Nekotekina
1678b37aa0
Use TRAP on segfault with debugger (Linux)
2020-03-10 14:06:06 +03:00
Nekotekina
adfd8ab43c
Break in the debugger in thread_ctrl::emergency_exit
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Implement IsDebuggerPresent analog for non-Windows systems.
2020-03-10 13:28:24 +03:00
Nekotekina
87d4b14ca9
Pause only on fatal messages
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Also make some access violation an error since we don't pause on it.
2020-03-10 11:26:42 +03:00
Nekotekina
d3eb267ba9
Logs: add 'always' method for debugging
2020-03-10 11:23:56 +03:00
kd-11
12b73c8bdc
rsx: Fix copypasta
2020-03-09 17:20:24 +03:00
Eladash
5751b77688
GUI: followup to #7347
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Show "Reboot" on current running game when there's no config.
2020-03-09 16:07:14 +03:00
Eladash
636ed4a48b
HLE cellGcmSys: Avoid calling sys_rsx syscalls in rsx code
2020-03-09 16:07:14 +03:00
Eladash
af7cdcb5c7
Add forgotten error check in sys_spu_thread_group_connect_event
2020-03-09 16:07:14 +03:00
kd-11
2985a39d2e
rsx: Rewrite async decompiler
2020-03-09 14:59:25 +03:00
Nekotekina
609c0d46af
Implement stop watchdog
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Shows fatal error if stopping takes more than 5s.
2020-03-09 13:20:49 +03:00
MSuih
a2b6546d37
Fix framelimit/aspect ratio width
2020-03-08 21:56:48 +01:00
Nekotekina
9dca2887d8
Fixup for Emu.Pause()
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Remove some reduntant calls.
Don't pause on unknown sys_fs_fcntl operation.
2020-03-08 22:03:16 +03:00
Nekotekina
6268a2d384
Improve report_fatal_error()
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Previously it could cause secondary segfault on Linux.
2020-03-08 22:03:15 +03:00
Nekotekina
c87beaa694
Use _wexecl on Windows
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Allows original path to contain any Unicode character.
2020-03-08 20:45:34 +03:00
Nekotekina
1bbe2e9b15
Simplify report_fatal_error
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Those semaphores didn't achieve anything.
Launch separate process if Qt is already initialized.
2020-03-08 20:45:34 +03:00
Nekotekina
e40019354c
Pause emulation on any fatal log message.
2020-03-08 20:45:34 +03:00
Nekotekina
07e1766a7c
Implement thread_ctrl::emergency_exit()
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Replace exception throws with this.
2020-03-08 15:11:02 +03:00
illusion0001
814c73407d
overlay: set minimum update interval to 1ms
2020-03-08 15:05:42 +03:00
Eladash
5692c3de04
Fix sceNpUtilCmpNpId
2020-03-08 12:49:34 +03:00
kd-11
8214425a3c
rsx: Fix framebuffer native layout for X32_FLOAT
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- It was not matching the order laid out for normal textures uploaded from CPU.
2020-03-08 11:43:49 +03:00
kd-11
84a542fbce
rsx: Blit engine improvements
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- Detect writes to the display output memory and handle it specially.
It already defines a known 2D region.
- Try and detect situations where raw transfers would be of benefit.
