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Commit Graph

431 Commits

Author SHA1 Message Date
NFS_MONSTR
5da89a871b Fix #432 2018-05-23 22:45:39 +03:00
Daniel Evans
c226432e88
Merge pull request #474 from NFSMONSTR/fix_loading_zonecylinder_texture
Fixed loading ZoneCylinder texture
2018-05-22 23:21:56 +01:00
husho
214095ba02 Improved game loop to support game speed 2018-05-22 22:40:51 +03:00
darkf
f17f2b8c7f
Merge pull request #475 from mole99/window-config
Added window configs
2018-05-21 17:12:35 -05:00
darkf
17077627fb
Merge pull request #447 from ShFil119/small_impr
[Ready] Perfect forwarding and some forgotten stuff
2018-05-21 17:07:01 -05:00
NFS_MONSTR
7d6bc6a22e Minor fixes 2018-05-19 17:47:27 +03:00
mole99
8d7cb91b60 Added window configs 2018-05-19 16:25:34 +02:00
NFS_MONSTR
b019d187d6 Fixed loading ZoneCylinder texture 2018-05-19 17:13:47 +03:00
Filip Gawin
93278ecb4e
Increase tickrate to 1/60
It should reduce level of perceptibility physics bugs and tearing non-interpolated objects.
2018-05-16 20:44:55 +02:00
Filip Gawin
4e1948c23c Rearrange passing args to functions/ctors
Kill extra shared_ptr by passing them using const reference.
Use perfect forwarding for strings.
Remove redundant std::move.
2018-05-16 19:17:13 +02:00
husho
ffeb83d56b Off by 1 error fix 2018-05-16 17:51:33 +03:00
husho
ee2421de41 Missions debug menu 2018-05-15 23:44:34 +03:00
darkf
0df204b430
Merge pull request #398 from ShFil119/various
Various, small changes
2018-04-30 04:42:41 -05:00
Tomi Lähteenmäki
9929f9304f Fix pausing cutscenes 2018-04-27 22:16:33 +03:00
Filip Gawin
2d5d70c1b2 More constexpr 2018-04-17 16:15:17 +02:00
Filip Gawin
2aa6d3b3b3 More nullptr 2018-04-17 16:15:17 +02:00
Filip Gawin
cf5efb9560 Use "= default" for trivial ctor/dtor 2018-04-17 16:15:17 +02:00
Anonymous Maarten
4ebc66b544 rwengine+rwgame: add missing includes 2018-02-13 22:15:26 +00:00
Anonymous Maarten
58f219c04d rwgame: rwgame needs an entry point (main) using vs2017 2018-02-13 22:15:26 +00:00
Christoph Heiss
45107f5afb Fix segfault on pressing Command+q in main menu. 2018-02-09 22:58:49 +00:00
Lucas Eriksson
51a547ee45 Create debugstate submenu weather. 2018-02-09 22:48:09 +00:00
Lucas Eriksson
3e96ad9c92 Stop using default initialization onglm datatypes.
It results in undefined behaviour with glm 0.9.9
2018-02-09 22:33:10 +00:00
Filip Gawin
73a5daab82 Use range loop 2018-02-06 19:19:09 +00:00
Florin9doi
e5694b383c Map flashing 2018-01-29 23:50:44 +00:00
Anonymous Maarten
c0a4d627af rwengine: iwyu: reduce warnings in render subdirectory 2018-01-08 22:52:48 +00:00
Anonymous Maarten
d07beff43e rwengine: iwyu: reduce warnings in objects subdirectory 2018-01-08 22:52:48 +00:00
Anonymous Maarten
fb58dfb082 rwengine: iwyu: reduce warnings in engine subdirectory 2018-01-08 22:52:48 +00:00
Filip Gawin
6d80ce6424 Cleanup, use c++11 override
Maybe some of replace with
final, what do think?
2018-01-08 22:35:21 +00:00
Filip Gawin
4a3a6daa9f Change type of GameBase dtor to virtual
There's no usage of this class, so
I've set dtor to pure virtual.
2018-01-08 22:35:21 +00:00
Filip Gawin
ef4456e623 size() -> empty()
Empty has always
computational complexity O(1).
2017-12-17 01:48:49 +00:00
Anonymous Maarten
6ab7f642ac rwgame: group command line arguments thematically
New output:
$ ./rwgame --help
I [Game] Build: 815c63cf
Generic options:
  -c [ --config ] PATH     Path of configuration file
  --help                   Show this help message

