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Commit Graph

479 Commits

Author SHA1 Message Date
Jannik Vogel
45d22e42bb Script: 01CC (Set Character Objective to Kill Player by Any Means) 2016-06-16 01:03:54 +02:00
Jannik Vogel
e961ff26cc Script: 039C (Set Car Watertight) 2016-06-16 01:03:47 +02:00
Jannik Vogel
e731f8d989 Script: 02AA (Set Car Only Damageable by Player) 2016-06-16 01:03:47 +02:00
Jannik Vogel
a19e10e26d Script: 00AF (Set Vehicle Objective) 2016-06-16 01:03:47 +02:00
Jannik Vogel
e2afae66ea Script: 0227 (Get Vehicle Health) 2016-06-16 01:03:47 +02:00
Jannik Vogel
cdb67956ee Script: 01C8 (Create Character as Passenger) 2016-06-16 01:03:47 +02:00
Jannik Vogel
95390d5fb3 Script: 02BF (Is Vehicle in Water) 2016-06-16 01:03:47 +02:00
Jannik Vogel
490f5f2cb0 Script: 01AD (Locate Vehicle Near Point 2D) 2016-06-16 01:03:47 +02:00
Jannik Vogel
7fbdc0d86f Script: 03DD (Add Sprite Blip for Pickup) 2016-06-16 01:03:46 +02:00
Jannik Vogel
0944ab7dab Fix signedness warning in game_give_weapon_to_character 2016-06-16 01:03:46 +02:00
Daniel Evans
d8b46b24c0 Fix door closing logic to require door be open for a time 2016-06-15 22:11:07 +01:00
Daniel Evans
ff96a460a0 Implement carjacking 2016-06-15 22:05:00 +01:00
Daniel Evans
ce4d5061e8 Merge pull request #141 from danhedron/fix/opcodes-1
Fix opcodes 0121 & 0395
2016-06-11 13:44:52 +01:00
Sam Nicholls
99ec7b5a6e Attempt to remove compiler warning //?? (#104)
* Attempt to remove compiler warning
2016-06-11 12:58:11 +01:00
Daniel Evans
636f0db9e5 0x395: Don't delete the player in game_clear_area 2016-06-10 08:13:56 +01:00
Daniel Evans
98d690a13f 0x0121: Use template to determine parameter type 2016-06-10 08:13:41 +01:00
Jannik Vogel
384f6bced8 Script: 0199 (Is Player In Area Or Cylinder) 2016-06-04 18:50:51 +02:00
Jannik Vogel
cfb5dfbf1d Script: 03BC and 03BD (Create Cylinder / Destroy Cylinder) 2016-06-04 18:50:51 +02:00
Jannik Vogel
a87df6579e Script: 0329 (Has Respray Happened) 2016-06-04 18:50:50 +02:00
Jannik Vogel
c5269eeb6a Script: 0335 (Set Free Respray) 2016-06-04 18:50:50 +02:00
Jannik Vogel
37dbd5a8ed Script: 0395 (Clear Area Vehicles and Pedestrians) 2016-06-04 18:50:50 +02:00
Jannik Vogel
340b2f7159 Don't replace nearby vehicles / characters on creation 2016-06-04 18:50:50 +02:00
Jannik Vogel
8bf6780e84 Spawn script cars on ground level 2016-06-04 18:50:50 +02:00
Daniel Evans
1f5fcb16ca Merge pull request #121 from JayFoxRox/improve-text
Improve text styles
2016-06-04 17:41:32 +01:00
Daniel Evans
5d203ee59c Merge pull request #122 from JayFoxRox/fix-fishgen
Fix FISHGEN
2016-06-04 17:31:48 +01:00
Jannik Vogel
6fda71329f Script: 03EC (Has Crane Collected All Cars) 2016-06-04 17:23:52 +02:00
Jannik Vogel
b7970c4915 Script: 03D4 (Import Garage Contains Needed Car) 2016-06-04 17:23:52 +02:00
Jannik Vogel
fbb02e14fb Load import / export garage lists from savegame 2016-06-04 17:23:52 +02:00
Jannik Vogel
ab130d3ba1 Fix typo for script opcode 03AD 2016-06-04 17:23:51 +02:00
Jannik Vogel
53ee6443ef Script: 01C2 (Mark Character as Unneeded) 2016-06-03 02:40:14 +02:00
Jannik Vogel
9c8f01629f Script: 011A (Set Character Search Threat) 2016-06-03 02:30:41 +02:00
Jannik Vogel
817247ed1e Script: 009C (Set Character Wander Path) 2016-06-03 02:30:41 +02:00
Jannik Vogel
