1
0
mirror of https://github.com/rwengine/openrw.git synced 2024-11-07 19:32:49 +01:00
Commit Graph

270 Commits

Author SHA1 Message Date
Timmy Sjöstedt
fef71de074 Removed SFML audio things 2016-05-30 20:06:33 +02:00
Timmy Sjöstedt
14e712f202 Wait for buffers to become available before uploading data 2016-05-30 20:06:33 +02:00
Timmy Sjöstedt
963f4c62ea Make cutscene audio use SoundManager 2016-05-30 20:06:33 +02:00
Timmy Sjöstedt
5294b40c40 Implement stopMusic method 2016-05-30 20:06:33 +02:00
Timmy Sjöstedt
861dbf0c2a Implemented playMusic method 2016-05-30 20:06:33 +02:00
Timmy Sjöstedt
6a14dc3e02 Implemented loadMusic method 2016-05-30 20:06:33 +02:00
Timmy Sjöstedt
7a5bbea3a3 Keep track of where to write into the circular buffer 2016-05-30 20:06:33 +02:00
Timmy Sjöstedt
b539b09975 Set up OpenAL buffers etc for MADStream 2016-05-30 20:06:33 +02:00
Timmy Sjöstedt
62243b0382 Move alCheck macrofunction into its separate files 2016-05-30 20:06:33 +02:00
Timmy Sjöstedt
58fdcd47dc Moved static scale function into MADStream 2016-05-30 20:06:33 +02:00
Timmy Sjöstedt
fa13ace921 Moved MADStream implementation to source file 2016-05-30 20:06:33 +02:00
Timmy Sjöstedt
6afc4e7147 Make mission sounds use new audio system 2016-05-30 20:06:33 +02:00
Timmy Sjöstedt
9a2bb1b156 Reimplement background noise things 2016-05-30 20:06:33 +02:00
Timmy Sjöstedt
2bf0500a34 Implemented pauseSound method 2016-05-30 20:06:33 +02:00
Timmy Sjöstedt
ad137421fb Implemented isPlaying method 2016-05-30 20:06:33 +02:00
Timmy Sjöstedt
59a7189ab3 Implemented playSound method 2016-05-30 20:06:33 +02:00
Timmy Sjöstedt
91c1374b89 Implemented isLoaded method 2016-05-30 20:06:33 +02:00
Timmy Sjöstedt
830922c9ca Removed old PlayingSound struct 2016-05-30 20:06:33 +02:00
Timmy Sjöstedt
667031c51f Implemented loadSound method 2016-05-30 20:06:33 +02:00
Timmy Sjöstedt
f43e13359a Added Sound struct 2016-05-30 20:06:33 +02:00
Timmy Sjöstedt
cd0109af82 Added simple method to initialize OpenAL 2016-05-30 20:06:33 +02:00
Timmy Sjöstedt
6f8b006787 Implement SoundBuffer class to handle OpenAL uploads 2016-05-30 20:06:33 +02:00
Timmy Sjöstedt
0d01be5b27 Implemented SoundSource class to handle libsndfile loading 2016-05-30 20:06:33 +02:00
Timmy Sjöstedt
f5390ad4a6 Include libsndfile & OpenAL 2016-05-30 20:06:13 +02:00
Daniel Evans
6422c8ae97 Move blip object lookup and make arrows work again. 2016-05-26 21:49:26 +01:00
Daniel Evans
b23a81063d Implement ammo: ammo tracking and pickups
Fixes #47
2016-05-26 00:44:09 +01:00
Daniel Evans
eef34c972a Script pickups: implement weapon pickups, improve pickup code 2016-05-25 23:00:52 +01:00
Daniel Evans
b7ac33caec Improve activities: canSkip(), let player cancel vehicle enter.
Closes #32
2016-05-24 23:49:01 +01:00
Daniel Evans
451479e454 Improve vehicle exit: stop before exiting. Closes #31 2016-05-24 21:14:41 +01:00
Daniel Evans
369edcee4f Reorg. ObjectRenderer and add missing texture texture. 2016-05-24 01:20:59 +01:00
Daniel Evans
96b26c9237 Remove transparentDrawQueue as it's no longer used by rwgame 2016-05-23 22:05:51 +01:00
Daniel Evans
478cbf6187 Make forward direction part of character state to simplify
This allows activities to make the final call about what direction a
character should be facing based on the direction they want to be
looking.
2016-05-23 21:40:55 +01:00
Daniel Evans
ede0cf762f Fix some uninitialized reads 2016-05-22 23:45:19 +01:00
Daniel Evans
39c639fc60 Overhaul ingame camera implementation, much better now. 2016-05-21 19:13:27 +01:00
Christoph Heiss
4c2c42ef6a Fix some OS X/Clang (build) errors.
For rwengine/src/engine/GameData.cpp, `#ifdef __unix__` is used, which
Clang on OS X does not define, thus not finding files while loading.
2016-05-20 16:28:47 +02:00
Timmy Sjöstedt
dff96b7293 Make OpenGLRenderer use correct preprocessor check for profiler 2016-05-20 01:40:11 +02:00
Daniel Evans
5721333fb0 Overhaul script text display with new text logic system.
Logic for displaying text now belongs in ScreenText, which will
handle type specific text display.
2016-05-07 18:29:08 +01:00
Daniel Evans
9bc535d243 Fix uninitalized read in cutscene loading 2016-05-02 17:20:42 +01:00
Daniel Evans
d2f254731a Increase warnings to pedantic and fix rwlib/rwengine warnings 2016-05-01 22:30:15 +01:00
Daniel Evans
185ba23f05 Fix all compiler warnings in rwengine. 2016-04-28 00:54:42 +01:00
Daniel Evans
637a6b97ab Fix compliler error with profiling disabled 2016-04-27 00:18:57 +01:00
Daniel Evans
84c276002c Improve rendering to support screen door transparency for LODs.
The LOD selection and fade logic has been changed to be more.. correct.
The fading now uses screen door transparency so the faded objects don't
need to be sorted with the actually transparent objects.
2016-04-26 23:40:43 +01:00
Daniel Evans
b0a2ae4da5 Implement a trivial profiler for perf. overview 2016-04-26 23:35:04 +01:00
Daniel Evans
3e9b0c64e4 Re-implement object rendering using a depth-sorted approach.
This moves the object rendering logic into ObjectRenderer. This makes
GameRenderer a bit smaller.

There are some rendering logic decisions that haven't been brought
back yet since they may be better placed elsewhere.
2016-04-19 01:20:54 +01:00
Daniel Evans
8a5be54b91 Overhaul animation system and character activities
Replaces animator with a simpler system that can overlay multiple
animations

Character animation split into two layers, motion and action.
Walking, running and jumping animations are played on the first
layer, actions such as firing can be overlayed on the second.
More work is needed to limit overlap to only the weapons that make
sense.
2016-04-17 04:54:19 +01:00
Daniel Evans
f3b81c5690 Bring tests back up to compiling and running. Only a few are failing 2016-04-15 01:06:10 +01:00
Daniel Evans
66aed023b2 Remove Loader.hpp since it wasn't used for anything 2016-04-14 23:33:49 +01:00
Daniel Evans
8cd50fadf0 Remove mHealth, clean up code & hook up character health & armour 2016-04-14 01:23:21 +01:00
Daniel Evans
07f7b19ca2 Make it possible to fire weapons again 2016-04-13 21:16:27 +01:00
Daniel Evans
46621093f9 Initial chase scene implementation, opening cutscene chase works 2016-04-13 01:47:19 +01:00