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Commit Graph

1252 Commits

Author SHA1 Message Date
Daniel Evans
5cbd847baa Merge pull request #180 from darkf/cleanup
De-initialize OpenAL; open binary files in binary mode; some warning cleanup
2016-08-02 20:34:15 +01:00
darkf
03f050fc04 Use C++11 member initializers in RWGame 2016-08-02 04:45:14 -07:00
darkf
6d6d772653 Open binary files in binary mode 2016-08-02 04:38:35 -07:00
darkf
77ca9054c6 De-initialize OpenAL 2016-08-02 04:38:34 -07:00
darkf
a574649dce Silence a lot of warnings 2016-08-02 04:31:12 -07:00
Daniel Evans
f3151fe0b7 Merge pull request #166 from danhedron/feature/input-improvements
Seperate Input state from binding
2016-08-01 20:06:37 +01:00
Daniel Evans
07945e767e Merge pull request #168 from danhedron/feature/build-hash
Add Git SHA1 hash to RWGame for versioning
2016-08-01 19:42:14 +01:00
Daniel Evans
ded631dad6 Add Git SHA1 hash to RWGame for versioning 2016-08-01 19:34:53 +01:00
Daniel Evans
c48bc26c1e Merge pull request #158 from danhedron/feature/physics-overhaul-1
MotionStates & physics cleanup
2016-08-01 19:32:30 +01:00
Daniel Evans
4f79258a32 Merge pull request #179 from darkf/exit
Rework how exiting and cleanup is handled.
2016-08-01 19:14:50 +01:00
darkf
d3084ad721 Rework how exiting and cleanup is handled.
This involves a few changes. The first changes involve
allocating GameWindow and WorkContext on the heap, so that
RWGame still owns them but chooses when they're freed.

The work queue is given a method to stop the worker thread
without destroying the work context, so that subsystems
relying on the work context may still function to shut down.

Then RWGame is rearranged to cleanup separate subsystems
in an order that does not conflict (i.e., stop the work queue,
shut down other subsystems, then the renderer, *then* the window.)

The window needs to be cleaned up *after* the renderer because it
owns the OpenGL context.
2016-07-31 07:04:52 -07:00
Daniel Evans
7c8cdba196 Merge pull request #130 from haphzd/mingw-w64
Make rwgame build and run on windows
2016-07-30 16:59:41 +01:00
haphzd
347c30d429 WinSock2 (just to build, probably doesn't work) 2016-07-28 14:46:56 +03:00
haphzd
114abe2286 Windows/MinGW-W64 compatibility 2016-07-28 14:46:48 +03:00
haphzd
8bb9c388a2 Build Release by default 2016-07-27 20:32:42 +03:00
Daniel Evans
78cdedcb3b Add Look left & right in vehicles 2016-07-02 21:20:45 +01:00
Daniel Evans
c2fc2359e3 Add primitive sprint behaviour 2016-07-02 20:51:30 +01:00
Daniel Evans
91428fbff1 Use input state for player movement 2016-07-02 20:51:30 +01:00
Daniel Evans
ae55b888e0 Update game state from SDL events 2016-07-02 20:51:30 +01:00
Daniel Evans
827653a12b Add Default control mapping for ingamestate 2016-07-02 20:50:49 +01:00
Daniel Evans
cf2347ba02 Disable un-latching of vehicle parts during damage
The implementation currently causes crashes when vehicles are deleted
2016-07-02 20:37:05 +01:00
Daniel Evans
21d103642e Add bullet motion states for dynamic vehicle parts 2016-07-02 20:37:04 +01:00
Daniel Evans
f860e4c9a7 Overhaul object transformation handling
Objects must now write back to their position and rotations using
updateTransform(position, rotation) to updae their transform. This
allows the getPosition and getRotation methods to become non virtual
2016-07-02 20:37:04 +01:00
Daniel Evans
b3fe87c2ea Clean up CollisionInstance and some of VehicleObject 2016-07-02 20:37:04 +01:00
Daniel Evans
280f83ecc7 Remove defunct grid code 2016-07-02 20:33:25 +01:00
Daniel Evans
cd0a11d899 Merge pull request #164 from JayFoxRox/fix-taxi
Stub Taxi-Mission
2016-07-02 17:51:04 +01:00
Daniel Evans
50e059daf0 Add GameInputState to store all control state 2016-07-02 17:23:01 +01:00
Daniel Evans
600333e20b Merge pull request #159 from danhedron/feature/traffic-vehicles
Parked traffic and out-of-view spawning
2016-06-29 23:04:00 +01:00
Daniel Evans
30e4a7faf1 Merge pull request #137 from haphzd/patch-1
File loading improvements
2016-06-29 22:26:58 +01:00
orbea
27c6334cb1 CMake: Add BIN_DIR and DOC_DIR (#165)
* CMake: Add BIN_DIR and DOC_DIR

