Aldoxtor
7b0b82c502
implement isPlayer()
2017-10-08 18:29:14 +01:00
Daniel Evans
7f2c512f50
Use Renderer in place of raw GL calls in more places
...
Additionally, fix setBlend() enabling blending on every draw
2017-10-08 18:18:28 +01:00
Filip Gawin
6d67728b4f
Fix opcode 00bc
...
After some researches I found that,
script with opcode 03d5 removes only short
connected with sound, not cutscene's text.
Example:
aa12022061/19_8ball.sc (L164)
But in case of cutscenes, script doesn't do anything,
so logically suspecting, all opcodes connected with key word NOW,
are flushing currently used text.
aa12022061/19_8ball.sc (L862)
2017-10-08 14:37:16 +01:00
Filip Gawin
26e7d57905
Fix opcode 03d5
...
As you can see in script:
https://github.com/Lighnat0r/GTA-III-SCM-Converted/search?utf8=%E2%9C%93&q=03d5&type=
Opcode 03d5 is cleaning only after 00BC.
00BC is using HighPriority, not Big.
2017-10-08 14:37:16 +01:00
Filip Gawin
cc61d3858d
Implement opcodes arg = abs(arg)
...
Commit implements 0094, 0095,
0096, 0097
2017-09-28 22:21:53 +01:00
Filip Gawin
ca819e9ddc
Implement opcodes feet --> meters
...
Implement 0425, 042D.
2017-09-28 22:21:53 +01:00
Filip Gawin
a6d153b163
Implement opcodes int <--> float
...
Implements 008c, 008d, 008e, 008f,
0090, 0091, 0092, 0093.
2017-09-28 22:21:53 +01:00
Filip Gawin
c16f565136
Implement 02f6 02f7
2017-09-28 22:21:53 +01:00
Filip Gawin
11e90c61e5
Simplify condition
...
Like suggested in #293 .
2017-09-19 14:23:31 +01:00
Filip Gawin
391e993d1f
Simplify condition and increase readability
2017-09-19 14:23:31 +01:00
Filip Gawin
27113e540f
Deleting "empty", duplicated variables in CharacterState
...
All objects inherites variables: rotation and position from GameObject,
CharacterObject contains also CharacterState with empty,
never used position and rotation. They are not even initialized.
https://github.com/rwengine/openrw/search?utf8=%E2%9C%93&q=currentState&type=
https://github.com/rwengine/openrw/search?p=1&q=getCurrentState&type=&utf8=%E2%9C%93
2017-09-19 14:23:31 +01:00
Filip Gawin
2890280934
Convert default initialization to value initialization
...
Default initialization has a problem,
it doesn't initialize POD class,
so it's safer to use value initialization,
especially for "outside" class (like bullet).
2017-09-19 14:23:31 +01:00
Filip
ed52d9acb9
Update Readme.md (FFmpeg)
...
Replace mad with ffmpeg.
2017-09-17 00:49:43 +01:00
Daniel Evans
887e0333c8
Improve state access to always get the current scene
...
Prevents events being recieved by states that are no-longer in effect
Fixes #292
2017-09-17 00:45:58 +01:00
Anonymous Maarten
02c60311ee
rwlib/rwengine: make use of RW_ASSERT instead of assert
2017-09-16 22:19:39 +01:00
Anonymous Maarten
a1333360c5
rwlib: Add option to abort/break on failed checks or at request
...
- RW_ABORT/RW_ASSERT/RW_BREAKPOINT are only defined in debug mode
- the callback is needed to unlock the mouse when entering
the debugger
2017-09-16 22:19:39 +01:00
darkf
afe4928678
SoundManager: use av_frame_free, not av_free
2017-09-16 19:50:51 +01:00
darkf
1bca493dfa
Remove last mman reference
2017-09-16 19:50:51 +01:00
darkf
8fd6d2f125
SoundManager: Set log level to error on release, warning on debug
2017-09-16 19:50:51 +01:00
darkf
f4f0f28a14
Support older libavcodec versions and update .travis.yml for new dependencies
2017-09-16 19:50:51 +01:00
darkf
727dbbd218
Remove unnecessary CMake modules
2017-09-16 19:50:51 +01:00
darkf
ec2e940924
Remove libsndfile dependency
2017-09-16 19:50:51 +01:00
darkf
d69fdffdd1
Remove mman-win32 dependency
2017-09-16 19:50:51 +01:00
darkf
8e26431665
Remove dependency on libMAD (hurrah!)
2017-09-16 19:50:51 +01:00
darkf
4f60dcb663
Replace Music with Sound
2017-09-16 19:50:51 +01:00
darkf
c474bbe280
Implement FFmpeg audio decoder
2017-09-16 19:50:51 +01:00
darkf
6493908d5c
Link FFmpeg
2017-09-16 19:50:51 +01:00
darkf
c08342f1f7
Add FindFFmpeg.cmake
2017-09-16 19:50:51 +01:00
Filip
8b067f4f69
Replacing "new" operators with make_unique/shared ( #306 )
...