63aae5a452 Script: 01B2 (Give Weapon to Character) 2016-06-03 02:30:41 +02:00
Jannik Vogel
8770f954c0 Support all text markup-colours 2016-06-02 19:11:22 +02:00
Jannik Vogel
823891a84e Fix shadow position for HighPriority-text 2016-06-02 18:58:09 +02:00
Jannik Vogel
5780aaa4f7 Document, improve and add all styles for Big-text 2016-06-02 18:58:09 +02:00
Jannik Vogel
6bb43324a2 Support negative shadow offsets for texts and force shadow colour 2016-06-02 18:57:54 +02:00
Jannik Vogel
87bed4cf0f Script: 021B (Set Target Car for Mission Garage) 2016-06-02 18:18:28 +02:00
Jannik Vogel
8c72bd33fb Script: 0422 (Garage Contains Car) 2016-06-02 18:18:28 +02:00
Jannik Vogel
52477013f3 Script: 021C (Is Car Inside Garage) 2016-06-02 18:18:28 +02:00
Jannik Vogel
f850e401cf Script: 02FB (Create Crusher Crane) 2016-06-02 18:01:36 +02:00
Jannik Vogel
830b295867 Make it more obvious that create_garage returns an index 2016-06-02 17:51:22 +02:00
Jannik Vogel
e5014e29f9 Add function to disable collision for InstanceObjects 2016-06-02 17:47:22 +02:00
Daniel Evans
42ef84998a Merge pull request #99 from JayFoxRox/fix-luigi3
Partially fix LUIGI3 (Drive Misty For Me)
2016-05-31 00:22:48 +01:00
Daniel Evans
ddb2457674 Merge pull request #98 from JayFoxRox/load-objects
Create object instances from savegame
2016-05-30 23:53:07 +01:00
Daniel Evans
bf8ea869fb Merge pull request #110 from JayFoxRox/flags-depth-write
Enable / Disable depth writing
2016-05-30 23:03:09 +01:00
Timmy Sjöstedt
4909e68b82 Added explanatory comments to MADStream 2016-05-30 23:44:42 +02:00
Timmy Sjöstedt
5a8b5a603f More alCheck calls 2016-05-30 20:06:34 +02:00
Timmy Sjöstedt
0d443cc535 Improved sound/music loading. No temporary objects 2016-05-30 20:06:34 +02:00
Timmy Sjöstedt
08b45b6c12 Sleep while waiting for OpenAL buffers to become available 2016-05-30 20:06:34 +02:00
Timmy Sjöstedt
d715cfe24a Make the right part of the code store the name of loaded audio
Otherwise game_play_music_id thinks that the audio hasn't loaded
2016-05-30 20:06:34 +02:00
Timmy Sjöstedt
ccabc6f1d8 Improved music map access 2016-05-30 20:06:33 +02:00
Timmy Sjöstedt
f40a0cf29f Make the SoundManager OpenAL context current 2016-05-30 20:06:33 +02:00
Timmy Sjöstedt
fef71de074 Removed SFML audio things 2016-05-30 20:06:33 +02:00
Timmy Sjöstedt
14e712f202 Wait for buffers to become available before uploading data 2016-05-30 20:06:33 +02:00
Timmy Sjöstedt
63986edca4 Make libmad decoder run in a thread 2016-05-30 20:06:33 +02:00
Timmy Sjöstedt
6a1a204728 Upload audio data to OpenAL 2016-05-30 20:06:33 +02:00
Timmy Sjöstedt
963f4c62ea Make cutscene audio use SoundManager 2016-05-30 20:06:33 +02:00
Timmy Sjöstedt
5294b40c40 Implement stopMusic method 2016-05-30 20:06:33 +02:00
Timmy Sjöstedt
861dbf0c2a Implemented playMusic method 2016-05-30 20:06:33 +02:00
Timmy Sjöstedt
6a14dc3e02 Implemented loadMusic method 2016-05-30 20:06:33 +02:00
Timmy Sjöstedt
7a5bbea3a3 Keep track of where to write into the circular buffer 2016-05-30 20:06:33 +02:00
Timmy Sjöstedt
b539b09975 Set up OpenAL buffers etc for MADStream 2016-05-30 20:06:33 +02:00
Timmy Sjöstedt
62243b0382 Move alCheck macrofunction into its separate files 2016-05-30 20:06:33 +02:00
Timmy Sjöstedt
58fdcd47dc Moved static scale function into MADStream 2016-05-30 20:06:33 +02:00
Timmy Sjöstedt
