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Commit Graph

1395 Commits

Author SHA1 Message Date
vflyson
aa8ea65f92 properly display the ammo count for weapons which don't have a clip 2017-02-19 00:57:30 +00:00
vflyson
9fc38c5d51 display the proper UI icon texture for detonator 2017-02-19 00:57:30 +00:00
vflyson
4121378729 make it impossible to scroll through weapons while driving 2017-02-19 00:57:30 +00:00
vflyson
01241f33d9 make it possible to scroll down to the fist 2017-02-19 00:57:30 +00:00
Vincent Flyson
edcf62c04a apply various colors to pickups' coronas, use the correct texture (#269)
* apply various colors to pickups' coronas, use the correct texture

* give coronas the pulsating effect
2017-02-16 20:12:06 +00:00
Vincent Flyson
481a705c39 make the health indicator blink if low (#267)
* make the health indicator blink if low
2017-02-15 00:30:28 +00:00
Daniel Evans
1df0ab7c17 Merge pull request #262 from danhedron/dff-improvement
Overhaul Clump, object and rendering Implementation
2017-02-09 00:07:38 +00:00
Daniel Evans
d6e2057f8f Apply LOD multiplier correctly when rendering 2017-02-08 21:45:01 +00:00
Daniel Evans
e1f7d11c82 Fix off-by-one error in Simple Model atomic lookup 2017-02-08 21:45:01 +00:00
Daniel Evans
308d1d6deb Implement Building LOD transitions 2017-02-08 21:45:01 +00:00
Daniel Evans
5f6f3fe66f Implement vehicle LOD rendering 2017-02-08 21:45:01 +00:00
Daniel Evans
d84b492412 Remove all traces of Skeleton 2017-02-08 21:45:01 +00:00
Daniel Evans
94456aa732 Convert CutsceneObject to use Frame animation 2017-02-08 21:44:25 +00:00
Daniel Evans
a6396ec6e8 Remove forward movement from Character Animation 2017-02-08 21:44:25 +00:00
Daniel Evans
ec5f1d7b55 Change Animator to animate Frames directly instead of Skeleton 2017-02-08 21:44:25 +00:00
Daniel Evans
3163a5dd57 Initial CharacterObject Clump implementation 2017-02-08 21:44:25 +00:00
Daniel Evans
1514bd2cc5 Implement Vehicle dynamics with Frames instead of Skeleton 2017-02-08 21:44:25 +00:00
Daniel Evans
f64104600e Add a clump instance for each VehicleObject 2017-02-08 21:44:25 +00:00
Daniel Evans
80c9b73ac5 Initial Instance Object Rendering via atomics 2017-02-08 21:44:25 +00:00
Daniel Evans
729085d08c Re-implement vehicle parts for changed frame interfaces 2017-02-08 21:44:25 +00:00
Daniel Evans
ac8d6733cb Add clone methods to Clump, Atomic and ModelFrame to permit copying 2017-02-08 21:44:25 +00:00
Daniel Evans
0a0be3c52a Use new Clump structures in rwviewer + remove old renderer 2017-02-08 21:44:25 +00:00
Daniel Evans
d798509f93 Use Atomic instead of ModelFrame in ObjectRenderer 2017-02-08 21:44:25 +00:00
Daniel Evans
34c70b0be2 Allow ModelFrame, Atomic, Geometry to exist outside of a Clump
This changes the Clump data structure to simplify it and move some
of the concerns into the Atomic and Frame types.
2017-02-08 21:44:25 +00:00
Daniel Evans
a0eaf5b8b0 Move Atomic and Geometry out of Clump class 2017-02-08 21:44:25 +00:00
Daniel Evans
8e4d73fca9 Rename Model -> Clump 2017-02-08 21:44:25 +00:00
Daniel Evans
66dd55620d Merge pull request #265 from danhedron/ped-improvements
Ped improvements
2017-02-08 20:44:28 +00:00
Daniel Evans
3b3f1c8631 Spawn locale appropriate pedestrians near the camera 2017-02-08 20:30:30 +00:00
Daniel Evans
b1582bae4a Name save file variables 2017-02-08 20:30:30 +00:00
Daniel Evans
162ff258c8 Load ped group data 2017-02-08 20:30:30 +00:00
Daniel Evans
79533fac8a Load ped type relationship data 2017-02-08 20:30:30 +00:00
Daniel Evans
b0e7cbdadd Add PedType save game block details 2017-02-08 20:30:30 +00:00
Daniel Evans
4f5987c7b0 Load and associated pedstats with ped models 2017-02-08 20:30:29 +00:00
Daniel Evans
bb9e368dca Prevent traffic from spawning in cutscenes 2017-01-30 21:40:17 +00:00
Daniel Evans
1308342f8f Merge pull request #266 from danhedron/map-zones-1
Add zone queries and load save zones
2017-01-30 21:08:48 +00:00
Daniel Evans
3247fafa90 Load game zones from save file block 2017-01-30 00:24:44 +00:00
Daniel Evans
bb6698e373 Implement Hierarchy of game ZoneData
This allows querying of the most specific ZoneData for a given point
2017-01-30 00:24:44 +00:00
Daniel Evans
f12186dede Implement 0373, fix stuck player after "Drive Misty For Me"
Leave opcode unimplemented directive, as behaviour is likely not correct
2017-01-16 22:36:38 +00:00
Daniel Evans
5d691c8288 Merge pull request #259 from PerikiyoXD/update-submodules
Updated submodules
2016-12-19 22:52:00 +00:00
PerikiyoXD
8f719f78e6 Updated submodules 2016-12-18 20:53:06 +01:00
Daniel Evans
8fd2ffc0d7 Merge pull request #256 from haphzd/profiling+debug
Fix build with profiling enabled, debug stats changes
2016-12-11 21:02:33 +00:00
haphzd
e6ec1b69f0 Bring back culling events counter 2016-12-10 22:19:38 +03:00
haphzd
b5079f4ae2 Update profiler graphs drawing routine to use GameString 2016-12-10 21:52:02 +03:00
Daniel Evans
02f633df55 Merge pull request #252 from danhedron/improve-camera
Improve camera and look control
2016-12-08 21:33:21 +00:00
Daniel Evans
7c41821b6c Use relative mouse motion to control player look 2016-12-06 22:43:01 +00:00
Daniel Evans
eb71f59594 Update character look direction when setting orientation 2016-12-06 22:43:01 +00:00
Daniel Evans
247f66f60d Move cutscene and fixed camera control into IngameState 2016-12-04 01:33:26 +00:00
Daniel Evans
b9740b3b8a Only face movement direction when not strafing 2016-12-04 01:06:27 +00:00
Daniel Evans
920d3f86fe Use look angles for weapon hitscans 2016-12-04 01:06:27 +00:00
Daniel Evans
ddb62ed3cd Rewrite of camera and character look code
Make states responsible for interpolating camera transformation
Apply look direction to character orientation
2016-12-04 01:06:27 +00:00