* Replace "new" operator with std::make_unique for BS in BinaryStream.cpp
* Replace "new" operator with std::make_unique for textureArchive in TextureArchive.cpp
* Replace "new" operator with std::make_unique for variables in LoaderIDE.cpp
* Addition constructor for InstanceData
* Replace "new" operator with std::make_shared for instance in LoaderIPL.cpp
2017-09-12 02:00:03 +01:00
Daniel Evans
b7ae0a54e4
Fix unused variable warning in rwengine
2017-09-12 01:44:22 +01:00
Aldoxtor
7a8c602c75
add missing override
2017-09-12 01:40:31 +01:00
Aldoxtor
fd5acc2be2
fixing magic numbers in playAnimation()
2017-09-12 01:35:24 +01:00
Anonymous Maarten
17bfa2cf74
rwengine: check for valid reads in DAT readers (in debug mode)
2017-09-12 00:55:41 +01:00
Anonymous Maarten
2e62a115bd
rwengine: Ignore lines in DAT files starting with '*'
...
Last line starts with asterisk and would cause an uninitialized
DynamicsObjectDataPtr object to be inserted.
2017-09-12 00:55:41 +01:00
Anonymous Maarten
3488baae18
rwengine: Do not copy EndOfArgList to locals of created thread
...
integerValue RW_ERRORs for non-integer types
2017-09-12 00:55:41 +01:00
Anonymous Maarten
4700adb8c0
rwengine: std::map::end returns an iterator to the past-the-end element
...
Use std::map::rbegin instead
2017-09-12 00:55:41 +01:00
Anonymous Maarten
692ba92167
rwengine: extracting a float from a stream does not extract the f suffix
...
On Visual Studio 2017
std::istringstream ss("0.4f,0.8f,");
float f1, f2;
ss >> f1; /* Will leave the f suffix available on the stream. */
ss.ignore(2, ','); /* Ignore until the comma. */
ss >> f2;
...
2017-09-12 00:55:41 +01:00
Anonymous Maarten
06c0f58ae8
config: add test about non-existing configuration directory
2017-08-15 15:58:01 +01:00
Anonymous Maarten
0308f809d6
config: Add the unknown keys to the what() message
2017-08-15 15:58:01 +01:00
Anonymous Maarten
a92f24cbb4
config: unknown data will be kept in memory and saved onto disk
2017-08-15 15:58:01 +01:00
Anonymous Maarten
7a86c199b0
tests: only include GameConfig.hpp in source file (no header file)
...
This reduces compile time from 1m19s to 9s when touching GameConfig.hpp.
(Executed from rwgame/build/tests)
before:
$ make >/dev/null
$ touch ../../rwgame/GameConfig.hpp
$ time make>/dev/null
real 1m18.643s
user 1m13.069s
sys 0m5.266s
after:
$ make >/dev/null
$ touch ../../rwgame/GameConfig.hpp
$ time make>/dev/null
real 0m9.247s
user 0m8.374s
sys 0m0.836s
2017-08-15 15:58:01 +01:00
Anonymous Maarten
b1976fbcf2
tests: test_globals.hpp has a dependency on boost/test/unit_test.hpp
2017-08-15 15:58:01 +01:00
Anonymous Maarten
9e9e684a44
tests: only include test_globals.hpp when needed
2017-08-15 15:58:01 +01:00
Filip Gawin
9e20ad6c20
‘ObjectRenderer::m_errorTexture’ will be initialized after [-Wreorder]
2017-08-03 11:52:24 +01:00
Filip Gawin
950a83d4ba
removing warning: ‘VehicleObject::mHasSpecial’ will be initialized after [-Wreorder]
2017-08-03 11:52:24 +01:00
tsjost
45814cce07
Merge pull request #296 from ShFil119/patch-3
...
Replace manual radian conversion with glm's function
2017-07-26 00:34:22 +02:00
ShFil119
d08c2686e1
Replace manual conversion with glm's function
...
Glm allows to use angle manipulation functions. One of them is conversion degrees to radians.
It gives optimal precision and isn't strictly connected with float.
https://glm.g-truc.net/0.9.4/api/a00136.html#ga4fb76e28851c9ff6653532566084e091
// Please close https://github.com/rwengine/openrw/pull/295 New pull request prevents trash in history, and it's easier to read.
2017-06-18 18:10:46 +02:00
Aldoxtor
963f490cf0
small clean up
2017-04-21 20:24:32 +01:00
Aldoxtor
81734ae2fe
initialize some variables in constructor
2017-04-21 20:24:32 +01:00
Aldoxtor
4fdf3a2280
add missing headers
2017-04-21 20:24:32 +01:00