Daniel Evans
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e0a0c4882f
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Refactor Script loading into engine
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2014-07-21 00:34:28 +01:00 |
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Daniel Evans
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5b69e4c40f
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Add data for mission size and model list to scripttool
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2014-07-19 20:57:45 +01:00 |
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Daniel Evans
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7c82c7cc0a
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Add test tool for grokking SCM
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2014-07-19 08:57:36 +01:00 |
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Daniel Evans
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770a87dd2b
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Add correct collision response for molotov + rpg
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2014-07-17 01:46:24 +01:00 |
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Daniel Evans
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f8f17db68f
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add ProjectileObject with support for grenades
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2014-07-14 01:29:05 +01:00 |
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Daniel Evans
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a8c2312b87
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Add corona to pickups
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2014-07-09 22:28:25 +01:00 |
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Daniel Evans
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4c9e2cb24b
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Remove and re-home debug functionality
Remove the unused command list from rwgame
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2014-07-09 20:47:20 +01:00 |
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Daniel Evans
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e5cc47132f
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Initial documentation pass
Add a nice doxygen file.
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2014-07-09 05:04:48 +01:00 |
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Daniel Evans
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67fbc5afa3
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Improve weapon and animation dynamics
Fix issue with 0-rotation animation frames
Improve weapon shot origin alignment (still bad)
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2014-07-09 02:06:59 +01:00 |
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Daniel Evans
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b8860722fd
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Further implement weapons and pickups
Inventory can now by cycled
Weapon Pickups are created infront of the spawn
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2014-07-04 21:06:56 +01:00 |
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Daniel Evans
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ddf4bd3585
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Fix weird nvidia shader compiler error
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2014-07-02 13:26:37 +01:00 |
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Daniel Evans
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aa7f77009c
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Refactor objects into a single set to DRY
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2014-07-01 23:04:23 +01:00 |
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Daniel Evans
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3c57d9278c
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Refactor object rendering into seperate functions
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2014-07-01 22:00:45 +01:00 |
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Daniel Evans
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0e48687c27
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InventoryItem virtual dtor
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2014-06-30 02:19:40 +01:00 |
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Daniel Evans
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39cf86f056
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Improve vehicle and item interaction
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2014-06-30 02:18:02 +01:00 |
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Daniel Evans
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799127f8f8
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Implement weapon firing, debug tracers
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2014-06-30 01:56:45 +01:00 |
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Daniel Evans
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0214a29ca3
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Implement character inventory items, with weapon
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2014-06-29 22:14:46 +01:00 |
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Daniel Evans
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1673e439fd
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Cleanup test
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2014-06-28 17:20:49 +01:00 |
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Daniel Evans
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87a04d9119
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Added weapon scan for HITSCAN
WeaponScans contain data required to affect objects in the world with
weapon damage
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2014-06-28 03:22:53 +01:00 |
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Daniel Evans
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3a3fb9aff4
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fix errenous test cases
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2014-06-26 18:16:35 +01:00 |
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Daniel Evans
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1244a87665
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Add weapon data loading
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2014-06-26 17:55:17 +01:00 |
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Daniel Evans
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a4591695e9
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Flatten low quality water
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2014-06-25 01:12:32 +01:00 |
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Daniel Evans
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3ccf5ebaa2
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Door and bonnet dynamics
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2014-06-20 00:47:45 +01:00 |
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Daniel Evans
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8cbf1eaefe
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Animator procedural frame orientation
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2014-06-19 19:18:34 +01:00 |
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Daniel Evans
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27cc58e510
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Add camera raycast to prevent camera clipping through world
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2014-06-19 17:58:45 +01:00 |
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Daniel Evans
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15c41d137d
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Improve material rendering, fix texture loading
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2014-06-19 16:31:01 +01:00 |
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Daniel Evans
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74d6bed7f3
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Improve vehicle dynamics
Decrease margin on vehicles and world to mitigate poping
Improve frame damage response
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2014-06-18 23:05:59 +01:00 |
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Daniel Evans
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cb20ae6976
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Add project description to readme
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2014-06-18 17:32:43 +01:00 |
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Daniel Evans
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4e20c66bc7
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Update readme
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2014-06-18 17:23:15 +01:00 |
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Daniel Evans
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4d228e40c7
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Improve CMake scripts
Look for bullet using the FindBullet package
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2014-06-18 17:07:51 +01:00 |
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Daniel Evans
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abf91c9a3c
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Fix world <=> Vehicle <=> vehicle collision
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2014-06-18 07:32:08 +01:00 |
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Daniel Evans
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692cfaa335
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Fix texture lookup index
Alpha texture name is actually important.
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2014-06-18 06:59:24 +01:00 |
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Daniel Evans
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9f257ea4c4
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Animator update and vehicle frame damage
Refactor Animator to handle frame visibility, removing isFrameVisible()
Make frames be removed if they are damaged due to physics.
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2014-06-18 05:08:15 +01:00 |
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Daniel Evans
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3a156063d8
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Improve renderer and LOD handling
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2014-06-17 21:46:54 +01:00 |
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Daniel Evans
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9bd39fa89d
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Improve vehicle behaviour and water interaction
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2014-06-17 00:48:19 +01:00 |
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Daniel Evans
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4ce4465cc7
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Fix vehicle collision triangles
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2014-06-16 01:39:44 +01:00 |
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Daniel Evans
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7063952d56
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Redo uprooting dynamics
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2014-06-16 01:29:36 +01:00 |
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Daniel Evans
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0a3167d1e9
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Refactor shader init and source
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2014-06-15 02:12:45 +01:00 |
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Daniel Evans
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014bff2a4e
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Add water dynamics to dynamic instances
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2014-06-15 01:34:13 +01:00 |
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Daniel Evans
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bec157c598
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boat driving force
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2014-06-14 20:11:53 +01:00 |
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Daniel Evans
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d437e9697e
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Improve water dynamics and rendering
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2014-06-14 18:48:14 +01:00 |
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Daniel Evans
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2c16134abd
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Initial, unstable, water dynamics
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2014-06-13 21:54:17 +01:00 |
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Daniel Evans
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77aa71df7e
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Improve water rendering
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2014-06-12 00:15:05 +01:00 |
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Daniel Evans
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65b5c84b92
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Initial dynamic object implementation
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2014-06-11 21:00:53 +01:00 |
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Daniel Evans
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0cdbb0c09c
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Fix multi-clump LOD instances
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2014-06-10 20:53:50 +01:00 |
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Daniel Evans
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54d63b8145
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Add frame info text in viewer
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2014-06-10 20:26:04 +01:00 |
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Daniel Evans
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144cd98ca4
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Merge branch 'master' of bitbucket.org:danharibo/openrw
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2014-06-10 17:51:59 +01:00 |
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Daniel Evans
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04de3c1a8f
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Fix compiler warnings
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2014-06-10 17:51:55 +01:00 |
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Daniel Evans
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34478b6651
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Fix GLM syntax issue
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2014-06-10 17:08:46 +01:00 |
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Daniel Evans
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871804fcb3
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Fix Model frame widget display
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2014-06-10 16:47:44 +01:00 |
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