John-Paul Harold
9a1d1033e7
Fix OpenAL includes (fixes OSX build)
2016-11-21 11:19:29 +00:00
Jannik Vogel
d5ff5601be
Fixup BT_BULLET_VERSION check
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Bullet 2.83.5 was 283, 2.83.6 was 284, 2.84 (API changes affecting OpenRW) was 285, 2.85.1 is still 285.
We want to check for 2.84 and upwards, so our check must be for 285.
2016-11-07 22:38:38 +01:00
Daniel Evans
9f2fb5aa19
Merge pull request #245 from danhedron/physics-cleanup-1
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Physics cleanup
2016-11-04 20:41:30 +00:00
Daniel Evans
6ce9ecedcc
Rewrite collision model data assignment
2016-11-03 23:26:09 +00:00
Daniel Evans
ca5649b840
Rewrite LoaderCOL and CollisionModel
2016-11-03 23:25:57 +00:00
Jannik Vogel
10c4f6dc86
Adapt for Bullet >= 2.84
2016-10-29 01:02:07 +02:00
Daniel Evans
684e32f4a9
Simplify Script system by removing SCMOpcodes
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This was just a useless container for a set of modules. We only have
one module now so don't bother with it. This means we can remove some
more raw new & deletes from RWGame too.
2016-10-24 21:29:41 +01:00
Daniel Evans
fb4d9ea8c3
Use unique_ptr for GameWorld instance
2016-10-24 21:29:41 +01:00
Daniel Evans
ad998e8a80
Avoid allocating RWGame members where possible
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These objects don't need to be dynamically allocated, they can
take on the same lifetime as RWGame itself.
2016-10-19 22:34:51 +01:00
Daniel Evans
657a726a9b
Initialise logging outside of RWGame
2016-10-19 22:34:51 +01:00
Daniel Evans
5c78930c1b
Remove InventoryItem and WeaponItem
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They served no purpose other than to awkwardly implement weapon firing
This is now handled in the Weapon::fire* functions, and everything else
has been changed to reference weapon data or inventory indices directly
2016-10-19 22:14:52 +01:00
Daniel Evans
e31c30efe9
Improve loading of hard-coded models
2016-10-10 20:49:44 +01:00
Daniel Evans
a861309936
Change special and cutscene logic to load and unload models
2016-10-07 01:04:48 +01:00
Daniel Evans
e1ab5b1f69
Use ObjectRenderer to draw Goals and Arrows
2016-10-05 22:38:35 +01:00
Daniel Evans
9b45a31834
Remove BackgroundLoader.hpp
2016-10-05 22:38:35 +01:00
Daniel Evans
62ad6b8628
Remove monolithic model list
2016-10-05 22:38:03 +01:00
Daniel Evans
6951434be8
Load objects directly
2016-09-27 22:49:08 +01:00
Daniel Evans
218ffdf66c
Load and associate model data when creating objects
2016-09-27 22:49:07 +01:00
Daniel Evans
6888fa3558
Load and associate MODELFILE entries
2016-09-27 22:48:48 +01:00
Daniel Evans
996a82c4bf
Overhaul Model data handling to improve accuracy
2016-09-27 22:48:45 +01:00
Daniel Evans
479aaab666
Fix header guard in LoaderIDE.hpp
2016-09-11 02:59:03 +01:00
Daniel Evans
46a68de406
Fix header guard in ModelData.hpp
2016-09-11 02:59:02 +01:00
Daniel Evans
707ee4b32a
Rename ObjectData.hpp -> ModelData.hpp
2016-09-11 02:59:02 +01:00
Daniel Evans
e888d04303
clang-format files in rwengine/src/render
2016-09-09 21:13:20 +01:00
Daniel Evans
1e4d7ea133
clang-format files in rwengine/src/data
2016-09-09 21:13:20 +01:00
Daniel Evans
6444bca8db
clang-format files in rwengine/src/loaders
2016-09-09 21:13:19 +01:00
Daniel Evans
83cfb4d1e3
clang-format files in rwengine/src/audio
2016-09-09 21:13:19 +01:00
Daniel Evans
869c15a4ea
clang-format files in rwengine/src/script/modules
2016-09-09 21:13:19 +01:00
Daniel Evans
b064ad2aeb
clang-format files in rwengine/src/script
2016-09-09 21:13:19 +01:00
Daniel Evans
f2eede5301
clang-format files in rwengine/src/objects
2016-09-09 21:13:19 +01:00
Daniel Evans
305737cc3d
clang-format files in rwengine/src/items
2016-09-09 21:13:19 +01:00
Daniel Evans
80e6317c24
clang-format files in rwengine/src/engine
2016-09-09 21:13:19 +01:00
Daniel Evans
8534d7ff5d
clang-format files in rwengine/src/dynamics
2016-09-09 21:13:18 +01:00
Daniel Evans
d5e853d23f
clang-format files in rwengine/src/ai
2016-09-09 21:13:18 +01:00
Daniel Evans
9aa3af6703
clang-format files in rwengine/src/core
2016-09-09 21:13:18 +01:00
Daniel Evans
36a2c57d91
clang-format files in rwengine/src
2016-09-09 21:13:18 +01:00
Daniel Evans
43c2f00f47
Correct header guard and missing include in CollisionModel
2016-09-09 20:16:51 +01:00
Daniel Evans
239d19a310
Don't cast from wide chars to chars on windows
2016-09-09 00:07:17 +01:00
PerikiyoXD
62d0bf796a
Fixed .native() and some cast errors
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Signed-off-by: PerikiyoXD <perikiyoxd@gmail.com>
2016-09-08 21:17:30 +02:00
Daniel Evans
0abfc695fb
Remove GameData::openFile
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The openFile API is not useful for implementing the correct
behaviour, so the underlying FileIndex method will be removed
soon.
2016-09-07 22:06:38 +01:00
Daniel Evans
0be8586135
Improve indentation of loadLevelFile
2016-09-07 22:06:38 +01:00
Daniel Evans
930e10ce16
Rename parseDAT to loadLevelFile
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There are many dat files in the game, but this function
only deals with the the level files
2016-09-07 22:06:38 +01:00
dan
5e0659fccf
Remove now unused fixPath function
2016-09-07 22:06:38 +01:00
dan
810c6658d0
use openFilePath to open data files
2016-09-07 22:06:38 +01:00
Daniel Evans
03309d76d9
Don't defer loading IDE files
2016-09-07 01:34:42 +01:00
dan
306f6fa9d7
Use findFilePath when loading data files
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This should make file loading more reliable for case sensitive
operating systems.
2016-09-07 00:42:27 +01:00
Daniel Evans
674ce55af3
Replace findPathRealCase with FileIndex methods
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This introduces indexGameDirectory and findFilePath.
indexGameDirectory indexes the files in the game directory.
findFilePath returns the on-disk location of a case-insensitive
game data path.
2016-09-06 00:23:25 +01:00
Jannik Vogel
fd6be733e0
Use correct int-width in State block 16 and 17
2016-09-02 15:33:45 +02:00
Daniel Evans
95a0e31484
Merge pull request #222 from JayFoxRox/radar-blips
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Coloured radar-blips and radardisc z-order
2016-09-01 21:00:28 +01:00
haphzd
ae75254848
Fix mingw build
2016-09-01 00:56:14 +03:00