Window options:
  -w [ --width ] WIDTH     Game resolution width in pixel
  -h [ --height ] HEIGHT   Game resolution height in pixel
  -f [ --fullscreen ]      Enable fullscreen mode

Game options:
  -n [ --newgame ]         Directly start a new game
  -l [ --load ] PATH       Load save file

Developer options:
  -t [ --test ]            Starts a new game in a test location
  -b [ --benchmark ] PATH  Run benchmark from file
2017-11-17 00:50:50 +00:00
Anonymous Maarten
853c1a01b2 rwgame: remove unused unimplemented function definitions 2017-11-17 00:50:50 +00:00
Anonymous Maarten
07a5729cef rwgame: create matrix from vectors (instead of elements) 2017-11-17 00:50:50 +00:00
Anonymous Maarten
a9f009f97f rwgame: do not copy cheat names 2017-11-17 00:50:50 +00:00
Anonymous Maarten
5edead61d0 rwgame: create texture filename in buffer in one go 2017-11-17 00:50:50 +00:00
Anonymous Maarten
820c4bd25c rwengine: GameData accepts rwfs::path as path of game data 2017-11-17 00:50:50 +00:00
Anonymous Maarten
55dd0beea0 rwgame: allow configuration files from all places (not only config path)
- add it as an argument to the rwgame executable
- update the tests
2017-11-17 00:50:50 +00:00
Anonymous Maarten
a40a2706a9 cmake: add support for include-what-you-use to check #include's
The output is currently very verbose and includes many false positives.
Adding a mapping file should solve this.

See
https://github.com/include-what-you-use/include-what-you-use/blob/master/docs/IWYUMappings.md
2017-10-29 20:40:57 +00:00
Anonymous Maarten
f06d9f5eb2 rwgame+rwviewer: fix -Wunused-variable warnings 2017-10-29 20:40:57 +00:00
Anonymous Maarten
06c4bf09f7 cmake: make OpenGL an imported target 2017-10-29 20:40:57 +00:00
Anonymous Maarten
5dc707aaed cmake: make OpenAL an imported target 2017-10-29 20:40:57 +00:00
Anonymous Maarten
6ccf85b770 cmake: make bullet an imported target 2017-10-29 20:40:57 +00:00
Anonymous Maarten
e555331748 cmake: be more specific about Boost library to link with
CMake 3.2's FindBoost.cmake does not support boost:: namespaces
2017-10-29 20:40:57 +00:00
Anonymous Maarten
66a28acaa4 cmake: make SDL2 an imported target 2017-10-29 20:40:57 +00:00
Anonymous Maarten
282a6e2714 cmake: reformat rwgame/CMakeLists.txt 2017-10-29 20:40:57 +00:00
Anonymous Maarten
1926795d63 cmake: use rwengine::interface + no more add_definitions & include_directories 2017-10-29 20:40:57 +00:00
Filip
b9d306ae70 Improving handling game shaders (#302)
* move delete to earlier stage

* lines for better readability

* Added detach shader

* Addition forgotten glDeleteProgram

https://github.com/rwengine/openrw/search?utf8=%E2%9C%93&q=glDeleteProgram&type=
In project there's no necessary clearing call of glDeleteProgram.

* Removing/Closing shader programs

Each shader program should be taken care by glDeleteProgram.
To make it works/usefull, each shader's raw ptr will convertet to unique_ptr
in next commit.

* Converting ShaderProgram's ptr to unique

Actually deleting isn't handled,
so this commit removes memory leak.
2017-10-29 18:47:52 +00:00
Filip
c54cfa0ae8 Avoid making unnecessary copies (#337)
* frames.emplace_back

* vehicleColours.emplace_back

* colours.emplace_back

* waterBlocks.emplace_back

* state.garages.emplace_back

* bonedata->frames.emplace_back

* lines.emplace_back

* circleVerts.emplace_back

* geo.emplace_back

* Water renderer

* perf_colours.emplace_back
2017-10-29 17:14:07 +00:00
Filip Gawin
512ac6f5ee Fix double promotion 2017-10-25 01:17:46 +01:00
Anonymous Maarten
fa36c56813 rwgame: close window explicitly at end of event loop to free GL Context 2017-10-18 21:52:29 +01:00