This patch adds the zero instruction for zeroing a list of 64-bit
element ZA tiles. The instruction takes a list of up to eight tiles
ZA0.D-ZA7.D, which must be in order, e.g.
zero {za0.d,za1.d,za2.d,za3.d,za4.d,za5.d,za6.d,za7.d}
zero {za1.d,za3.d,za5.d,za7.d}
The assembler also accepts 32-bit, 16-bit and 8-bit element tiles which
are mapped to corresponding 64-bit element tiles in accordance with the
architecturally defined mapping between different element size tiles,
e.g.
* Zeroing ZA0.B, or the entire array name ZA, is equivalent to zeroing
all eight 64-bit element tiles ZA0.D to ZA7.D.
* Zeroing ZA0.S is equivalent to zeroing ZA0.D and ZA4.D.
The preferred disassembly of this instruction uses the shortest list of
tile names that represent the encoded immediate mask, e.g.
* An immediate which encodes 64-bit element tiles ZA0.D, ZA1.D, ZA4.D and
ZA5.D is disassembled as {ZA0.S, ZA1.S}.
* An immediate which encodes 64-bit element tiles ZA0.D, ZA2.D, ZA4.D and
ZA6.D is disassembled as {ZA0.H}.
* An all-ones immediate is disassembled as {ZA}.
* An all-zeros immediate is disassembled as an empty list {}.
This patch adds the MatrixTileList asm operand and related parsing to support
this.
Depends on D105570.
The reference can be found here:
https://developer.arm.com/documentation/ddi0602/2021-06
Reviewed By: david-arm
Differential Revision: https://reviews.llvm.org/D105575