vflyson
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aa8ea65f92
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properly display the ammo count for weapons which don't have a clip
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2017-02-19 00:57:30 +00:00 |
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vflyson
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9fc38c5d51
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display the proper UI icon texture for detonator
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2017-02-19 00:57:30 +00:00 |
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vflyson
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4121378729
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make it impossible to scroll through weapons while driving
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2017-02-19 00:57:30 +00:00 |
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vflyson
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01241f33d9
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make it possible to scroll down to the fist
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2017-02-19 00:57:30 +00:00 |
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Vincent Flyson
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edcf62c04a
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apply various colors to pickups' coronas, use the correct texture (#269)
* apply various colors to pickups' coronas, use the correct texture
* give coronas the pulsating effect
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2017-02-16 20:12:06 +00:00 |
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Vincent Flyson
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481a705c39
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make the health indicator blink if low (#267)
* make the health indicator blink if low
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2017-02-15 00:30:28 +00:00 |
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Daniel Evans
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1df0ab7c17
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Merge pull request #262 from danhedron/dff-improvement
Overhaul Clump, object and rendering Implementation
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2017-02-09 00:07:38 +00:00 |
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Daniel Evans
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d6e2057f8f
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Apply LOD multiplier correctly when rendering
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2017-02-08 21:45:01 +00:00 |
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Daniel Evans
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e1f7d11c82
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Fix off-by-one error in Simple Model atomic lookup
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2017-02-08 21:45:01 +00:00 |
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Daniel Evans
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308d1d6deb
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Implement Building LOD transitions
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2017-02-08 21:45:01 +00:00 |
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Daniel Evans
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5f6f3fe66f
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Implement vehicle LOD rendering
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2017-02-08 21:45:01 +00:00 |
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Daniel Evans
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d84b492412
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Remove all traces of Skeleton
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2017-02-08 21:45:01 +00:00 |
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Daniel Evans
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94456aa732
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Convert CutsceneObject to use Frame animation
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2017-02-08 21:44:25 +00:00 |
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Daniel Evans
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a6396ec6e8
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Remove forward movement from Character Animation
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2017-02-08 21:44:25 +00:00 |
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Daniel Evans
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ec5f1d7b55
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Change Animator to animate Frames directly instead of Skeleton
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2017-02-08 21:44:25 +00:00 |
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Daniel Evans
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3163a5dd57
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Initial CharacterObject Clump implementation
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2017-02-08 21:44:25 +00:00 |
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Daniel Evans
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1514bd2cc5
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Implement Vehicle dynamics with Frames instead of Skeleton
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2017-02-08 21:44:25 +00:00 |
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Daniel Evans
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f64104600e
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Add a clump instance for each VehicleObject
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2017-02-08 21:44:25 +00:00 |
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Daniel Evans
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80c9b73ac5
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Initial Instance Object Rendering via atomics
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2017-02-08 21:44:25 +00:00 |
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Daniel Evans
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729085d08c
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Re-implement vehicle parts for changed frame interfaces
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2017-02-08 21:44:25 +00:00 |
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Daniel Evans
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ac8d6733cb
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Add clone methods to Clump, Atomic and ModelFrame to permit copying
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2017-02-08 21:44:25 +00:00 |
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Daniel Evans
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0a0be3c52a
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Use new Clump structures in rwviewer + remove old renderer
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2017-02-08 21:44:25 +00:00 |
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Daniel Evans
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d798509f93
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Use Atomic instead of ModelFrame in ObjectRenderer
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2017-02-08 21:44:25 +00:00 |
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Daniel Evans
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34c70b0be2
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Allow ModelFrame, Atomic, Geometry to exist outside of a Clump
This changes the Clump data structure to simplify it and move some
of the concerns into the Atomic and Frame types.
