Daniel Evans
3015b7f3e0
clang-format files in tests
2016-09-09 21:13:22 +01:00
Daniel Evans
03309d76d9
Don't defer loading IDE files
2016-09-07 01:34:42 +01:00
dan
306f6fa9d7
Use findFilePath when loading data files
...
This should make file loading more reliable for case sensitive
operating systems.
2016-09-07 00:42:27 +01:00
Daniel Evans
67aa5150ca
Replace mb strings with 16-bit char strings
...
The game indexes into the font map directly, it doesn't use any font
encoding scheme like UTF-16. This corrects the behaviour and removes
dependancy on iconv.
2016-08-21 17:40:35 +01:00
Daniel Evans
ded631dad6
Add Git SHA1 hash to RWGame for versioning
2016-08-01 19:34:53 +01:00
Christoph Heiss
649f7b144d
Replace SFML with SDL2
...
This entirely replaces all remaining SFML pieces with SDL2 and
brings OpenRW up to OpenGL 3.3
2016-06-22 12:29:39 +02:00
Daniel Evans
dd70e41bbd
Add TESTS_NODATA to build tests without data
2016-06-16 21:22:18 +01:00
Timmy Sjöstedt
b8062714a9
Work around Boost having moved stuff around, fixes #20
2016-05-19 22:28:01 +02:00
Daniel Evans
e7faa60926
Make unit tests work again, fixing tests & code
2016-05-02 17:38:04 +01:00
Daniel Evans
f3b81c5690
Bring tests back up to compiling and running. Only a few are failing
2016-04-15 01:06:10 +01:00
Daniel Evans
14269d8ae5
Move first of lower level code into rwlib; tear out GLEW.
2016-04-07 01:13:46 +01:00
Daniel Evans
85b1ab120f
Move GameState out of GameWorld ownership
2015-04-27 03:55:18 +01:00
Daniel Evans
5db4c28f04
Refactor Object Definition information to GameData
2015-04-24 18:10:42 +01:00
Daniel Evans
e04f9a8d40
Move GameData from GameWorld
2015-04-18 01:11:17 +01:00
Daniel Evans
b672e41acf
Remove Logger ownership from GameWorld
2015-04-03 03:07:08 +01:00
Daniel Evans
b1c82e3582
Fix compilation under clang, fix majority of warnings
2014-08-11 17:58:43 +01:00
Daniel Evans
5b9c95d346
Add Initial Cutscene playback implementation
...
+ Add CutsceneData structures to store the data required.
+ Implement screen fading in and out (todo: splash screen fading)
+ Add GameData::openFile2() returns a handle to open file memory + size
+ Fix fog implementation
+ Add screenspace rect to GameRenderer for fades and cinematics
2014-07-28 02:27:55 +01:00
Daniel Evans
61931145fe
Threaded model and texture loading
2014-06-06 13:12:20 +01:00
Daniel Evans
d7b738cdc1
Replace Activity switch with objects
2014-05-29 11:12:40 +01:00
Daniel Evans
532738077e
Initial shift to AIController controlling
2014-05-29 09:34:59 +01:00
Daniel Evans
c5451f5fd4
Fix compiler errors and test problems
2014-05-25 22:30:50 +01:00
Daniel Evans
e1a37e44c4
Cleaned up some object data
...
Renamed some vehicle related data objects
Changed types on some vehicle data containers
Renamed GTAObject to GameObject
2014-02-28 11:23:51 +00:00
Daniel Evans
00dd9ee31e
more test
2014-02-10 12:09:16 +00:00
Daniel Evans
dc32c9c6ce
Renamed some objects to Game*
2013-12-20 16:02:46 +00:00
Daniel Evans
5dc40cb07b
Removed redundant include dirs for framework2
2013-12-20 14:03:32 +00:00
Daniel Evans
c2037ec26e
Global files
2013-12-12 10:58:14 +00:00