* CMake: Fix typo
2016-06-29 22:19:03 +01:00
Jannik Vogel
7deeda71f5 Script: Fix 01D3 (game_character_exit_vehicle) 2016-06-29 21:06:08 +02:00
Jannik Vogel
86afe4761a Script: 01AC (Is Vehicle Stopped in volume) 2016-06-29 21:06:08 +02:00
Jannik Vogel
6491acf035 Script: 01FB (Sqrt) and 0209 (Random Int in Range) 2016-06-29 21:06:08 +02:00
Jannik Vogel
bb3b879848 Script: 0291 (Set Character Attack When Provoked) 2016-06-29 21:06:08 +02:00
Jannik Vogel
ec2e70e3bf Script: 0216 (Set Taxi Available Light) 2016-06-29 21:06:08 +02:00
Jannik Vogel
27ba6756dd Script: 020F (Turn Character to Face Player) 2016-06-29 21:06:08 +02:00
Jannik Vogel
5895fca398 Script: 0365 (Set Character Objective to Hail Taxi) 2016-06-29 21:06:08 +02:00
Jannik Vogel
159f2463ef Script: 0319 (Set Character Running) 2016-06-29 21:06:08 +02:00
Jannik Vogel
cbd5637fdd Script: 02DD (Get Random Character In Zone) 2016-06-29 21:06:08 +02:00
Jannik Vogel
81b5dd2f36 Script: 0185 (Is Vehicle Health Greater Than) 2016-06-28 15:30:29 +02:00
Jannik Vogel
88e205df7f Script: 00FD (Is Player in Vehicle Near Character) 2016-06-28 15:30:29 +02:00
Jannik Vogel
bac779b53d Script: 00A0 (Get Character Position) 2016-06-28 15:30:29 +02:00
Jannik Vogel
e5e3ed7b1e Script: 0315 (Increment Taxi Dropoffs) and 0316 (Register Taxi Money) 2016-06-28 15:30:29 +02:00
Jannik Vogel
d3c70140cf Script: 018C (Play Sound At) 2016-06-28 02:39:00 +02:00
Jannik Vogel
d1131a63a8 Add isStopped() in VehicleObject and CharacterObject 2016-06-28 02:39:00 +02:00
Daniel Evans
63711a55ab Update Readme (#163)
* Add new screenshots to readme

* Replace getting started section with links
2016-06-28 01:33:29 +01:00
Daniel Evans
54f73a1c81 Merge pull request #153 from JayFoxRox/mission-vehicle-base
Mission vehicle base
2016-06-27 23:43:07 +01:00
Daniel Evans
b6d8618e6f Spawn at ground level if vehicle generator z is < -90 2016-06-27 23:37:47 +01:00
Daniel Evans
d2ec218f89 Restore vehicle generators from save data 2016-06-27 22:55:13 +01:00
Daniel Evans
45103c3440 Add vehicle generators to AI debug view 2016-06-27 22:33:22 +01:00