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2017-02-08 21:44:25 +00:00 |
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Daniel Evans
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a0eaf5b8b0
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Move Atomic and Geometry out of Clump class
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2017-02-08 21:44:25 +00:00 |
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Daniel Evans
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8e4d73fca9
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Rename Model -> Clump
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2017-02-08 21:44:25 +00:00 |
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Daniel Evans
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66dd55620d
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Merge pull request #265 from danhedron/ped-improvements
Ped improvements
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2017-02-08 20:44:28 +00:00 |
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Daniel Evans
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3b3f1c8631
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Spawn locale appropriate pedestrians near the camera
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2017-02-08 20:30:30 +00:00 |
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Daniel Evans
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b1582bae4a
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Name save file variables
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2017-02-08 20:30:30 +00:00 |
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Daniel Evans
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162ff258c8
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Load ped group data
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2017-02-08 20:30:30 +00:00 |
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Daniel Evans
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79533fac8a
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Load ped type relationship data
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2017-02-08 20:30:30 +00:00 |
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Daniel Evans
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b0e7cbdadd
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Add PedType save game block details
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2017-02-08 20:30:30 +00:00 |
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Daniel Evans
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4f5987c7b0
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Load and associated pedstats with ped models
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2017-02-08 20:30:29 +00:00 |
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Daniel Evans
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bb9e368dca
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Prevent traffic from spawning in cutscenes
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2017-01-30 21:40:17 +00:00 |
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Daniel Evans
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1308342f8f
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Merge pull request #266 from danhedron/map-zones-1
Add zone queries and load save zones
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2017-01-30 21:08:48 +00:00 |
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Daniel Evans
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3247fafa90
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Load game zones from save file block
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2017-01-30 00:24:44 +00:00 |
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Daniel Evans
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bb6698e373
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Implement Hierarchy of game ZoneData
This allows querying of the most specific ZoneData for a given point
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2017-01-30 00:24:44 +00:00 |
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Daniel Evans
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f12186dede
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Implement 0373, fix stuck player after "Drive Misty For Me"
Leave opcode unimplemented directive, as behaviour is likely not correct
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2017-01-16 22:36:38 +00:00 |
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Daniel Evans
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5d691c8288
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Merge pull request #259 from PerikiyoXD/update-submodules
Updated submodules
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2016-12-19 22:52:00 +00:00 |
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PerikiyoXD
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8f719f78e6
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Updated submodules
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2016-12-18 20:53:06 +01:00 |
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Daniel Evans
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8fd2ffc0d7
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Merge pull request #256 from haphzd/profiling+debug
Fix build with profiling enabled, debug stats changes
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2016-12-11 21:02:33 +00:00 |
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haphzd
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e6ec1b69f0
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Bring back culling events counter
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2016-12-10 22:19:38 +03:00 |
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haphzd
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b5079f4ae2
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Update profiler graphs drawing routine to use GameString
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2016-12-10 21:52:02 +03:00 |
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Daniel Evans
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02f633df55
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Merge pull request #252 from danhedron/improve-camera
Improve camera and look control
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2016-12-08 21:33:21 +00:00 |
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Daniel Evans
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7c41821b6c
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Use relative mouse motion to control player look
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2016-12-06 22:43:01 +00:00 |
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Daniel Evans
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eb71f59594
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Update character look direction when setting orientation
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2016-12-06 22:43:01 +00:00 |
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Daniel Evans
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247f66f60d
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Move cutscene and fixed camera control into IngameState
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2016-12-04 01:33:26 +00:00 |
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Daniel Evans
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b9740b3b8a
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Only face movement direction when not strafing
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2016-12-04 01:06:27 +00:00 |
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Daniel Evans
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920d3f86fe
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Use look angles for weapon hitscans
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2016-12-04 01:06:27 +00:00 |
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Daniel Evans
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ddb62ed3cd
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Rewrite of camera and character look code
Make states responsible for interpolating camera transformation
Apply look direction to character orientation
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2016-12-04 01:06:27 +00:00 |
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