fa13ace921 Moved MADStream implementation to source file 2016-05-30 20:06:33 +02:00
Timmy Sjöstedt
6afc4e7147 Make mission sounds use new audio system 2016-05-30 20:06:33 +02:00
Timmy Sjöstedt
9a2bb1b156 Reimplement background noise things 2016-05-30 20:06:33 +02:00
Timmy Sjöstedt
2bf0500a34 Implemented pauseSound method 2016-05-30 20:06:33 +02:00
Timmy Sjöstedt
ad137421fb Implemented isPlaying method 2016-05-30 20:06:33 +02:00
Timmy Sjöstedt
59a7189ab3 Implemented playSound method 2016-05-30 20:06:33 +02:00
Timmy Sjöstedt
91c1374b89 Implemented isLoaded method 2016-05-30 20:06:33 +02:00
Timmy Sjöstedt
830922c9ca Removed old PlayingSound struct 2016-05-30 20:06:33 +02:00
Timmy Sjöstedt
667031c51f Implemented loadSound method 2016-05-30 20:06:33 +02:00
Timmy Sjöstedt
f43e13359a Added Sound struct 2016-05-30 20:06:33 +02:00
Timmy Sjöstedt
cd0109af82 Added simple method to initialize OpenAL 2016-05-30 20:06:33 +02:00
Timmy Sjöstedt
6f8b006787 Implement SoundBuffer class to handle OpenAL uploads 2016-05-30 20:06:33 +02:00
Timmy Sjöstedt
0d01be5b27 Implemented SoundSource class to handle libsndfile loading 2016-05-30 20:06:33 +02:00
Timmy Sjöstedt
9fcd3433b3 Add OpenAL error checking macro + function 2016-05-30 20:06:33 +02:00
Timmy Sjöstedt
f5390ad4a6 Include libsndfile & OpenAL 2016-05-30 20:06:13 +02:00
Jannik Vogel
9e8d279181 Respect z-write disable from instance objects 2016-05-30 17:14:41 +02:00
Jannik Vogel
fbbb1cfbbf Add @todo that the Blend state setter is broken 2016-05-30 17:14:41 +02:00
Jannik Vogel
9ccbafb03a Add depth-write permission to Renderer 2016-05-30 17:14:41 +02:00
Jannik Vogel
51a013cf34 Replace GTA SA flags with GTA3 flags 2016-05-30 17:14:41 +02:00
Jannik Vogel
67fe32b3a1 Script: 0122 (Is Player Pressing Horn) and 0126 (Character Objective Passed) 2016-05-27 13:28:35 +02:00
Jannik Vogel
574891e57e Script: 00E6, 00E8 and 00EF (Locate .. stopped .. 2D) 2016-05-27 13:28:35 +02:00
Jannik Vogel
ce50e47ab6 Script: 0042 (Global Float Equal to Foat) 2016-05-27 13:28:35 +02:00
Jannik Vogel
adeb39c59b Script: 0443 (Is Player In Any Vehicle) 2016-05-27 13:28:35 +02:00
Jannik Vogel
68f7291c3c Script: 034F (Destroy Character with Fade) 2016-05-27 13:28:35 +02:00
Jannik Vogel
0d089c9f5d Script: 0176 (Get Object Heading) 2016-05-27 13:28:29 +02:00
Jannik Vogel
3271579621 Create object instances from savegame 2016-05-27 13:02:20 +02:00
Jannik Vogel
7e3eb744f8 Fix wrong name in RW_UNIMPLEMENTED for game_has_death_or_arrest_finished 2016-05-27 00:50:35 +02:00
Daniel Evans
6422c8ae97 Move blip object lookup and make arrows work again. 2016-05-26 21:49:26 +01:00
Daniel Evans
50cf4293e4 Give blips the correct type.
Fixes #94
2016-05-26 20:59:15 +01:00
Daniel Evans
b23a81063d Implement ammo: ammo tracking and pickups
Fixes #47
2016-05-26 00:44:09 +01:00
Daniel Evans
327ac49e64 Only alive characters should perform activities.
Fixes #81
2016-05-26 00:40:22 +01:00
Daniel Evans
eef34c972a Script pickups: implement weapon pickups, improve pickup code 2016-05-25 23:00:52 +01:00
Daniel Evans
230ad972f0 Add world space distance fog 2016-05-25 23:00:52 +01:00
Daniel Evans
f8a90a5eb6 Take far plane distance from the correct camera 2016-05-25 23:00:52 +01:00
Daniel Evans
b7ac33caec Improve activities: canSkip(), let player cancel vehicle enter.
Closes #32
2016-05-24 23:49:01 +01:00