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Commit Graph

39 Commits

Author SHA1 Message Date
Anonymous Maarten
a15413f997 rwlib+rwengine+rwviewer: address feedback comments 2018-08-06 00:16:33 +02:00
Anonymous Maarten
640af372ba rwengine+rwgame: convert utf8 to GameString depending on used font 2018-08-04 01:17:13 +02:00
Filip Gawin
d95d05e291 Remove old style cast 2018-07-29 22:21:01 +02:00
husho
23072a5e99 Implement script timer (#500)
Added script timer
2018-06-12 13:05:50 -05:00
Filip Gawin
2d5d70c1b2 More constexpr 2018-04-17 16:15:17 +02:00
Anonymous Maarten
4ebc66b544 rwengine+rwgame: add missing includes 2018-02-13 22:15:26 +00:00
Florin9doi
e5694b383c Map flashing 2018-01-29 23:50:44 +00:00
Anonymous Maarten
c0a4d627af rwengine: iwyu: reduce warnings in render subdirectory 2018-01-08 22:52:48 +00:00
Filip Gawin
512ac6f5ee Fix double promotion 2017-10-25 01:17:46 +01:00
vflyson
57ad566681 improve the ammo count display logic 2017-03-13 19:15:15 +00:00
vflyson
aa8ea65f92 properly display the ammo count for weapons which don't have a clip 2017-02-19 00:57:30 +00:00
vflyson
9fc38c5d51 display the proper UI icon texture for detonator 2017-02-19 00:57:30 +00:00
Vincent Flyson
481a705c39 make the health indicator blink if low (#267)
* make the health indicator blink if low
2017-02-15 00:30:28 +00:00
Daniel Evans
d75c476221 Remove global texture list and use a slot name to lookup textures 2016-12-03 21:59:37 +00:00
Daniel Evans
5c78930c1b Remove InventoryItem and WeaponItem
They served no purpose other than to awkwardly implement weapon firing
This is now handled in the Weapon::fire* functions, and everything else
has been changed to reference weapon data or inventory indices directly
2016-10-19 22:14:52 +01:00
Daniel Evans
996a82c4bf Overhaul Model data handling to improve accuracy 2016-09-27 22:48:45 +01:00
Daniel Evans
e39ee21ca8 clang-format files in rwgame 2016-09-09 21:13:20 +01:00
Jannik Vogel
70f777c685 Zero-Pad displayed money value and slowly update it 2016-09-02 15:35:34 +02:00
Jannik Vogel
bdfa30729f Replace uses of cmath constants by glm 2016-08-23 23:05:22 +02:00
Daniel Evans
f82d48d52a Add constants for non alphanumeric symbols 2016-08-23 00:05:25 +01:00
Daniel Evans
67aa5150ca Replace mb strings with 16-bit char strings
The game indexes into the font map directly, it doesn't use any font
 encoding scheme like UTF-16. This corrects the behaviour and removes
 dependancy on iconv.
2016-08-21 17:40:35 +01:00
Daniel Evans
e449a25071 Replace hack with correct font-map lookup function 2016-08-16 21:46:53 +01:00
Jannik Vogel
bda0107bb1 Cleanup: include-what-you-use 2016-08-12 02:14:15 +02:00
darkf
a574649dce Silence a lot of warnings 2016-08-02 04:31:12 -07:00
Jannik Vogel
6bb43324a2 Support negative shadow offsets for texts and force shadow colour 2016-06-02 18:57:54 +02:00
Daniel Evans
11365a3c73 Remove old text rendering logic code. 2016-05-07 18:35:09 +01:00
Daniel Evans
5721333fb0 Overhaul script text display with new text logic system.
Logic for displaying text now belongs in ScreenText, which will
handle type specific text display.
2016-05-07 18:29:08 +01:00
Daniel Evans
8575408ca2 Fix crash if there is no player object 2016-04-16 14:06:54 +01:00
Daniel Evans
e5dc1105b4 Improve HUD with rounding and CRUISE CONTROL FOR COOL. 2016-04-14 01:21:25 +01:00
Daniel Evans
7888f05ca4 Re-implement map rendering with nice circular minimap 2016-04-12 01:02:09 +01:00
Daniel Evans
0548206893 Hide armour and add wanted background to HUD 2016-04-10 19:21:58 +01:00
Daniel Evans
f3dba16f06 Add more elements to the UI: Weapon icon & health 2016-04-10 18:58:34 +01:00
Daniel Evans
38c5184639 Implement initial player info UI 2016-04-10 05:53:49 +01:00
Daniel Evans
98ce9d90e1 Implement some text based markup 2015-05-09 04:02:15 +01:00
Daniel Evans
25f62a0a47 Refactor GameWorld into GameState
+ GameState now contains a GameWorld point to store the runtime world
data
2015-04-27 15:31:39 +01:00
Daniel Evans
85b1ab120f Move GameState out of GameWorld ownership 2015-04-27 03:55:18 +01:00
Daniel Evans
a967e190de Remove GameRenderer from GameWorld
- Particle rendering is broken, since objects can't access renderer
2015-04-03 03:04:50 +01:00
Daniel Evans
3801e69e81 Improve TextRenderer kerning and performance 2015-04-03 02:56:37 +01:00
Daniel Evans
9eb4c62a04 Improve HUD and UI rendering
+ Add names for some styles to reduce confusion
+ Move some HUD drawing into a seperate file
2015-02-15 12:41:51 +00:00