1
0
mirror of https://github.com/rwengine/openrw.git synced 2024-11-09 20:32:43 +01:00
Commit Graph

26 Commits

Author SHA1 Message Date
Daniel Evans
3015b7f3e0 clang-format files in tests 2016-09-09 21:13:22 +01:00
Daniel Evans
03309d76d9 Don't defer loading IDE files 2016-09-07 01:34:42 +01:00
dan
306f6fa9d7 Use findFilePath when loading data files
This should make file loading more reliable for case sensitive
operating systems.
2016-09-07 00:42:27 +01:00
Daniel Evans
67aa5150ca Replace mb strings with 16-bit char strings
The game indexes into the font map directly, it doesn't use any font
 encoding scheme like UTF-16. This corrects the behaviour and removes
 dependancy on iconv.
2016-08-21 17:40:35 +01:00
Daniel Evans
ded631dad6 Add Git SHA1 hash to RWGame for versioning 2016-08-01 19:34:53 +01:00
Christoph Heiss
649f7b144d Replace SFML with SDL2
This entirely replaces all remaining SFML pieces with SDL2 and
brings OpenRW up to OpenGL 3.3
2016-06-22 12:29:39 +02:00
Daniel Evans
dd70e41bbd Add TESTS_NODATA to build tests without data 2016-06-16 21:22:18 +01:00
Timmy Sjöstedt
b8062714a9 Work around Boost having moved stuff around, fixes #20 2016-05-19 22:28:01 +02:00
Daniel Evans
e7faa60926 Make unit tests work again, fixing tests & code 2016-05-02 17:38:04 +01:00
Daniel Evans
f3b81c5690 Bring tests back up to compiling and running. Only a few are failing 2016-04-15 01:06:10 +01:00
Daniel Evans
14269d8ae5 Move first of lower level code into rwlib; tear out GLEW. 2016-04-07 01:13:46 +01:00
Daniel Evans
85b1ab120f Move GameState out of GameWorld ownership 2015-04-27 03:55:18 +01:00
Daniel Evans
5db4c28f04 Refactor Object Definition information to GameData 2015-04-24 18:10:42 +01:00
Daniel Evans
e04f9a8d40 Move GameData from GameWorld 2015-04-18 01:11:17 +01:00
Daniel Evans
b672e41acf Remove Logger ownership from GameWorld 2015-04-03 03:07:08 +01:00
Daniel Evans
b1c82e3582 Fix compilation under clang, fix majority of warnings 2014-08-11 17:58:43 +01:00
Daniel Evans
5b9c95d346 Add Initial Cutscene playback implementation
+ Add CutsceneData structures to store the data required.
+ Implement screen fading in and out (todo: splash screen fading)
+ Add GameData::openFile2() returns a handle to open file memory + size
+ Fix fog implementation
+ Add screenspace rect to GameRenderer for fades and cinematics
2014-07-28 02:27:55 +01:00
Daniel Evans
61931145fe Threaded model and texture loading 2014-06-06 13:12:20 +01:00
Daniel Evans
d7b738cdc1 Replace Activity switch with objects 2014-05-29 11:12:40 +01:00
Daniel Evans
532738077e Initial shift to AIController controlling 2014-05-29 09:34:59 +01:00
Daniel Evans
c5451f5fd4 Fix compiler errors and test problems 2014-05-25 22:30:50 +01:00
Daniel Evans
e1a37e44c4 Cleaned up some object data
Renamed some vehicle related data objects
Changed types on some vehicle data containers
Renamed GTAObject to GameObject
2014-02-28 11:23:51 +00:00
Daniel Evans
00dd9ee31e more test 2014-02-10 12:09:16 +00:00
Daniel Evans
dc32c9c6ce Renamed some objects to Game* 2013-12-20 16:02:46 +00:00
Daniel Evans
5dc40cb07b Removed redundant include dirs for framework2 2013-12-20 14:03:32 +00:00
Daniel Evans
c2037ec26e Global files 2013-12-12 10:58:14 +00:00