015-01-22 20:16:28 +00:00
Daniel Evans
3f40ba0e18 Add AI Goal system, FollowLeader goal.
+ Add support for setting leader, e.g. Misty follows you during "Luigi's Girls".
2015-01-22 15:00:30 +00:00
Daniel Evans
0c84873be2 Add more opcodes, can now finish mission 1 2015-01-22 11:11:16 +00:00
Daniel Evans
185687b1b5 Add and improve functionality for first mission.
+ Improve GoTo activity behaviour, jumping to target.
+ Fixed crash on non-existing audio file
+ Added correct conditional flag to conditional opcodes
+ Fixed seat state on exit from non 0th seat
+ Implement many opcodes
2015-01-21 20:40:31 +00:00
Daniel Evans
eef4a2d87e Move object script functions to seperate module
Not all script functions involving objects have been moved, some
further movement is expected.
2015-01-19 12:20:35 +00:00
Daniel Evans
39ff9df337 Refactor script system to bind named functions.
Replace ugly macros with named functions and binding to script modules
2015-01-16 02:32:31 +00:00
Daniel Evans
698f5a9d91 Fix some Vehicle behaviour
* Remove characters from vehicle occupants on destruction

* Fix Player being warped back to vehicle on critical reset
2014-12-18 03:31:09 +00:00
Daniel Evans
857951d7df Destroy Vehicle Parts that are still active 2014-12-18 02:38:36 +00:00
Daniel Evans
ed62b758d2 Implement more opcodes
* Is Vehicle Flipped, Create character in vehicle, get time of day and many more
2014-12-17 22:53:25 +00:00
Daniel Evans
ff04daf633 Fix Vehicle Collision objects not being destroyed 2014-12-17 19:31:01 +00:00
Daniel Evans
e3c78fd09c Add more opcodes 2014-12-17 00:39:52 +00:00
Daniel Evans
7963becbd1 Add more opcodes and vehicle handling 2014-12-16 19:17:22 +00:00
Daniel Evans
2709e7d252 Implement and declare more opcodes 2014-12-16 03:30:51 +00:00
Daniel Evans
7e4dea5139 More Script Engine improvements and fixes
* Implement and declare many more opcodes
* Fix incorrect behaviour of If / else jump constructs.
2014-12-16 03:03:15 +00:00
Daniel Evans
0ddc8458d1 Add vehicle generator data and opcodes. 2014-12-16 03:03:15 +00:00
Daniel Evans
a55bcc557d Implement some AI and zone opcodes
* Add disabled flag to AI nodes

* Move ZoneData structure into own file

* Add Gang density to ZoneData.
2014-12-16 03:03:04 +00:00
Daniel Evans
646d0c67fc Improve Script debugging output messages 2014-12-15 20:44:36 +00:00
Daniel Evans
77f2277a68 Improved vehicle door dynamics with opening doors 2014-12-14 20:45:58 +00:00
Daniel Evans
25a3a0183b Overhaul vehicle part system with VehicleObject::Part 2014-12-14 01:32:00 +00:00
Daniel Evans
27104f7b79 Add Jump activity to improve jump dynamics 2014-12-13 01:24:06 +00:00
Daniel Evans
13192c8524 Improve animation interpolation 2014-12-13 00:59:23 +00:00
Daniel Evans
e0b0c4f168 Improve animation interpolation 2014-12-12 12:30:23 +00:00
Daniel Evans
330fa56b77 Fix animation test case 2014-12-12 00:36:45 +00:00
Daniel Evans
1fb8162a7c Fix broken object data test cases 2014-12-11 18:34:39 +00:00
Daniel Evans
584618e991 Overhaul animation support with Skeleton class.
Move frame transform data into Skeleton instead of Animator.
Animator now responsible for mutating Skeleton state.
Skeleton is more flexible for things like vehicle skeletons.
2014-12-11 17:48:47 +00:00
Daniel Evans
7d92fbb9f2 Huge rwviewer changes for new objects.
+ Change to Object Viewer to list all object types
2014-09-19 00:10:05 +01:00