2020-03-08 10:30:13 +03:00
Megamouse
ab4189998c
Qt: don't create stupid default.ini file when resetting gui configs
2020-03-08 00:06:48 +01:00
Megamouse
9b672cb969
Qt: Improve tooltip areas in network tab
2020-03-08 00:06:48 +01:00
Megamouse
5f247cbedc
Qt: Backup current gui config before applying another one
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Also fixes some strange issues caused by the pointer
2020-03-08 00:06:48 +01:00
Megamouse
53676067fc
Qt: remove gui settings default shenanigans
2020-03-08 00:06:48 +01:00
Megamouse
11bc7de0ca
Qt: more code cleanup in gui files
2020-03-08 00:06:48 +01:00
Megamouse
091dcc1052
Qt: fix play button state when booting rpcs3 for the first time
2020-03-08 00:06:48 +01:00
Megamouse
934a2eb9fa
Qt: some code cleanup in gui files
2020-03-08 00:06:48 +01:00
Megamouse
426643c44d
Qt: Prefer currently selected game when pressing the play button
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Also rename Start to Play
2020-03-08 00:06:48 +01:00
Megamouse
7dd36ff829
Qt: Fix CurrentSelectionIconPath for game grid
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Fixes deselection issue when booting a game in the game grid
2020-03-08 00:06:48 +01:00
Megamouse
0c45457101
Qt: Add title and title id to button tooltips
2020-03-08 00:06:48 +01:00
Megamouse
e56b3256b0
Qt: Add missing boot error dialog
2020-03-08 00:06:48 +01:00
Eladash
892f74d762
rsx: Improve frame-limiter ( #7723 )
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* rsx: Improve frame-limiter accuracy
* lv2: Improve lv2_obj::wait_timeout response time for aborting threads
* rsx: Make stretch to display area setting dynamic
* rsx: Redefine 'auto' frame limiter to obey vblank rate
* rsx: Make frame limiter setting dynamic
* rsx: Make frame-limiter compatible with dynamic changes
2020-03-08 01:11:35 +03:00
Eladash
deb6bd3e25
Atomic sys_prx_load_module_list error checks
2020-03-07 22:03:38 +03:00
Eladash
5e86ef2371
rsx: Make force cpu blit setting dynamic
2020-03-07 21:17:26 +03:00
Nekotekina
e74d3c2674
Fix llvm_build.vcxproj instructions
2020-03-07 18:34:04 +03:00
kd-11
149d550f7e
gl: Restore commented out line
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- Byte order step was disabled for debugging and not restored
2020-03-07 17:23:25 +03:00
kd-11
70f2577b9e
vk/gl: Use best-fit semantics when scanning texture cache for flippable images
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- Allows sourcing flip data from the blit engine resources which avoids expensive flush and re-upload
2020-03-07 16:58:35 +03:00
kd-11
93295f7f50
vk: Fix image properties for flip temporary images to be samplable.
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- In case of gamma correction or other effects, they may require shader access.
- BGRA8_UNORM is usually safe to use directly without staging memory.
2020-03-07 16:58:35 +03:00
kd-11
1725f7a34b
rsx: Add anaglyph 3D filter
2020-03-07 16:58:35 +03:00
kd-11
6e3406b3f5
video: Allow selection of 3D stereo resolutions
2020-03-07 16:58:35 +03:00
Nekotekina
19107b2de5
logs.cpp: fix log format for backward compatibility
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Don't add prefix for first messages.
2020-03-07 15:33:07 +03:00
Nekotekina
7599c66639
logs.cpp: print some errors if failed to create logs
2020-03-07 14:38:19 +03:00
Nekotekina
b726aa5a3e
logs.hpp: minor optimization for non-formatting logs
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Also use single template with CharT to match fmt::format.
2020-03-07 13:52:51 +03:00
Nekotekina
12a3cdf0e8
Move Log.cpp to util/logs.cpp
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Minor cleanup
2020-03-07 13:31:10 +03:00
Nekotekina
e4a81b1d13
Move Log.h to util/logs.hpp
2020-03-07 12:29:23 +03:00
Nekotekina
a166d3680e
Don't throw on invalid whence (return fs::error::einval)
2020-03-07 11:52:54 +03:00
Nekotekina
8461a5cbe2
Add fs::error::unknown, don't throw
2020-03-07 11:22:04 +03:00
Nekotekina
66b0b78055
Logs.cpp: more code moved to main.cpp
2020-03-07 11:15:44 +03:00
Nekotekina
2209be5216
Logs: remove mem-mapped buffer and move instance lock to main.cpp
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Part of the work to untangle utilities from RPCS3-specific things.
2020-03-07 10:49:09 +03:00