Daniel Evans
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76eb43c023
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Fix compilation and runtime issues with reviewer from recent changes
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2016-04-16 14:06:02 +01:00 |
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Daniel Evans
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f3b81c5690
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Bring tests back up to compiling and running. Only a few are failing
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2016-04-15 01:06:10 +01:00 |
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Daniel Evans
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90f9771cc8
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Clean up main CMakeLists flag setting
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2016-04-14 23:50:52 +01:00 |
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Daniel Evans
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66aed023b2
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Remove Loader.hpp since it wasn't used for anything
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2016-04-14 23:33:49 +01:00 |
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Daniel Evans
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3af1c37f5e
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Garage vehicle rotations are just directions.
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2016-04-14 23:30:05 +01:00 |
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Daniel Evans
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df52ded730
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Add defines include to types include
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2016-04-14 01:24:23 +01:00 |
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Daniel Evans
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8cd50fadf0
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Remove mHealth, clean up code & hook up character health & armour
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2016-04-14 01:23:21 +01:00 |
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Daniel Evans
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e5dc1105b4
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Improve HUD with rounding and CRUISE CONTROL FOR COOL.
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2016-04-14 01:21:25 +01:00 |
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Daniel Evans
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07f7b19ca2
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Make it possible to fire weapons again
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2016-04-13 21:16:27 +01:00 |
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Daniel Evans
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46621093f9
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Initial chase scene implementation, opening cutscene chase works
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2016-04-13 01:47:19 +01:00 |
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Daniel Evans
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14c33024b7
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Add missing break that was preventing sprinting
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2016-04-12 01:02:33 +01:00 |
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Daniel Evans
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7888f05ca4
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Re-implement map rendering with nice circular minimap
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2016-04-12 01:02:09 +01:00 |
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Daniel Evans
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d00ef52c2f
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Add Release and Debug build flags
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2016-04-11 23:56:18 +01:00 |
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Daniel Evans
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93bf5c6eed
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Add more opcodes to fix unimplemented opcode crash
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2016-04-10 22:27:44 +01:00 |
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Daniel Evans
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2d510613fc
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Load player inventory information
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2016-04-10 22:25:50 +01:00 |
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Daniel Evans
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0548206893
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Hide armour and add wanted background to HUD
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2016-04-10 19:21:58 +01:00 |
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Daniel Evans
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3663536714
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Copy health and armour from loaded save games
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2016-04-10 19:21:23 +01:00 |
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Daniel Evans
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f3dba16f06
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Add more elements to the UI: Weapon icon & health
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2016-04-10 18:58:34 +01:00 |
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Daniel Evans
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42c8e46a34
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Fix error in game menu preventing testing from working
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2016-04-10 18:58:18 +01:00 |
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Daniel Evans
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691bba5dca
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New inventory implementation and split char state
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2016-04-10 18:57:40 +01:00 |
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Daniel Evans
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d3a95666d4
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Add RW_CHECK macro to perform runtime validation in debug
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2016-04-10 18:49:23 +01:00 |
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Daniel Evans
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379f3685a7
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Add textured quad rendering function and improve text rendering slightly
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2016-04-10 18:48:38 +01:00 |
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Daniel Evans
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38c5184639
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Implement initial player info UI
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2016-04-10 05:53:49 +01:00 |
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Daniel Evans
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5ef12d6a40
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Adjust text kerning for numbers and colons
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2016-04-10 05:53:16 +01:00 |
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Daniel Evans
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00db7cef3e
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Add unimplemented message for opcode 0x014D
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2016-04-10 04:47:07 +01:00 |
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Daniel Evans
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19d98bec70
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Load all data containing sections of save files
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2016-04-10 04:38:31 +01:00 |
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Daniel Evans
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909f00b079
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Clean up game state structure to better match save format
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2016-04-09 22:29:32 +01:00 |
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Daniel Evans
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f69f5c3cd7
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Oops, Error in CMakeList
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2016-04-09 22:24:42 +01:00 |
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Daniel Evans
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d7604531eb
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Migrate first save state struct and update loading
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2016-04-09 02:21:22 +01:00 |
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Daniel Evans
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1df6b5c38f
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Add RW_DEBUG and RW_UNIMPLEMETED() macros
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2016-04-09 01:28:33 +01:00 |
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Daniel Evans
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14269d8ae5
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Move first of lower level code into rwlib; tear out GLEW.
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2016-04-07 01:13:46 +01:00 |
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Daniel Evans
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e2bd2b704e
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Fix crash caused by thread clobbering
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2015-07-09 18:29:38 +01:00 |
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Daniel Evans
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243bfb18a8
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Overhaul breakpoint handling
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2015-07-09 13:58:14 +01:00 |
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Daniel Evans
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5461f1a5bb
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Improve debugger functionality and display
* Display Breakpoint information
* Current instruction is hilighted
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2015-07-07 03:48:32 +01:00 |
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Daniel Evans
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4ce275c381
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Improve debug server functionality and appearence
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2015-07-06 00:54:13 +01:00 |
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Daniel Evans
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868883fd36
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Add Debugger functionality
* Include Angluar JS for UI
* Improve styling slightly
* Add Interrupt/Continue buttons and api URLs
* List of threads when game is paused
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2015-07-03 02:52:43 +01:00 |
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Daniel Evans
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5344b8bfa1
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Merge remote-tracking branch 'origin/rwng-debugger' into rwng-saves
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2015-07-02 00:13:32 +01:00 |
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Daniel Evans
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bf1c8bb0ca
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Fix crashes from mixing player / character references
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2015-07-01 23:16:06 +01:00 |
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Daniel Evans
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49695a2dc6
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Further game save loading
* Give object types individual id namespaces.
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2015-06-24 01:48:26 +01:00 |
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Daniel Evans
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7ceaac370c
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Load Weapon inventory data from save files
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2015-06-14 21:52:47 +01:00 |
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Daniel Evans
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031844c56f
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Fix save loading path
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2015-06-14 18:18:07 +01:00 |
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Daniel Evans
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77ca5d96ea
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Expand Save Game loading to garage data
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2015-06-14 18:08:55 +01:00 |
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Daniel Evans
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cd7bb3af15
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Proof of concept loading save data from save files
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2015-06-14 02:44:51 +01:00 |
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Daniel Evans
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5399948e05
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Merge branch 'rwng' of github.com:danharibo/openrw into rwng
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2015-05-18 02:44:56 +01:00 |
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Daniel Evans
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cfa4f37479
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Enable CharacterObject::isAlive()
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2015-05-18 02:40:07 +01:00 |
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Daniel Evans
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69f9e8fea9
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Refactor player input from other input
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2015-05-18 00:33:06 +01:00 |
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Daniel Evans
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228db73c7f
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Update readme informations
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2015-05-10 23:57:13 +01:00 |
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Daniel Evans
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c1c2d7341f
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Make certain AI Behviours and opcodes use sprint
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2015-05-09 04:40:41 +01:00 |
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Daniel Evans
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279407b254
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Fix implementation of object rotation opcode
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2015-05-09 04:40:10 +01:00 |
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Daniel Evans
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98ce9d90e1
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Implement some text based markup
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2015-05-09 04:02:15 +01:00 |
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